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Unread 04-24-2014, 10:01 AM  
Hobgoblin
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Ah, thanks! I have now made it so I can just click hugebag so it slides out from the side of the screen
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Unread 04-23-2014, 05:17 PM  
shaqer
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Re: Broken?

Hobgoblin said, "Think this is broken sinc latest patch. When I press "I" for inventory I still get the default bags show up underneath Hugebag "

I don't know if it was the latest patch or not, but using the Lotro Plugin Compendium, I just updated to the latest plugin and when I press "I", it still opens both inventories. Just in case, I removed the new plugin, deleted any remaining HugeBag files and then reloaded the plugin freshly, but it still opens both versions. It also doesn't matter which mode the plugin is in. It happens in both modes.

Thanks Habna for the hard work put into maintaining this plugin!
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Unread 04-23-2014, 04:59 PM  
Tairom
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I am sure you have noticed already, but just in case, when you press "I" you get the default bags and Hugebag, BUT, if you click on one of the bag icons, you only get Hugebag. Not sure what is different in the script (lua), and whether it is on Turbines end or your script, but thought that it may help you narrow down where to look for a solution.

Last edited by Tairom : 04-23-2014 at 05:00 PM.
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Unread 04-22-2014, 11:00 AM  
Hobgoblin
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Broken?

Think this is broken sinc latest patch. When I press "I" for inventory I still get the default bags show up underneath Hugebag

Last edited by Hobgoblin : 04-22-2014 at 11:01 AM.
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Unread 04-21-2014, 07:11 PM  
Habna
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Re: Add Lock funtion from normal bags to you bags

Quote:
Please add the lock function
HugeBag has 2 lock. One that lock position and the other that lock the size.
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Unread 04-20-2014, 09:50 AM  
jh.woodsmen
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Issue switching languages

Hi, the patch worked for me but i switched languages and back to english client and now bags and hugebag open simultanously again.

I switch languages quite often. Any idea how i can fix it permanently?
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Unread 04-19-2014, 06:17 PM  
Habna
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Sorry for not been here to reply to post or post update as often because I have a gf now so I was giving her lots of time, now my new gf love to read meaby I can do some coding now
Quote:
I do have the extra 15 slots, and the widget works fine (also tested by some kinnies)
Note, I have not tested with only 5 or 10 extra slots so your milage may vary there.
It will be fixed in the next update, but I can't see how to fix the "I" or the inventory panel key bound event to only open HugeBag, may be an API issues, I think it's because HugeBag does not disable the internal bags.

Last edited by Habna : 04-21-2014 at 07:11 PM.
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Unread 04-19-2014, 05:32 AM  
Tommmo
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To make the widget work, a couple of lines added in the following files settingsWindow.lua and mainWidget.lua (in the <Your Username>\Documents\The Lord of the Rings Online\Plugins\HabnaPlugins\HugeBag folder)


You can download them here:
Links removed, patched files have been added to version 1.13.66

I do have the extra 15 slots, and the widget works fine (also tested by some kinnies)
Note, I have not tested with only 5 or 10 extra slots so your milage may vary there.

Last edited by Tommmo : 04-21-2014 at 08:17 AM.
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Unread 04-16-2014, 12:50 PM  
Stever1388
The Undying
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Re: Update 13 Storage Update

Quote:
I notice that the windows mode works properly, though, so there is w work around until the author can update the program.
I don't have the additional bag slots so I can't test this, but try changing line 104 of mainWidget.lua to:

Code:
elseif backpackSize >= 90 then wHugeBag:SetSize( WinWidth, WinHeight + 71 ); end -- to show 90 slots (RoR: 6th bag)
Basically before it was looking to see if you had exactly 45/60/75/90 bag slots (since you could only have an even number like that depending on how many bags you have), and the change makes it so it looks to see if you have 90 or more.

If that doesn't work (I expect the size won't be correct and you won't see all the slots), try this:

Code:
elseif backpackSize >= 90 then wHugeBag:SetSize( WinWidth, WinHeight + 106); end -- to show 90 slots (RoR: 6th bag)
The 106 at the end adds a height amount to the widget. If slots are being cut off at the bottom (or top), make this number higher (or lower if the window is too big) until it's right.

In the off chance you don't have the 6th bag but did buy some additional slots, and have an odd amount of slots (like 80 or something), you can add this line at the end that should make it work with any number of slots (though the size will be all messed up):

Code:
else wHugeBag:SetSize( WinWidth, WinHeight + 106); end -- show large bag if user has odd number of slots
This is basically a catch all. If you do this one, the final code should look something like this:

Code:
if backpackSize == 45 then wHugeBag:SetSize( WinWidth, WinHeight - 71 ); -- to show 45 slots (Free: 3 bags)
elseif backpackSize == 60 then wHugeBag:SetSize( WinWidth, WinHeight - 35 ); -- to show 60 slots (Premier: 4 bags)
elseif backpackSize == 75 then wHugeBag:SetSize( WinWidth, WinHeight ); -- to show 75 slots (VIP: 5 bags)
elseif backpackSize >= 90 then wHugeBag:SetSize( WinWidth, WinHeight + 106); end -- to show 90 slots (RoR: 6th bag)
else wHugeBag:SetSize( WinWidth, WinHeight + 106); end -- show large bag if user has odd number of slots
There's some fine tuning that could be done, but unfortunately I don't have the additional bag spaces yet, so I can't test it. I use the window version but I know a lot of people prefer the widget, so I hope this helps!
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Unread 04-14-2014, 09:08 PM  
Ixora
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Hugebag and U13

Temporary solution (until HugeBag is updated to match U13 updates)
Go to your options and search for:
Inventory Panel and Bag 1 (In Key Mapping, key binds in red text)
It will look like this:

Inventory Panel - I
Bag 1 - CTRL + F1

Switch the bound keys around to look like:

Inventory Panel - CTRL + F1
Bag 1 - I

Pressing "I" will now only open HugeBag, as it did before.
You may have to do this on each character.
This is a temporary fix. When the HugeBag plugin is updated,
switch those options back to their default and you're golden.

~ Ix
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Unread 03-22-2014, 05:15 AM  
Tangaar
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Re: Update 13 Storage Update

The second thing I noticed is that the "I" key toggles both HugeBag and the build-in bags. The Control-F1 and the button only toggles HugeBag.

Indeed i have the same problem. With *I* both bags appear..
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Unread 03-15-2014, 01:07 PM  
Pineleaf
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Update 13 Storage Update

I have played with the inventory changes for Update 13 and they present a few challenges for HugeBag.

First, when I purchased extra bag space, the widget display no longer worked. I suspect that this is only for those who purchase space beyond the current maximum of 6 bags. I notice that the windows mode works properly, though, so there is w work around until the author can update the program.

The second thing I noticed is that the "I" key toggles both HugeBag and the build-in bags. The Control-F1 and the button only toggles HugeBag.
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Unread 12-09-2013, 05:44 AM  
Hyoss
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While I am not the author, adding housing chests is not possible as their contents are not yet accessible via the API.
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Unread 12-02-2013, 07:50 AM  
dt192
The Unscathed
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New House Vults

Hi, now that our house chests show as a single house vault could you add it to the cross character search?

Also is there any reason for the bag and vault searches being separate, could you not just have one search that searches all you characters bags, vaults, shared storage and house vaults, and shows in the results which character has it and in what type of storage so a search for First Age Relic would return

23 First Age Relic (Vicenzo) [Bag]
100 First Age Relic (Garlo) [Vault]
100 First Age Relic [House]
100 First Age Relic [Shared]

another thing that would be awesome is if you could overlay an image over bound items like they do with locked items at the vendor so you know which items in your bag are bound, or maybe give them a different coloured border, or have an icon that toggles the visibility of all bound items on and off

Last edited by dt192 : 12-05-2013 at 12:29 PM.
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Unread 11-25-2013, 10:55 PM  
Habna
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Quote:
Very nice plugin !
Thank you
Quote:
I just have one question. How do you resize the icons ? I have enabled the icon resize option but their size doesn't seem to change, whatever i do.
Once the option is enabled move your mouse just below the top left corner and the resizer will appear. The top middle and down arrow are clickable.

Quote:
EDIT: I just updated the french localization. I completed/corrected some inaccurate/missing translations and corrected a bunch of spelling mistakes (there were a lot). Where should I upload it so that you can get it ?
Send the file to [email protected]

Sorry for my late responde i'm kinda very busy these days.
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