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Unread 02-26-2018, 08:13 PM  
Garan
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Quote:
Originally Posted by magdalena001
Hello, Thank you for your answer. I opened the Moormap card, no error message in the game chat room. Error message is check in the chat options.
And in my documents, I have no log file.

What's odd, another player who at Moormap, no problem on his side, was able to be because he's got this plugins from the start ?.

Thank you.
Actually, not that odd that another player has no problems, quite literally thousands of other users use MoorMap, most with no problem. Every once in a while someone has something specific to their one installation that prevents it from working until we can track it down. Usually it winds up being a conflict with another plugin (usually easy to find and fix) or an operating system file permissions error (harder to isolate and fix).

So, back to identifying the problem in your installation. The next step is to check on the .plugindata file and see if it is getting updated and if not, why. First, do NOT post any screenshots of your PluginData folders without first blacking out the part of the path that includes your actual account name. This is fairly important to keep your account safe.

The file we are interested in will be in the path "Documents\The Lord of the Rings Online\PluginData\username\AllServers" where username is your actual account name (again, don't disclose that, not even to me). The filename is "MoorMapSettings.plugindata". You will see a LOT of MoorMap files in that folder as the plugin has to keep separate files for each map in order to load annotations without significantly adding to the memory usage of the client. The first thing I am interested in is the modified date listed for the file - write down the date listed, load the game, load the plugin and try to switch maps then close the game. Check the same file and see if the modified date changed.

If it did not change then you have a problem writing to that folder with the account that runs the game. You can try simply renaming the "AllServers" folder to "AllServersBackup" (so you don't lose any settings from other plugins while testing this). This must be done with the game closed. Restart the game and load the plugin. The client should automatically create a new AllServers folder after you load MoorMap and try to change maps. If this solves the problem then just check that any other plugins work correctly and you should be all set. If the folder doesn't get recreated or MoorMap still doesn't work, delete the new AllServers folder and manually create a new "AllServers" folder, then start the game again and see whether that works. Let me know the result. If every thing seems to work, delete only the MoorMap files from the AllServersBackup folder (they will have names that start with "MM" or "MoorMap") and copy anything remaining into the new AllServers folder - that will preserve any data from other plugins that use the same folder.

If the date on the file did change, try simply deleting the MoorMapSettings.plugindata file and try testing again. If this still fails then we can continue this via PMs and email so that I can get more information about the file as well as provide more detailed debugging information.

Last edited by Garan : 02-26-2018 at 08:17 PM.
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Unread 02-26-2018, 04:11 PM  
magdalena001
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Hello, Thank you for your answer. I opened the Moormap card, no error message in the game chat room. Error message is check in the chat options.
And in my documents, I have no log file.



What's odd, another player who at Moormap, no problem on his side, was able to be because he's got this plugins from the start ?.

Thank you.
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Unread 02-26-2018, 03:28 PM  
Garan
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Quote:
Originally Posted by magdalena001
Hello, all at first thank you to take time for my problem.
For plugins MMSearch and MoorMapLoader I do not have them to select. I kept(guarded) only Moormap.
I go you show gradually my images of the process.
here is my file without the plugin mananger I removed to start from scratch.
:
:
I have the map icon at the bottom left, I open the map, and when I choose to go to Ered luin, the map disappears from my view.

I have my game that is open with the directx 11.

I started the game in direxct 9.same problem.
Thank you.
Thanks for the images. The next step is to determine if there are any error messages after selecting another map. Error messages show up in the channel, "Erreur". Right click on your chat tab and select "Changer les filtres". In the list of channels, make sure that "Erreur" is "checked", if it is not, then click it to make it checked (I believe it is checked for the General tab by default).

Then, load the plugin as before and try to change maps. Look at the chat window and see if any error messages display. If there are any, they will list the file where the error occurred and a brief description of the error, please post the entire message.

If no error messages display and you are sure the Erreur channel is selected in the chat filters, we can also try checking for the script log. There is a file named "Script.log" that is written for every game session (at least when there are errors) and should include any error messages. It would be in the "Documents\The Lord of the Rings" folder (the one in your first image) - note, it gets overwritten each time the game starts so you should look for it just after an error happens. The file will be read-only until you close the client (you can open it in Notepad but not make any changes unless you save it as a different file until you close the game).

If there are no error messages and no Script.log file exists then it would seem there is no scripting error and the problem may be in accessing the plugindata file. That is a little harder to explain and test, so please let me know first if you find any error messages.
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Unread 02-26-2018, 07:31 AM  
magdalena001
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Hello, all at first thank you to take time for my problem.
For plugins MMSearch and MoorMapLoader I do not have them to select. I kept(guarded) only Moormap.
I go you show gradually my images of the process.
here is my file without the plugin mananger I removed to start from scratch.









At the opening of my game, I only select the Moormap plugins.



then I make the command to empty the plugins.





then /plugins charger moormap:



I have the map icon at the bottom left, I open the map, and when I choose to go to Ered luin, the map disappears from my view.

I have my game that is open with the directx 11.

I started the game in direxct 9.same problem.
Thank you.
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Unread 02-25-2018, 10:31 AM  
Garan
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Re: problem, bug?

Quote:
Originally Posted by magdalena001
Hello, I install the plugins Moormap, I have the plugins icon, I can open the map via the icon, when I click on the map to go to a place, the map disappears.When I make changes in the options, choose its server, reduce the card, the registration does not take. The card becomes big again and all my options of registration have disappeared.I also use the plugin "plugin mananger" because without the plugins eat, I can not open the map.
Another question: Is there another map, another plugins up to date to see the resources on the map ?.
Thank you for help.


I speak french, i com from Belgium.

Bonjour, j'ai installer le plugins Moormap, j'ai l'icone du plugins, j'arrive à ouvrir la carte via l'icone, quand je clic sur la carte pour aller sur un endroit, la carte disparait.
Quand je fais des changements dans les options, choisir son serveur, réduire la carte, l'enregistrement ne prend pas.La carte redeviens grande et tous mes options d'enregitrement ont disparu.
J'utilise également le plugin "plugin mananger" car sans le plugins mananger, je n'arrive pas à ouvrir la carte.
Autre question: y a t-il une autre carte, un autre plugins à jour pour voir les ressources sur la carte?.
Je vous remercie.
Hi. There are a couple of situations that could result in the symptoms you have described.

This is most likely a conflict with either the file system permissions on the folder where settings are stored or the way the plugin is being loaded, or a conflict with another plugin perhaps the manager itself. First, since you are using a plugin manager, did you make sure you are only loading the "MoorMap" plugin? the "MMSearch" and "MoorMapLoader" plugins are used internally and must NOT be set to automatically load.

You should not need a separate plugin to manage plugins as the client has a built-in manager (the separate managers were only needed before the built-in manager was added). At least one manager, BootStrap, has a significant bug that can prevent other plugins from saving their settings correctly and should not be used. In the FR client, the built-in manager can be accessed from the character selection screen, the system menu, "Systéme -> Gestionaire de Plugins" or the chat command "/plugins gestionnaire". In EN that would be "System -> Plugin Manager" or "/plugins manager".

If you are correctly loading only the MoorMap plugin then the next step is to verify that it isn't a conflict with another plugin. the simplest test is to unload ALL plugins including the manager and manually load just MoorMap. If the map then works correctly the issue is with one or more other loaded plugins (and will need additional debugging). To unload all plugins use the chat command "/plugins vider" then use the chat command "/plugins charger moormap" and see if it behaves correctly. This assumes you are using the FR client. In EN it would be "/plugins unload" and "/plugins load moormap".

Let me know if this helps, if not, we may need to determine if you have a files system problem.

Resources are not automatically displayed because their locations are not exposed via Lua. Users can add annotations to their local copies to mark the kind and location of resources they find as they are encountered but there is no guarantee that the same kind of resource will respawn at the same site (spawn locations are often shared by multiple resources). To add a resource annotation, move next to the resource node, target the node and then click the flag icon (quick annotation tool). You can drag the flag icon to a different location by first holding Ctrl then moving the mouse over the icon and dragging it with the right mouse button (all while continuing to hold Ctrl).

Last edited by Garan : 02-25-2018 at 05:17 PM.
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Unread 02-25-2018, 07:40 AM  
magdalena001
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Question problem, bug?

Hello, I install the plugins Moormap, I have the plugins icon, I can open the map via the icon, when I click on the map to go to a place, the map disappears.When I make changes in the options, choose its server, reduce the card, the registration does not take. The card becomes big again and all my options of registration have disappeared.I also use the plugin "plugin mananger" because without the plugins eat, I can not open the map.
Another question: Is there another map, another plugins up to date to see the resources on the map ?.
Thank you for help.


I speak french, i com from Belgium.

Bonjour, j'ai installer le plugins Moormap, j'ai l'icone du plugins, j'arrive à ouvrir la carte via l'icone, quand je clic sur la carte pour aller sur un endroit, la carte disparait.
Quand je fais des changements dans les options, choisir son serveur, réduire la carte, l'enregistrement ne prend pas.La carte redeviens grande et tous mes options d'enregitrement ont disparu.
J'utilise également le plugin "plugin mananger" car sans le plugins mananger, je n'arrive pas à ouvrir la carte.
Autre question: y a t-il une autre carte, un autre plugins à jour pour voir les ressources sur la carte?.
Je vous remercie.
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Unread 02-15-2018, 01:52 PM  
vacentak
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Smile Re: Re: Moormap

The debug console can be turned on an off either via the Options panel (the most likely way it got accidentally turned on) or with a chat command. To turn it off with the chat command, simply type "/moormap debug off" (without the quotes) in the chat window and press enter. To use the Options window you can click the gears icon in the top left corner, scroll down to the option for Debug and un-check the checkbox. Either method should work and the setting should stay off. Let me know if it fails to stay off.

That was it!! Thank you soooo much. Keep up the great work!!
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Unread 02-15-2018, 12:06 PM  
Garan
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Re: Moormap

Quote:
Originally Posted by vacentak
When opening or changing maps I get a Debug Console. The only text shown is a (_G) without parenthesis. There are options, but they do not do anything.
Love this plugin and hope to get it working again.
Thanks
The debug console can be turned on an off either via the Options panel (the most likely way it got accidentally turned on) or with a chat command. To turn it off with the chat command, simply type "/moormap debug off" (without the quotes) in the chat window and press enter. To use the Options window you can click the gears icon in the top left corner, scroll down to the option for Debug and un-check the checkbox. Either method should work and the setting should stay off. Let me know if it fails to stay off.

Last edited by Garan : 02-15-2018 at 12:08 PM.
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Unread 02-15-2018, 11:40 AM  
vacentak
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Moormap

When opening or changing maps I get a Debug Console. The only text shown is a (_G) without parenthesis. There are options, but they do not do anything.
Love this plugin and hope to get it working again.
Thanks
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Unread 01-26-2018, 07:57 AM  
Garan
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Quote:
Originally Posted by BLSmith2112
Does the ore still work on this? When checking the ore filter, nothing happens
Have you added any Ore nodes? The Lua API is extremely limited. Locations are not exposed to Lua so all of the annotation locations have to be collected manually.

The NPC and POI locations were fairly easy (if a bit time consuming) to collect and include with the default data since they are in static locations and are always present (except those that change with phasing). Nodes spawn randomly among a large series of locations with different types of nodes often sharing spawn points so I have not provided the locations but did provide a tool for users to easily track the nodes they find as they find them - simply target a node while standing next to it (before collecting it) and click the Quick Annotation tool (icon that looks like a POI flag) - that will add an annotation for whatever you are targeting at your current location. Note, location isn't exposed via Lua either so it is derived from the /pos chat command response thus the need to stand next to the item being marked while clicking the quickslot (which just sends the "/loc" command to chat).
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Unread 01-25-2018, 10:32 PM  
BLSmith2112
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Does the ore still work on this? When checking the ore filter, nothing happens
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Unread 12-31-2017, 01:04 AM  
Garan
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Re: reset Default

Quote:
Originally Posted by Zefy
Is there a way to reset the Option to default.

Zefy
That depends on which Option you want to reset. Most of the MoorMap settings are in the file MoorMapSettings.plugindata under the "Documents\The Lord of the Rings Online\PluginData\username\AllServers" folder where "username" is your actual account name. You can look for a specific setting or just delete the file and let MoorMap create a new one the next time it is loaded (the plugin must not be running when you edit or delete the file). If you could specify which Option I could give you a better idea which setting to edit/remove.

There is a lot of other data that MoorMap uses such as annotations, map definitions, breadcrumbs, overlays, etc. Those are all stored in other files, some in many files (for instance, there's separate custom annotation and breadcrumb files for each map). If you want to reset all of moormap to its defaults, you would have to delete all files with a name starting with MoorMap in that folder as well as files starting with "MM_" but I can't say for certain that no other plugin author saves any files in that folder with names starting with "MM_". The safest bet is to make a backup copy of all files in that folder before deleting anything.

Last edited by Garan : 12-31-2017 at 01:05 AM.
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Unread 12-31-2017, 12:42 AM  
zefy
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reset Default

Is there a way to reset the Option to default.

Zefy

Last edited by zefy : 12-31-2017 at 12:43 AM.
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Unread 10-08-2017, 05:33 PM  
Garan
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There is a bug in the External Ping chat feature (documented in the readme.txt file) for MoorMap. This will be addressed in the next release. If anyone is using this feature (it is used by lunarwtr's plugins and possibly others) and wishes to fix their copy of the current version, simply comment out line 940 of main.lua by adding two dashes at the start of the line, i.e.
Code:
	Settings.pingDesc=data;
becomes
Code:
--	Settings.pingDesc=data;
Since the MapID used with coordinates by the "ping" command is a bit cryptic, version 1.36 will also add a "ping_r" command which will use the region and coordinates to determine the best fitting map (the "ping" with mapID will still be supported but "ping_r" will be more convenient for most uses).

Last edited by Garan : 10-08-2017 at 05:33 PM.
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Unread 10-08-2017, 01:09 PM  
Garan
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Quote:
Originally Posted by Thurallor
DToX helped me localize SequenceBars for Russian a while back, and in doing so we came up with workarounds for the above. In particular, DToX made a complete replacement for the built-in ContextMenu class that allows you to set the font. I also made a "SetCyrillicEnabled()" function that redefines all of the Trajan fonts to similarly-sized Verdana fonts; changes the default fonts of buttons, labels, etc. to Verdana; superimposes a Verdana title over Lotro window titles; replaces the built-in ContextMenu with DToX's version; and can undo all of this by calling the function again with the argument = false. You are welcome to use any or all of it and modify it to your needs. The files in the SequenceBars tree are Thurallor/Common/UI/Cyrillic.lua and Thurallo/Common/UI/DToX/ContextMenu.lua.
Thanks. Good to know someone actually reads the version notes

I considered spending the time to fix the menu class but I couldn't allocate enough time to get to it (plugins have been a pretty low priority, especially over the summer for me). I'll have to look at DToX's context menu class, sounds like it might save me a lot of effort. The title overlay on the Turbine Window class is another nice touch I wasn't able to allocate time for, I'll take a look at your implementation.
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