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Unread 09-21-2016, 01:16 AM  
Krazny
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Thumbs up Re: Re: Deleting characters / resetting the plugin

Thanks so much! I can't believe I missed that skull icon in there all this time...
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Unread 09-19-2016, 06:34 AM  
Garan
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Re: Deleting characters / resetting the plugin

Quote:
Originally Posted by Krazny
I've deleted and/or renamed several of my characters. Is there a way to forcefully remove them and their inventory from the plugin's list? Even a way to reset the plugin's list would be ok with me - I just can't seem to find a way to do either.

Thanks
Hi. To delete a character from the list, load the plugin, select the character you wish to delete. As long as you have not selected the character you are currently playing (you aren't allowed to delete yourself), a skull icon will appear to the right of the character selection list. When you click the skull it will display a confirmation dialog asking whether you wish to remove all of that character's data. The skull only displays for the character data, the related vault data is automatically removed when a character is removed.

There is no way to rename a character in the list so you will need to delete the old data and then log back in to that character to initialize their new data. Don't forget to visit the vault-master and open your vault for any new/renamed characters.

Last edited by Garan : 09-19-2016 at 06:55 AM.
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Unread 09-19-2016, 04:07 AM  
Krazny
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Question Deleting characters / resetting the plugin

I've deleted and/or renamed several of my characters. Is there a way to forcefully remove them and their inventory from the plugin's list? Even a way to reset the plugin's list would be ok with me - I just can't seem to find a way to do either.

Thanks
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Unread 06-10-2016, 09:06 AM  
Garan
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Quote:
Originally Posted by fade2gray
Alt Inventory 3.05


Equipped items are not listed unless removed to a bag.
Short answer: Equipped items were displayed as a tab in Ver 1.x but were disabled due to a serious bug in Turbine's API that was causing client crashes.

Long answer: It was such a pain disabling that panel and all the associated data and event handlers that I decided to remove all of the non-inventory functionality including Equipped Items completely and instead implement them as panels in a separate plugin, AltViewer, that was designed from the ground up to separate all of the functionality of its various panels to avoid this situation in the future. Unfortunately, it took Turbine so long to fix the underlying crash bug (two years) that I lost interest in the AltViewer plugin and stopped publishing updates. I kept it for private use for a while but eventually abandoned it altogether as I only play one character now and that only once every few months. In fact, the only reason I've logged in for the last year was to maintain MoorMap and TerrainMap (which is also why it took me so long to reply to this message).
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Unread 05-17-2016, 06:28 AM  
fade2gray
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Alt Inventory 3.05

Quote:
NOTE: THIS AND ALL OTHER INVENTORY PLUGINS ONLY HAVE ACCESS TO BAGS, EQUIPPED ITEMS, VAULT AND SHARED STORAGE CURRENTLY.
Equipped items are not listed unless removed to a bag.


Last edited by fade2gray : 05-17-2016 at 06:38 AM.
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Unread 02-16-2016, 08:16 PM  
Garan
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Quote:
Originally Posted by fade2gray
Right, got it, but is that documented elsewhere as it doesn't appear to be in the plugin's description above?
Good point. I'll have to look into adding a note about the required vault-keeper visit to initialize data to the plugin description.
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Unread 02-16-2016, 06:56 PM  
fade2gray
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Quote:
Have you visited the vault-keeper and opened the vault with each toon? Lua can only access the vault when you have actually talked to a vault-keeper and are still in range, any other time it is working from the snap-shot it makes while at the vault-keeper. The shared storage will be visible after the first toon opens it at the vault-keeper, but each individual vault has to be initialized by visiting the vault-keeper on each toon.
Right, got it, but is that documented elsewhere as it doesn't appear to be in the plugin's description above?
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Unread 02-16-2016, 03:35 PM  
Garan
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Quote:
Originally Posted by fade2gray
Hi Garan,

Both my toons can see their own and the other's bag contents, but neither can see their own or the other's vault contents.

What am I doing wrong?
Have you visited the vault-keeper and opened the vault with each toon? Lua can only access the vault when you have actually talked to a vault-keeper and are still in range, any other time it is working from the snap-shot it makes while at the vault-keeper. The shared storage will be visible after the first toon opens it at the vault-keeper, but each individual vault has to be initialized by visiting the vault-keeper on each toon. Additionally, the plugin has to be loaded whenever you visit the vault-keeper or the snapshot will get out of synch.

Last edited by Garan : 02-16-2016 at 03:37 PM.
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Unread 02-16-2016, 01:20 PM  
fade2gray
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Hi Garan,

Both my toons can see their own and the other's bag contents, but neither can see their own or the other's vault contents.

What am I doing wrong?
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Unread 01-14-2016, 08:08 PM  
Garan
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Re: Re: Re: Quantity tooltip in default bags/single char view

Quote:
Originally Posted by Boldwyn
Ok, thanks for the explanation - I'm not familiar with the LotRO interface's interface limitations.

That said, what does "current bags display total items" actually change? From the sound of it it sounds kind of what I wanted, but obviously it's not.
I actually had to verify the functionality because that's not an option I usually use. Basically, the "Current bags display total items" comes into play when you have multiple stacks of items on the current character, particularly in separate bags. When the option is on, they will display as one large stack in AltInventory and hovering over the description will show the qty per bag. When the option is off, they will show as distinct stacks exactly as they exist in the underlying default bags and hovering over the description does not show any information.

I am still looking into an option to display the alt quantities in the popup for each character the same as the "ALL" character. In theory this should be a relatively easy programming task but it may cause a performance issue so it will at best go on the ever growing ToDo list.

EDIT: I just realized that the "bag" totals are no longer correct as the bag # is calculated based on the old fixed sized bags. The plugin was not updated to handle variable sized bags, the quantities are correct, just the bag locations are incorrect. Yet another entry for the dreaded ToDo list...

Last edited by Garan : 01-15-2016 at 11:21 AM.
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Unread 01-14-2016, 06:23 PM  
Boldwyn
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Re: Re: Quantity tooltip in default bags/single char view

Ok, thanks for the explanation - I'm not familiar with the LotRO interface's interface limitations.

That said, what does "current bags display total items" actually change? From the sound of it it sounds kind of what I wanted, but obviously it's not.
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Unread 01-14-2016, 05:49 PM  
Garan
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Re: Quantity tooltip in default bags/single char view

Quote:
Originally Posted by Boldwyn
Hi,

First of all, this is a wonderful plugin and many thanks for it. I'd buy you a beer if I could (do you have a donate button somewhere?)

Now, is there a way to enable the quantity number in item tooltip when using default bags or single-char filter? It looks like it only displays the total quantity when using "ALL" storage.

Let's say I am on char A, and am browsing his bags. I want to check if any other alt has the item X - currently I have to switch to Alt Inventory window and select "ALL" chars - it's not possible from default bags/vault or even Alt Inventory with char A selected, even with "current bags display total items" enabled.

Is this something I am missing or it's not supported?
Hi, thanks for the comment (no, there's no donate button but thanks for the consideration).

This is a multi-part issue. First, we have no control over the tooltips of the default bags, assuming you mean the built-in Turbine provided bags. Second, in AltInventory, when the current character is selected, the tooltips are generated by the client, not the plugin, as the items are actual usable items, not just a snapshot. With that said, I'll have to get back to you about other characters as I can't log in at the moment.

Last edited by Garan : 01-14-2016 at 05:52 PM.
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Unread 01-14-2016, 04:40 PM  
Boldwyn
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Quantity tooltip in default bags/single char view

Hi,

First of all, this is a wonderful plugin and many thanks for it. I'd buy you a beer if I could (do you have a donate button somewhere?)

Now, is there a way to enable the quantity number in item tooltip when using default bags or single-char filter? It looks like it only displays the total quantity when using "ALL" storage.

Let's say I am on char A, and am browsing his bags. I want to check if any other alt has the item X - currently I have to switch to Alt Inventory window and select "ALL" chars - it's not possible from default bags/vault or even Alt Inventory with char A selected, even with "current bags display total items" enabled.

Is this something I am missing or it's not supported?

Last edited by Boldwyn : 01-14-2016 at 04:40 PM.
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Unread 12-29-2015, 04:43 PM  
Garan
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Re: Re: Can the icon be moved?

Quote:
Originally Posted by Limerish
How do you move the icon? I tried dragging, tried Ctrl-dragging, tried going to edit mode, no luck...

Edit: i also use AltWallet if that might interfere in any way.
AltWallet introduced move sliders in plugin manager to help people who could not use Ctrl-drag to move the icon.
Quote:
Originally Posted by Venogorn
should be Ctrl-dragging. is there another ((partly) invisible) windows overlaying?
Venogorn is correct, Ctrl+drag (left mouse) should move the icon unless another window is partially obscuring it. If you cannot move it with Ctrl+drag, then open the Options panel using the gears button at the bottom left of the Alt Inventory window, then click on the "Inventory View Options" tab and half way down there are fields where you can specify the Left and Top coordinates for the icon.

Last edited by Garan : 12-29-2015 at 04:45 PM.
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Unread 12-29-2015, 03:01 PM  
Venogorn
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Re: Can the icon be moved?

should be Ctrl-dragging. is there another ((partly) invisible) windows overlaying?
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