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Unread 12-18-2021, 11:53 AM  
Garan
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Ver 1.48

Version 1.48 with Gundabad is now available.

1.48 also includes the Overlays for Deepscrave to better illustrate which areas are accessible on each level.

EDIT:
Known issue: I forgot to include the 'Deep Beneath Gundabad' custom map so I will be adding that in an update in the near future (it already exists, I just forgot to copy it to the maps directory and add it to defaults.lua ). I will also look into whether any other areas that do not have maps, like some of the missions, should get custom maps.

Last edited by Garan : 12-18-2021 at 11:57 AM.
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Unread 12-13-2021, 05:49 PM  
JLPicard
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Ok, I see, you don't know you have an overlay until you are IN the zone that the overlay applies to, that's why I didn't realize I had any other overlays cept Barry's Data. I'm new! I read the readme and created an overlay for Frostbluff, not anything really useful mind you, but I did go through the process. Thank you!

Last edited by JLPicard : 12-13-2021 at 05:49 PM.
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Unread 12-12-2021, 06:04 PM  
Garan
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Quote:
Originally Posted by JLPicard
Thanks much for the effort I do enjoy your mods! I did get the breadcrumbs to work, I am not sure what my problem was I suspect it was improper logging out. Works now, I posted in the Terrainmap thread before I realized breadcrumbs were for MoorMap is why I double posted. Where do I download the additional overlays, or is there no place for the public? Are there instructions for creating your own? I kinda get the gist from your posting answers to my other questions but not 100% sure.
Glad it's working. FWIW, Breadcrumbs for Terrainmap is one of those things on the uber-super-secret ToDo list. Don't tell anyone Seriously, it's one of the things that I really want to get around to.

Anyway, as to Overlays, there is no place to down load the other default overlays because they are part of MoorMap and will automatically be available when their maps are displayed. Custom Overlays could be downloaded from anyone who has published them but I do not know of anyone who has made their overlays available to the public. That shouldn't stop you from creating your own. There are some instructions in the readme.txt file in the MoorMap plugin folder. It is a pretty easy process. I've considered making a video of how to create an overlay but just haven't had the time.
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Unread 12-12-2021, 05:47 PM  
JLPicard
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Thanks much for the effort I do enjoy your mods! I did get the breadcrumbs to work, I am not sure what my problem was I suspect it was improper logging out. Works now, I posted in the Terrainmap thread before I realized breadcrumbs were for MoorMap is why I double posted. Where do I download the additional overlays, or is there no place for the public? Are there instructions for creating your own? I kinda get the gist from your posting answers to my other questions but not 100% sure.

Last edited by JLPicard : 12-12-2021 at 05:50 PM.
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Unread 12-12-2021, 11:12 AM  
Garan
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Quote:
less question:
in response to questions from the user JLPicard you mention that there are other Overlays besides Berry's Overlays so I would like to know if these other Overlays can be downloaded somewhere and if so whether they could be implemented in your map plugins
Anyone can create Overlays. I know some people have played with creating overlays for things like ore locations and instance guides, probably shared with their kinships, but beyond that, I don't know of anyone that has published their work for others to use.

To implement them, the author would simply have to provide the image that is used for the overlay and the name of the map that it is used for. The user would save that image in the Overlays folder (or a subfolder if they chose), then open MoorMap to the correct map, click the Overlays button and enter the name of the image file (or path if it is in a subfolder). Once the definition is saved, it would show up the same as the default Overlays do when that map is open. So, to recap, all that is needed is an image. In .tga (for transparency) or .jpg (non-transparent, would replace the entire map) format. The image should also be the same size as the original map - map sizes can be found in the defaults.lua file with MoorMap (parchement style exteriors are 1024x768, interiors are multiples of 800x600 - ie. 800x600, 1600x1200, 2400x1800, 3200x2400 or 4800x3600).
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Unread 12-12-2021, 07:09 AM  
vecny.samotar
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less question:
in response to questions from the user JLPicard you mention that there are other Overlays besides Berry's Overlays so I would like to know if these other Overlays can be downloaded somewhere and if so whether they could be implemented in your map plugins
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Unread 12-11-2021, 11:11 PM  
Garan
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Quote:
Originally Posted by JLPicard
I did all the tests you suggested and I was able to log out and relog back in and the breadcrumbs worked! I was in Thorin's Gate, the zone I had trouble in was one of Moria maps, navigating around in there.... when I can I'll go back there and see what's what, thanks so much. You mention a couple 'default' Overlays, I have Barry's are there more?
Glad that the tests worked. That indicates that it is not a permissions problem and not a bug in MoorMap but rather an external issue preventing MoorMap (and probably other plugins) from saving data when you log out. I suspect the problem will arise again since it is likely one of your other plugins is crashing the Lua system when you log out which in turn causes the lost data. You can try running a series of tests, in each test only loading MoorMap and one other plugin (you will need to repeat the test for each other plugin you normally load). You will need to create new breadcrumbs in each test and you will need to follow your regular exit process, whether that is logging out or directly exiting game, to determine how to reproduce the problem and isolate which other plugin is actually causing the issue. Unfortunately, it may not be just a single other plugin but a combination of other plugins that causes the issue in which case it will require some significant effort on your part to identify it.

If you do not wish to do the many, many tests needed or if testing still does not yield a definitive answer, there is a fairly simple work around. Any time that you have created breadcrumbs or added annotations, simply change maps in MoorMap before logging out - that will allow MoorMap to save its data anyway (MoorMap actually performs a save, unload and reload each time the map is changed).

EDIT:
As to default Overlays, there are the Berry's Overlays, a new deed overlay for Wildwood that uses the same tech but not Berry's data, the Roving Threats, Warbands and Hidden Threats Overlays as well as a couple of simple samples such as the boss paths in The Ancient Tomb and Isengraf as well as the Forest Without Frontiers Overlay for Matalan. As previously mentioned, a new set of Overlays will soon be added for Deepscrave to help with the vertical tiers. I did intend to use the same method as the Wildwood overlays to add additional deed overlays but just haven't had the time, it is still on the ToDo list, just a lot of other things, particularly RL, keep getting in the way.

Last edited by Garan : 12-11-2021 at 11:32 PM.
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Unread 12-11-2021, 07:10 PM  
JLPicard
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Quote:
Originally Posted by JLPicard
What am I doing wrong, I can create breadcrumbs but they never are saved, next time I login, they are gone.
Let me know the results of the tests.

I did all the tests you suggested and I was able to log out and relog back in and the breadcrumbs worked! I was in Thorin's Gate, the zone I had trouble in was one of Moria maps, navigating around in there.... when I can I'll go back there and see what's what, thanks so much. You mention a couple 'default' Overlays, I have Barry's are there more?
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Unread 12-10-2021, 09:31 PM  
Garan
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Quote:
Originally Posted by JLPicard
What am I doing wrong, I can create breadcrumbs but they never are saved, next time I login, they are gone.
It sounds like there is an issue saving the breadcrumbs. This will require a bit of testing. It may be a permissions issue, interference from another plugin, or possibly an 'unforeseen feature' (i.e. a bug).

Try setting some breadcrumbs, then, without logging out, switch maps in MoorMap and then switch back to your current map and see if the breadcrumbs are still displayed. If so, then you likely have something causing the client to fail saving .plugindata files when you log out. This can be caused by using certain plugins such as Bootstrap that interfere with proper execution of Unload handlers. Try unloading ALL plugins (execute "/plugins unload" in chat), then manually load MoorMap ("/plugins load moormap"), create some breadcrumbs and log out. See if the breadcrumbs were retained upon logging back in and reloading MoorMap.

If the breadcrumbs are not preserved when switching maps without logging out, please make sure you have the Error channel selected in your chat (select the chat tab where you wish error messages to show then right click the tab and click and select 'Change Filters' and make sure that 'Error' is checked) then look for any error messages when switching maps.

Let me know the results of the tests.

Quote:
Also are there other Overlays, I have Barry's only.
There are a few default Overlays, however the feature was really implemented to allow users to create their own Overlays for things like quides. One new set of Overlays will be released with the update for Gundabad, there will be a set of Overlays on the Deepscrave map to help indicate the sections accessible in each tier (except groundfloor since pretty much everything overlaps the groundfloor) to make finding your way around a bit easier. There is a preview on the lotro forums:
https://www.lotro.com/forums/showthr...15#post8112715

Last edited by Garan : 12-10-2021 at 09:34 PM.
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Unread 12-10-2021, 08:16 PM  
JLPicard
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What am I doing wrong, I can create breadcrumbs but they never are saved, next time I login, they are gone.

Also are there other Overlays, I have Barry's only.

Last edited by JLPicard : 12-10-2021 at 08:17 PM.
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Unread 06-27-2021, 05:18 AM  
SarahTSax
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Re: Re: Re: Share custom annotations

Fantastic - I found the path on my original machine differed from the new one. All good! Thank you so very much. Love the product. Can't wait for all the updates for new areas!


Quote:
Originally Posted by SarahTSax
Thank you so much, Garan. Unfortunately, this doesn't seem to have worked for me but I suspect it's a drive path thing (even though it should be ok).
Could you let me know which file name is the right one for Eryn Lasgalen/Dale. If I know that, I can try copying that specific file across (I've tried the entire folder to no avail) and mess around with it until I get the transfer to work...then I'll know what to do!

Thanks again!
The instructions were for a Windows machine. If you do not have a Windows machine then everything will be the same except the path to the plugindata folder. Make sure you are copying to the PluginData folder, not the Plugins folder (that would be where the code goes, not saved data). The simplest way to determine the correct location would be to use MoorMap to save a custom annotation on the new system, exit the game (or just unload plugins) and then search for the file - in your case since you are apparently in Eryn Lasgalen, the file is MM_CustomAnnotations_171.plugindata

FWIW, the numeric part is the index of the map from the entry in defaults.lua in the MoorMap plugin folder - you can find the correct numeric part for any map by finding the map name (in the comment at the end of the line). The first number on the line is the index which becomes the map id.
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Unread 06-26-2021, 04:05 PM  
Garan
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Re: Lothlorien map

Quote:
You may know this but the Lothlorien map seems a bit off. It has Gworast 12.8S, 62.9W and Talan Brethil 12.2S, 62.4W in Mirkwood on the East side of the Anduin.
Thanks for reporting that. When SSG changed the maps in the latest update they altered the dimensions and I forgot to fix Lothlorien. It will be fixed in the next update.

Last edited by Garan : 06-26-2021 at 04:05 PM.
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Unread 06-26-2021, 01:29 PM  
Altair7
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Lothlorien map

You may know this but the Lothlorien map seems a bit off. It has Gworast 12.8S, 62.9W and Talan Brethil 12.2S, 62.4W in Mirkwood on the East side of the Anduin.
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Unread 06-26-2021, 10:47 AM  
Garan
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Re: Re: Share custom annotations

Quote:
Originally Posted by SarahTSax
Thank you so much, Garan. Unfortunately, this doesn't seem to have worked for me but I suspect it's a drive path thing (even though it should be ok).
Could you let me know which file name is the right one for Eryn Lasgalen/Dale. If I know that, I can try copying that specific file across (I've tried the entire folder to no avail) and mess around with it until I get the transfer to work...then I'll know what to do!

Thanks again!
The instructions were for a Windows machine. If you do not have a Windows machine then everything will be the same except the path to the plugindata folder. Make sure you are copying to the PluginData folder, not the Plugins folder (that would be where the code goes, not saved data). The simplest way to determine the correct location would be to use MoorMap to save a custom annotation on the new system, exit the game (or just unload plugins) and then search for the file - in your case since you are apparently in Eryn Lasgalen, the file is MM_CustomAnnotations_171.plugindata

FWIW, the numeric part is the index of the map from the entry in defaults.lua in the MoorMap plugin folder - you can find the correct numeric part for any map by finding the map name (in the comment at the end of the line). The first number on the line is the index which becomes the map id.
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Unread 06-26-2021, 08:45 AM  
SarahTSax
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Re: Share custom annotations

Thank you so much, Garan. Unfortunately, this doesn't seem to have worked for me but I suspect it's a drive path thing (even though it should be ok).
Could you let me know which file name is the right one for Eryn Lasgalen/Dale. If I know that, I can try copying that specific file across (I've tried the entire folder to no avail) and mess around with it until I get the transfer to work...then I'll know what to do!

Thanks again!
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