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03-16-2011, 12:26 AM
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The Indomitable
Forum posts: 13
File comments: 798
Uploads: 12
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Re: translation to different languages
Quote:
A++++ to the idea of this plugin!
Would you mind to outsource the english terms like stable names and gui-names to some kind of xml-file?
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I'm glad you like my plugin. For translating it, most of the names are stored in the TR_Data file.
The settings in the Travel Requirements window are already saved on a per character basis and I've added a Travel Discounts window, but haven't fully implemented it yet.
I've thought about adding a command for finding the nearest stable, but plugins have no way of determining the current location, so it would have to be added manually. I've also thought about adding support for the "Return to", "Guide to" and "Muster in" skills as well as "Map Home", but I haven't decided yet if it would be worth the effort.
Recently, much of my time has been spent on creating a new Reputation Reference plugin: http://www.lotrointerface.com/downlo...nfo.php?id=535
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03-15-2011, 09:11 PM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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translation to different languages
A++++ to the idea of this plugin!
Would you mind to outsource the english terms like stable names and gui-names to some kind of xml-file? Im willing to help on translating it to german :-)
Feature-Request:
Also consider some kind of char-dependent setting-window (like TonicBars on the Settings-Tab), where the players can adjust settings like Reputation they have on the specific fraction, which will be saved somewhere at an update-resistant directory :-)
The idea of adding the costs as discounted rates where also the reputation flows in, as well as other factors like /position and how far we are away from the next stable, or how long we should walk to get to a better stable is wonderful. Settings like reputation and silver-costs etc. are only changing this cost-value then.
Then you can implement a clean Dijkstra (https://secure.wikimedia.org/wikipedia/en/wiki/Dijkstra%27s_algorithm#Pseudocode) over it *g*
Also mind the Returning Skills in the options one can buy in the shop nowadays: Teleporting directly e.g. to Bree, or Thorins Hall once in the hour!
You called it TravelRef, so dont get stuck on horses
And afterall one can call it Middlearth-Navigator
Last edited by blex : 03-15-2011 at 09:49 PM.
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03-06-2011, 04:15 PM
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The Indomitable
Forum posts: 13
File comments: 798
Uploads: 12
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Version 1.6
I've added quite a bit with this update. Thanks to magill, I've been able to add all the stable locations in Lothlorien and Mirkwood. I don't have the travel times for these locations, so routing has been disabled for these zones. Now all known locations except for boats and seasonal stable masters have been added.
I've also added a Not Visited flag for each stable (thanks to stromboul for the idea). When set, flagged locations will display in red in listings and they will not be used when finding a route.
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03-05-2011, 09:43 PM
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The Undying
Forum posts: 85
File comments: 165
Uploads: 0
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updated travel spread sheet
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03-05-2011, 07:04 PM
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The Undying
Forum posts: 85
File comments: 165
Uploads: 0
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Spread sheet
Hmmm, I know I did not do the Shire and Erd Lune, but guess I forgot Lothlorian.
Will add them tonight.
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03-04-2011, 11:49 PM
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The Indomitable
Forum posts: 13
File comments: 798
Uploads: 12
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Re: Spread sheet of all travel locations
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I have a spread sheet with all the Travel Locations (thanks to my lvl 65 Hunter).
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Thanks, I'll use that to add the Mirkwood locations, but I don't see the Lothlorein locations.
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03-04-2011, 11:16 PM
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The Undying
Forum posts: 85
File comments: 165
Uploads: 0
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Spread sheet of all travel locations
I have a spread sheet with all the Travel Locations (thanks to my lvl 65 Hunter).
Most of the "cost" figures are (I think) discounts from having rep levels with various factions, so in most cases I've put the costs as discounted rates.
I thought I could up load a file here, but I haven't figured out where/how to do it yet.
Ok... stuck it on my server ... at the bottom of the page:
http://www.mcgillsociety.org/PyLotRO/index.html
look for...
lotro-travel.xlsx
Last edited by magill : 03-04-2011 at 11:26 PM.
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03-04-2011, 01:40 PM
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The Indomitable
Forum posts: 13
File comments: 798
Uploads: 12
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Quote:
Is there a way to remove a potential city/waypoint?
Let's say I never went into forochel, that destination won't be available for me, so I would like an alternative route to Angmar.
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Not really; about the only way right now would be to comment out the places it shows up as a destination in the data file and that would affect all of your characters.
However, its a good idea for an enhancement and I'll add it to my to-do list.
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03-03-2011, 06:03 PM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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Is there a way to remove a potential city/waypoint?
Let's say I never went into forochel, that destination won't be available for me, so I would like an alternative route to Angmar.
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03-01-2011, 12:48 PM
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The Indomitable
Forum posts: 13
File comments: 798
Uploads: 12
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Version 1.5
With this update, Find Route is now optimized based on your preference for speed vs cost as specified by the Secs/silver value (1 for fastest, 99 for cheapest or in between for a balanced choice). To see 3 different routes between West Bree and Amon Roth, try values of 3, 10 and 50.
I've also added a No Requirements option so that you can check on routes to locations that you don't yet meet the requirements for (set level to 65 to ignore level restrictions).
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02-27-2011, 07:47 PM
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The Indomitable
Forum posts: 13
File comments: 798
Uploads: 12
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Version 1.4.3
This update adds a Travel Requirements window where a user can mark which requirements have been met. This will be used to redden destination listings where requirements aren't met and skip such destinations in travel routes.
Also, swift travel destinations in a travel route will be flagged with "(ST)". There are now travel times for most destinations.
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02-23-2011, 08:31 PM
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The Indomitable
Forum posts: 13
File comments: 798
Uploads: 12
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Version 1.3.4
Here is the travel route update. Using two new buttons in the travel window, a route can be found between any two locations that are connected by travel routes. For this initial implementation, there is no attempt to optimize the route. It is the first route found in the minimum number of steps.
I've revised the style of the window to make it easier to read. I'm also working on a rep/quest/deed requirements list that will allow completed requirements to be marked and saved. This will allow routing to only select destinations that a player can actually use.
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02-19-2011, 09:46 AM
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The Indomitable
Forum posts: 13
File comments: 798
Uploads: 12
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Version 1.2.2
This is mostly just an update to the data. I've added Annuminas and all the Forochel locations. I've also added more travel times.
I got inspired on the route algorithm and have it in testing now. I expect to release the basic version next week.
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02-18-2011, 10:52 PM
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The Indomitable
Forum posts: 13
File comments: 798
Uploads: 12
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Re: More locations
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I have several locations: Suri-Kyla in Forochel
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Thanks for the help. I just realized earlier today that I'd missed the Forochel locations. I've added them and Annuminas to the next update.
I was going to upload them tonight, but I'm so sleepy after working on it way late last night, that I'd better wait until tomorrow so I don't make another mistake with the upload.
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02-18-2011, 09:14 PM
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The Wary
Forum posts: 0
File comments: 17
Uploads: 0
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More locations
I have several locations: Suri-Kyla in Forochel
Ost Forod - Swift Travel Min lvl 40 Cost: 17s 50c see note
Pynti-peldot Min lvl 40 cost: 17s 50c see note
Zigilgund Min Lvl 40 Cost: 17s 50c see note
Zigilgund - Swift Travel Min Lvl 40 Cost: 17s 50c See note
Kuru-leiri - Swift Travel Min lvl 40 Cost 17s 50c See note
West Bree - Swift Travel Min lvl 40 Cost: 24s 50c See note
Rivendell - Swift Travel Min lvl 40 Cost: 24s 50c See note
Note: This is my cost once you earn Ally standing with Lossoth you get a 10% discount ( I think that what it is ).
I hope this helps.
I am in Forochel now and will get you other locatrions as I get there.
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