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Unread 06-12-2011, 03:36 AM  
Garan
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Re: Problem

Quote:
Originally Posted by [email protected]
Hello,

I wonder how I can use this plugin on 1280 x 720, because of my beamer.

greetings
Gerd
I'm not sure I understand the problem. It appears that you used a translator like google to translate and "beamer" might have translated incorrectly for "video projector" or something similar.

MoorMap should run just fine in 1280x720, I use that resolution on my laptop just fine. Since the map is scalable based on your display size it should work in any resolution. Can you be more specific about your problem? What happens when you try to load the plugin? Are you able to run any other plugins?
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Unread 06-11-2011, 02:30 PM  
lhdata
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Exclamation Problem

Hello,

I wonder how I can use this plugin on 1280 x 720, because of my beamer.

greetings
Gerd
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Unread 06-09-2011, 02:49 PM  
Garan
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Re: Thanks

Quote:
Originally Posted by londarhawk
I have to thank you for this plugin. Of all the plugins that people have made this is the most useful one I have seen to date. I know a lot of hard work went into it and it shows. I look forward to future updates. Thanks again.
You're welcome. It's always good to hear from happy users.
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Unread 06-09-2011, 06:53 AM  
londarhawk
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Thanks

I have to thank you for this plugin. Of all the plugins that people have made this is the most useful one I have seen to date. I know a lot of hard work went into it and it shows. I look forward to future updates. Thanks again.

Edited to correct spelling

Last edited by londarhawk : 06-09-2011 at 06:55 AM.
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Unread 06-08-2011, 09:20 AM  
Mulano
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Very Nice Plugin Great Work Garan!
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Unread 06-07-2011, 09:59 PM  
Garan
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Quote:
Originally Posted by Mulano
Thx Garan I changed the grammar and translate what i knows (its marked with "--M"). Good Luck for the next Update

If I change the Type of a Node then coms a Error:

Thanks for the translations I just realized I had the French and German titles from Alt Inventory in the string table - cut and paste, yay!

The error occurs when you select Type=NPC (NSC when Language is set to Deutsch) since there is no way for a user to maintain the "allegiance" value for an NPC annotation in version 1.07. This will be corrected in ver 1.08, an allegiance field will be displayed when editing annotations with a Type which can have an allegiance (currently the only custom annotations that can have allegiances are NPCs).
EDIT: Further testing found that there was also a bug that caused the Allegiance to be set to the Type value (which was very,very bad because there's more Types than Allegiances ). This will also be fixed in 1.08.

Last edited by Garan : 06-08-2011 at 11:15 AM.
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Unread 06-07-2011, 09:36 PM  
Garan
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Re: Fullscreen problems

Quote:
Originally Posted by Rocksteady
Hi Garan, firstly, great plugin!

I have problems when running LOTRO in full screen though - the two icons cannot be seen and I don't know how to get them on screen to place them appropriately.

Secondly the top of the map disappears off the top of the screen and I have no idea how to move it to the middle of the screen to keep it there by default, or to make it full screen in the same way as the normal LOTRO Map is full screen.

Any ideas?

P.S. The only way I've been able to use moormap is by running in windowed mode.
The problem starts with not being able to detect resolution changes when swapping from full screen to windowed. Unfortunately this is compounded by the fact that your settings seem to have been saved at the smaller resolution and a bug in the map size/position initialization.

If you unload moormap (it can be unloaded separately from any other running plugins by using "/plugins unload moormap") and reload it, the icons should detect the changed resolution and reposition themselves so that they are displayed on screen at the edge closest to their last position. I will double check that that function is working correctly.

There is a confirmed bug with the resizing of the map itself. What I have done in the past is grab the bottom right corner of the map and resize it much smaller so that it will have room to fit when redisplayed, then unload and reload the plugin and it should reposition itself. I am looking into this bug and hopefully should have a fix for version 1.08.

EDIT: The initial sizing bug will be resolved in version 1.08. If the plugin was last loaded in a resolution that prevents it from displaying, it will resize or reposition itself to fit into the current resolution. If you change resolutions while the plugin is loaded, simply hide and redisplay the map or select a different map and the plugin will resize/reposition, then you can switch back to the map you were on. It should no longer be possible for the map selection list to be positioned off screen, even when switching between full screen and windowed mode.

After testing the icons, the map icon was properly repositioning itself when the plugin was loaded - if it was off screen, it positioned itself to the closest border. The Quick Annotation tool was not repositioning itself correctly - this has been fixed and will be in version 1.08.

I really wanted it to save the settings for each resolution but that conflicted with the mechanism that reloads the plugin to refresh data . I'll have to think about that some more.

Last edited by Garan : 06-08-2011 at 09:45 AM.
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Unread 06-07-2011, 08:23 AM  
Mulano
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Thx Garan I changed the grammar and translate what i knows (its marked with "--M"). Good Luck for the next Update

Code:
-- German Deutsch
-- need codes for special characters: ,,,,,,
Resource[3]={};
Resource[3][1]="Deutsch";
Resource[3][2]="MoorMap";
Resource[3][3]="Moormap Optionen";--M
Resource[3][4]="Allgemeine Optionen";--M
Resource[3][5]="Sprache";
Resource[3][6]="Dekorfarbe";
Resource[3][7]="Hintergrundfarbe";
Resource[3][8]="Textfarbe";
Resource[3][9]="Standardfarbe";
Resource[3][10]=" von Garan entfernt";
Resource[3][11]="Speichern";
Resource[3][12]="Abbrechen";-- verified
Resource[3][13]=" von Garan geladen";
Resource[3][14]="Undefiniert";
Resource[3][15]=string.char(195)..string.char(156).."berschriften Farbe";
Resource[3][16]="Listentextfarbe";--M
Resource[3][17]="minimiert starten";--M
Resource[3][18]="Zeige Symbol wenn minimiert";--M
Resource[3][19]="Ettenn"..string.char(195)..string.char(182).."den";
Resource[3][20]="Mittelerde";
Resource[3][21]="Eriador";
Resource[3][22]="Angmar";
Resource[3][23]="Breeland";
Resource[3][24]="Archet";
Resource[3][25]="N"..string.char(195)..string.char(182).."rdLiche h"..string.char(195)..string.char(188).."gelgr"..string.char(195)..string.char(164).."berh"..string.char(195)..string.char(182).."hen";
Resource[3][26]="S"..string.char(195)..string.char(188).."dLiche h"..string.char(195)..string.char(188).."gelgr"..string.char(195)..string.char(164).."berh"..string.char(195)..string.char(182).."hen";
Resource[3][27]="Bree";
Resource[3][28]="Siedlung Breeland";
Resource[3][29]="Der Alte Wald";
Resource[3][30]="Enedwaith";
Resource[3][31]="Ered Luin";
Resource[3][32]="Siedlung Falathlorn";
Resource[3][33]="Thorins Tor";
Resource[3][34]="Siedlung Thorins Halle";
Resource[3][35]="Eregion";
Resource[3][36]="Die Mauern von Moria";
Resource[3][37]="Evendim";
Resource[3][38]="Ann"..string.char(195)..string.char(185).."minas";
Resource[3][39]="Forochell";
Resource[3][40]="Frostfels";
Resource[3][41]="Einsame Lande";
Resource[3][42]="Nebelgebirge";
Resource[3][43]="Nordh"..string.char(195)..string.char(182).."hen";
Resource[3][44]="Das Auenland";
Resource[3][45]="Siedlung Auenland";
Resource[3][46]="Trollh"..string.char(195)..string.char(182).."hen";
Resource[3][47]="Bruchtal";
Resource[3][48]="Rhovanion";
Resource[3][49]="Lothl"..string.char(195)..string.char(179).."rien";
Resource[3][50]="Caras Galadhon";
Resource[3][51]="D"..string.char(195)..string.char(188).."sterwald";
Resource[3][52]="Moria";
Resource[3][53]="Durins Weg";
Resource[3][54]="Lodernde Tiefen";
Resource[3][55]="Steinfundament";
Resource[3][56]="Nud Melek";
Resource[3][57]="Rothorn-Adern";
Resource[3][58]="Die Grosse Treppe";
Resource[3][59]="Die Grossbinge";
Resource[3][60]="Die Silberzinne-Adern";
Resource[3][61]="Das Wasserwerk";
Resource[3][62]="Zelem Melek";
Resource[3][63]="Zirakzigil";
Resource[3][64]="auf Standard setzen";--M
Resource[3][65]="Filter";
Resource[3][66]="Kartensymbol Filter";
Resource[3][67]="Zugeh"..string.char(195)..string.char(182).."rigkeit";--M
Resource[3][68]="Angmar";
Resource[3][69]="Freien V"..string.char(195)..string.char(182).."lker"; -- free peoples
Resource[3][70]="Delving";
Resource[3][71]="Opazit"..string.char(195)..string.char(164).."t"; --Opazitt
Resource[3][72]="eigene Notiz";--M
Resource[3][73]="Notiz";--M
Resource[3][74]="Typ";
Resource[3][75]="NS-Koordinate";
Resource[3][76]="OW-Koordinate";
Resource[3][77]="Name";
Resource[3][78]="Beschreibung";
Resource[3][79]="Neu";
Resource[3][80]="Ung"..string.char(195)..string.char(188).."ltige Notiz. Bitte erneut eingeben";--M
Resource[3][81]="Notiz aktualisiert.";--M
Resource[3][82]="Notiz hinzuf"..string.char(195)..string.char(188).."gen";--M
Resource[3][83]="Bearbeiten";
Resource[3][84]="L"..string.char(195)..string.char(182).."schen";
Resource[3][85]="Notiz gel"..string.char(195)..string.char(182).."scht.";--M
Resource[3][86]="Standort";
Resource[3][87]="Crude Map to Gramsfoot";
Resource[3][88]="Map to Gramsfoot";
Resource[3][89]="Crude Map to Lugazag";
Resource[3][90]="Crude Map to Tol Ascarnen";
Resource[3][91]="Crude Map to Tirith Rhaw";
Resource[3][92]="Crude Map to Isendeep";
Resource[3][93]="Crude Map to Grimwood";
Resource[3][94]="Poor Map to Lugazag";
Resource[3][95]="Poor Map to Tol Ascarnen";
Resource[3][96]="Poor Map to Tirith Rhaw";
Resource[3][97]="Poor Map to Isendeep";
Resource[3][98]="Poor Map to Grimwood";
Resource[3][99]="Good Map to Lugazag";
Resource[3][100]="Good Map to Tol Ascarnen";
Resource[3][101]="Good Map to Tirith Rhaw";
Resource[3][102]="Good Map to Isendeep";
Resource[3][103]="Good Map to Grimwood";
Resource[3][104]="Tattered Map to Gl"..string.char(195)..string.char(162).."n Vraig";
Resource[3][105]="Precise Map to Gl"..string.char(195)..string.char(162).."n Vraig";
Resource[3][106]="Heimatbasis (nicht angreifbar)";
Resource[3][107]="Sekund"..string.char(195)..string.char(162).."re Festung (angreifbar, nicht eroberbar)";--M
Resource[3][108]="Eroberbare Festung";--M
Resource[3][109]="Eroberbare Au"..string.char(195)..string.char(159).."enposten";--M
Resource[3][110]="Sehenswertes";
Resource[3][111]="Palisade";
Resource[3][112]="Kreis der Auferstehung";--M
Resource[3][113]="Crude Map";
Resource[3][114]="Poor Map";
Resource[3][115]="Good Map";
Resource[3][116]="NSC";
Resource[3][117]="Gl"..string.char(195)..string.char(162).."n Vraig Map";
Resource[3][118]="Unearned Map";
Resource[3][119]="Karten-Reiseziel";--M
Resource[3][120]="Versteigerer";
Resource[3][121]="Fris"..string.char(195)..string.char(182).."r";--M
Resource[3][122]="Musikant";
Resource[3][123]="Lager";
Resource[3][124]="St"..string.char(195)..string.char(164).."tten des Handwerks";
Resource[3][125]="Handwerksressource";
Resource[3][126]="H"..string.char(195)..string.char(164).."ndler f"..string.char(195)..string.char(188).."r Handwerksbedarf";
Resource[3][127]="Allianz-Vertreter";
Resource[3][128]="Gef"..string.char(195)..string.char(164).."hrte";
Resource[3][129]="Gruppen-Anf"..string.char(195)..string.char(188).."hrer";--M
Resource[3][130]="Gef"..string.char(195)..string.char(164).."hrten: Gemeinsames Aufsp"..string.char(195)..string.char(188).."ren";
Resource[3][131]="Meister der Gegenst"..string.char(195)..string.char(164).."nde";
Resource[3][132]="Briefkasten";
Resource[3][133]="Markstein";
Resource[3][134]="Begleiter";
Resource[3][135]="Aufgabe";
Resource[3][136]="NSC (Eskortaufgabe)";
Resource[3][137]="Verhindert Aufgabe";
Resource[3][138]="Spiegelteich";
Resource[3][139]="Ansiedlung";
Resource[3][140]="Stallmeister";
Resource[3][141]="Stadtausrufer";
Resource[3][142]="Verfolgtes Ziel";
Resource[3][143]="Laden";
Resource[3][144]="Ausbilder";
Resource[3][145]="Verm"..string.char(195)..string.char(182).."gensverwahrer";
Resource[3][146]="H"..string.char(195)..string.char(164).."ndler";
Resource[3][147]="Kartenanschluss";
Resource[3][148]="Wegzoomen";
Resource[3][149]="Welt";
Resource[3][150]="N"; -- North
Resource[3][151]="S"; -- South
Resource[3][152]="O"; -- East
Resource[3][153]="W"; -- West
Resource[3][154]="Scharm"..string.char(195)..string.char(188).."tzel Lager";
Resource[3][155]="Erzlagerst"..string.char(195)..string.char(164).."tte";
Resource[3][156]="Holzstapel";
Resource[3][157]="Gelehrten Reliquien";--M
Resource[3][158]="ALLES";
Resource[3][159]="Stufe";
Resource[3][160]="Schnell-Notiz Einstellungen";--M
Resource[3][161]="Schnell-Notiz Opazit"..string.char(195)..string.char(164).."t";--M
Resource[3][162]="Kochzutat";
Resource[3][163]="Versammlungs-Horn";--M

Resource[3][164]="Kann Notiz nicht setzen.";--M
Resource[3][165]="ung"..string.char(195)..string.char(188).."ltige Region";--M
Resource[3][166]="ung"..string.char(195)..string.char(188).."ltiger Sprach Code";--M
Resource[3][167]="ung"..string.char(195)..string.char(188).."ltige Koordinaten";--M
Resource[3][168]="ung"..string.char(195)..string.char(188).."ltige Notiz";--M
Resource[3][169]="Bitte markiere ein Ziel bevor Du die Schnell-Notiz verwendest. ";
Resource[3][170]="Diese Koordinaten scheint es auf dieser Karte nicht zu geben. ";--M
Resource[3][171]=" Koordinaten gibt es schon auf dieser Karte ";--M
Resource[3][172]=" zur Karte hinzugef"..string.char(195)..string.char(188).."gt ";--M
Resource[3][173]="Kann Abfrage nicht starten.";--M
Resource[3][174]="ung"..string.char(195)..string.char(188).."ltige Karten ID f"..string.char(195)..string.char(188).."r Ping (";--M
Resource[3][175]="ung"..string.char(195)..string.char(188).."ltige NS Koordinaten f"..string.char(195)..string.char(188).."r Ping (";--M
Resource[3][176]="ung"..string.char(195)..string.char(188).."ltige EW Koordinaten f"..string.char(195)..string.char(188).."r Ping (";--M
Resource[3][177]="Kein Notizname f"..string.char(195)..string.char(188).."r Ping. ";--M
Resource[3][178]="Keine Notizbeschreibung f"..string.char(195)..string.char(188).."r Ping. ";--M
Resource[3][179]="ung"..string.char(195)..string.char(188).."ltige Karten ID f"..string.char(195)..string.char(188).."r MoorMap. ";--M
Resource[3][180]="ung"..string.char(195)..string.char(188).."ltige EW Koordinaten (";--M
Resource[3][181]="ung"..string.char(195)..string.char(188).."ltige NS Koordinaten (";--M
Resource[3][182]="Gelehrten-Zutat";--M

Resource[3][183]="Innere Karte";
Resource[3][184]="Thorin's Halle oberer Bereich";--M
Resource[3][185]="Thorin's Halle unterer Bereich";--M
Resource[3][186]="Delving of Fr"..string.char(195)..string.char(179).."r"
Resource[3][187]="Cirith N"..string.char(195)..string.char(187).."r Brigand Cave"
Resource[3][188]="The Rockbelly Pit"
Resource[3][189]="Sprigley's Cellar"
Resource[3][190]="Mirkstone Tunnels"
Resource[3][191]="Silbertiefmine"--M
Resource[3][192]="Skorgrim's Tomb"
Resource[3][193]="Haudh Valandur"
Resource[3][194]="Haudh E"..string.char(195)..string.char(164).."rendur"
Resource[3][195]="Haudh Eldacar"
Resource[3][196]="Haudh Arantar"
Resource[3][197]="Gwindethrond"
If I change the Type of a Node then coms a Error:

Quote:
\Plugins\GaranStuff\MoorMap\Main.lua:4250: Invalid background image specified.

Last edited by Mulano : 06-07-2011 at 08:39 AM.
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Unread 06-07-2011, 05:48 AM  
Rocksteady
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Fullscreen problems

Hi Garan, firstly, great plugin!

I have problems when running LOTRO in full screen though - the two icons cannot be seen and I don't know how to get them on screen to place them appropriately.

Secondly the top of the map disappears off the top of the screen and I have no idea how to move it to the middle of the screen to keep it there by default, or to make it full screen in the same way as the normal LOTRO Map is full screen.

Any ideas?

P.S. The only way I've been able to use moormap is by running in windowed mode.

Last edited by Rocksteady : 06-07-2011 at 05:49 AM.
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Unread 06-06-2011, 08:59 AM  
Garan
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Re: German Version dont works

Quote:
Originally Posted by Mulano
If I change the settings to german, Moormap comes with a error and dont work:
Quote:
\Plugins\GaranStuff\MoorMap\Main.lua:4588: attempt to compare nil with string
Can u fix this pls?
Ah. I seem to have forgotten to add the new interior map names to the French and German string tables. If you add the following lines to the END of strings.lua in the "My Documents\The Lord of the Rings Online\Plugins\GaranStuff\MoorMap" folder, it will fix the problem until a permanent fix is published in the next update. Sorry for leaving that out.
Code:
Resource[2][183]="Interior Map";
Resource[2][184]="Thorin's Hall Main Floor";
Resource[2][185]="Thorin's Hall Lower Level";
Resource[2][186]="Delving of Fr"..string.char(195)..string.char(179).."r"
Resource[2][187]="Cirith N"..string.char(195)..string.char(187).."r Brigand Cave"
Resource[2][188]="The Rockbelly Pit"
Resource[2][189]="Sprigley's Cellar"
Resource[2][190]="Mirkstone Tunnels"
Resource[2][191]="Silver Deep Mine"
Resource[2][192]="Skorgrim's Tomb"
Resource[2][193]="Haudh Valandur"
Resource[2][194]="Haudh E"..string.char(195)..string.char(164).."rendur"
Resource[2][195]="Haudh Eldacar"
Resource[2][196]="Haudh Arantar"
Resource[2][197]="Gwindethrond"
 
Resource[3][183]="Interior Map";
Resource[3][184]="Thorin's Hall Main Floor";
Resource[3][185]="Thorin's Hall Lower Level";
Resource[3][186]="Delving of Fr"..string.char(195)..string.char(179).."r"
Resource[3][187]="Cirith N"..string.char(195)..string.char(187).."r Brigand Cave"
Resource[3][188]="The Rockbelly Pit"
Resource[3][189]="Sprigley's Cellar"
Resource[3][190]="Mirkstone Tunnels"
Resource[3][191]="Silver Deep Mine"
Resource[3][192]="Skorgrim's Tomb"
Resource[3][193]="Haudh Valandur"
Resource[3][194]="Haudh E"..string.char(195)..string.char(164).."rendur"
Resource[3][195]="Haudh Eldacar"
Resource[3][196]="Haudh Arantar"
Resource[3][197]="Gwindethrond"

Last edited by Garan : 06-06-2011 at 09:01 AM.
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Unread 06-06-2011, 07:45 AM  
Mulano
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German Version dont works

If I change the settings to german, Moormap comes with a error and dont work:

Quote:
\Plugins\GaranStuff\MoorMap\Main.lua:4588: attempt to compare nil with string
Can u fix this pls?

Last edited by Mulano : 06-06-2011 at 07:45 AM.
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Unread 06-02-2011, 12:15 AM  
Garan
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Re: re: Re: Re: Re: Re: North Downs Problem

Quote:
Originally Posted by Crackpot370
Looks like the problems is solved.

It appears that the alias I have on my toolbar got screwed up somehow and now keeps trying to save to the same location over & over.

I don't know how that happened since I create that button using cut & paste from a file I have containing the correct way to build the button.

I re-entered the commands to define the alias using the cut and paste. It seems to work perfectly now.

Wish I knew how that fixed data got saved to that button location, but at least I know what to look for in the future.

Thanks once again for your tireless work on my favorite plugin.
Glad the mystery is solved. I had forgotten that you were using an alias on a built-in quickslot.
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Unread 06-01-2011, 10:26 PM  
Crackpot370
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re: Re: Re: Re: Re: North Downs Problem

Looks like the problems is solved.

It appears that the alias I have on my toolbar got screwed up somehow and now keeps trying to save to the same location over & over.

I don't know how that happened since I create that button using cut & paste from a file I have containing the correct way to build the button.

I re-entered the commands to define the alias using the cut and paste. It seems to work perfectly now.

Wish I knew how that fixed data got saved to that button location, but at least I know what to look for in the future.

Thanks once again for your tireless work on my favorite plugin.
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Unread 06-01-2011, 02:15 PM  
Crackpot370
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Re: Re: Re: Re: North Downs Problem

Quote:
Originally Posted by Crackpot370
I still have it. Will send it off to you soon.
I got the files, thank you. Unfortunately, initial testing shows the map files are not corrupted but I haven't finished inspecting the annotations (you've got a LOT of them ). I did notice that you are still using version 1.06, so I tested your files with 1.06 and 1.07 and everything worked perfectly. So now I'm left with an interesting puzzle. I'm going to keep digging - I will probably have to send you a modified version of 1.06 with additional debugging information. Please do NOT download 1.07 (this only applies to Crackpot370) until I get a chance to have you run the debug version of 1.06 since upgrading to 1.07 might temporarily mask whatever the underlying problem is.

Uh, I thought I WAS using version 1.07. How odd. I just looked in the directory I unpack stuff into & it does seem to be 1.06. I must have planned to install 1.07 & got distracted somehow. *shrug* If you need to send me something, feel free to use the email address I sent you the files from.
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Unread 06-01-2011, 02:11 PM  
Crackpot370
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Re: Re: Re: North Downs Problem

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Originally Posted by Crackpot370
I still have it. Will send it off to you soon.
I got the files, thank you. Unfortunately, initial testing shows the map files are not corrupted but I haven't finished inspecting the annotations (you've got a LOT of them ). I did notice that you are still using version 1.06, so I tested your files with 1.06 and 1.07 and everything worked perfectly. So now I'm left with an interesting puzzle. I'm going to keep digging - I will probably have to send you a modified version of 1.06 with additional debugging information. Please do NOT download 1.07 (this only applies to Crackpot370) until I get a chance to have you run the debug version of 1.06 since upgrading to 1.07 might temporarily mask whatever the underlying problem is.

Uh, I thought I WAS using version 1.07. How odd. I just looked in the directory I unpack stuff into & it does seem to be 1.06. I must have planned to install 1.07 & got distracted somehow. *shrug*

Last edited by Crackpot370 : 06-01-2011 at 02:13 PM.
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