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Unread 02-16-2014, 01:11 PM  
Garan
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Quote:
Originally Posted by Areswolf
I'm running 1.23 but I'm not seeing "Select Overlay" ( I used Breeland just to be sure) Here is a screenie of what I do see when I select overlay options. The only option in the drop down is "New".

Thanks for the reply and sorry for the hassle!
It looks as though the plugin did not properly update after the new version was loaded. Please check each of the steps below and respond with the results for each step.

1) First, please check that you do not have any of the other moormap plugins (MoorMap Defaults, MoorMap Loader or MoorMap Terminator) set to autoload. This would prevent the automatic update from working correctly.

2) Could you please try opening the Helm's Deep map and see if the default annotations display? If there are no annotations then you either do not have version 1.23 properly installed or the update did not run correctly.

3) Try reloading the default annotations manually from the Annotation Maintenance window. Load MoorMap. Right click on the map and select "Add Annotation". At the bottom of the Annotation Maintenance window, click the "Reload Defaults" button. Unload Moormap using the "/plugins unload moormap" chat command. Reload MoorMap using the "/plugins load moormap" chat command. You should now have "Select Overlay" on the Breeland map.

4) Assuming the above steps did not resolve the problem, could you please look up your copy of the main.lua file from the MoorMap plugin folder and tell me the Size and Date Modified of the file?

Lastly, how did you upgrade to 1.23, manually unzipping the files or using Lunarwater's Plugin Compendium? I need to try to reproduce the steps you took in updating to reproduce the conditions that led up to your issue.
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Unread 02-16-2014, 12:43 PM  
Garan
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Re: Lunarwater's Waypoint does not work

Quote:
Originally Posted by hagermanjw
I have Lunarwater's Waypoint installed after I d/l your program. When I hover over a point and click on it, it does not transfer the coordinates to Waypoint. I can have it hidden it will not show it, if I show it, it still asks for coordinates. The Waypoint program works good on its own. Any help would be appreciated.
You have to enable the Waypoint integration on the Options panel. Click the gear icon on the top left of MoorMap to open the Options panel. Scroll to the bottom of the options, the second to last option is "Enable Waypoint". After checking the Enable Waypoint options, click "Save". If you are not automatically running Waypoint, you may have to change maps to initially start Waypoint.

Now, hover over an annotation (do not click the annotation itself) to display the pop-up menu with the annotation name and coordinates. Then click on the coordinates in the popup menu to activate Waypoint.

Note: If you accidentally click on the annotation instead of hovering, you will get a window with the name in the title bar, coordinates and description in the window - those coordinates will NOT activate Waypoint, only the coordinates in the popup menu from hovering over an annotation will activate Waypoint.
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Unread 02-16-2014, 11:07 AM  
Areswolf
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Quote:
The Overlays for Whiteberry's Deed Maps are already included and defined. Just down load ver 1.23 of MoorMap and you're all set. If a map has a defined Overlay (Whiteberry's or any other), the words "Select Overlay" will appear at the top of the screen (if your map is wide enough it will be at the top right but if your map is sized smaller it may get wrapped to the left side just below the Options button). All you have to do is move the mouse over "Select Overlay" and the list of defined Overlays for that map will be shown. Click the check box next to an Overlay to display it or uncheck the box to hide it.

So, if you've downloaded 1.23 and you are not seeing "Select Overlay" then the currently displayed map does not have a Deed Overlay (or any other Overlay). Just select one of the maps that does have an Overlay such as Breeland or any of the Moria maps (the list and Whiteberry's original maps are at http://toarda.com/guides/deed-location-maps/ )
I'm running 1.23 but I'm not seeing "Select Overlay" ( I used Breeland just to be sure) Here is a screenie of what I do see when I select overlay options. The only option in the drop down is "New".



Thanks for the reply and sorry for the hassle!
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Unread 02-16-2014, 10:59 AM  
hagermanjw
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Lunarwater's Waypoint does not work

I have Lunarwater's Waypoint installed after I d/l your program. When I hover over a point and click on it, it does not transfer the coordinates to Waypoint. I can have it hidden it will not show it, if I show it, it still asks for coordinates. The Waypoint program works good on its own. Any help would be appreciated.
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Unread 02-15-2014, 07:07 PM  
Garan
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Quote:
Originally Posted by Areswolf
Code:
Added support for Whiteberry's Deed Maps as Overlays. Any map that has a Deed map Overlay
will show the "Select Overlay" message - hover over the message to display the available overlays.
Click the checkbox to display the Overlay and the Deed Map Legend for that map. Note,
each map overlay is separate so you have to enable/disable the overlay on each map where you want
the overlay to display.
Could you please explain this a bit more? I'm not sure what to do.

Do I download the individual maps as .jpgs and just drop them in the overlays folder? Because that didn't work for me.

Please and thank you!
The Overlays for Whiteberry's Deed Maps are already included and defined. Just down load ver 1.23 of MoorMap and you're all set. If a map has a defined Overlay (Whiteberry's or any other), the words "Select Overlay" will appear at the top of the screen (if your map is wide enough it will be at the top right but if your map is sized smaller it may get wrapped to the left side just below the Options button). All you have to do is move the mouse over "Select Overlay" and the list of defined Overlays for that map will be shown. Click the check box next to an Overlay to display it or uncheck the box to hide it.

So, if you've downloaded 1.23 and you are not seeing "Select Overlay" then the currently displayed map does not have a Deed Overlay (or any other Overlay). Just select one of the maps that does have an Overlay such as Breeland or any of the Moria maps (the list and Whiteberry's original maps are at http://toarda.com/guides/deed-location-maps/ )

Last edited by Garan : 02-15-2014 at 07:09 PM.
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Unread 02-15-2014, 03:28 PM  
Areswolf
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Code:
Added support for Whiteberry's Deed Maps as Overlays. Any map that has a Deed map Overlay
will show the "Select Overlay" message - hover over the message to display the available overlays.
Click the checkbox to display the Overlay and the Deed Map Legend for that map. Note,
each map overlay is separate so you have to enable/disable the overlay on each map where you want
the overlay to display.
Could you please explain this a bit more? I'm not sure what to do.

Do I download the individual maps as .jpgs and just drop them in the overlays folder? Because that didn't work for me.

Please and thank you!
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Unread 01-03-2014, 01:44 PM  
Solo2012
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Re: Re: Unable to Load

Quote:
Originally Posted by solo2012
I follow all the instructions with your "MoorMap" but I get an "Unable to Load moormap".

What would cause this error?

Thank you

Quote:
If any of the components do no show when you use /plugins list (or do not show in the Plugin Manager window) then they were not unzipped to the correct folder. I recommend using Lunarwater's Plugin Compendium application to install plugins to avoid installation errors. Plugin Compendium is available for Windows and Mac/Linux.
Windows:
http://www.lotrointerface.com/downlo...ompendium.html
The use of the LOTRO Plugin Compendium solved a lot of problems all of th e files you mention now appear in the "plugin manager". The moormap loads.

Thank you

Last edited by Solo2012 : 01-03-2014 at 01:46 PM.
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Unread 01-03-2014, 12:41 PM  
Garan
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Re: Unable to Load

Quote:
Originally Posted by solo2012
I follow all the instructions with your "MoorMap" but I get an "Unable to Load moormap".

What would cause this error?

Thank you
There are a couple of things that can cause the message you are reporting to display. Unfortunately, without a bit more information it is hard to determine exactly what the cause is so I will provide you with a couple of possible problems and solutions.

First, are you getting any other message? If there is a problem parsing the files or executing them you should see a message in either the Error or Standard chat channels. Make sure you have the Error channel and the Standard channel enabled in your chat window (right click in the window, select Filters and make sure they are checked).

If you are not receiving any other error then use /plugins list to verify that all four MoorMap components are listed in your plugins - you should have MoorMap, MoorMapDefaults, MoorMapLoader and MoorMapTerminator. As noted in the usage instructions above, do NOT load "MoorMapDefaults", "MoorMapLoader" or "MoorMapTerminator". They are used internally by the plugin and launching them manually or setting them to automatically load can cause the error you are reporting.

If any of the components do no show when you use /plugins list (or do not show in the Plugin Manager window) then they were not unzipped to the correct folder. I recommend using Lunarwater's Plugin Compendium application to install plugins to avoid installation errors. Plugin Compendium is available for Windows and Mac/Linux.
Windows:
http://www.lotrointerface.com/downlo...ompendium.html

Mac/Linux:
http://www.lotrointerface.com/downlo...mMacLinux.html

Is it possible that you successfully loaded MoorMap but did not see the icons and then tried to load it again? Attempting to load it more than once can result in the message you reported. The map is minimized by default so you would have to look for the icons in the bottom left of your screen - they can sometimes be hidden by other screen components so you can use the "/moormap show" command to display the map and then use the settings dialog to set the icons to a different location.

Let me know if you have another error message or still need help. If the problem was that you had set the other plugins to load or tried to run one of them manually then you may have corrupted the default annotations. If you get the map to display but none of the default annotations are visible then I can give you instructions on manually reloading the defaults (it's easy).

Last edited by Garan : 01-03-2014 at 12:52 PM.
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Unread 01-03-2014, 09:24 AM  
Solo2012
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Unable to Load

I follow all the instructions with your "MoorMap" but I get an "Unable to Load moormap".

What would cause this error?

Thank you
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Unread 12-26-2013, 09:44 PM  
Garan
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Quote:
Originally Posted by OLLI S
Hello,

I am playing the German version of LoTRO.
Any plans when "MoorMap" is available in German language?

What texts are not yet translated?
Can I give you some texts in German language?

Greetings

OLLI
Hi. This is a two part issue. The UI and the annotations are handled separately. The MoorMap UI is already available in German. Just click on the gear icon to get to settings and change the language. Unfortunately, the annotations are not yet available in german. I do not know when I will complete the German translations for annotations as it requires running multiple clients side by side to guarantee that the english and german names are applied to the same location/npc. Basically, I have to revisit all of the annotations that already exist while running the Lua utility that I use to capture location/NPC names and locations while running a DE and FR client at the same time which will capture the translated names and then load them into my database so that I can update the default data files. Unfortunately I have had some hardware issues and RL time constraints so this has been a fairly low priority. My first priority is to get the new maps and annotations for the latest expansion but even that won't be published for several weeks yet.
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Unread 12-26-2013, 05:40 PM  
OLLI_S
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Hello,

I am playing the German version of LoTRO.
Any plans when "MoorMap" is available in German language?

What texts are not yet translated?
Can I give you some texts in German language?

Greetings

OLLI
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Unread 08-03-2013, 09:07 PM  
Garan
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The big news with ver. 1.22 is the new global search. This search will find any location from the default data on any map. It does NOT currently include custom annotations but that is slated for a future update. This is basically the same global search that was implemented for TerrainMap. I didn't have much time to come up with a unique icon so I left the old search button as a silver magnifying glass and made a new button with a gold magnifying glass next to it for the global search. If this proves too confusing I may spend the time to make a unique icon at some point.
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Unread 07-08-2013, 08:43 PM  
Garan
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Re: Map Size

Quote:
Originally Posted by Ezmaralda
How do i make it a smaller minimized map? It still takes the entire screen. Also is there a way to show my current quests on it?
You resize it by simply dragging the right or bottom borders with the mouse.

Since Lua has no access to quest information there is no way to display quests on the map. You can use Lunarwater's "Compendium" plugin (not to be confused with "Plugin Compendium") to look up quest information and then click the location links in Compendium to find the locations in MoorMap (as long as both plugins are installed and loaded the integration is automatic). Unfortunately, even Compendium can not determine which quests you currently have active, it is just a database of all quests, deeds, etc. but the integration with MoorMap can still be handy. Note that loading both MoorMap and Compendium can take up a lot of memory so you may have performance issues if you do not have enough RAM.

Last edited by Garan : 07-08-2013 at 09:17 PM.
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Unread 07-08-2013, 06:27 PM  
Ezmaralda
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Map Size

How do i make it a smaller minimized map? It still takes the entire screen. Also is there a way to show my current quests on it?
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Unread 03-21-2013, 11:58 PM  
Garan
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Quote:
Originally Posted by DOH
Are you using the Mac client or Windows client? I ask because someone recently posted a comment about having trouble positioning a control in another plugin using the Mac client and I'm beggining to wonder if there isn't actually something wrong with the Mac client.

Win7.

Txs for the file info
Could you answer a couple more questions? I'd like to solve the mystery of why this does not work for you since it may have other negative effects in other situations. Do you use a skin? If so, which? What resolution are you playing in?
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