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10-19-2010, 02:57 PM
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The Wary
Forum posts: 0
File comments: 1
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Error
...ugins\Deusdictum\Plugins\WardenEase\WEControlle r.lua:4: Unable to resolve package "Turbine.UI.Extensions".
...e\Plugins\Deusdictum\Plugins\WardenEase/__init__.lua:5: Failed to import package "Deusdictum.Plugins.WardenEase.WEController"
...nline\Plugins\Deusdictum\Plugins\WardenEase\Mai n.lua:2: Failed to import package "Deusdictum.Plugins.WardenEase"
Unable to load "WardenEase".
Getting these every time I try to just load the plugin.
Note: Entirely my fault for not reading the instructions properly: I was missing the required download linked at the very top of the description page. Works fine now.
Last edited by FastEddieLB : 10-19-2010 at 04:16 PM.
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10-19-2010, 05:26 PM
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The Wary
Forum posts: 0
File comments: 1
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Error
cant download turbine utilities? can anyone give me a hand?
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10-20-2010, 09:40 PM
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The Wary
Forum posts: 0
File comments: 4
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Missing Gambit
Hey Deusdictum, found another one for you. Level 19 "Combination Strike" Spear Gambit not showing up at appropriate level.
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10-22-2010, 12:50 PM
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The Wary
Forum posts: 0
File comments: 25
Uploads: 4
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Re: Missing Gambit
Quote:
Hey Deusdictum, found another one for you. Level 19 "Combination Strike" Spear Gambit not showing up at appropriate level.
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Are you sure you've downloaded the latest version? (I know, I have a bad habit of not updating the .plugin file for minor versions like 0.3a...) It should have been fixed in 0.3a...
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10-22-2010, 12:55 PM
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The Wary
Forum posts: 0
File comments: 25
Uploads: 4
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Re: Keybindings?
Quote:
Is it possible to apply keybindings to these bars?
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As far as I am aware, there is no way to apply custom keybindings to any Lua scripting. The API only allows you to listen for Turbine defined events.
So, for example, I could listen for you toggling your inventory and react to that in some way. I suppose I could play around and see if I can listen for the keys 0 - 9, -, and = being pressed. If Turbine translates the key presses into events, it may be possible to "double-up" on a key-binding. As long as you don't mind whatever else is on the key-binding happening simultaneously...
Unfortunately, there are other features I would rather work on first.
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10-22-2010, 12:57 PM
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The Wary
Forum posts: 0
File comments: 25
Uploads: 4
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Re: Error
Quote:
cant download turbine utilities? can anyone give me a hand?
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You should right click and select "Save Target As...". Just left clicking on it may not work (it doesn't for me). Alternatively, there are places on the forums with links to the file and .zip versions.
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10-22-2010, 08:30 PM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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Re: Re: Missing Gambit
Quote:
Are you sure you've downloaded the latest version? (I know, I have a bad habit of not updating the .plugin file for minor versions like 0.3a...) It should have been fixed in 0.3a...
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0.3a is the one I have, that was the release that fixed my other missing gambit. I will try re-installing in just a bit.
::EDIT::
Well sorry for the false alarm. Re-installed and the gambit is showing correctly.
Love the tool
Last edited by Ziifnabald : 10-22-2010 at 08:54 PM.
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11-07-2010, 11:27 PM
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The Wary
Forum posts: 0
File comments: 3
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Problem with WardenEase and DragBars
I'm using Vista 64 and I have several other plugins loaded and all have dragbar functionality. I have Wardenease loaded and working, and the dragbar works for the WardenEase Main Window, but I cannot get the dragbar to work with the Spear, Shield and Fist windows. Functionality is perfect otherwise. I've unloaded and loaded the plugin several times, but I can't seem to find a solution to allow me to re-position the Spear, Fist, Shield windows. Can you give me some suggestions.
Thanks in advance,
Lost-N-Found
***EDIT***
I was able to find a solution. Brilliant program; thanks for taking the time to author it. I do agree that tooltip visability for the skills would give additonal functionality for learning wardens; however, it is not a mandatory correction.
Last edited by Lost-N-Found : 11-10-2010 at 06:38 PM.
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11-08-2010, 12:21 AM
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The Wary
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File comments: 2
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Nice idea, but it's either not WAI or there is a major omission keeping me from getting much use out of it.
It would be a great plugin if you could see the tool-tip for the gambit on mouse-over. I can get the tips for the skills that fill the boxes when I click on a gambit, but I can't see the tip for the actual gambit. Without a plugin-associated tip for the gambit, you may as well look at your character panel.
The Default Gambit also does not update with the gambit I clicked - it just shows me the "recipe" and the gambit box stays Default.
Am I missing something or is this how it is meant to be?
Last edited by Southpa : 11-08-2010 at 12:27 AM.
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11-21-2010, 09:37 AM
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The Wary
Forum posts: 0
File comments: 25
Uploads: 4
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Quote:
It would be a great plugin if you could see the tool-tip for the gambit on mouse-over. I can get the tips for the skills that fill the boxes when I click on a gambit, but I can't see the tip for the actual gambit.
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Tooltips are on the list of things to add, however they will not be the tooltips you see in the character panel. Duplicating the game's tooltips for the gambits would mean I'd basically have to build them from scratch. At this point I do not want to attempt to include damage or buff numbers, as these could vary with stats, gear, level, legendary items, etc. Some of these we do not have access to through the API.
Quote:
The Default Gambit also does not update with the gambit I clicked - it just shows me the "recipe" and the gambit box stays Default.
Am I missing something or is this how it is meant to be?
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That is how it is meant to be / has to be given the limitations of the API. The API won't tell me what gambit sequence has already been built. Any system of working around the limitations to do what you want could get out of sync with what is really happening due to skills failing to fire or other issues.
Currently, the gambit box will change from Default to the gambit you clicked as you build the gambit by using the gambit building skills. This uses the game's gambit execution skill, which automatically changes appearance / tooltip based on the current gambit sequence.
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11-29-2010, 02:32 PM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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Possible Error on 29 Nov Patch
Awesome program, but I noticed after loading the new Wardenease for the Nov 29 patch, the Gambit Default button no longer appears in the gambit string Wardenease loads for you. Actually the Gambit default button is gone altogether. I did all the usual fixes: unload, reload, delete, re-install Wardenease, but the Gambit Default button is gone.
Are others seeing this problem?
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11-30-2010, 09:47 AM
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The Wary
Forum posts: 0
File comments: 25
Uploads: 4
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Re: Possible Error on 29 Nov Patch
Quote:
Awesome program, but I noticed after loading the new Wardenease for the Nov 29 patch, the Gambit Default button no longer appears in the gambit string Wardenease loads for you. Actually the Gambit default button is gone altogether...Are others seeing this problem?
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Uh... oops. This should be fixed in 0.4a. Thanks for the report!
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12-01-2010, 11:34 AM
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The Wary
Forum posts: 0
File comments: 3
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Another Error caused by the 29 Nov Patch
Deusdictum, thanks for repairing the Gambit Execute button. It works great now, but whatever Turbine changed in the 29 Nov Patch has caused the Spear and Shield, Spear and Fist, etc., buttons in Wardenease to no longer function in combat (or appear otherwise). Looks like the same error previously identified with the Gambit Execute button. Everthing else in the plugin appeares to be functioning normally. If I find anything else, I'll make a post.
Also, let me express my personal thanks to you (et. al.) for developing this LOTRO plugin. Since I started using your plugin, I'm thoroughly hooked on the warden class. Thanks again!
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12-02-2010, 12:44 AM
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The Wary
Forum posts: 0
File comments: 25
Uploads: 4
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Re: Another Error caused by the 29 Nov Patch
Quote:
Whatever Turbine changed in the 29 Nov Patch has caused the Spear and Shield, Spear and Fist, etc., buttons in Wardenease to no longer function in combat (or appear otherwise). Looks like the same error previously identified with the Gambit Execute button.
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Doh. Yeah, they changed controls so that they aren't visible by default. You have to explicitly make them visible. I just keep on forgetting one part or another that I need to make the change to. I think I got it now, though.
Quote:
Everthing else in the plugin appeares to be functioning normally. If I find anything else, I'll make a post.
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I appreciate your posting these issues.
Quote:
Also, let me express my personal thanks to you (et. al.) for developing this LOTRO plugin. Since I started using your plugin, I'm thoroughly hooked on the warden class. Thanks again!
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No problem. My pleasure.
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12-02-2010, 02:13 AM
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The Wary
Forum posts: 0
File comments: 7
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This really looks like a useful plug in but I can't 'get it to work! I get this error when I try to load it ...s Online\Plugins\Deusdictum\UI\DeltaButtonWindow.lua :6: Unable to resolve package "Turbine.Utils."
...f the Rings Online\Plugins\Deusdictum\UI\DragBar.lua:7 Unable to resolve package "Turbine.Utils".
...ugins\Deusdictum\Plugins\WardenEase\__init__.lu a:5 Failed to import package
"Deusdictum.Plugins.WardenEase.WE Controller".
... it';s really long and intimidating >_< any help would be great. If it helps, I believe you have a version b up and I think I can only download a?
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