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Unread 11-20-2010, 10:45 PM  
pgmatg
The Wary
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I understand the reasons you don't want to limit your ranges, but at list utilize the ranges that expand on yours (marked most of them with -- good). Will continue to update it to expand ranges further. Also there are a few library resources in Unassigned category that I've renamed to hopefully point you in the right direction.
As to extraction of the images, I wasn't interested to actually get the images, but maybe see if an extracted resource that was crashing Lotro for me would show me something that could lead to some understanding why.
Also the reason I went through the trouble of creating various additional categories & sub-categories is that I'm not really happy with the categories as I've seen em on Bullroarer, and the categories tables can still be easily later applied to Turbine's item categories. And as far as I can tell we not gonna have as wide of an access to the resources after the patch. I will be testing some of my assumptions later today.
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Unread 11-21-2010, 05:34 AM  
Gale
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Is it possible to change icons&maps with this program? I'm artist myself and would love to use my own icons and maps.
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Unread 11-21-2010, 11:15 AM  
Garan
The Undying
 
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Quote:
Originally Posted by Gale
Is it possible to change icons&maps with this program? I'm artist myself and would love to use my own icons and maps.
Um, no. This plugin is for viewing the built-in resources for those who want to build applications without adding the overhead of external images/graphics. These resources are strictly display only.

Unfortunately, there is no way to activate a skill or item via LUA, the closest thing being placing the actual skill or item in a Quickslot so that the user can activate it. So, there isn't currently any way to replace the in-game icons. You could however create your own custom maps and display them as a background of a control using the SetBackground() method. Digital-Utopia is already experimenting with a custom map display using that mechanism, http://forums.lotro.com/showthread.p...gin-Lotro-Maps

I'm sure you can come up with lots of other uses for custom art as well
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Unread 11-21-2010, 04:05 PM  
Gale
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Okay, thanks.

This isn't going to help me, but i know this gonna help many modders.

Here is some of my old stuff: http://www.saunalahti.fi/kallolli/portfolio.html

Some stuff are pretty old and ugly, maybe someday i got energy to update my site and get new domain.

Keep up good work!

Last edited by Gale : 11-21-2010 at 04:05 PM.
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Unread 11-26-2010, 12:53 PM  
Garan
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Quote:
Originally Posted by pgmatg
I understand the reasons you don't want to limit your ranges, but at list utilize the ranges that expand on yours (marked most of them with -- good). Will continue to update it to expand ranges further. Also there are a few library resources in Unassigned category that I've renamed to hopefully point you in the right direction.
As to extraction of the images, I wasn't interested to actually get the images, but maybe see if an extracted resource that was crashing Lotro for me would show me something that could lead to some understanding why.
Also the reason I went through the trouble of creating various additional categories & sub-categories is that I'm not really happy with the categories as I've seen em on Bullroarer, and the categories tables can still be easily later applied to Turbine's item categories. And as far as I can tell we not gonna have as wide of an access to the resources after the patch. I will be testing some of my assumptions later today.
I have published an update which should eliminate the issue with the boundary images. It is still a compromise between usability and preservation of potential images, but I believe it represents the best possible compromise. It will only affect "Default" ranges and will still allow the end user to test the images on their system if they so chose (images are not flagged as "Bad" but rather as "Untested") without adding any overhead in terms of extra ranges. Unfortunately, since you already modified your underlying data, you will either have to modify it manually or wait until the "Import" function is published to allow you to export, reset and reimport your data, or accept it as it is (if you flagged your changes as custom, then no further action should be necessary).

I have not had a chance to review any of the image ranges or library entries you put on your site yet. I will check on them when I get a chance and include them in the next update as appropriate. I will be quite busy with RL for the next couple of weeks and then I will be finishing the rewrite of AltInventory so the next update to IRV will be several weeks away.

I'm not sure what restrictions you were expecting on the Bullroarer resources, but from what I've been able to test, it seems as though we still have as much access as before it's just that the mechanism for accessing some information has changed. I'm curious if you've found anything that was actually restricted.

Last edited by Garan : 11-26-2010 at 12:54 PM.
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Unread 11-27-2010, 11:36 AM  
pgmatg
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updated ranges

I have not found limitations I've seen in the earlier patch on Bullroarer, I'm guessing they got rolled back along with some other features like meta deed horses ability to let you evade, parry & block while riding them.
I have been adding more ranges to default.lua (http://www.russianmoviesdirectory.co...rvDefaults.rar), found Moria maps and others I wasn't sure about, as well as bunch of interesting textures, some warg skills, hunter legendary traits / skills & some scene images.
The latest find are help tutorial images

Last edited by pgmatg : 11-27-2010 at 11:37 AM.
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Unread 11-28-2010, 12:43 AM  
Garan
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Re: updated ranges

Quote:
Originally Posted by pgmatg
I have not found limitations I've seen in the earlier patch on Bullroarer, I'm guessing they got rolled back along with some other features like meta deed horses ability to let you evade, parry & block while riding them.
I have been adding more ranges to default.lua (http://www.russianmoviesdirectory.co...rvDefaults.rar), found Moria maps and others I wasn't sure about, as well as bunch of interesting textures, some warg skills, hunter legendary traits / skills & some scene images.
The latest find are help tutorial images
It seems we have come across many of the same things (which is likely if you are using the same approach I am - starting with a known good image and scanning until I hit the bounds of that range and then repeating with the next known good image). I also found the Moria/Lothlorien maps and warg skills as well as a fair number of compass tiles. I don't recall the hunter traits/skills (I usually just stick those into "unassigned" until I get around to identifying them), but I did find a large number of class traits and skills that I had over looked. I am particularly interested in finding more maps, specifically Forochel, Mirkwood, Enedwaith, any instanced areas and of course compass tiles. I haven't come across any traits or skills for Wardens, RKs or Defilers yet either.

In case you're interested in finding new items, what I did was parse the saved inventory files from AltInventory to extract the image Resource IDs into a database, strip out the duplicates, then import them into IRV (that's where the DB entries in the original Defaults file came from). They make a handy starting point for finding ranges.

Last edited by Garan : 11-28-2010 at 12:45 AM.
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Unread 11-28-2010, 02:46 AM  
pgmatg
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Re: Re: updated ranges

I did find Enedwaith map its in the archive. And I do use the image resource id numbers from item inventory, while back I adopted adding GetIconImageId numbers to FilterBag plugin save from your AltInventory plugin.
I believe I also found at least 1 of Goblin Town's maps and a labyrinth like instance from the book leading to Enedwaith, along with a bounch of underground & interior maps. There are also some compass (tile) maps that I believe are from North Downs.
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Unread 04-08-2011, 05:20 AM  
Wiof
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Can'T seem to make it work, not even loading. It might be because of the F2P patch. This said, any chance to have a new version compatible with the March Patch 2?
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Unread 04-08-2011, 09:06 AM  
Garan
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Quote:
Originally Posted by Wiof
Can'T seem to make it work, not even loading. It might be because of the F2P patch. This said, any chance to have a new version compatible with the March Patch 2?
There are a couple of issues with this current version, especially for users running the French or German clients. I have a newer version running on the US client but have not updated the library in a very long time as I've been busy with other projects. There's quite a lot of images in the "unidentified" and "unverified" (image IDs from pgmatg that I haven't had time to verify) sections.

Once I get done testing MoorMap 1.03 and upload it, I'll take some time to update the libarary a bit and upload the latest IRV. It has a couple of minor updates, like automatically resizing large images to fit into the small preview panes and using some of the mechanisms from MoorMap to more quickly save it's settings, allowing for faster attempts at viewing previously unidentified images. I don't know if I'll find time to fix the French and German issues, they seem to stem from number formatting problems that the Vindar patch doesn't catch but I haven't had much time to verify that or debug it at all.
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Unread 04-10-2011, 03:32 PM  
Equendil
The Undying
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Pretty useful plugin !

Below are a number of "missing" outdoor maps (Moria, Eregion, Mirkwood, Enedwaith, homesteads ...), which I'm sure will interest some people :

0x410E868B Rhovanion
0x410E8694 The walls of Moria
0x410E8708 Moria
0x410E8715 Moria - Foundations of Stone
0x410E8716 moria - Flaming Deeps
0x410E8717 Moria - the Water-works
0x410E8718 Moria - Redhorn Lodes
0x410E8719 Moria - the Silvertine Lodes
0x410E871A Moria - Nud-Melek
0x410E871B Moria - Zelem-Melek
0x410E871C Moria - the Great Delving
0x410E871D Moria - Durin's Way
0x410E871E Moria - Zirakzigil
0x410E8E5A Moria - the Grand Stair
0x410E3F46 Forochel
0x410E8706 Caras Galadhon
0x410E8707 Lothlorien
0x410E8686 Eregion
0x41100DF2 Mirkwood
0x411041A4 Enedwaith
0x4110D5A5 Frostbluff
0x410D9A54 Bree-Land homesteads
0x410D9A56 Thorin's Hall homesteads
0x410D9A57 Shire homesteads
0x410F24E4 Ereid luin - blank
0x410F24E5 Bree-land - blank
0x410F24E6 The Shire - blank
0x4110A841 Bree-land - Northern Barrow-downs
0x4110A842 Bree-land - Southern Barrow-downs
0x4101DBD6 Garth Argawen
0x410E8714 Annuminas - balrog's lair

And the equivalent export from IRV
Code:
return 
{
	[1.000000] = 
	{
		[1.000000] = "Library"
	},
	[2.000000] = 
	{
		[1.000000] = 1091471124.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "Annuminas - balrog's lair",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[3.000000] = 
	{
		[1.000000] = 1091511525.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "bree-land - blank",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[4.000000] = 
	{
		[1.000000] = 1091610689.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "bree-land - northern barrow-downs",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[5.000000] = 
	{
		[1.000000] = 1091610690.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "bree-land - southern barrow-downs",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[6.000000] = 
	{
		[1.000000] = 1091410516.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "Bree-Land homesteads",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[7.000000] = 
	{
		[1.000000] = 1091471110.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "Caras Galadhon",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[8.000000] = 
	{
		[1.000000] = 1091584420.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "enedwaith",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[9.000000] = 
	{
		[1.000000] = 1091470982.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "Eregion",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[10.000000] = 
	{
		[1.000000] = 1091511524.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "Ereid luin - blank",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[11.000000] = 
	{
		[1.000000] = 1091452742.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "forochel",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[12.000000] = 
	{
		[1.000000] = 1091622309.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "frostbluff",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[13.000000] = 
	{
		[1.000000] = 1091471111.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "Lothlorien",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[14.000000] = 
	{
		[1.000000] = 1091571186.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "mirkwood",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[15.000000] = 
	{
		[1.000000] = 1091471112.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "Moria",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[16.000000] = 
	{
		[1.000000] = 1091471133.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "moria - durin's way",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[17.000000] = 
	{
		[1.000000] = 1091471126.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "moria - flaming deeps",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[18.000000] = 
	{
		[1.000000] = 1091471125.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "Moria - foundations of stone",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[19.000000] = 
	{
		[1.000000] = 1091471130.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "Moria - nud-melek",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[20.000000] = 
	{
		[1.000000] = 1091471128.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "Moria - redhorn lodes",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[21.000000] = 
	{
		[1.000000] = 1091472986.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "moria - the grand stair",
		[5.000000] = 6.000000,
		[6.000000] = 1.000000,
		[7.000000] = "I"
	},
	[22.000000] = 
	{
		[1.000000] = 1091471132.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "moria - the great delving",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[23.000000] = 
	{
		[1.000000] = 1091471129.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "Moria - the silvertine lodes",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[24.000000] = 
	{
		[1.000000] = 1091471127.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "Moria - the water-works",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[25.000000] = 
	{
		[1.000000] = 1091471131.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "moria - zelem-melek",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[26.000000] = 
	{
		[1.000000] = 1091471134.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "moria - zirakzigil",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[27.000000] = 
	{
		[1.000000] = 1091470987.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "Rhovanion",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[28.000000] = 
	{
		[1.000000] = 1091410519.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "shire homesteads",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[29.000000] = 
	{
		[1.000000] = 1091511526.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "the shire - blank",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[30.000000] = 
	{
		[1.000000] = 1091470996.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "the walls of moria",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[31.000000] = 
	{
		[1.000000] = 1091410518.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 768.000000,
		[4.000000] = "thorin's hall homesteads",
		[5.000000] = 6.000000,
		[6.000000] = 2.000000,
		[7.000000] = "I"
	},
	[32.000000] = 
	{
		[1.000000] = 1090640854.000000,
		[2.000000] = 1024.000000,
		[3.000000] = 512.000000,
		[4.000000] = "Garth Argawen",
		[5.000000] = 9.000000,
		[7.000000] = "I"
	}
}

Last edited by Equendil : 04-10-2011 at 03:38 PM.
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Unread 04-10-2011, 04:18 PM  
Equendil
The Undying
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Forum posts: 52
File comments: 125
Uploads: 5
Quote:
Can'T seem to make it work, not even loading. It might be because of the F2P patch. This said, any chance to have a new version compatible with the March Patch 2?
It wouldn't run for me either, I fixed it by commenting out line 38-41 in DropDownList.lua, apparently a malfunctioning workaround to a bug in Turbine's classes that was fixed in the update, and causes IRV to fail loading.

Ie: change

Code:
if self.ListData:GetSelectedIndex()~=1 then
		-- bug is still in effect
		self.IndexOffset=-1;
	end
to

Code:
--[[if self.ListData:GetSelectedIndex()~=1 then
		-- bug is still in effect
		self.IndexOffset=-1;
	end --]]

Last edited by Equendil : 04-10-2011 at 04:19 PM.
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Unread 04-10-2011, 11:38 PM  
Garan
The Undying
 
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Forum posts: 344
File comments: 984
Uploads: 21
Quote:
Originally Posted by Equendil
It wouldn't run for me either, I fixed it by commenting out line 38-41 in DropDownList.lua, apparently a malfunctioning workaround to a bug in Turbine's classes that was fixed in the update, and causes IRV to fail loading.

Ie: change

Code:
if self.ListData:GetSelectedIndex()~=1 then
        -- bug is still in effect
        self.IndexOffset=-1;
    end
to

Code:
--[[if self.ListData:GetSelectedIndex()~=1 then
        -- bug is still in effect
        self.IndexOffset=-1;
    end --]]
Ah thank you for pointing that out. I had fixed that in my local copy when Update 2 went live - you can actually use the DropDownList.lua from AltInventory 2.04 or MoorMap if you have either of those plugins, I posted updated versions of them for Update 2, I just didn't get around to posting the IRV update. I will eventually go back and gut the SelectedIndex test altogether since it is no longer needed, but your solution works just fine for now.
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Unread 04-10-2011, 11:49 PM  
Garan
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Forum posts: 344
File comments: 984
Uploads: 21
Quote:
Originally Posted by Equendil
Pretty useful plugin !

Below are a number of "missing" outdoor maps (Moria, Eregion, Mirkwood, Enedwaith, homesteads ...), which I'm sure will interest some people :

0x410E868B Rhovanion
0x410E8694 The walls of Moria
0x410E8708 Moria
0x410E8715 Moria - Foundations of Stone
0x410E8716 moria - Flaming Deeps
0x410E8717 Moria - the Water-works
0x410E8718 Moria - Redhorn Lodes
0x410E8719 Moria - the Silvertine Lodes
0x410E871A Moria - Nud-Melek
0x410E871B Moria - Zelem-Melek
0x410E871C Moria - the Great Delving
0x410E871D Moria - Durin's Way
0x410E871E Moria - Zirakzigil
0x410E8E5A Moria - the Grand Stair
0x410E3F46 Forochel
0x410E8706 Caras Galadhon
0x410E8707 Lothlorien
0x410E8686 Eregion
0x41100DF2 Mirkwood
0x411041A4 Enedwaith
0x4110D5A5 Frostbluff
0x410D9A54 Bree-Land homesteads
0x410D9A56 Thorin's Hall homesteads
0x410D9A57 Shire homesteads
0x410F24E4 Ereid luin - blank
0x410F24E5 Bree-land - blank
0x410F24E6 The Shire - blank
0x4110A841 Bree-land - Northern Barrow-downs
0x4110A842 Bree-land - Southern Barrow-downs
0x4101DBD6 Garth Argawen
0x410E8714 Annuminas - balrog's lair

And the equivalent export from IRV
Code:
return 
{
    [1.000000] = 
    {
        [1.000000] = "Library"
    },
    [2.000000] = 
    {
        [1.000000] = 1091471124.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "Annuminas - balrog's lair",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [3.000000] = 
    {
        [1.000000] = 1091511525.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "bree-land - blank",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [4.000000] = 
    {
        [1.000000] = 1091610689.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "bree-land - northern barrow-downs",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [5.000000] = 
    {
        [1.000000] = 1091610690.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "bree-land - southern barrow-downs",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [6.000000] = 
    {
        [1.000000] = 1091410516.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "Bree-Land homesteads",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [7.000000] = 
    {
        [1.000000] = 1091471110.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "Caras Galadhon",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [8.000000] = 
    {
        [1.000000] = 1091584420.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "enedwaith",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [9.000000] = 
    {
        [1.000000] = 1091470982.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "Eregion",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [10.000000] = 
    {
        [1.000000] = 1091511524.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "Ereid luin - blank",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [11.000000] = 
    {
        [1.000000] = 1091452742.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "forochel",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [12.000000] = 
    {
        [1.000000] = 1091622309.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "frostbluff",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [13.000000] = 
    {
        [1.000000] = 1091471111.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "Lothlorien",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [14.000000] = 
    {
        [1.000000] = 1091571186.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "mirkwood",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [15.000000] = 
    {
        [1.000000] = 1091471112.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "Moria",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [16.000000] = 
    {
        [1.000000] = 1091471133.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "moria - durin's way",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [17.000000] = 
    {
        [1.000000] = 1091471126.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "moria - flaming deeps",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [18.000000] = 
    {
        [1.000000] = 1091471125.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "Moria - foundations of stone",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [19.000000] = 
    {
        [1.000000] = 1091471130.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "Moria - nud-melek",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [20.000000] = 
    {
        [1.000000] = 1091471128.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "Moria - redhorn lodes",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [21.000000] = 
    {
        [1.000000] = 1091472986.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "moria - the grand stair",
        [5.000000] = 6.000000,
        [6.000000] = 1.000000,
        [7.000000] = "I"
    },
    [22.000000] = 
    {
        [1.000000] = 1091471132.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "moria - the great delving",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [23.000000] = 
    {
        [1.000000] = 1091471129.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "Moria - the silvertine lodes",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [24.000000] = 
    {
        [1.000000] = 1091471127.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "Moria - the water-works",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [25.000000] = 
    {
        [1.000000] = 1091471131.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "moria - zelem-melek",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [26.000000] = 
    {
        [1.000000] = 1091471134.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "moria - zirakzigil",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [27.000000] = 
    {
        [1.000000] = 1091470987.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "Rhovanion",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [28.000000] = 
    {
        [1.000000] = 1091410519.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "shire homesteads",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [29.000000] = 
    {
        [1.000000] = 1091511526.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "the shire - blank",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [30.000000] = 
    {
        [1.000000] = 1091470996.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "the walls of moria",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [31.000000] = 
    {
        [1.000000] = 1091410518.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 768.000000,
        [4.000000] = "thorin's hall homesteads",
        [5.000000] = 6.000000,
        [6.000000] = 2.000000,
        [7.000000] = "I"
    },
    [32.000000] = 
    {
        [1.000000] = 1090640854.000000,
        [2.000000] = 1024.000000,
        [3.000000] = 512.000000,
        [4.000000] = "Garth Argawen",
        [5.000000] = 9.000000,
        [7.000000] = "I"
    }
}
Thanks. I have a newer version that just needs it's Library defaults exported and then I can package it up and upload it. Some of those maps are in the updated Library, but you've got some great additional ones that I hadn't found yet and will come in handy for MoorMap, notably
Rhovanion,Eregion, Mirkwood, Frostbluff,Bree-Land homesteads,Thorin's Hall homesteads,Shire homesteads, Bree-land - Northern Barrow-downs and Bree-land - Southern Barrow-downs. The resource ID listed as Garth Argawen (0x4101DBD6) is actually a load screen image not a map.

Thanks for posting those, maps are one of the resources I'm most interested in. With your additions, I'm just missing the proper Annuminas (I found that Balrog's Lair one with the Moria maps, still looking for the real Annuminas) and The Old Forest.

Last edited by Garan : 04-11-2011 at 12:21 AM.
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Unread 04-11-2011, 12:29 AM  
Equendil
The Undying
Interface Author - Click to view interfaces

Forum posts: 52
File comments: 125
Uploads: 5
Quote:
Thanks. I have a newer version that just needs it's Library defaults exported and then I can package it up and upload it. Some of those maps are in the updated Library, but you've got some great additional ones that I hadn't found yet and will come in handy for MoorMap, notably
Rhovanion,Eregion, Mirkwood, Frostbluff,Bree-Land homesteads,Thorin's Hall homesteads,Shire homesteads, Bree-land - Northern Barrow-downs and Bree-land - Southern Barrow-downs. The resource ID listed as Garth Argawen (0x4101DBD6) is actually a load screen image not a map.

Thanks for posting those, maps are one of the resources I'm most interested in. With your additions, I'm just missing the proper Annuminas (I found that Balrog's Lair one with the Moria maps, still looking for the real Annuminas) and The Old Forest.
Cheers! I've got those actually, must have forgotten to add them to the library.

Annuminas: 0x410E6EAD
Old Forest: 0x410E4DDD

And yeah, looks like I forgot what I named Garth Argawen was a scene and not a map, oops.
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