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Unread 04-11-2018, 08:59 AM  
Garan
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The error reported by Invizet is caused by a bug specific to loading the Ettenmoors map with the Russian language selected. If anyone else has run into this error, you can simply change the line at or just prior to (depending on your version) line 1086 that reads:
Code:
	if _G.tmpMapString~=nil and type(_G.tmpMapString)=="table" then
to
Code:
	if _G.tmpMapString~=nil and type(_G.tmpMapString)=="table" and _G.tmpMapString[Settings.language]~=nil then
This fix will be incorporated into ver 1.36 which should be out soon.

Last edited by Garan : 04-11-2018 at 09:01 AM.
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Unread 04-08-2018, 05:11 PM  
Garan
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Re: Error

Quote:
Originally Posted by Invizet
Hi, I am russian user of your Plugin. When i tried to load MoorMap on my Hunter, i saw:
...Online\Plugins\GaranStuff\MoorMap\Main.lua:1086 : bad argument #1 to 'pairs' (table expected, got nil)

Earlier I loaded russian ex-version of MoorMap, but all data of this version was deleted. So... Whats wrong?
Hi, I responded to your PM. Please let me know which version of the plugin you are using (looks like version 1.35) and which version of the client.

Also, could you clarify what you mean by the "russian ex-version" of MoorMap? Do you mean you last used MoorMap with the RU lotro client before it was discontinued? Or were you using a modified version of MoorMap? The solution may be the same either way, I would just like to have an idea of how many others may be affected in case others run into the same problem.
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Unread 04-08-2018, 12:29 PM  
Invizet
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Just add a pic

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Unread 04-08-2018, 12:17 PM  
Invizet
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Exclamation Error

Hi, I am russian user of your Plugin. When i tried to load MoorMap on my Hunter, i saw:
...Online\Plugins\GaranStuff\MoorMap\Main.lua:1086 : bad argument #1 to 'pairs' (table expected, got nil)

Earlier I loaded russian ex-version of MoorMap, but all data of this version was deleted. So... Whats wrong?
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Unread 03-12-2018, 09:12 PM  
Jethpriel
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Re: Re: Northern Mirkwood

Quote:
Originally Posted by Jethpriel
Heya.
Just wanted to ask if any update for Northern Mirkwood on its way?
Quote:
Short answer: Yes, eventually

Long answer:
Updates to MoorMap and TerrainMap always lag behind game updates by a couple of weeks since none of the information is exposed via Lua and must be gathered and updated manually. Unfortunately, mother nature decided to add to the delay this time by knocking out my power this past week. I still haven't even seen Northern Mirkwood on the live servers so it will likely be quite a while yet.

Additionally, there has been a reported bug with positioning the player position on the Northern Mirkwood map which will slightly hinder my ability to determine the correct function for game coordinates to map coordinates. Usually it's a simple matter to take screenshots of the player position at two diagonally opposed corners of the map and using the matching in-game coordinates and the xy position of the center pixel of the player marker on the map assign a function to map game coordinates for that specific map (each parchment map has unique scale and offsets). Since the player marker is wrong in-game I will have to find an alternate way of determining the correct function definition for this map unless SSG fixes the bug before I get that far.
understandable, I know about the bugs in game.
Thank you for your answer.
Looking forward for the update when ready
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Unread 03-11-2018, 08:49 PM  
Garan
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Re: Northern Mirkwood

Quote:
Originally Posted by Jethpriel
Heya.
Just wanted to ask if any update for Northern Mirkwood on its way?
Short answer: Yes, eventually

Long answer:
Updates to MoorMap and TerrainMap always lag behind game updates by a couple of weeks since none of the information is exposed via Lua and must be gathered and updated manually. Unfortunately, mother nature decided to add to the delay this time by knocking out my power this past week. I still haven't even seen Northern Mirkwood on the live servers so it will likely be quite a while yet.

Additionally, there has been a reported bug with positioning the player position on the Northern Mirkwood map which will slightly hinder my ability to determine the correct function for game coordinates to map coordinates. Usually it's a simple matter to take screenshots of the player position at two diagonally opposed corners of the map and using the matching in-game coordinates and the xy position of the center pixel of the player marker on the map assign a function to map game coordinates for that specific map (each parchment map has unique scale and offsets). Since the player marker is wrong in-game I will have to find an alternate way of determining the correct function definition for this map unless SSG fixes the bug before I get that far.

Last edited by Garan : 03-11-2018 at 09:06 PM.
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Unread 03-11-2018, 06:24 AM  
Jethpriel
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Northern Mirkwood

Heya.
Just wanted to ask if any update for Northern Mirkwood on its way?
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Unread 03-03-2018, 03:20 PM  
Garan
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Quote:
Originally Posted by magdalena001
hello, thank you Gran, message send you MP.
Sorry for my anglish
I sent the document to the email provided. Hopefully it is easily followed and should resolve your issue. Your English is just fine - as I said earlier, it is better than my French
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Unread 03-03-2018, 02:29 PM  
magdalena001
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hello, thank you Gran, message send you MP.
Sorry for my anglish
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Unread 03-02-2018, 10:33 PM  
Garan
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Quote:
Originally Posted by magdalena001
Bonjour, oui c'est le même message.

"Echec de sauvegarde de la capture d'écran sur le disque"

Thank you
The instructions to fix the permissions turned into a fairly long document so it's probably best if I email it to you. There is a link in the top right of this page to Private Messages. Can you please send me a PM with an email address where I can send the instruction document?
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Unread 03-02-2018, 12:27 PM  
Garan
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Quote:
Originally Posted by magdalena001
Bonjour, oui c'est le même message.

"Echec de sauvegarde de la capture d'écran sur le disque"

Thank you
That's good since it reinforces the idea that this is the same problem. I'm busy with another RL issue but will post some screen shots on how to address the permissions problem as soon as I can.

I'm going to stick to English since your English is undoubtedly a lot better then my French but the screenshots should give enough of an idea so that even if the labels are different you will be able to follow them. I should have them posted later today or early tomorrow (Eastern US time).
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Unread 03-02-2018, 09:18 AM  
magdalena001
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Bonjour, oui c'est le même message.

"Echec de sauvegarde de la capture d'écran sur le disque"

Thank you

Last edited by magdalena001 : 03-02-2018 at 09:18 AM.
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Unread 02-28-2018, 05:16 PM  
Garan
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Quote:
Hello, not actually for my screenshots recently, when I do Print Screen, I see an image capture error message, I think I had to unintentionally delete the screenshot file. Or that I did not pay attention, I took the game recently, and in general I make a screenshot and I save it in the paint software.

he writes me: "failed backup of screenshot on hard drive"

I hope it does not matter? that my hard drive is not giving up the ghost?
Thank you.
I believe that your drive is fine. I believe this is a symptom of the same erroneous file system permission problem that is preventing the plugin from writing. Can you please tell me what the original error message was exactly as displayed (in French) when you tried to save a screen shot in-game? Or just use paint to paste the image of the error message and post it. Thanks.

EDIT:
When trying an in-game screenshot, is the exact original error message: "Echec de sauvegarde de la capture d'écran sur le disque." ?

If so, there are a few things you have to check to determine where and how the permissions are set incorrectly and I can hopefully walk you through that. Once fixed, not only plugins will work but your in-game screenshots should also work.

Last edited by Garan : 02-28-2018 at 09:38 PM.
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Unread 02-28-2018, 04:39 PM  
magdalena001
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Hello, not actually for my screenshots recently, when I do Print Screen, I see an image capture error message, I think I had to unintentionally delete the screenshot file. Or that I did not pay attention, I took the game recently, and in general I make a screenshot and I save it in the paint software.

he writes me: "failed backup of screenshot on hard drive"

I hope it does not matter? that my hard drive is not giving up the ghost?
Thank you.
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Unread 02-28-2018, 09:24 AM  
Garan
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Quote:
Originally Posted by magdalena001
Hello,

Rename:OK
2) Create:OK
3)question: copy files back to the folder create "The lord of the ring online": OK
(in the backup folders: CEF and Plugindata, I do not touch them, I leave them, I do not touch them.)

4)start the game:OK

I click on the map, the map is displayed, I choose a place on the map .... the map disappears.

So here are the results of the files after all the manipulations and opening of the game and and remove the old file:

and in the all server folder, it is empty.

I thank you, I think I have done all that was asked.
On the other hand my UI skin plugins, works perfectly.

PS:Another question: the file that I still do not have in all server: setting moormap, if a person passed me his file ?? do I copy it in my file?

Thank you.
OK, this is a bit odd but I noticed something as well. How are you taking the screenshots? When you take a screenshot in game it should print a message in the Standard channel. That's the same channel with the messages about entering channels and loading plugins so it is enabled but I don't see any messages for screenshots. I also don't see any screenshot files in your folder. If you press Ctrl+P or the "Print Screen" key on your keyboard (it may be different on a French keyboard) does the game not take screenshots? Are you using an external utility to capture screenshots? If so, that would be another indication that the game is still unable to create files in the "The Lord of the Rings Online" folder. Could you try taking a screenshot with the game and see if it gives you a message - it should include the name of the screenshot file - and then see if a file gets created in that folder?

I noticed that the game seems to have updated the UserPreferences.ini file (the timestamp changed) so it is able to write to that file. I am curious about the screenshots to see if perhaps there is an additional clue there.

Unfortunately, having someone else's file would not solve the problem. Moormap and many other plugins need the ability to create files, in the case of MoorMap, it creates many files, including separate files for each map for custom annotations.

Last edited by Garan : 02-28-2018 at 09:39 AM.
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