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Unread 01-09-2021, 10:07 PM  
JohnMHammer
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Re: Re: Re: Re: Auto-select map? Auto-ping location on opening?

Fantastic explanation, thank you.
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Unread 01-09-2021, 01:48 PM  
Garan
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Re: Re: Re: Auto-select map? Auto-ping location on opening?

Quote:
Originally Posted by JohnMHammer
Could the plugin run a /loc every time the map is opened so that when it is opened the most relevant local map will display and the character's current position will be shown as of the instant the map is opened? Only if the option to do so is set, of course, as I'm sure most of your users prefer the current behavior. For me (and perhaps some others) it would be nice to get whatever map shows our current surroundings without having to choose it from the menu every time we change zones and to get our current location shown with the red arrow at the time the map is first displayed even if we have to manually update it from there by clicking or using a keybind.

Thank you for taking the time to read my comments and for your detailed reply!
This is a somewhat complicated issue and while it is a good question, the answer is no. The simplest answer is that plugins can't run chat commands without user input. In this case though it is theoretically possible to use the minimized icon to run the /loc command whenever the user wants to display the plugin. Unfortunately, that is where the answer gets complicated because it has a lot of exceptions and additional issues that arise. It doesn't solve the issue of detecting the location when the plugin is first loaded each session (users can choose to display the map on initial load or load it minimized). It also causes issues with the plugin displaying anytime the /loc command is used whether it was issued by the minimized icon or not (other plugins like Waypoint, Anthology, various roving threat trackers, etc.) also use the /loc command, not to mention users that simply want to know their location. That can be somewhat alleviated by catching the mouse clicks on the quickslot but past performance has shown that that is not reliable. On top of all of that, using a quickslot causes more headaches for handling movement of the icon since the mouse movement would now be captured by the built-in functionality of the quickslot and the lua handler would be ignored (a bug in quickslots that has existed since 2010).

Net effect, attempting to change the behavior of the minimized icon raises more issues than it is worth to save the user having to simply click the position button when they want to switch to the current map. Note, you do not have to use the drop down list to switch to your current map. If your current location is not displayable on the currently displayed map when you click the button, the plugin will automatically switch to a map that contains that location, usually the one that best fits that location although there are a few areas where game maps overlap and sometimes a location is closer to the center of a different map than the one you want. In that case, simply use the navigation links to select the map you want. No need to use the drop down list unless the map you want does not include your current location.

Last edited by Garan : 01-09-2021 at 05:13 PM.
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Unread 01-09-2021, 09:38 AM  
JohnMHammer
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Re: Re: Auto-select map? Auto-ping location on opening?

Quote:
Originally Posted by JohnMHammer
1- Is there an option I missed which defaults the map to wherever the character happens to be? I seem to be able to choose a specific map as default, or last map viewed, but not "current location map".
2- Is there an option to put the red arrow character location mark on the map when it's opened...
Quote:
Originally Posted by Garan
The best I can do is parse the results of the /loc chat command (all the position button really does is generate the /loc command). Since location is not otherwise available, there is no way to know the "current" map when opening the plugin, so you have to click the position button manually to switch to your current map.
Could the plugin run a /loc every time the map is opened so that when it is opened the most relevant local map will display and the character's current position will be shown as of the instant the map is opened? Only if the option to do so is set, of course, as I'm sure most of your users prefer the current behavior. For me (and perhaps some others) it would be nice to get whatever map shows our current surroundings without having to choose it from the menu every time we change zones and to get our current location shown with the red arrow at the time the map is first displayed even if we have to manually update it from there by clicking or using a keybind.

Thank you for taking the time to read my comments and for your detailed reply!
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Unread 01-08-2021, 08:06 PM  
Garan
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Re: Love this plugin!

Quote:
Originally Posted by JLPicard
But what and how do I use Breadcrumbs?
Simply put, Breadcrumbs are a way of marking the path you have followed around a map. The term comes from the tale of Hansel and Gretel where the kids use a trail of bread crumbs to mark their passage through a forest.

In Moormap, if you hold the ALT key and press the location button (or execute the /loc chat command), Moormap will attempt to mark your location on the currently displayed map. Note, you should change the map to the one that best matches your location (some maps overlap) before trying to use breadcrumbs. Each time you press the location button while holding ALT, a new breadcrumb will be added, creating a trail of breadcrumbs showing where you have traveled. In confusing areas like Goblintown, this can be quite useful to keep track of which parts of the map you have already explored. The markers will actually pulse slightly in sequence so that if you overlap your path, it should be possible to see the direction that the path was following. Click the Breadcrumb icon at the top of MoorMap to open the dialog that allows you to change color of the markers or clear the breadcrumbs.
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Unread 01-08-2021, 07:06 PM  
JLPicard
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Love this plugin!

How do I use Breadcrumbs? I read below that you mention the ALT key but my ALT key does not drop breadcrumbs, not sure how to use breadcrumbs.

EDIT: Ok I think I got it now you have to HOLD down ALT key and I got it to work, not sure how to add that to a shortcut yet, working on that now.

Last edited by JLPicard : 01-08-2021 at 08:17 PM.
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Unread 01-08-2021, 01:21 PM  
Garan
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Quote:
Originally Posted by vecny.samotar
question no. 1 will it not cause problems as the data you write is not complete?
question no. 2 I should update the plugin now or rather wait for the next update in which I will add the data; rework the plugin
1. The incomplete data is only for the new maps and does not cause any problems. Those items are simply not shown on those maps yet.
2. There is no reason to wait. The additional data that will be added will be in a future update but may take months or longer to be published - I do not currently have any anticipated delivery date for the next update. When the update does get published, the data will simply be added to the existing data and those items will then appear on the map. This only affects the quest and deed items that require the expansion to be located.
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Unread 01-08-2021, 12:59 PM  
vecny.samotar
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question no. 1 will it not cause problems as the data you write is not complete?
question no. 2 I should update the plugin now or rather wait for the next update in which I will add the data; rework the plugin
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Unread 01-07-2021, 01:03 PM  
Garan
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Ver 1.44

Version 1.44 is now available. This version adds the parchment maps and most of the interior maps for WoTP. Note that the default data is not yet complete, particularly for quest and deed items such as pages and dwarf markers.

There is a known issue that arose in WoTP with determining player location in interior maps. SSG started using a new method of mapping interior locations that overlaps with actual landscape coordinates (previously all interiors were positioned at coordinates that were off map) and that causes the existing routine some problems in determining the correct location. This will be addressed in a future update. In the long run, this new method that SSG is using is actually beneficial for plugins such as WayPoint since interior location coordinates will be more accurately reflected in world coordinates (but probably only for interiors that are added moving forward).
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Unread 01-05-2021, 04:32 PM  
Garan
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Re: Auto-select map? Auto-ping location on opening?

Quote:
Originally Posted by JohnMHammer
I love having a map that doesn't consume my entire screen! So silly that SSG doesn't add an option to scale the map display via the scaling they offer for other UI elements.

Three questions:
1- Is there an option I missed which defaults the map to wherever the character happens to be? I seem to be able to choose a specific map as default, or last map viewed, but not "current location map".
2- Is there an option to put the red arrow character location mark on the map when it's opened or can it only be triggered manually? Is there a way to set the red arrow to update automatically, such as every 10 seconds or some other user-chosen interval?
3- Which channel would I need to mute or move to a hidden chat tab in order to not see the location output and other things the plugin is doing in order to display data on the map?

Thank you for this plugin!
Hi,

Glad you enjoy it. Unfortunately, there is no way to automatically, programmatically get your location from Lua. The best I can do is parse the results of the /loc chat command (all the position button really does is generate the /loc command). Since location is not otherwise available, there is no way to know the "current" map when opening the plugin, so you have to click the position button manually to switch to your current map.

As to automatically updating position, people have bound the /loc command to a built-in quickslot (not a Lua Quickslot since those aren't bound to keys) and used programmable keyboards to activate the quickslot every so often, but otherwise, no, it can not be done automatically.

Plugins write to the Standard channel when displaying information. Plugins are not the only things that use that channel so you don't want to turn it off completely but you can certainly turn it on in a chat tab that is not your primary tab and remove it from your primary chat tab.
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Unread 01-05-2021, 03:14 PM  
JohnMHammer
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Auto-select map? Auto-ping location on opening?

I love having a map that doesn't consume my entire screen! So silly that SSG doesn't add an option to scale the map display via the scaling they offer for other UI elements.

Three questions:
1- Is there an option I missed which defaults the map to wherever the character happens to be? I seem to be able to choose a specific map as default, or last map viewed, but not "current location map".
2- Is there an option to put the red arrow character location mark on the map when it's opened or can it only be triggered manually? Is there a way to set the red arrow to update automatically, such as every 10 seconds or some other user-chosen interval?
3- Which channel would I need to mute or move to a hidden chat tab in order to not see the location output and other things the plugin is doing in order to display data on the map?

Thank you for this plugin!
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Unread 01-04-2021, 03:09 PM  
Garan
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Quote:
Originally Posted by Hyoss
Hey Garan, I was wondering if there is a way to help you update MoorMap for War of the Three Peaks?
Hi. Not really. The only delay with WotTP in MoorMap is that I could not justify wasting real world money on such a limited "expansion" so I do not have any of the quests available yet and I can't locate any of the quest NPCs or items. The basic maps and internal locations are pretty much ready to go, I was just waiting on the last of the default data but I guess I may just publish what I have.
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Unread 01-04-2021, 12:00 PM  
Hyoss
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Hey Garan, I was wondering if there is a way to help you update MoorMap for War of the Three Peaks?
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Unread 09-12-2020, 12:38 PM  
Garan
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Re: MoorMap not Loading

Quote:
Love this plugin!!!

Unfortunately, as of 9/11 it will not load using Plugin Compendium I get the error message below.

"Problem while installing MoorMap
Invalid archive: open/read error. It is encrypted and a wrong password was provided?

If your archive is an exotic one, it is possible that SevenZipSharp has no signature for its format and thus decided it is TAR by mistake."


This is the only plugin with the issue. Tried removing and re-adding , each time I get the same error message.

Any help to resolve the issue would be very much appreciated
Hi,

Sorry to hear you are having difficulty. Unfortunately, this does not seem to be a problem with the MoorMap zip file but rather SevenZipSharp. It may be that a specific version of SevenZipSharp is causing the issue as it has recently been reported with other zip files that open and unzip just fine with other implementations of zip decompression. I do not use SevenZipSharp but another user that does use SevenZipSharp reported the same error with another plugin and found that using ccleaner and rebooting cleared up the problem on his system. If that does not work for you, I would suggest searching for assistance with SevenZipSharp and large zip files (both MoorMap and TerrainMap are fairly large zips, at least as far as plugins go), trying an older version of SevenZipSharp (the most recent version may have a bug), using another zip package such as 7-zip (https://www.7-zip.org/download.html) or downloading the zip file and manually extracting it to your Documents\Lord of the Rings Online\Plugins folder.

Last edited by Garan : 09-12-2020 at 12:39 PM.
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Unread 09-12-2020, 12:00 PM  
CiCi15
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MoorMap not Loading

Love this plugin!!!

Unfortunately, as of 9/11 it will not load using Plugin Compendium I get the error message below.

"Problem while installing MoorMap
Invalid archive: open/read error. It is encrypted and a wrong password was provided?

If your archive is an exotic one, it is possible that SevenZipSharp has no signature for its format and thus decided it is TAR by mistake."


This is the only plugin with the issue. Tried removing and re-adding , each time I get the same error message.

Any help to resolve the issue would be very much appreciated
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Unread 08-14-2020, 12:04 PM  
Garan
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Re: Re: Re: Re: Update MoorMap ver 1.43

Quote:
to answer the questions here are the answers:

- I use an EN client and play on a Laurelin server
- during testing I was on the map of Bree-land, more precisely the city of Bree in the Tree-farrow crafting hall and in the plugin I had a map of Lone-lands displayed which should not be a problem
-After request, I am attaching screenhots in which they are displayed: required message chat after clicking on the localization icon in the MoorMap plugin (icon / loc) screenshot of my plugin settings



the picture with the desired chat is ScreenShot_2020-08-14_181825_0 the 2 more pictures are as I have the plugin set
The issue is that you are in an interior location that is physically mapped to a part of the world that is outside the bounds of any parchment map. World coordinates from interior locations are not valid. Leave the crafting hall and location info will work.

FWIW, I have been attempting to map all of the interior locations to their entrance/exit coordinates in the real world but that has turned into a massive task and may never be completed. Unfortunately, that is the only way to deal with interiors.

Last edited by Garan : 08-14-2020 at 12:09 PM.
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