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Unread 11-30-2010, 08:44 PM  
Valdacil
The Undying
 
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I noticed the same behavior mentioned by tanis0. Though they explained it better than I could. I noticed things disappearing sometimes when dragging from one slot to another (sorry I don't have a definitive reproducable method on that one).

I haven't tried .7a yet though.
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Unread 11-30-2010, 08:33 PM  
tanis0
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I've been using the original version for a long time and switched to this one when the new patch broke the old version. There appears to be a bug which didn't exist in the original. When I try to equip a different pair of gloves via right-clicking them in my inventory, it appears to actually swap them, but it doesn't change to the icon of the gloves which I was originally wearing.

Also, would it be possible to make the new options icon either hideable or to sit below the bag slots? When trying to make a tight 15x5 grouping, the icon sits directly over the last two slots.

Edit: I think I misstated what was happening before. Either that or the behavior doesn't seem to be consistent.

Last edited by tanis0 : 11-30-2010 at 08:43 PM.
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Unread 11-30-2010, 07:51 PM  
pgmatg
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Thank you for the info. In the last version's archive (1.7) 2 dependence folders were not put in the right spot (folder). I fixed it in 1.7a along with several other first time usage bugs.
Please let me know if you notice any other problems, like moving items in "One Big Bag" window.

Last edited by pgmatg : 11-30-2010 at 07:53 PM.
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Unread 11-30-2010, 06:43 PM  
Valdacil
The Undying
 
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The FilterBagWindow.lua file contains reference to "Alexey.DebugFunc" in the import section. This caused the plugin to fail to load. The DebugFunc is included in the package. I changed the line to: import "Betsiel.Alexey.DebugFunc"; and the plugin loaded.
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Unread 11-14-2010, 08:11 PM  
pgmatg
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dependancy

I might have not included all required Turbine classes in the last release.
please try http://www.russianmoviesdirectory.co.../FilterBag.rar and let me know.
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Unread 11-13-2010, 09:43 PM  
Kaneco
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Im simply unable to use it...

Allways get this errors

Quote:
~... of the Rings Online\Plugins\Turbine\Debug\Stack.lua:2: Unable to resolve package "Turbine.Utils"

Online\Plugins\Turbine\Debug/__init__.lua:2: Failed to import package "Turbine.Debug.Stack".

Online\Plugins\Betsiel\FilterBag\Main.lua:1: Failed to import package "Turbine.Debug"
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Unread 11-12-2010, 05:05 AM  
deepcut
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Dependencies?

At first I could not get the original FilterBag to load, and I only randomly found out why when the Turbine lua files were included with another plugin download.
I now have the same problem with this version and I'm assuming I need a different version of the Turbine files to use this one ?
It would be helpful if you stated what the requirements are and where to find them.
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Unread 11-10-2010, 07:38 PM  
Valdacil
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I have been using the original for quite some time, and the save/load option was something I was interested in so I downloaded this version to check it out. The save/load is nice, especially for all those times when you accidentally hit the sort button. I tend to keep the stuff that I always carry (cure pots, food, map home, tokens, etc) in the bottom of the bag (as it fills from the top down); so all the vendor trash is at the top. By doing a save when the bag is clear of all vendor trash I can make sure I can reload that if the sort option is selected. Only issue I noticed is that "load" takes a VERY long time... upwards of 20-30 seconds. First time I thought it wasn't going to load at all.

This is a great improvement, but what would be really cool is if you could make the items "lockable" to a slot so that they would be ignored when the Sort option is selected. The idea being that if I have my map home always in the bottom right hand corner, I could lock it in that slot. Then when I hit "Sort", the other items in the bag would be sorted, but the map would remain in it's slot. This would allow me to lock all of my food, potions, etc that I carry all the time; but to continue to use sort as I pick up loot from mobs. This sorting around the locked items would allow me to "group" the vendor trash vs. crafting components as I travel without moving the items I want in a particular spot. Just a suggestion, but would be awesome if you could figure out how to do that.
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