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Unread 02-04-2013, 07:23 PM  
Garan
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Quote:
Originally Posted by codefreak
Is execute items planned in future update?

I need this function many times, and I like your plugin.
This is a difficult question. The main focus right now is on stability and efficiently displaying and searching alt inventories. The "current" character inventory is still handled a little differently than alts because I originally wanted to preserve the "execute" funtionality and only removed it to standardize the display. Once everything is running smoothly I will try to reimplement some of the missing functionality but not at the cost of stability. Lua authors have very little control over stability since the bugs that are causing the crashes are actually in the Lua environment not in the plugins and the only way to avoid them is to avoid any of the functionality associated with the bugs until Turbine fixes their code. Unfortunately, determining exactly which component or functionality is causing crashes is very difficult and in some cases impossible. The only viable solution currently is to get back to a stable environment and slowly add functionality with LOTS of testing until the underlying problem can be established. Thus, the plugin will likely remain strictly as a display for several months, possibly longer.

Last edited by Garan : 02-05-2013 at 05:17 PM.
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Unread 02-04-2013, 06:45 PM  
codefreak
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Is execute items planned in future update?

I need this function many times, and I like your plugin.
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Unread 02-04-2013, 06:38 PM  
Garan
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Quote:
Originally Posted by codefreak
Thanks for this info. So I must go back to 2.x.
I need execute Items in Inventory many times.
But when I can't click on Items in your 3.x why it exists an options like "Replace Bags"
I need use your AltInventory for search and normal bags or another inventory plugin for execute.
Thanks for pointing out the "Replace Bags" option. That was not supposed to be visible at this time.
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Unread 02-04-2013, 06:33 PM  
codefreak
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Quote:
Originally Posted by Garan
If you are referring to dragging or clicking from a location other than AltInventory then there is still an issue. Otherwise, this is working as intended. Part of the reason for the design change for version 3.0 was due to memory issues in the LotRO client. When designing the update I chose to favor lower memory usage over some functionality in order to lessen the effect of the plugin on the client. I am continuing to explore ways of increasing functionality while minimizing resource usage.
Thanks for this info. So I must go back to 2.x.
I need execute Items in Inventory many times.
But when I can't click on Items in your 3.x why it exists an options like "Replace Bags"
I need use your AltInventory for search and normal bags or another inventory plugin for execute.
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Unread 02-04-2013, 06:23 PM  
Garan
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Quote:
Originally Posted by codefreak
No i don't change icon position.

I can reproduced fast.
I delete plugindata directory
Login Into Lotro
Login Into Character
Go to PluginManager and Load AltInventory 3.0 -> everything fine
I click then on unload all -> AltInventory removed/unload
I click on load AltInventory -> error message

delete plugindata directory -> load AltInventory -> everything fine
unload AltInventory -> load AltInventory -> error


EDIT: When i fix your typo, I get no message anymore.
But Now I have the problem, that I cannot click on potions or item to execute.
I also don't can drag and drop from inventory to plugins like "recipetracker"
I'm glad to hear that fixing the typo seems to eliminate the problem although I'm still testing to see why that section of code ran when it shouldn't have.

As to clicking on potions or items to execute, are you referring to the items and potions displayed in AltInventory or in quickslots? The icons displayed in AltInventory are not items, they are a quantity display used to see which characters have items. This is a change from version 2.x where you could use items from your current character by clicking in AltInventory. In version 3.0, the display is an ItemInfo control which is much more efficient for displaying information but will not allow actually activating an item since it is not tied to an actual stack in your inventory(it represents the generic item, not an instance). This is also why you can not drag items from AltInventory to other locations since they are not actual instances. If you have two (or more) stacks of the same item in your bags, the display will show the total of all stacks and if you hover over the item it will tell you which bags the stacks are in.

If you are referring to dragging or clicking from a location other than AltInventory then there is still an issue. Otherwise, this is working as intended. Part of the reason for the design change for version 3.0 was due to memory issues in the LotRO client. When designing the update I chose to favor lower memory usage over some functionality in order to lessen the effect of the plugin on the client. I am continuing to explore ways of increasing functionality while minimizing resource usage.
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Unread 02-04-2013, 05:39 PM  
codefreak
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No i don't change icon position.

I can reproduced fast.
I delete plugindata directory
Login Into Lotro
Login Into Character
Go to PluginManager and Load AltInventory 3.0 -> everything fine
I click then on unload all -> AltInventory removed/unload
I click on load AltInventory -> error message

delete plugindata directory -> load AltInventory -> everything fine
unload AltInventory -> load AltInventory -> error


EDIT: When i fix your typo, I get no message anymore.
But Now I have the problem, that I cannot click on potions or item to execute.
I also don't can drag and drop from inventory to plugins like "recipetracker"

Last edited by codefreak : 02-04-2013 at 05:45 PM.
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Unread 02-04-2013, 05:30 PM  
Garan
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Quote:
Originally Posted by codefreak
I have updated this plugin.
When I load this plugin, everthing is fine. But when I change to an another character and came back, I get following errors and the plugin doesn't load



When I deleted the plugindata directory, everythings works until next login or next load of this plugin.

I use german options of the client and plugin
Thanks for the info, especially that you use the German client. There is a pair of typos (lines 20 and 22) in IconWindow.lua. "dispalyWindow" should be "displayWindow". However, that section of code should not have been executed unless you also changed resolution which indicates that there is another bug which I will track down as soon as I can. I should have a fix for this published later tonight.

EDIT: I have been unable to reproduce the second part of the bug, the icon works correctly for me in the DE client (once the typo is fixed). I will do some more testing but I may need you to post some additional info if the typo doesn't fix the problem.

Last edited by Garan : 02-04-2013 at 05:43 PM.
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Unread 02-04-2013, 04:34 PM  
codefreak
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I have updated this plugin.
When I load this plugin, everthing is fine. But when I change to an another character and came back, I get following errors and the plugin doesn't load

Quote:
[02/04 10:22:17 PM] ...nline\Plugins\GaranStuff\AltInventory\IconWindo w.lua:22: attempt to perform arithmetic on global 'dispalyHeight' (a nil value)
[02/04 10:22:17 PM] ...ings Online\Plugins\GaranStuff\AltInventory\Main.lua:32 2: Failed to import package "GaranStuff.AltInventory.IconWindow".
[02/04 10:22:18 PM] ...nline\Plugins\GaranStuff\AltInventory\IconWindo w.lua:22: attempt to perform arithmetic on global 'dispalyHeight' (a nil value)
[02/04 10:22:18 PM] ...ings Online\Plugins\GaranStuff\AltInventory\Main.lua:32 2: Failed to import package "GaranStuff.AltInventory.IconWindow".
When I deleted the plugindata directory, everythings works until next login or next load of this plugin.

I use german options of the client and plugin
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Unread 02-04-2013, 11:51 AM  
Garan
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Ver 3.0

Version 3.0 is now available at lotrointerface.com

This version is the second portion of the split-up of AltInventory ver 2.x. The first part was ItemTracker which implemented the item tracking as a separate plugin. This portion covers the inventory portion of the plugin and merges the Bag view, Vault view and Shared Storage view into a single view panel which can also display all inventories in a single view for easy searching/sorting.

This version also extends case-insensitive searching capabilities to DE and FR clients. You can search using accented characters or use the un-accented characters and the search will still match regarless of case. For instance, "" will match "e" or "". The only oddity is the "" character which is automatically converted to "ss" by the input control but will still match "" in item names.
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Unread 02-04-2013, 10:54 AM  
Hyoss
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While I love and continue to use AltInventory, tracking of recipes is handled quite well by the RecipeTracker plugin available here on lotrointerface, too.

I believe this will provide a viable alternative for the time being, I suggest checking it out.

Last edited by Hyoss : 02-04-2013 at 10:55 AM.
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Unread 02-03-2013, 08:47 AM  
Erlowaen
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Sounds good, you are awesome
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Unread 02-02-2013, 05:27 PM  
Garan
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Quote:
Originally Posted by Erlowaen
Excellent to hear

Also, will automatic tracking of recipes be something that is getting added as well? I started using this after I got many crafters to max, with tons of recipes and it is very, very time consuming selecting them all...an automatic tracking would be nice.

I'm pretty sure that info is in the crafting API, I know of one other mod that automatically updated its list with all the recipes I had.
Short answer: no. and yes.

Long answer:
The crafting panel (as well as all other non-inventory panels) will no longer be part of AltInventory. Ver 3.0 (coming soon) will only include Bags, Vault and Shared Storage. All of the other panels will be incorporated into a new plugin, AltViewer, which is still being designed and is not likely to be available for a couple of months. All of the panels are being rewritten to incorporate new capabilities in the Lua environment. The crafting panel will definately make use of the new crafting interface (actually most of that capability was in the unpublished ver 2.12 of AltInventory) with the distinction that AltViewer will also still support ALL recipes, not just known recipes, something with which no plugin other than AltInventory has successfully dealt. Also of note, AltInventory ver 3.0 will NOT import data from AltInventory 2.x since you just have to log in each character and visit their vaults. However, AltViewer most likely WILL include an additional small plugin to import your existing AltInventory 2.x data so any of that manually entered info that users spent hours maintaining which is not available via the API should be imported.

Last edited by Garan : 02-02-2013 at 05:29 PM.
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Unread 02-02-2013, 05:06 PM  
Garan
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Quote:
Originally Posted by zukakog
I just wanted to say thanks for the awesome plugin. Even with the crashes, I keep it because it's so useful.

Feel free to PM me if you need someone to beta your new plugins.
Thanks.

I tend to keep most of my beta testing limited to myself and a few professional developers that I have worked with IRL but I thank you for the offer. Any version with a ".0" extension is as close to a beta as I publish since they are typically either new plugins or significant rewrites of an existing plugin. Of course, as with any project, it's always possible that users will find combinations of actions that were unanticipated and generate undesired results so bug reports for are always helpful and welcome.

FWIW, I am nearly done with beta testing ver 3.0 - all known bugs have been eradicated. The only thing still on the ToDo list is updating the Category list for the Filter, including gathering the FR and DE translations for both the new Categories as well as a few old ones that weren't previously translated.

Last edited by Garan : 02-02-2013 at 08:27 PM.
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Unread 02-02-2013, 09:34 AM  
Erlowaen
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Excellent to hear

Also, will automatic tracking of recipes be something that is getting added as well? I started using this after I got many crafters to max, with tons of recipes and it is very, very time consuming selecting them all...an automatic tracking would be nice.

I'm pretty sure that info is in the crafting API, I know of one other mod that automatically updated its list with all the recipes I had.

Quote:
Yes

oh, most definately Yes

This feature was originally slated for the now defunct version 2.12 but with the rewrite and removal of all non-inventory panels, this feature is now part of the basic design of version 3.0

There are no longer separate panels for Bags, Vault, Shared Storage, instead everything is displayed in one panel with the character selection list replaced by a storage selection list containing "ALL", "Shared Storage", character1 Vault, character1 bags, character2 vault, character2 bags, etc. So, you can quickly and easily find all instances of an item in all storages by selecting "ALL" and hovering over the entry (the main display is the total, the detail is a popup). To see which exact chest or bag an item stack is in, you have to select the appropriate storage and then hover over the item to see the break out by container but if all you want is the total or subtotal per storage that is shown on the "ALL" display. And of course, the display will be filterable and sortable the same as the old AltInventory was - in fact, other than the missing panel selection buttons, the interface looks pretty much the same but the "ALL" inventory selection will display all storage in one panel.
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Unread 02-01-2013, 09:36 PM  
zukakog
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I just wanted to say thanks for the awesome plugin. Even with the crashes, I keep it because it's so useful.

Feel free to PM me if you need someone to beta your new plugins.
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