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Unread 03-01-2011, 08:54 PM  
rlarsen
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Bump for update 1.3.1 please.
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Unread 02-19-2011, 04:05 PM  
rlarsen
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One more request that you actually upload 1.3.1 please.
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Unread 02-14-2011, 09:26 PM  
rlarsen
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I am now pretty convinced that all my problems stem from the fact that the fixed version 1.3.1 is not currently uploaded for download. I am experiencing all the problems it claims to fix.
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Unread 02-14-2011, 08:52 PM  
rlarsen
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I am now having the issue Mr Jackdaw is reporting. I have wiped and reinstalled all plugins (including the latest example scripts which I did not have previously).

I noticed that the currently available download says it's still version 1.3.0, is it actually 1.3.1 and you just didn't update the VitalBars.plugin file? That would certainly explain the problems, and why the currently available download still has the Utils dependency when the 1.3.1 patchnotes say that it has been removed...

Last edited by rlarsen : 02-14-2011 at 09:02 PM.
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Unread 02-14-2011, 12:00 AM  
rlarsen
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Well I did find a problem, which is probably well known by now, and is also probably related to the problem with Turbine not allowing two plugins access to the same info at the same time.

Basically, with Buffbars and Vitalbars both active (no matter what order you load them), Vitalbars works fine, but Buffbars will not react to morale level triggers to put up a morale pot, etc. So if I set a morale pot to pop up at 30% morale, it will never pop up. Actually it took me awhile to realize what was happening.

Strangely, it works flawlessly with Palantir, which I was using previously, I just don't like how much screen it takes up.

I'm really disappointed because I much prefer the look of Vitalbars, but I depend on those morale and power triggers from Buffbars. Is there any hope for making this plugin work like Palantir so that both Vitalbars and Buffbars are fully compatible?
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Unread 02-05-2011, 04:24 PM  
MrJackdaw
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Interface Author - Click to view interfaces

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Delete the line that contains that code - Turbine removed that file.

EDIT: Just downloaded the latest version and it still doesn't play nice for me. Even when I delete the line containing Turbine.Utils I get;

Code:
...ings Online\Plugins\Faflaf\FormElements\CheckBox.lua:65: attempt to index field 'base' (a nil value)

Last edited by MrJackdaw : 02-06-2011 at 03:01 AM.
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Unread 02-05-2011, 08:24 AM  
Tanzaemon
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It's already there
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Unread 02-01-2011, 02:36 AM  
Notorst
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Hey guys is there any problem with eu servers or anything?

I managed to install several plugins but yours don't want to work with me ...

I keep having this

..f the Rings Online\Plugins\Faflaf\VitalBars\Main.lua:7: Unable to resolve package "Turbine.Utils
required plugins are there and the original "vitals" from Turbine works...

Any help would be appreciated

You need first install this http://content.turbine.com/sites/lot..._LuaPlugins.7z to the same Folder where your plugins are-
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Unread 01-31-2011, 12:37 PM  
Tanzaemon
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Hey guys is there any problem with eu servers or anything?

I managed to install several plugins but yours don't want to work with me ...

I keep having this

..f the Rings Online\Plugins\Faflaf\VitalBars\Main.lua:7: Unable to resolve package "Turbine.Utils
required plugins are there and the original "vitals" from Turbine works...

Any help would be appreciated

Last edited by Tanzaemon : 01-31-2011 at 12:48 PM.
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Unread 01-31-2011, 07:27 AM  
Sherm
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Enjoying your updated version for a few days now and i love it infinitely. Been using Palantir for a while and eventhough that mod is great for its purpose i was never quite satisfied with how it blocked my view. Your mod lets you put it whereever you want really without obstructing the view, just perfect.

Atm using them beneith my quickslots and above my standard bar:



I do have a few suggestions though:

-The ability to use the bars as the standard userframe so i can lose the standard Vital bars alltogether, right now you still need it to access fellewship options and whatnot
-An option to show wich direction the bars empty, so you can have it centered and they would both empty towards the center for that added awesomness.
-A vertical mode.
-The option to have them both move seperated from eachother. (This to compliment a possible vertical mode and have them along the side of your screen )
-Perhaps more skins, personally im happy with the current bars but i noticed it was badly out of style with other skins.
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Unread 01-30-2011, 02:40 AM  
Notorst
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Re: Been away but now back

I'm back playing LoTRO and will get back to coding shortly.

Waiting and wb .

If you continue your work can you change the brightness of your bars,espacielly the healthbar? Its a little bit to dark if the health is near the end.
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Unread 01-27-2011, 01:56 PM  
Faflaf
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Been away but now back

I got pulled back into WoW for a while and shifted from coding plugins for LoTRO to actually playing LoTRO. I can't seem to get the rest of my family to move from WoW to LOTRO so I've been away for a while. I'm back playing LoTRO and will get back to coding shortly.
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Unread 01-19-2011, 09:39 AM  
Sherm
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Just wondering how oyu are getting along on your program?


It looks really awesome but i keep getting the main lua error
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Unread 12-17-2010, 12:20 AM  
xaero
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Quote:
Originally Posted by Faflaf
Yes, expanding the menu to have all the options as the default vitals has been on my todo list for quite some time now. I am planning on getting that in to the next feature release of Vitalbars.
I look forward to it then lol.
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Unread 12-14-2010, 10:12 AM  
Faflaf
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Quote:
Originally Posted by xaero
Anyway, some suggestions. I know your busy and all. But do you have plans on expanding the Context-Sensitive menu to act more like a normal menu? Raid/Fellow sub-menu's, Target Marking, etc. Also 'Leave Group" and "Leave Instance" are *VERY* important! It's such a PITA to right click Vitals, check a box, then right click my default vitals portrait and 'Leave', then I have to hide it again. I know it's a simple thing to go and do this, I just see it as a waste of steps (I'm all about efficiency and streamlining what I do) and I'm usually the last one out of the instance because of all those extra steps.
Yes, expanding the menu to have all the options as the default vitals has been on my todo list for quite some time now. I am planning on getting that in to the next feature release of Vitalbars.
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