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Unread 07-13-2012, 12:18 AM  
magill
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Is this possible

If you are at a vault keeper, with your vault and Shared storage open...

Does the Lua allow transfer from OTHER vaults?

And according to Massively's posting tonight -- you get to add "horse stuff"
"soon!"
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Unread 07-12-2012, 02:46 PM  
Garan
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Quote:
Originally Posted by Crell
Any chance for a view that combines Vault/Inventory (all) and vault/inventory/shared (all) so we can get an idea of how much of an item we have in all of our storage?

(I have characters who have some stuff stored in bags and others in vaults because it doesnt stack)
Thanks for the question.

I'll be brief since I've already covered this in previous posts. A unified display will be forthcoming in version 2.12 but will not be available for a couple of months due to RL commitments and a dead development box.
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Unread 07-12-2012, 12:37 PM  
Crell
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Any chance for a view that combines Vault/Inventory (all) and vault/inventory/shared (all) so we can get an idea of how much of an item we have in all of our storage?

(I have characters who have some stuff stored in bags and others in vaults because it doesnt stack)
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Unread 07-08-2012, 06:43 PM  
Garan
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Re: Re: Re: Two Accounts

Quote:
Originally Posted by Vald
I looked at the article but don't think that would work. You'd still be dealing with two different data files. I assume that Alt Inventory, when it's opened, find the appropriate AltInventorySnapShot file and loads the most recent data. I was hoping for a method of having it merge two different plugindata files prior to display, one from each account.
No, it would not be two different data files. A "Hard" link creates a separate path to the same file. You have to create a distinct link for each file (with fsutil you can create reparse points which allow you to create hard links for directories but this can be tricky).

For instance, for the "CharacterList.plugindata" file for the Landroval server if you have an account named "abc" and an account named "def" you would use the "abc" account to hold the real file:
"..\The Lord of the Rings Online\plugindata\abc\Landroval\AllCharacters\Char acterList.plugindata"
so you would create a link "..\The Lord of the Rings Online\plugindata\def\Landroval\AllCharacters\Char acterList.plugindata" that points to the original file. Note that I did not include the full path since the path will differ slightly depending on your OS but you have to include the full path when using the actual command. The second object is not an actual file, just a link back to the original file. You have to use the /H option to make it a "Hard" link, otherwise you just get a redirect which would not work.

Unfortunately, AltInventory uses many separate files for its data so this would require a LOT of links for use with AltInventory but it is possible. You would have to create the files normally, then move them all to the primary account's folder structure and then replace the original files with links. From then on, you would see all of your characters listed and be able to see all of their info. This is NOT a task to be taken lightly and not by anyone not familiar with their OS and their file structure.

Last edited by Garan : 07-08-2012 at 06:47 PM.
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Unread 07-08-2012, 06:06 PM  
Vald
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Re: Re: Two Accounts

Quote:
We have no access to files outside of this scope so it is not possible for a plugin running on a second account to access a file saved on a first account. The only way to overcome this would be to use an operating system technique known as "symbolic links".
I looked at the article but don't think that would work. You'd still be dealing with two different data files. I assume that Alt Inventory, when it's opened, find the appropriate AltInventorySnapShot file and loads the most recent data. I was hoping for a method of having it merge two different plugindata files prior to display, one from each account.
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Unread 07-08-2012, 02:51 PM  
Garan
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Re: Two Accounts

Quote:
Originally Posted by Vald
Thank you for providing us with this excellent tool, Garan. One problem I am having is that I have two LotRO accounts. A few friends who use your plugin also have two accounts (yeah, we're crazy).

Since the data is stored under the account in /plugindata, I am not able to view the inventory and vault information on characters on the second account.

Would it be possible to add a new feature that would allow us to set account names into the plugin settings so that the program could use two sets of data files or keep them synced somehow?

Basically, I want to see the inventory on my characters regardless of which account they are on.
Turbine limits the scope of plugin data files to Character, Server and Account with Account being the widest scope. We have no access to files outside of this scope so it is not possible for a plugin running on a second account to access a file saved on a first account. The only way to overcome this would be to use an operating system technique known as "symbolic links". Not all OSes support this. Here's a link to a page that describes it:
http://www.howtogeek.com/howto/16226...dows-or-linux/

Note, you need to use the "Hard" link the above article describes, not the "Soft" link as the application path needs to be preserved, not just a redirect. Under XP, there is a utility called fsutil for creating hard links, similar to the mklink command but I am not very familiar with it.

Last edited by Garan : 07-08-2012 at 03:15 PM.
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Unread 07-08-2012, 12:35 PM  
Vald
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Two Accounts

Thank you for providing us with this excellent tool, Garan. One problem I am having is that I have two LotRO accounts. A few friends who use your plugin also have two accounts (yeah, we're crazy).

Since the data is stored under the account in /plugindata, I am not able to view the inventory and vault information on characters on the second account.

Would it be possible to add a new feature that would allow us to set account names into the plugin settings so that the program could use two sets of data files or keep them synced somehow?

Basically, I want to see the inventory on my characters regardless of which account they are on.
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Unread 07-05-2012, 09:35 AM  
Dandee
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The button failing to respond is most likely caused by it being behind another UI element's border or transparent region.

You are absolutely correct, that was it! I had the button tucked away at the bottomright corner of the minimap area. A bit strange since I never click on the minimap, but now I dragged it into an area that no other UI element covers and it works again. Thanks for solving it for me!

And the recipes.. ah well. I'm already happy that I now have a way to check what recipes my alts know and lack, instead of having to relog every single time.
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Unread 07-05-2012, 08:25 AM  
Garan
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Quote:
Originally Posted by Dandee
First off, thanks for this wonderful plugin. I've only been playing LotRO for 2,5 weeks, but I looked into to installing plugins simply because I'm too used to being able to view my alts's inventories/banks from WoW.

There's one thing that doesn't seem to be working as intended, though, and I thought I'd mention it. Every now and then, the button remains greyed out when I hover over it and I can't click it anymore. When this problem occurs, it persists until I relog. I can't determine when this happens, so it seems random, but it's quite annoying.
I know that I can just type '/altinventory show' to make it appear, but of course it's a bit tedious to have to type all that in (maybe it can be shortened to '/ai show', haha) when I know it should be just one mouseclick away.

Lastly, I just wanted to say that I hope you can find a way for crafts to automatically take their data from the server, so that I no longer have to manually update everything - but that's merely a request and I know you wish it were different as well. For now I'm already pleased that I can see it at all.

Edit: one thing I've been meaning to ask, but only thought of now: how come some of the (especially single use) crafting recipes show up twice in the crafting list? When I hover over the info icon it says that I know one, but not the other - being a completionist who wants to have every box ticked, this feels weird to me.
Thanks for the comments.

The button failing to respond is most likely caused by it being behind another UI element's border or transparent region. Transparent sections of windows and controls will allow other objects to be seen through them but they will still prevent mouse interaction. The icon starts out on top so it responds, but if you click on a UI element near it with an overlapping transparent border (typically the compass or portrait), that element will be brought to the front and will mask the icon. I seem to have accidentally removed the code that prevented this while updating the icon movement code. I will fix the icon in ver 1.12 (again) so that it does not get masked by built-in UI elements (other plugins can still mask it so positioning can still be important).

Unfortunately, as you noted, crafting info is not exposed to Lua. I started work on a chat monitor to keep track of when new recipes are learned but ran into the issue that you mention in your "Edit". There are quite a number of recipes that have multiple versions with identical names which makes automating this unreliable. This is mostly due to old versions of recipes that had different ingredients, but there are also quite a few current recipes like the Lore-master Talismans which have different versions for different craft tiers (or the "Talisman of the Tundra Lynx" which has three distinct versions in the SAME craft tier as well as several versions in different tiers! argh!). They are are included in AltInventory since it is possible for characters to know multiple versions simultaneously. For the old versions of recipes, it will not be possible for you to learn those versions if you did not already have them since the source items are no longer in game, but they are included for those characters that had them learned prior to the source items being removed. These recipes are actually one of the reasons I added the hover info since there's no other way to tell which version you actually know if you only know one of them.

Last edited by Garan : 07-05-2012 at 08:28 AM.
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Unread 07-05-2012, 04:53 AM  
Dandee
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First off, thanks for this wonderful plugin. I've only been playing LotRO for 2,5 weeks, but I looked into to installing plugins simply because I'm too used to being able to view my alts's inventories/banks from WoW.

There's one thing that doesn't seem to be working as intended, though, and I thought I'd mention it. Every now and then, the button remains greyed out when I hover over it and I can't click it anymore. When this problem occurs, it persists until I relog. I can't determine when this happens, so it seems random, but it's quite annoying.
I know that I can just type '/altinventory show' to make it appear, but of course it's a bit tedious to have to type all that in (maybe it can be shortened to '/ai show', haha) when I know it should be just one mouseclick away.

Lastly, I just wanted to say that I hope you can find a way for crafts to automatically take their data from the server, so that I no longer have to manually update everything - but that's merely a request and I know you wish it were different as well. For now I'm already pleased that I can see it at all.

Edit: one thing I've been meaning to ask, but only thought of now: how come some of the (especially single use) crafting recipes show up twice in the crafting list? When I hover over the info icon it says that I know one, but not the other - being a completionist who wants to have every box ticked, this feels weird to me.

Last edited by Dandee : 07-05-2012 at 04:56 AM.
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Unread 07-02-2012, 01:30 PM  
Garan
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Quote:
Originally Posted by Bogumil
I noticed some wierd behaviour with the notes panel and line breaks, sometimes the Enter button would not just end the line but add a full empty line. Is this a known issue, or just happening on my side?

Great addon BTW, I am so relieved you made this, helps me running my small industrial complex with crafters of all vocations ;-)
Thanks for the feedback.

Line breaks have some odd behavior in the Lua text boxes. Partly the "extra line" can be due to the combination of the new line character and word wrapping if the line break is near the end of the line. I've noticed this a lot when using the debug window, especially if I try to add text between prior lines. This is definately something in the underlying Turbine control.

I have a suspicion as to what causes it but I haven't spent any time trying to overcome it yet, especially since we can't intercept individual keystrokes so fixing this behaviour may negatively impact performance if the control has a significant amount of text.
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Unread 07-02-2012, 11:10 AM  
Hyoss
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I noticed some wierd behaviour with the notes panel and line breaks, sometimes the Enter button would not just end the line but add a full empty line. Is this a known issue, or just happening on my side?

Great addon BTW, I am so relieved you made this, helps me running my small industrial complex with crafters of all vocations ;-)
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Unread 07-01-2012, 01:28 PM  
Garan
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Quote:
Possibly I'm just missing something, but how do I get the item quantity tracking to work. How do I add items to be tracked?
Thanks for asking. Unfortunately, as I already mentioned in a previous post, item quantity tracking has been disabled until ver 1.12 is released. The "ALL" character tracking has been broken for quite some time and there were a number of issues introduced with the Vault and Shared Storage that also affected the single character item tracking. Rather than delay the 1.11 release, I chose to disable the item tracking (very few people seemed to be using item tracking in its current state so this was the path that would impact the least number of people with the most overall benefit).

Many of the issues have been resolved, and there will be a few new toys for those that do use the item tracking. Unfortunately, debugging is a very slow process currently since I am down one development box and will be for the next couple of months. That, combined with RL commitments and other summer outdoor activities means that ver 1.12 will be delayed until early fall, probably some time in September.

Last edited by Garan : 07-01-2012 at 01:28 PM.
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Unread 07-01-2012, 12:15 PM  
Stever1388
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Possibly I'm just missing something, but how do I get the item quantity tracking to work. How do I add items to be tracked?
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Unread 06-25-2012, 09:24 PM  
Garan
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Re: Help! Interface hidden and cannot get it back :(

Quote:
Originally Posted by rubyslipprz
I unselected to show icon when minimized and selected to use as my bags. Then I decided I didn't want to use it as my bag so I removed that option as well. Now I cannot get the Alt Intventory plugin to show its display at all on one of my characters! I already set all the options that I wanted on all of my other toons and would hate to have to uninstall and reinstall the plugin. Can you help me?
Thanks for asking. This is easily fixed. You can force the interface to display by entering the chat command, "/altinventory show". Once the interface is displayed, you can go to the options and re-enable the minimized icon.

If you don't care for the minimized icon but still want to use the ingame bag, you can use the chat command, "/altinventory toggle" to show/hide the plugin. Some people bind the command to a quickslot so that they can show/hide AltInventory with a keystroke separate from the in-game bag key (for instance, "/shortcut 12 /altinventory toggle" will put the toggle on your "=" key).

Last edited by Garan : 06-25-2012 at 09:27 PM.
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