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Unread 12-06-2018, 07:24 PM  
Jethpriel
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Update for The Grey Mountain

Heya
I like this plugin and I am wondering if any update for The Grey Mountain is comming?

Last edited by Jethpriel : 12-06-2018 at 07:25 PM.
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Unread 07-12-2018, 05:29 AM  
Amygdalus
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Re: Re: Adding the /MoorMap add ;loc:55::;target to a hotkey

Excellent! This worked perfectly! Thank you so much.

Quote:
EDIT:
OK, using the alias is pretty simple but slightly non-intuitive. The chat commands are:
Code:
/alias ;zzz loc
/shortcut 1 /moormap add ;;zzz:55::;target
/alias remove ;zzz
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Unread 07-11-2018, 11:57 AM  
Garan
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Re: Adding the /MoorMap add ;loc:55::;target to a hotkey

Quote:
Originally Posted by Amygdalus
This is an awesome plugin. I don't know how I have played for seven years without it. Even after using plugins for five years!!!

Ok, this is probably something I'm doing wrong, not a bug with the plugin, but I don't know how to fix it.

When I run this command: /shortcut 1 /MoorMap add ;loc:55::;target

I get this result: [07/11 11:12:31 AM] Shortcut to '/moormap add Rhovanion: Thinglad: 24.7S, 61.1W:55::;target' added in location 1.

Obviously, this is not what I want. How do I stop it from interpreting loc:55 as my current location and coordinates and put exactly ;loc:55 into my shortcut?

I run with an MMO mouse with a billion buttons, and so having to use the flag button on the UI is just less convenient for me. I can't seem to drag the button and drop it onto a quickslot either.
Hi. Thanks for the comment.

What you need to do is prevent the ";loc" from resolving when the command is added so that it will then resolve when the key is pressed. You can do this using an alias. It's been a couple of years since I played with this so I'll double check it in-game and post an edit to this post with the exact commands to enter.

EDIT:
OK, using the alias is pretty simple but slightly non-intuitive. The chat commands are:
Code:
/alias ;zzz loc
/shortcut 1 /moormap add ;;zzz:55::;target
/alias remove ;zzz
The first line assigns the alias. I used 'zzz' as the alias for 'loc' while assigning the command so it doesn't resolve prematurely.

The second line creates the shortcut for the built in quickslot. Since you have to reference aliases with a semicolon character, the shortcut assignment has two semicolons before 'zzz', one to reference 'zzz' and resolve it to 'loc' while assigning the command and the other to reference the 'loc' to resolve when executing the command.

The third command simply removes the zzz alias since it is no longer needed once the shortcut is assigned.

P.S. Also make sure you don't have anything targeted when assigning the key, otherwise the ;target will resolve prematurely causing a similar issue. For ;target, all you have to do is make sure you have nothing targeted while assigning the command - the ;loc is a bit trickier since you always have a location.

Last edited by Garan : 07-12-2018 at 06:23 AM.
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Unread 07-11-2018, 11:16 AM  
Amygdalus
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Unhappy Adding the /MoorMap add ;loc:55::;target to a hotkey

This is an awesome plugin. I don't know how I have played for seven years without it. Even after using plugins for five years!!!

Ok, this is probably something I'm doing wrong, not a bug with the plugin, but I don't know how to fix it.

When I run this command: /shortcut 1 /MoorMap add ;loc:55::;target

I get this result: [07/11 11:12:31 AM] Shortcut to '/moormap add Rhovanion: Thinglad: 24.7S, 61.1W:55::;target' added in location 1.

Obviously, this is not what I want. How do I stop it from interpreting loc:55 as my current location and coordinates and put exactly ;loc:55 into my shortcut?

I run with an MMO mouse with a billion buttons, and so having to use the flag button on the UI is just less convenient for me. I can't seem to drag the button and drop it onto a quickslot either.
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Unread 04-25-2018, 06:52 AM  
Garan
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I just fixed the copy/paste error in the version log for 1.36. Thanks Thurallor for pointing that out.
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Unread 04-11-2018, 08:59 AM  
Garan
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The error reported by Invizet is caused by a bug specific to loading the Ettenmoors map with the Russian language selected. If anyone else has run into this error, you can simply change the line at or just prior to (depending on your version) line 1086 that reads:
Code:
	if _G.tmpMapString~=nil and type(_G.tmpMapString)=="table" then
to
Code:
	if _G.tmpMapString~=nil and type(_G.tmpMapString)=="table" and _G.tmpMapString[Settings.language]~=nil then
This fix will be incorporated into ver 1.36 which should be out soon.

Last edited by Garan : 04-11-2018 at 09:01 AM.
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Unread 04-08-2018, 05:11 PM  
Garan
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Re: Error

Quote:
Originally Posted by Invizet
Hi, I am russian user of your Plugin. When i tried to load MoorMap on my Hunter, i saw:
...Online\Plugins\GaranStuff\MoorMap\Main.lua:1086 : bad argument #1 to 'pairs' (table expected, got nil)

Earlier I loaded russian ex-version of MoorMap, but all data of this version was deleted. So... Whats wrong?
Hi, I responded to your PM. Please let me know which version of the plugin you are using (looks like version 1.35) and which version of the client.

Also, could you clarify what you mean by the "russian ex-version" of MoorMap? Do you mean you last used MoorMap with the RU lotro client before it was discontinued? Or were you using a modified version of MoorMap? The solution may be the same either way, I would just like to have an idea of how many others may be affected in case others run into the same problem.
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Unread 04-08-2018, 12:29 PM  
Invizet
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Just add a pic

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Unread 04-08-2018, 12:17 PM  
Invizet
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Exclamation Error

Hi, I am russian user of your Plugin. When i tried to load MoorMap on my Hunter, i saw:
...Online\Plugins\GaranStuff\MoorMap\Main.lua:1086 : bad argument #1 to 'pairs' (table expected, got nil)

Earlier I loaded russian ex-version of MoorMap, but all data of this version was deleted. So... Whats wrong?
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Unread 03-12-2018, 09:12 PM  
Jethpriel
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Re: Re: Northern Mirkwood

Quote:
Originally Posted by Jethpriel
Heya.
Just wanted to ask if any update for Northern Mirkwood on its way?
Quote:
Short answer: Yes, eventually

Long answer:
Updates to MoorMap and TerrainMap always lag behind game updates by a couple of weeks since none of the information is exposed via Lua and must be gathered and updated manually. Unfortunately, mother nature decided to add to the delay this time by knocking out my power this past week. I still haven't even seen Northern Mirkwood on the live servers so it will likely be quite a while yet.

Additionally, there has been a reported bug with positioning the player position on the Northern Mirkwood map which will slightly hinder my ability to determine the correct function for game coordinates to map coordinates. Usually it's a simple matter to take screenshots of the player position at two diagonally opposed corners of the map and using the matching in-game coordinates and the xy position of the center pixel of the player marker on the map assign a function to map game coordinates for that specific map (each parchment map has unique scale and offsets). Since the player marker is wrong in-game I will have to find an alternate way of determining the correct function definition for this map unless SSG fixes the bug before I get that far.
understandable, I know about the bugs in game.
Thank you for your answer.
Looking forward for the update when ready
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Unread 03-11-2018, 08:49 PM  
Garan
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Re: Northern Mirkwood

Quote:
Originally Posted by Jethpriel
Heya.
Just wanted to ask if any update for Northern Mirkwood on its way?
Short answer: Yes, eventually

Long answer:
Updates to MoorMap and TerrainMap always lag behind game updates by a couple of weeks since none of the information is exposed via Lua and must be gathered and updated manually. Unfortunately, mother nature decided to add to the delay this time by knocking out my power this past week. I still haven't even seen Northern Mirkwood on the live servers so it will likely be quite a while yet.

Additionally, there has been a reported bug with positioning the player position on the Northern Mirkwood map which will slightly hinder my ability to determine the correct function for game coordinates to map coordinates. Usually it's a simple matter to take screenshots of the player position at two diagonally opposed corners of the map and using the matching in-game coordinates and the xy position of the center pixel of the player marker on the map assign a function to map game coordinates for that specific map (each parchment map has unique scale and offsets). Since the player marker is wrong in-game I will have to find an alternate way of determining the correct function definition for this map unless SSG fixes the bug before I get that far.

Last edited by Garan : 03-11-2018 at 09:06 PM.
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Unread 03-11-2018, 06:24 AM  
Jethpriel
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Northern Mirkwood

Heya.
Just wanted to ask if any update for Northern Mirkwood on its way?
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Unread 03-03-2018, 03:20 PM  
Garan
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Quote:
Originally Posted by magdalena001
hello, thank you Gran, message send you MP.
Sorry for my anglish
I sent the document to the email provided. Hopefully it is easily followed and should resolve your issue. Your English is just fine - as I said earlier, it is better than my French
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Unread 03-03-2018, 02:29 PM  
magdalena001
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hello, thank you Gran, message send you MP.
Sorry for my anglish
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Unread 03-02-2018, 10:33 PM  
Garan
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Quote:
Originally Posted by magdalena001
Bonjour, oui c'est le même message.

"Echec de sauvegarde de la capture d'écran sur le disque"

Thank you
The instructions to fix the permissions turned into a fairly long document so it's probably best if I email it to you. There is a link in the top right of this page to Private Messages. Can you please send me a PM with an email address where I can send the instruction document?
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