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Unread 02-13-2012, 09:25 PM  
Garan
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Quote:
Originally Posted by vxu
it would be cool if the map icon /filter list would be separate windows such that you could view the map and the 2 lists in parallel...
Thanks for the feedback.

Unfortunately, you'll notice that when MoorMap is displayed, nothing, not even other plugins will display in front of it. This is because of a bug in the SetStretchMode method that allows the map to be resizable. Basically, any window using the stretch mode will ignore ZOrder and draw top most (it gets really ugly when two or more windows both use stretchmode because they overwrite each other in undesirable ways). Anyway, if I separate the filter and search lists they would get hidden behind the map for anyone that doesn't have a screen large enough to display them alongside the map. So, until Turbine fixes the SetStretchMode bug, I am left with the compromise of keeping them as child windows of the map
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Unread 02-13-2012, 09:15 PM  
Garan
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Quote:
Originally Posted by vxu
it IS quite hard to find the right spot to move the moormap window. i would suggest to extend the area which accepts the move command, e.g. use the whole top left corner 30x30 pixels, move all icons/buttons 15 pixels to the right. maybe even an extra "move"-button showing arrows in all directions just doing nothing but allowing move. as the cursor does not change on edges or when allowing move you never know if your desired action will work or not.
Thanks for pointing out that the top edge was difficult to grab. The entire upper border was supposed to be selectable but the control container was accidentally catching the mouse events which limited it to only the top 4 pixels. I never noticed this since I usually play with the map full size.

The mouse events are now passing through correctly and I've increased the height of the area to grab as well so the map will be much easier to move in ver 1.16 (I have no expected release date for 1.16 yet, probably a couple of weeks).
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Unread 02-11-2012, 04:42 PM  
Garan
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Quote:
Originally Posted by cowgod
Is it possible to relocate the MoorMap buttons for hiding/showing the map and adding an annotation? In the bottom left corner, they cover up my chat output channel setting.
From the plugin description above:
Quote:
There will be two icons in the extreme lower left of your screen which can be dragged to any location you want.
Just grab the top edge with the mouse (hold down the left mouse button) and drag them whereever you want.
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Unread 02-11-2012, 12:41 PM  
cowgod
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Is it possible to relocate the MoorMap buttons for hiding/showing the map and adding an annotation? In the bottom left corner, they cover up my chat output channel setting.
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Unread 01-29-2012, 06:40 PM  
vxu
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it would be cool if the map icon /filter list would be separate windows such that you could view the map and the 2 lists in parallel...
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Unread 01-29-2012, 04:30 PM  
vxu
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it IS quite hard to find the right spot to move the moormap window. i would suggest to extend the area which accepts the move command, e.g. use the whole top left corner 30x30 pixels, move all icons/buttons 15 pixels to the right. maybe even an extra "move"-button showing arrows in all directions just doing nothing but allowing move. as the cursor does not change on edges or when allowing move you never know if your desired action will work or not.

Last edited by vxu : 01-29-2012 at 04:30 PM.
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Unread 01-21-2012, 04:58 AM  
Tshakaar
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Recycle bin?
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Unread 01-20-2012, 12:38 PM  
Garan
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Quote:
Originally Posted by Tshakaar
Would you have my old settings file?


Even with the load/write settings functions?


hehe need to be precise, ok. Before i was always moving a shortcut ^^'


In fact i use the Shady plugin manager that loads Compendium, and it's Compendium that loads MoorMap ^^
I'm not sure what you mean by me having your old settings file. It only exists on your machine and if you deleted/overwrote it, it would be gone.

The Server name part of the settings functions are all handled internally by Turbine's client all we specify is the level at which the settings are stored, Turbine then resolves the actual name.

Hmmm. I'll have to play a bit with loading from Compendium.
EDIT:
I may have found a problem with missing MoorMap zone data in Compendium. I will have to do some more testing but this is probably limited to objects/npcs in the new zones.
EDIT:
Compendium is indeed missing some MoorMap data for the newer maps, but that doesn't seem to be an issue since I don't see any quests or npcs in Compendium from the new maps. I will dig deeper... why do I get the feeling there is a Balrog just waiting for me to dig deep enough?

Last edited by Garan : 01-20-2012 at 01:38 PM.
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Unread 01-20-2012, 11:21 AM  
Tshakaar
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Quote:
I'll have to do a bit more debugging on the error, there isn't any obvious reason for the data it's referencing to be nil.
Would you have my old settings file?

Quote:
There is no way to detect the Server from Lua. Turbine does not expose the Server name.
Even with the load/write settings functions?

Quote:
To move the Quick Annotation Control, just grab the top edge with the mouse and move it where you want it, the same as the MoorMap icon.
hehe need to be precise, ok. Before i was always moving a shortcut ^^'

Quote:
EDIT: Are you possibly loading the plugin with a manager and accidentally selected the MoorMapLoader, MoorMapTerminator and/or MoorMapDefaults to be loaded automatically? This is the only cause I have found so far for the error you are reporting. Please do not load the support plugins or select them to be loaded by a Plugin Manager, they are used internally by the plugin itself. Only MoorMap should be loaded by the user or manager. If this is not the case in your situation, let me know and I will keep trying to replicate this error.
In fact i use the Shady plugin manager that loads Compendium, and it's Compendium that loads MoorMap ^^
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Unread 01-20-2012, 08:39 AM  
Garan
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Quote:
Hi!

With this update, a little error:
Online\Plugins\GaranStuff\MoorMap\Main.lua:4264: attempt to index field '?' (a nil value)
But like i didn't do so much customisation, i just deleted settings file and all is ok.

After, can't you detect on which server we are? Each time by default it's on Landroval.

And to finish, i didn't find how to move the "Quick Annotation Control".

Else, thank you, great work!
I'll have to do a bit more debugging on the error, there isn't any obvious reason for the data it's referencing to be nil.

There is no way to detect the Server from Lua. Turbine does not expose the Server name.

To move the Quick Annotation Control, just grab the top edge with the mouse and move it where you want it, the same as the MoorMap icon.

EDIT: Are you possibly loading the plugin with a manager and accidentally selected the MoorMapLoader, MoorMapTerminator and/or MoorMapDefaults to be loaded automatically? This is the only cause I have found so far for the error you are reporting. Please do not load the support plugins or select them to be loaded by a Plugin Manager, they are used internally by the plugin itself. Only MoorMap should be loaded by the user or manager. If this is not the case in your situation, let me know and I will keep trying to replicate this error.

Last edited by Garan : 01-20-2012 at 12:05 PM.
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Unread 01-20-2012, 08:34 AM  
Garan
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Quote:
Originally Posted by Adder
I'm having a bit of a problem updating MoorMap with LOTRO Plugin Compendium. Every time I try to update it, I get the following message just before the extraction is completed...

---------------------------
Problem while installing plugin MoorMap

Access to the path 'C:\Users\*****\Documents\The Lord of the Rings Online\Plugins\GaranStuff\MoorMap\Resources\Thumbs .db' is denied.
---------------------------

When I press OK, LPC finishes the extractions and indicates that the update is complete, and the MoorMap listing shows the current version is correct, but if you update that database, it isn't going to update (at least not on my system). Is the Thumbs.db file locked? I checked the properties to make sure that it wasn't set to Read-only (which it isn't, but it is hidden) and all of the access privileges are correct. Any ideas here?
Thanks for reporting this.

The Thumbs.db is a Windows System file used for cataloging the Thumbnails of images in a folder for displaying in "Thumbnails" view and is totally irrelevant to the proper functioning of a plugin - I usually try to avoid having one in the archive by using "Details" view on folders by default but I must have forgotten to change the default views when I had to recreate my developement environment before ver 1.14 (I had a drive failure and had to re-install the OS which set all of my user settings back to defaults). It is only throwing an exception when being updated because it is a "System" file and the OS is designed to prevent users from manually updating "System" files - usually a good thing but in this case just an annoyance.

So, short answer, ignore the error as the file is meaningless and shouldn't have been in the archive to begin with

P.S. when posting errors, mask out your user name in the path as that is one important piece of information that makes it easier for a potential hacker to break into your system - hopefully there aren't any hackers lurking around this site looking to break in to your computer, but you never know and it's a good practice. I masked it out in my quote, but you should edit your original post and mask it there as well.

Last edited by Garan : 01-20-2012 at 09:48 AM.
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Unread 01-20-2012, 05:47 AM  
Tshakaar
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Hi!

With this update, a little error:
Online\Plugins\GaranStuff\MoorMap\Main.lua:4264: attempt to index field '?' (a nil value)
But like i didn't do so much customisation, i just deleted settings file and all is ok.

After, can't you detect on which server we are? Each time by default it's on Landroval.

And to finish, i didn't find how to move the "Quick Annotation Control".

Else, thank you, great work!
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Unread 01-20-2012, 05:02 AM  
Adder
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I'm having a bit of a problem updating MoorMap with LOTRO Plugin Compendium. Every time I try to update it, I get the following message just before the extraction is completed...

---------------------------
Problem while installing plugin MoorMap

Access to the path 'C:\Users\Bill\Documents\The Lord of the Rings Online\Plugins\GaranStuff\MoorMap\Resources\Thumbs .db' is denied.
---------------------------

When I press OK, LPC finishes the extractions and indicates that the update is complete, and the MoorMap listing shows the current version is correct, but if you update that database, it isn't going to update (at least not on my system). Is the Thumbs.db file locked? I checked the properties to make sure that it wasn't set to Read-only (which it isn't, but it is hidden) and all of the access privileges are correct. Any ideas here?
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Unread 01-19-2012, 02:37 PM  
lunarwtr
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Can't wait to try the new version! Thank you for your hard work.
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Unread 01-17-2012, 11:21 PM  
Garan
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Re: File naming issue?

Quote:
Originally Posted by cordeval
Garan,

MoorMap is a great plugin.
I look forward to your next version that integrates even more with WayPoint.

I've two questions on MoorMap:

1) Are resource node locations supposed to be in the downloaded files?
Asked another way, What data should be in the default files?

I can add custom annotations for resource nodes as I find them (ie wood, ore, etc), and they show up on the map properly, but it'd be nice if the data was already there.


And perhaps more importantly,
2) In file "Main.lua", is the mis-spelling of "annotation" for file names intended? Are there possible adverse effects if not corrected?

It occurs in the following three lines lines:

331 "PatchDataSave( Turbine.DataScope.Account, "MM_CustomAnotations", annotations);"

349 "annotations=PatchDataLoad( Turbine.DataScope.Account, "MM_CustomAnotations");"

352 "PatchDataSave( Turbine.DataScope.Account, "MM_CustomAnotations_bak", annotations);"

Thanks again for a great plugin.
Thanks for the feedback.

The default data does not include any nodes, only the icons from the standard Turbine maps plus a few noteworthy locations and most of the NPCs. Note, parts of Moria still do not have their default data.

The MM_CustomAnotations file name was mis-spelled about a year ago and by the time I noticed it was too late to change since changing meant breaking the backwards compatability. The name is used consistently so it doesn't cause any problems, but you are right, it was originally a typo.
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