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08-31-2014, 12:51 PM
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The Indomitable
Forum posts: 13
File comments: 807
Uploads: 12
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Quote:
I could help with the german translation. If you have enough time and want do add german translation just tell me what I have to do But if it's to much work then it's ok, I can also use the english version, no problem for me ^^
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The first phase of translation would consist of translating the names in the TR_Data.lua file. I would then add code to select which version of the file to load. I've already done this in another plugin, so its easy to add,
To fully localize the plugin, I would have to replace all the literal text strings with named constants to be loaded from a localization file. I would have to be convinced that it would be worth the effort required.
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Any other windows I may have missed then? ^^
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There are also windows for the special ports the Hunters and Wardens get (/trw gm), but only relevant if you play either of those classes.
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08-31-2014, 12:33 PM
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The Indomitable
Forum posts: 13
File comments: 807
Uploads: 12
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West Rohan travel discounts.
After doing some checking on actual vs predicted travel discounts in West Rohan I found that its not working as expected. This is going to take some more testing of actual values and digging through the code to figure out what needs to be changed. Fortunately, this only has a minimal effect on routing.
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08-31-2014, 04:52 AM
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The Undefeated
Forum posts: 5
File comments: 76
Uploads: 5
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Quote:
I had considered adding housing ports, but it would only be useful in a few select cases and as you note, it also requires manual travel, so i decided that it wasn't worth the extra effort to implement. Except for newbies, it should be obvious when to use a housing port.
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Ok, no problem, then I just have to think myself sometimes
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There are already ways to do this. After you load DT, you can go to the Plugin Manager's Options tab and select Auto-open window. This will open the window when DT loads (This option is available on all my plugins). Additionally, if you use my VinnyLoader plugin, just clicking on the icon for DT will load/open it. If you set VinnyLoader to auto-load, any of my plugins can be loaded and/or opened with just a click on its icon.
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Great, I installed VinnyLoader now. But I can't move it anywhere else while only using TravelRef because there is no thin white line between the icons (because there is only one icon ^^). But than it has to stay there in the corner and I have to move my other icons, no big deal
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I'm not multi-lingual, so the best i could do would be to support someone else adding another language version.
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I could help with the german translation. If you have enough time and want do add german translation just tell me what I have to do But if it's to much work then it's ok, I can also use the english version, no problem for me ^^
Quote:
Have you set the corresponding locations in the Return To window (/trw rt)?
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S**t, I missed this point ^^ I only had set the options in the rep and discount windows (because these are 2 which are reachable from the main window ^^) and missed the "Return to" window (I though they where fetched automatically). Any other windows I may have missed then? ^^
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08-29-2014, 07:34 PM
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The Indomitable
Forum posts: 13
File comments: 807
Uploads: 12
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Quote:
is there any way to include the ports to my house and the house of my kinship?
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I had considered adding housing ports, but it would only be useful in a few select cases and as you note, it also requires manual travel, so i decided that it wasn't worth the extra effort to implement. Except for newbies, it should be obvious when to use a housing port.
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And is there any way to add a button to open the window?
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There are already ways to do this. After you load DT, you can go to the Plugin Manager's Options tab and select Auto-open window. This will open the window when DT loads (This option is available on all my plugins). Additionally, if you use my VinnyLoader plugin, just clicking on the icon for DT will load/open it. If you set VinnyLoader to auto-load, any of my plugins can be loaded and/or opened with just a click on its icon.
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And another question: Any plans for a multilanguage version?
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I'm not multi-lingual, so the best i could do would be to support someone else adding another language version.
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Edit: And it also seems as if the prices are way off. I marked all the discounts / reqs which I meet, but Helm's Deep -> Stoke (ST) costs 36,30 for me, but TR says it will cost 59,40.
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I'll have to check on it.
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And it seems as if your plugin does not recognize my reputation-ports (maybe because I play in german?).
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Have you set the corresponding locations in the Return To window (/trw rt)?
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08-27-2014, 12:54 AM
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The Undefeated
Forum posts: 5
File comments: 76
Uploads: 5
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Hi,
is there any way to include the ports to my house and the house of my kinship? Or are they already included and I just can't find them? ^^
From Dol Amroth to Needlehole TR tells me:
Code:
TR: Dol Amroth -> South Bree(ST) -> Celondim(ST) -> Duillond -> Needlehole
but a much better way (shorter, secs/silver is set to 1, but also tried 99) for me would be
Code:
Dol Amroth -> my house (near Celondim) -> manual ride to Needlehole (or first to Celondim, then ST if you like)
And is there any way to add a button to open the window? I don't like typing /trw everytime I want to use your plugin, because most of the time I can't remember what command it was to open the window ^^
And another question: Any plans for a multilanguage version?
Edit: And it also seems as if the prices are way off. I marked all the discounts / reqs which I meet, but Helm's Deep -> Stoke (ST) costs 36,30 for me, but TR says it will cost 59,40.
And it seems as if your plugin does not recognize my reputation-ports (maybe because I play in german?).
Last edited by DaBear78 : 08-28-2014 at 08:19 AM.
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08-01-2014, 02:51 PM
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The Indomitable
Forum posts: 13
File comments: 807
Uploads: 12
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Version 2.10.3
As magill pointed out, there is now a Return to Derndingle skill that allows you to travel directly to Entwood. However, there isn't a stable there or even a milestone, so in order to link it in to the TR network, I had to create a fake stable location at Derndingle and then add manual travel routes to and from Woodhurst.
Now you will be able to retrieve the Return skill in TR after you learn it and check it on the return list (/trw rt). Until then, you will at least be given a route to get there, although the path from Woodhurst to Derndingle is tricky to follow.
Note: The instant travel to Derndingle from the ent on the hill outside fallen Isengard is not included in best route calculations.
Last edited by Vinny : 08-01-2014 at 02:52 PM.
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07-29-2014, 06:41 PM
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The Indomitable
Forum posts: 13
File comments: 807
Uploads: 12
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Re: UPdate 14.1 Adds Return to Derndingle
Quote:
UPdate 14.1 adds a "Return to Derndingle which you can now acquire for 10 leaves + acquaintance Rep with Ents of Fangorn.
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Thanks for the heads-up; I'll start working on adding it.
...and here I thought I was all caught up and could focus on other tasks for a while.
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07-29-2014, 06:01 PM
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The Undying
Forum posts: 85
File comments: 165
Uploads: 0
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UPdate 14.1 Adds Return to Derndingle
UPdate 14.1 adds a "Return to Derndingle which you can now acquire for 10 leaves + acquaintance Rep with Ents of Fangorn.
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07-18-2014, 04:14 PM
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The Indomitable
Forum posts: 13
File comments: 807
Uploads: 12
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Version 2.10.2
I got ambitious and enhanced my test plugin to make it easier to find action IDs, so it didn't take as long to find the IDs for ports to Dol Amroth. This version adds support for the skills Return/Guide/Muster to Dol Amroth as well as the rep travel discounts in the zone.
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07-15-2014, 12:44 PM
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The Indomitable
Forum posts: 13
File comments: 807
Uploads: 12
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Version 2.10 (Update 14)
This version adds the new West Gondor region with 4 new stable locations that are a part of Lotro Update 14.
I hurried to get this released, so I skipped adding the skills for Return/Guide/Muster to Dol Amroth. It could take me a while to find the skill IDs for these, so I may not be able to add them for a while.
Please report any problems you might find and I'll fix them with the next release.
Last edited by Vinny : 07-18-2014 at 04:16 PM.
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04-15-2014, 06:13 PM
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The Indomitable
Forum posts: 13
File comments: 807
Uploads: 12
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Version 2.9 (Update 13)
The revision adds the changes that are part of Lotro Update 13. There are 2 new stable locations in both the Trollshaws and Misty Mountains as well as some added Swift Travel connections. There is 1 new stable in the new flooded Isengard area, but none in the new Entwood area.
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04-15-2014, 12:19 AM
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The Indomitable
Forum posts: 13
File comments: 807
Uploads: 12
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Update 13 changes.
Lotro update 13 has added several new stable locations as well as new swift travel routes. I'm currently working on adding these changes and will publish the next revision as soon as I finish the changes.
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03-01-2014, 01:53 PM
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The Wary
Forum posts: 0
File comments: 10
Uploads: 0
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Thanks for the explanation, Vinny!
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02-26-2014, 06:47 PM
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The Indomitable
Forum posts: 13
File comments: 807
Uploads: 12
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Quote:
In the file Travel_req.plugindata of one of my pirates is a line I don't understand:
["Aughaire"] = false,
What is the meaning of this?
Apparently it does not mean that the place has not been visited yet, what I first assumed would be the meaning.
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You almost had it. If it was true, it would mean not visited. The default is no entry (which is false). Having an entry of false means that it had previous been set to not visited and was later reset.
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02-24-2014, 04:34 PM
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The Wary
Forum posts: 0
File comments: 10
Uploads: 0
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Hi Vinny,
In the file Travel_req.plugindata of one of my pirates is a line I don't understand:
["Aughaire"] = false,
What is the meaning of this?
Apparently it does not mean that the place has not been visited yet, what I first assumed would be the meaning.
Thanks for any enlightenment
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