03-11-2011, 01:39 AM
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The Undying
Forum posts: 284
File comments: 838
Uploads: 20
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Quote:
Originally Posted by Almagnus1
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Thanks.
I'm currently working on expanding to include all of the Parchment maps. I've made some significant design changes so that I can eventually include all of the dungeons/instances as well. The only map that doesn't work well is the "Middle Earth" map since Eregion and Rhovanion use different coordinate systems for some bizarre reason (i.e. someone at Turbine didn't think far enough ahead and dropped the ball in a big way when designing the world coordinates for SoA). I just wish that user position was available via Lua, it would make this SOOOOO much more useful.
I'll look into the server specific idea - since the new version has the map data already in separate files, it would be fairly simple to allow the user to decide which map data file to import for the ettenmoors map.
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03-10-2011, 07:24 PM
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The Undefeated
Forum posts: 8
File comments: 57
Uploads: 2
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02-28-2011, 04:54 PM
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The Undying
Forum posts: 284
File comments: 838
Uploads: 20
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Quote:
Originally Posted by Stever1388
Very nice and useful.
I get this error though, when I click on map points and other places on the map: "Plugins\GaranStuff\MoorMap\PopUpDialog.lua:43 : Failed to load background image."
From looking at the code, it looks like it uses the same resources as your alt inventory plugin, but if one hasn't installed that plugin, they don't have those resources to load.
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Thanks for reporting that one. You are correct, I missed four of the icons. I've made some other minor fixes to the Annotation Maintenance window so I'll be putting up a new version tonight including this fix.
Last edited by Garan : 02-28-2011 at 04:57 PM.
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02-28-2011, 04:41 PM
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The Undying
Forum posts: 33
File comments: 120
Uploads: 10
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Very nice and useful.
I get this error though, when I click on map points and other places on the map: "Plugins\GaranStuff\MoorMap\PopUpDialog.lua:43 : Failed to load background image."
From looking at the code, it looks like it uses the same resources as your alt inventory plugin, but if one hasn't installed that plugin, they don't have those resources to load.
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