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02-16-2017, 05:10 PM
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The Wary
Forum posts: 0
File comments: 7
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Usable by other characters
I'm trying to see whether it should be possible to colour-code the names of other characters when RepOnly is switched off, so as to make it blindingly obvious when they can't use something and it's therefore safe to flog that item off, rather than having the names appear or not.
Before I dive in headlong, am I duplicating anybody's effort?
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02-16-2017, 04:57 PM
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The Wary
Forum posts: 0
File comments: 7
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Quote:
Anyway: Could anybody be so kind and post me the German terms for the following trophies in Ithilien ("March of the King")? I'm not allowed to travel there (yet) Then I could finish the German translation.
Or, alternatively, just tell me how I can get there 
// Joe
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This might sound obvious, but have you checked the Task Bulletin Boards in a handy Homestead? If you're high enough level they should show you the name regardless of whether you can get to the "proper" place.
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02-15-2017, 11:42 AM
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The Wary
Forum posts: 0
File comments: 13
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Hi,
unfortunately there doesn't seem to be much communication from the developer around here. His last statement was posted more than 2 months ago.
Anyway: Could anybody be so kind and post me the German terms for the following trophies in Ithilien ("March of the King")? I'm not allowed to travel there (yet)  Then I could finish the German translation.
- Bubbling Goo
- Burnt Ear
- Mouldy Skin
- Prismatic Carapace
- Reeking Filth
- Worn Fur
Or, alternatively, just tell me how I can get there
// Joe
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02-13-2017, 08:48 AM
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The Wary
Forum posts: 0
File comments: 12
Uploads: 1
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Considering it's no longer necessary to know all the other characters' levels, an ugly, yet effective and simple, fix for german (and I assume french) clients is to simply comment out two lines in "Plugins\Vinny\DailyTasks\DT_Mail.lua".
This way, the addon will no longer save strings it cannot parse upon loading.
Line 51 and 584 both have this content:
Code:
Turbine.PluginData.Save(Turbine.DataScope.Server,"DailyTasks_Settings",DT_Settings)
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Simply comment out with "--" and make sure to remove all player level entries from "DailyTasks_Settings.plugindata" in the PluginData folder.
(Or change to american number format if you want to preserve the names and levels)
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11-30-2016, 07:24 AM
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The Wary
Forum posts: 0
File comments: 13
Uploads: 0
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Re: Re: Plugin Load Problem
Quote:
There is a known problem with Lotro Lua data formatting for saved numbers. There is a workaround discussed previously, but I don't recall the details.
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User CDC has offered a solution, maybe you can contact him and integrate it into the official release?!
// Joe
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11-29-2016, 12:53 PM
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The Indomitable
Forum posts: 13
File comments: 725
Uploads: 11
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Re: Plugin Load Problem
Quote:
The next day, the plugin didn't load. After some normal messages
[Timestamp]DT: German data
[Timestamp]DT: Daily Taks 4.1, settings loaded.
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There is a known problem with Lotro Lua data formatting for saved numbers. There is a workaround discussed previously, but I don't recall the details.
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11-29-2016, 12:49 PM
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The Indomitable
Forum posts: 13
File comments: 725
Uploads: 11
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Re: Broken Wooden Maces
Quote:
Broken Wooden Maces are still being accepted by the Eglain (TE) at the Foresaken Inn. This evidently dropped off on your last update. It still shows them as being accepted in Bree (MB) but not at the Foresaken Inn.
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Thanks, I've corrected the list.
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11-25-2016, 02:14 PM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Plugin Load Problem
Hi,
I installed the DailyTasks Plugin as said in the README. The 1st loading to a character went well. The character was added and I was able to work with the plugin.
The next day, the plugin didn't load. After some normal messages
[Timestamp]DT: German data
[Timestamp]DT: Daily Taks 4.1, settings loaded.
the start stoped with an error message:
attempt to compare string with number
[Timestamp]<lotro-user directory>\Plugins\Vinny\DailyTasks\DT_Main.lua:65 : Failed to import package "Vinny.DailyTasks.DT_Window"
I tried to check installation, but it didn't change the error.
Then I tried to load the plugin with a different character. The character was added, but the plugin didn't load. And there were additional error messages
[Timestamp]<lotro-user directory>\PluginData\<ServerName>\AllCharacters\D ailyTasks_Settings.plugindata:5: ']' expected near','
[Timestamp]<lotro-user directory>\Plugins\Vinny\DailyTasks\DT_Main.lua:33 : Unable to parse file!
So I thought, it may be related to the settings file and I deleted it. After that the plugin loaded again and I could work with it - for exact one time.
So I think there is a problem with my settings file. Is there anything I can do about? Update something or change something?
Regards
loonytune
P.S: I tried this with version 4.0.4, 4.0.5 and 4.1 so I think it's a problem on my side. But I can't figure it out. Help is much appreciated.
Last edited by loonytune : 11-25-2016 at 02:29 PM.
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10-27-2016, 12:04 AM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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Broken Wooden Maces
Broken Wooden Maces are still being accepted by the Eglain (TE) at the Foresaken Inn. This evidently dropped off on your last update. It still shows them as being accepted in Bree (MB) but not at the Foresaken Inn.
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10-22-2016, 04:51 PM
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The Indomitable
Forum posts: 13
File comments: 725
Uploads: 11
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Versiion 4.1 (Lotro update 19)
This version adds the new task boards and trophies in update 19. As usual, the 3 new task boards contain the same 6 tasks which have also been added to the homestead 101- board.
I've also enhanced the Homestead checkbox so that setting it will reset the location to All and changing the location will reset the checkbox. This is to clarify how it was already operating.
I took a little more time to check for defects, but if you still find one, please report it.
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10-18-2016, 03:56 PM
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The Indomitable
Forum posts: 13
File comments: 725
Uploads: 11
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Update 19
A new region with new task boards, new trophies and a new rep group. I've started updating the plugin and will post after it's been tested.
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09-21-2016, 02:36 PM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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Re: Re: German translation on groundhog day
Quote:
what would we have to do to make it work? Have you solved the locale bug in your version?
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Yes, I've put a wrapper around the calls to Turbine.PluginData.Load()/Save() that converts the numbers to strings before saving and reads them from these strings upon loading. Due to the way the calls are made in DT_Main.lua, some changes are necessary in the main file.
I have succeeded in creating a pull request on GitHub. But what a waste of time for a tool that cannot even handle the problem of different line endings between operating systems without major configuration work.
Last edited by CDC : 09-22-2016 at 04:31 AM.
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09-21-2016, 11:11 AM
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The Wary
Forum posts: 0
File comments: 13
Uploads: 0
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Re: German translation on groundhog day
Quote:
Is there a chance that we can combine efforts and produce a version that works?
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Hi CDC,
what would we have to do to make it work? Have you solved the locale bug in your version?
Regards,
Joe
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09-21-2016, 09:33 AM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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German translation on groundhog day
Hello,
I've just noticed that we've got two german translation by now, one by JOElotro and one that I submitted to Vinny in 2015. My translation never got accepted and JOElotro´s translation does not work on my computer because of the locale bug when writing settings from a lua script.
Is there a chance that we can combine efforts and produce a version that works?
-- CDC
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08-02-2016, 11:28 PM
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The Undying
Forum posts: 334
File comments: 946
Uploads: 20
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Re: Personal House storage
Quote:
Originally Posted by NotACat
Would it be possible to include items stored in a Chest in a Personal House, similar to how Vaults and Shared Storage can be used?
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Unfortunately, Housing storage is not exposed to Lua so this is not possible.
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