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Unread 11-13-2022, 12:23 AM  
Garan
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Re: Re: Re: Odd error

Quote:
Originally Posted by skyraker
Yup. I deleted something manually from the MM_CustomAnnotations filed for the Lone-lands. Anyway to quick fix this or am I resigned to either making a dummy node or renumbering the ids for all the nodes after it?
Well, the best practice would be to create a backup of any file before manually editing it. In the absence of a backup, you need to fix the hole you created in the table. To do this, you need to identify the index of the missing element and the highest index in the table. Then change the index of the element with the highest index to the missing index. That will effectively move the element from the end of the table to fill the hole.
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Unread 11-12-2022, 09:10 PM  
skyraker
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Re: Re: Odd error

Quote:
Yup....appears to be an issue with the saved data for the Lone-lands and not necessarily an internal issue. I'll scour my data.

Yup. I deleted something manually from the MM_CustomAnnotations filed for the Lone-lands. Anyway to quick fix this or am I resigned to either making a dummy node or renumbering the ids for all the nodes after it?
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Unread 11-12-2022, 08:22 PM  
skyraker
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Re: Odd error

Yup....appears to be an issue with the saved data for the Lone-lands and not necessarily an internal issue. I'll scour my data.
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Unread 11-12-2022, 08:09 PM  
skyraker
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Odd error

So I wanted to check if my nodes in the Lone Lands were working properly, and I clicked on Lone Lands while on the Bree map in Moormap. The plugin crashed and now won't reload.

It's giving the following error:

Quote:
...\Main.lua: 1589: attempt to index field '?' (a nil value)
I'm thinking that somehow my saved list has a problem with how something got stored.

Quitting the game fully does not do anything to fix it.
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Unread 11-12-2022, 07:35 PM  
Garan
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Re: Lothlorien map out of sync with in game map

Quote:
Originally Posted by Drekskald
The lothlorien map seems to be shifted to the east by quite a bit as some of the points of interest are marked as being on the other side of the Anduin in Mirkwood not to mention Caras Galadhon poi are also off to the E-SE a bit. The whole map seems off in multiple ways. The coordinates are right but the markers are out of place in reference to the map.

Here is a screenshot showing what I mean. My normal in game map is the smaller one in the top left corner and the MoorMap is the lager one behind it. https://ibb.co/9gXj3Ht
Thanks for reporting that. SSG changed the bounds of the Lothlorien map a while back and I thought I had adjusted it but either they changed it again or the adjustment never made it into the published version. Either way it will be fixed for the next update.
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Unread 11-12-2022, 03:11 PM  
Drekskald
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Lothlorien map out of sync with in game map

The lothlorien map seems to be shifted to the east by quite a bit as some of the points of interest are marked as being on the other side of the Anduin in Mirkwood not to mention Caras Galadhon poi are also off to the E-SE a bit. The whole map seems off in multiple ways. The coordinates are right but the markers are out of place in reference to the map.

Here is a screenshot showing what I mean. My normal in game map is the smaller one in the top left corner and the MoorMap is the lager one behind it. https://ibb.co/9gXj3Ht

Last edited by Drekskald : 11-12-2022 at 03:23 PM.
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Unread 11-09-2022, 10:01 AM  
Garan
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Re: question: record annotation: other trades

Quote:
Originally Posted by magdalena001
Other question the annotation is registered only if you have the profession? For example, I don't have the profession of miner, and I wanted to register an ore deposit, I see that the target has been registered "copper deposit" but when I look on the moormap I don't see the island, and I have activated the display of ores.
Thank you for your help.
Hi. No, the current player profession does not affect MoorMap. I'm not sure what you mean by "island", perhaps a translation issue.

If you mean that the annotation was not added to the map when you clicked the quick annotation tool, can you check that you have the Error channel enabled on your chat window - right click the tab of the chat window and select Filters then make sure the Error channel is checked. Try adding another annotation and see if there is any message in the chat window. If there is an error, please copy and paste it here.
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Unread 11-09-2022, 09:56 AM  
Garan
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Quote:
Originally Posted by magdalena001
Hello, can we put an additional option to reduce the annotation icons
Hi. I'm afraid I don't understand your question. Annotations can be filtered by type using the filter which you already discussed so you are aware of this. Additionally, using the local search (silver hourglass) you can type a partial name to filter the icons by distinct name.
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Unread 11-09-2022, 07:36 AM  
magdalena001
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Lightbulb question: record annotation: other trades

Other question the annotation is registered only if you have the profession? For example, I don't have the profession of miner, and I wanted to register an ore deposit, I see that the target has been registered "copper deposit" but when I look on the moormap I don't see the island, and I have activated the display of ores.
Thank you for your help.
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Unread 11-09-2022, 07:30 AM  
magdalena001
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Hello, can we put an additional option to reduce the annotation icons
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Unread 11-08-2022, 02:11 PM  
magdalena001
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thank you
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Unread 11-08-2022, 01:19 PM  
Garan
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Re: resource displays: problem

Quote:
Hello on your moormap plugin in the display options, I should see on the map the wood, ore, and scholar resource, but even when it is checked, I don't see anything to display as resource on the map. Thank you very much.

Bonjour sur votre plugin moormap dans les options d'affichage , je devrais voir sur la carte le bois, minerai, et resource érudit, mais même quand c'est coché, je ne vois rien d'afficher comme resource sur la carte. Je vous remercie.
This is working correctly. The locations of resource nodes are not exposed to Lua so users have to mark the resource nodes as they find them. That is the purpose of the Quick Annotation tool (looks like a flag icon) - it allows you to stand next a resource node (or any other thing you wish to mark on the map), target the node and then click the tool's icon. An annotation is automatically added at the location you are standing with the type of the item you have targeted. This process is necessary since the player location is also not exposed to Lua and can only be parsed from the results of the chat command.
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Unread 11-08-2022, 08:31 AM  
magdalena001
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Unhappy resource displays: problem

Hello on your moormap plugin in the display options, I should see on the map the wood, ore, and scholar resource, but even when it is checked, I don't see anything to display as resource on the map. Thank you very much.

Bonjour sur votre plugin moormap dans les options d'affichage , je devrais voir sur la carte le bois, minerai, et resource érudit, mais même quand c'est coché, je ne vois rien d'afficher comme resource sur la carte. Je vous remercie.
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Unread 11-06-2022, 04:42 PM  
skyraker
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Re: Re: Different annotation icons

Quote:
MoorMap has a built-in capability to override the default icons.

From the Ver 1.31 notes above:

Don't forget to put back the originally published defaults.lua otherwise the icon functionality may break in the future.

FWIW, MoorMap has soooo many features that it probably deserves an owners manual and several youtube how-to videos for all the features. I just haven't gotten around to it yet ...
Yeah, I had them commented out when I tried and have restored them. Thank you for un-confusing me about that part of the instructions.
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Unread 11-05-2022, 05:21 PM  
Garan
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Re: Different annotation icons

Quote:
Originally Posted by skyraker
Typically I'm very adept at figuring out where things like this are handled. Figured they could be changed in Defaults.lua, but after modifying what was there with a different icon I still get the same icons as before including after making new annotations.

So if I were to wish to change the annotation icons (both for new and for previously saved annotations), where would I need to make changes?
MoorMap has a built-in capability to override the default icons.

From the Ver 1.31 notes above:
Quote:
Added Icon Maintenance for assigning custom icons for annotations. Now you can replace the default icons with your own images, simply copy an appropriately sized (32x32 for normal/hover icons, 16x16 for small icons) .jpg or .tga file to the Resources folder, right click the annotation type in the Filter panel to open the Icon Maintenance window and enter the file name (without path) for the icon you wish to use and click Save. Each annotation has three icons, Normal, Hover and Small (used in the Filter Panel). If you want to restore the default icon, simply click Reset Default on the Icon Maintenance Window. You can use other sizes than 32x32 and 16x16 but they will be cropped/tiled when displayed. Note, you can also use built-in resources if you know the resource ID, just enter the number instead of a file name.
Don't forget to put back the originally published defaults.lua otherwise the icon functionality may break in the future.

FWIW, MoorMap has soooo many features that it probably deserves an owners manual and several youtube how-to videos for all the features. I just haven't gotten around to it yet ...

Last edited by Garan : 11-05-2022 at 06:29 PM.
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