lotrointerface.com
Search Downloads


Go Back   LoTROInterface > LotRO Stand-Alone Plugins > Other


Post A Reply
Author Comments Comment Options
Unread 11-24-2011, 06:33 AM  
SilentSpace
The Wary

Forum posts: 0
File comments: 7
Uploads: 0
Great Plugin! I like it.
But something is disturbing me. I like to make a lot of screenshots. But if I press F12 the icon of Compendium is still there. It would be great if you can fix this issue.
Thx
SilentSpace is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-23-2011, 12:45 PM  
lunarwtr
The Undying
 
lunarwtr's Avatar
Interface Author - Click to view interfaces

Forum posts: 121
File comments: 344
Uploads: 11
Great news! I've gotten permission from the awesome folks over at http://lotro-wiki.com to include their data. I'm working on bringing their deed information over now.
lunarwtr is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-21-2011, 06:58 PM  
lolwaffles
The Wary

Forum posts: 0
File comments: 2
Uploads: 0
Wow, that was fast. Thanks!
lolwaffles is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-21-2011, 08:01 AM  
abj9562
The Wary

Forum posts: 0
File comments: 36
Uploads: 0
Thank you for the udates. Hard work like yours is always appreciated greatly.
abj9562 is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-20-2011, 07:20 PM  
lunarwtr
The Undying
 
lunarwtr's Avatar
Interface Author - Click to view interfaces

Forum posts: 121
File comments: 344
Uploads: 11
This recent release addresses the following two requested enhancements. Thank you for feedback.

I currently am also trying to improve the deed information. I'll keep you posted soon as to progress.

Quote:
Also is there a way to filter checked and uncheked quests/deeds.
Quote:
I love this plugin. Just a small feature request though: could you add a mini icon option like the moormap plugin? It would look nicer just sticking around the map.
lunarwtr is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-20-2011, 12:00 PM  
lunarwtr
The Undying
 
lunarwtr's Avatar
Interface Author - Click to view interfaces

Forum posts: 121
File comments: 344
Uploads: 11
Quote:
I love this plugin. Just a small feature request though: could you add a mini icon option like the moormap plugin? It would look nicer just sticking around the map.
one smaller than the blue square + ring? I'll need to check out moormap & see if I can turn on this smaller icon. Thank you for suggestion.
lunarwtr is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-20-2011, 11:58 AM  
lunarwtr
The Undying
 
lunarwtr's Avatar
Interface Author - Click to view interfaces

Forum posts: 121
File comments: 344
Uploads: 11
Quote:
Correct me if I'm wrong, but your pulling info from the lorebook? For items as an example?

You can pull them from in game.

All items in LOTRO are saved as a HEX code. 7002B316 for example. If you convert that to a decimal, then create a loop that increases by increments of 1 and converted the number back to HEX.

To show the items locally its pretty easy, just use the Turbine.Shell.WriteLine method, with this:
<Examine:IIDDID:0x0000000000000000:0x7002B316>[Unknown:2B316]<\Examine>



Just a note, I have no idea what all that means lol-But I know for a fact thats whats being used ingame by several ppl to populate items that are in the database, in game, to link them into chat. They're using rainbow chat iirc

Someone a whole lot smarter then me explained it to me.
I have a compendium extension plugin (not released) that does this, but what I found is that

Items, Quests, Deeds, Skills, all appear to use the same ids. They also do not appear to be in sequence. When you hit a non-item or skill id, you get something that looks like normal quality item, but doesn't do anything when clicked upon. That said I wouldn't mind releasing this extension. Is there interest in people classifying them for Compendium?
lunarwtr is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-20-2011, 07:52 AM  
Gramps
The Indomitable

Forum posts: 12
File comments: 7
Uploads: 0
Correct me if I'm wrong, but your pulling info from the lorebook? For items as an example?

You can pull them from in game.

All items in LOTRO are saved as a HEX code. 7002B316 for example. If you convert that to a decimal, then create a loop that increases by increments of 1 and converted the number back to HEX.

To show the items locally its pretty easy, just use the Turbine.Shell.WriteLine method, with this:
<Examine:IIDDID:0x0000000000000000:0x7002B316>[Unknown:2B316]<\Examine>



Just a note, I have no idea what all that means lol-But I know for a fact thats whats being used ingame by several ppl to populate items that are in the database, in game, to link them into chat. They're using rainbow chat iirc

Someone a whole lot smarter then me explained it to me.
Gramps is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-20-2011, 06:21 AM  
lolwaffles
The Wary

Forum posts: 0
File comments: 2
Uploads: 0
I love this plugin. Just a small feature request though: could you add a mini icon option like the moormap plugin? It would look nicer just sticking around the map.
lolwaffles is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-16-2011, 12:40 PM  
lunarwtr
The Undying
 
lunarwtr's Avatar
Interface Author - Click to view interfaces

Forum posts: 121
File comments: 344
Uploads: 11
Quote:
Maybe we can join forces.
I'm currently working on a build/character planner for lotro (not a plugin and I'm currently exploring the feasibility for a web based planner) and I'm currently stuck with the same problem.
Thank you for offer. Let me start by going through your feedback.

Quote:
Regarding partnering with an existing wiki (only lotro-wiki comes to mind though) could be an idea, but that one ATM seems a bit lagging behind with the new things introduced in RoI.
Initially, I'd like to start with seeing if existing wiki's would mind sharing content in easier and more consistent form. They already have people who go through the data and ensure its accuracy to a higher degree than I can. I do not think the initial point would be so much to have our own wiki to "compete" with existing ones as they do phenomenal job, but to leverage the subset of data that would be great to have access to from within the game. We take data from several sources, correlate it for use "offline". The piece I think some form of wiki is needed is to review and approve / reject player submitted comments, items, quest details, locations we receive directly from players.

Quote:
Problem is that an user-editable database requires strict formatting and checking rules to then re-generate the compendium datafiles and - at least - a possible lorebook integration and usage as an authoritative source (overriding user modifications).
I would like to use lorebook as authoritative source for most things. However, it does lag behind and miss data. I'd like to be able to "add to" and enter things that are missing.

Quote:
1) I don't think we may collect data from the game (checked the API and it doesn't seems that we may make queries on existing objects). Unless I'm mistaken. We could make the plugin make some "dumpfile" of player's gear.
2) I think we have a barrier: lua in lotro is sandboxed and has no access to the external world. The only idea that comes to mind is writing something to the chat (as long as it's logged) and then use some external program to upload the data somewhere.
LUA has access to save data out to the users PluginData folder structure. This allows addons to persist / load. The thought here is to use external program that would bundle the PluginData for compendium and submit. Ideally I'd bundle this "submitter" with a plugin installer application that would allow users to easily add/update plugins.

Alternative is to have form based submission on a website, like questhelper uses... this unfortunately requires user to find the file you want, and upload it. You'd miss out on a lot of submission if there is learning curve to submitting, and from them not remembering to in the first place.

Quote:
3) Probably the best thing to do is pre-fill the web database with the lorebook items and then let use modify the entries with at least a "vote" system when changing lorebook items (at least 3? 5? 10? votes needed to override a lorebook entry).
This is essentially what I am doing now in a basic form. I pull down and cache quite a bit of data from various sources. Parse through it, correlate what I want, and present it in new releases of compendium. While it currently does this, it is not in an ideal state. I'd like to make this seamless, and not so brittle to breaking when game gets updated, and data is no longer accessible. This is where I will be working initially when I am not updating the LUA side of the project.

A web UI to this data would be needed for voting (great idea btw). The voting feature works well in wowhead articles and I have used it to sift through the comments.

Quote:
As I said. If you're interested, drop me a line.
will do, and thanks again!
lunarwtr is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-16-2011, 09:39 AM  
lmollea
The Wary

Forum posts: 0
File comments: 3
Uploads: 0
Quote:
This is what I have wanted from day one. However, I do not want to take the size of project on by myself. I've always wanted this to be a team effort long term. And while I have the skill do this by myself, the time investment I do not. I'd be willing to partner with existing wiki's, or build a new one. Long term what I'd like is a 3 piece project..

1) LUA based addon for viewing, collecting, and using existing data
2) Collection & submission engine
3) Web based version of #1 with more detailed authoring tools.
Hi there.
Maybe we can join forces.
I'm currently working on a build/character planner for lotro (not a plugin and I'm currently exploring the feasibility for a web based planner) and I'm currently stuck with the same problem.

Regarding partnering with an existing wiki (only lotro-wiki comes to mind though) could be an idea, but that one ATM seems a bit lagging behind with the new things introduced in RoI.

Problem is that an user-editable database requires strict formatting and checking rules to then re-generate the compendium datafiles and - at least - a possible lorebook integration and usage as an authoritative source (overriding user modifications).

Regarding your three points, some random thoughts
1) I don't think we may collect data from the game (checked the API and it doesn't seems that we may make queries on existing objects). Unless I'm mistaken. We could make the plugin make some "dumpfile" of player's gear.
2) I think we have a barrier: lua in lotro is sandboxed and has no access to the external world. The only idea that comes to mind is writing something to the chat (as long as it's logged) and then use some external program to upload the data somewhere.
3) Probably the best thing to do is pre-fill the web database with the lorebook items and then let use modify the entries with at least a "vote" system when changing lorebook items (at least 3? 5? 10? votes needed to override a lorebook entry).

As I said. If you're interested, drop me a line.
lmollea is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-15-2011, 05:42 PM  
fernanda1702
The Wary

Forum posts: 0
File comments: 2
Uploads: 0
OMG I love you This will make doing deeds and other things much better Especially with many characters Thank you!
fernanda1702 is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-15-2011, 07:40 AM  
abj9562
The Wary

Forum posts: 0
File comments: 36
Uploads: 0
Quote:
Good idea.. I'll look at adding that.
Thanks
abj9562 is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-14-2011, 10:38 PM  
lunarwtr
The Undying
 
lunarwtr's Avatar
Interface Author - Click to view interfaces

Forum posts: 121
File comments: 344
Uploads: 11
Quote:
This is a feature request and I respect the fact your time is very valuable. But could you add something to select and mark as complete all filtered quests/deeds being displayed. I feel it would be far easier for high level players to uncheck quests/deeds that are incomplete rather than going through 4500 some odd quests/deeds one by one and marking them.

Also is there a way to filter checked and uncheked quests/deeds.
Good idea.. I'll look at adding that.
lunarwtr is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-14-2011, 10:19 PM  
abj9562
The Wary

Forum posts: 0
File comments: 36
Uploads: 0
Hey I really like the check for completed box by the quests and deeds! This is great work on your excellent mod.

This is a feature request and I respect the fact your time is very valuable. But could you add something to select and mark as complete all filtered quests/deeds being displayed. I feel it would be far easier for high level players to uncheck quests/deeds that are incomplete rather than going through 4500 some odd quests/deeds one by one and marking them.

Also is there a way to filter checked and uncheked quests/deeds.
abj9562 is offline Report comment to moderator   Reply With Quote Reply With Quote
Post A Reply

 
Category Jump:
Search this Category:
 

All times are GMT -5. The time now is 10:04 PM.


Our Network
EQInterface | EQ2Interface | Minion | WoWInterface | ESOUI | LoTROInterface | MMOUI | Swtorui