lotrointerface.com
Search Downloads


Go Back   LoTROInterface > LotRO Compilations


Post A Reply
Author Comments Comment Options
Unread 04-19-2012, 01:10 PM  
Adra
The Undying
 
Adra's Avatar
Interface Author - Click to view interfaces

Forum posts: 172
File comments: 693
Uploads: 13
JRR V.2.6 released !

- Added some code to deal with 5th anniversary new vitals, with different behaviour depending skins.
- Added new monster play anniversary vitals in a JRR edition.
- Some vitals enhancements / additions / fixes.
- The white Hand both tool bars are a bit enhanced for monster play.



Last edited by Adra : 04-19-2012 at 01:11 PM.
Adra is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 04-14-2012, 10:44 AM  
Adra
The Undying
 
Adra's Avatar
Interface Author - Click to view interfaces

Forum posts: 172
File comments: 693
Uploads: 13
I've tried deleting the Attunement section of the file but I'm still seeing just a row of small boxes. Shifting from Large to Small makes even the boxes vanish.

There are 2 attunements codes (the toolbar one and the floating one) in each skindefinition file.
Ensure you edit the skindefinition file correspodning the rignt skin (durin small or large) then delete the right attunement code, don't forget to save changes then restart lotro if it was running, and it will be ok.

... or just download and install this patched durin's folk release

Shifting from Large to Small makes even the boxes vanish.

That's the goal. It switches to the small attunement located on the top of the auto-attack button.

Last edited by Adra : 04-14-2012 at 10:50 AM.
Adra is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 04-11-2012, 09:39 AM  
Binidj
The Wary

Forum posts: 1
File comments: 12
Uploads: 0
Quote:
Oh damn, you're right, this compact attunement bar should not be there
I'll fix that on next release. Untill there, you can restore the default one by just editing the skindefinition.xml file with wordpad and delete :


You can also switch to mainbar's attunement : options -> ui settings -> the select box before "UI scale" select "small".
But you'll have to restore the attunement folder you deleted .
I'll give that a go, thanks ... also I renamed the folder rather than deleting it ... I've been caught by that before.

ETA:s
I've tried deleting the Attunement section of the file but I'm still seeing just a row of small boxes. Shifting from Large to Small makes even the boxes vanish.

Last edited by Binidj : 04-11-2012 at 11:39 AM.
Binidj is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 04-11-2012, 08:45 AM  
Adra
The Undying
 
Adra's Avatar
Interface Author - Click to view interfaces

Forum posts: 172
File comments: 693
Uploads: 13
Oh damn, you're right, this compact attunement bar should not be there
I'll fix that on next release. Untill there, you can restore the default one by just editing the skindefinition.xml file with wordpad and delete :

Code:
	<!-- Attunement -->
	<Mapping ArtAssetID="attunementFrame_bal" 					FileName="..\..\JRR CORE\attunement\attunementFrame.tga"></Mapping>
	<Mapping ArtAssetID="attunementFrame_dmg1" 					FileName="..\..\JRR CORE\attunement\attunementFrame.tga"></Mapping>
	<Mapping ArtAssetID="attunementFrame_dmg2" 					FileName="..\..\JRR CORE\attunement\attunementFrame.tga"></Mapping>
	<Mapping ArtAssetID="attunementFrame_dmg3" 					FileName="..\..\JRR CORE\attunement\attunementFrame.tga"></Mapping>
	<Mapping ArtAssetID="attunementFrame_dmg4" 					FileName="..\..\JRR CORE\attunement\attunementFrame.tga"></Mapping>
	<Mapping ArtAssetID="attunementFrame_heal1" 					FileName="..\..\JRR CORE\attunement\attunementFrame.tga"></Mapping>
	<Mapping ArtAssetID="attunementFrame_heal2" 					FileName="..\..\JRR CORE\attunement\attunementFrame.tga"></Mapping>
	<Mapping ArtAssetID="attunementFrame_heal3" 					FileName="..\..\JRR CORE\attunement\attunementFrame.tga"></Mapping>
	<Mapping ArtAssetID="attunementFrame_heal4" 					FileName="..\..\JRR CORE\attunement\attunementFrame.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_0" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_0.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_01" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_01.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_02" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_02.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_03" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_03.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_04" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_04.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_05" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_05.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_06" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_06.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_07" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_07.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_08" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_08.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_09" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_09.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_10" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_10.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_11" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_11.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_12" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_12.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_13" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_13.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_14" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_14.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_15" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_15.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_16" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_16.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_17" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_17.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_18" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_18.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_19" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_19.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_20" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_20.tga"></Mapping>
	<Mapping ArtAssetID="damage_symbol" 						FileName="..\..\JRR CORE\attunement\damage_symbol.tga"></Mapping>
	<Mapping ArtAssetID="heal_symbol" 						FileName="..\..\JRR CORE\attunement\heal_symbol.tga"></Mapping>
	<Mapping ArtAssetID="rune_1" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_2" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_3" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_4" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_5" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_6" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_7" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_8" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_9" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_10" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_11" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_12" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_13" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_14" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_15" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_16" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_17" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_18" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_19" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
You can also switch to mainbar's attunement : options -> ui settings -> the select box before "UI scale" select "small".
But you'll have to restore the attunement folder you deleted .

Last edited by Adra : 04-11-2012 at 08:54 AM.
Adra is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 04-11-2012, 06:42 AM  
Binidj
The Wary

Forum posts: 1
File comments: 12
Uploads: 0
Hi I'm using the Durin's Folk JRR skin but I'd quite like to have the default attunement bar for Rune Keepers rather than the row of coloured squares I can see at the moment. Is there any way of replacing individual skin elements with defaults?

ETA:
I've had a fiddle about importing the attunement section from Delving Hills into the Durin's Folk Large folder and removing the attunement folder itself but all to no avail. Feels like I'm missing something obvious,

Last edited by Binidj : 04-11-2012 at 08:20 AM.
Binidj is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 04-09-2012, 06:14 AM  
Adra
The Undying
 
Adra's Avatar
Interface Author - Click to view interfaces

Forum posts: 172
File comments: 693
Uploads: 13
You're welcome
Adra is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 04-08-2012, 10:25 PM  
stryker84
The Indomitable
 
stryker84's Avatar

Forum posts: 12
File comments: 20
Uploads: 0
@ shirlzknight

I'm still looking for a solution for the portrait which becomes smaller (or bigger !) after entering a new area.
This is a bug included in official Turbine's vital bar from their skinning pack.
You can avoid it by setting your vital scale on 1.0
Deleting the custom vital code from JRR also fixes it, I'm thinking about it for the next JRR release.

EDIT : The portrait bug is fixed ! (next JRR release comes very soon !)
A huge respect and gratitude to the author of Eclipse UI for its perfect code, it saved me one more time ! ^^


Awesome, awesome, awesome. Downloading/extracting as I type! Thanks much!
stryker84 is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 04-06-2012, 06:04 PM  
Adra
The Undying
 
Adra's Avatar
Interface Author - Click to view interfaces

Forum posts: 172
File comments: 693
Uploads: 13
@ shirlzknight

JRR v2.4 is already released
(and Azure Glass v2.4 will be released tomorrow or sunday)


Last edited by Adra : 04-06-2012 at 08:14 PM.
Adra is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 04-06-2012, 05:58 PM  
shirlzknight
The Wary
 
shirlzknight's Avatar

Forum posts: 0
File comments: 15
Uploads: 0
Once Again Many Thanks!!

@ shirlzknight

I'm still looking for a solution for the portrait which becomes smaller (or bigger !) after entering a new area.
This is a bug included in official Turbine's vital bar from their skinning pack.
You can avoid it by setting your vital scale on 1.0
Deleting the custom vital code from JRR also fixes it, I'm thinking about it for the next JRR release.

EDIT : The portrait bug is fixed ! (next JRR release comes very soon !)
A huge respect and gratitude to the author of Eclipse UI for its perfect code, it saved me one more time ! ^^


Guess ill be setting the vitals to standard till the new fix comes along, great stuff. S
shirlzknight is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 04-06-2012, 05:44 PM  
Adra
The Undying
 
Adra's Avatar
Interface Author - Click to view interfaces

Forum posts: 172
File comments: 693
Uploads: 13
JRR V.2.4 released !

- Many enhancements in war panel, wallet, join instance, soldier vitals and plugin manager.

- Fixed the player/opponent portrait becoming smaller or bigger after every area loading (it occurred only if vital scale wasn't set to 1.0)


Last edited by Adra : 04-06-2012 at 05:46 PM.
Adra is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 04-05-2012, 06:35 PM  
Adra
The Undying
 
Adra's Avatar
Interface Author - Click to view interfaces

Forum posts: 172
File comments: 693
Uploads: 13
@ shirlzknight

I'm still looking for a solution for the portrait which becomes smaller (or bigger !) after entering a new area.
This is a bug included in official Turbine's vital bar from their skinning pack.
You can avoid it by setting your vital scale on 1.0
Deleting the custom vital code from JRR also fixes it, I'm thinking about it for the next JRR release.

EDIT : The portrait bug is fixed ! (next JRR release comes very soon !)
A huge respect and gratitude to the author of Eclipse UI for its perfect code, it saved me one more time ! ^^

Last edited by Adra : 04-06-2012 at 10:05 AM.
Adra is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 04-05-2012, 05:10 PM  
shirlzknight
The Wary
 
shirlzknight's Avatar

Forum posts: 0
File comments: 15
Uploads: 0
Superb!! But.....

You're welcome, and I'm glad all works fine now
This isnt a big problem infact its a small one (teehee) my portrait keeps getting smaller and smaller untill it becomes a dot!! I reloaded and that sorted it out but was wondering if it is something I can easily fix? this was using the japme (L) but i noticed it too with Spirit of Elfborn and Durins Folk. It certainly wont stop me using the package but would be nice if I could find a way of stopping it! Sorry for being a pain!! Many thanks
shirlzknight is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 04-05-2012, 10:53 AM  
Adra
The Undying
 
Adra's Avatar
Interface Author - Click to view interfaces

Forum posts: 172
File comments: 693
Uploads: 13
Hi,

In order to restore the original map, you need to manually open (with wordpad or any other text editor) the skindefinition.xml file contained in the folder corresponding the skin you want to patch.

The file to open then edit is located there :

...Documents\The Lord of the Rings Online\ui\skins\JRR v2\the folder of your choice\subfolder\skindefinition.xml

Once this file open, locate then delete these lines :

<!-- Map Window -->
<PanelFile ID="ID_UISkin_MapPanel">
<Element ID="MapBackground" X="0" Y="0" Width="1024" Height="768"> </Element>
</PanelFile>


Then save the file.
Restart Lotro if it was running.
You're done.

If you want to patch several skin, you need to edit all the corresponding skindefinition.xml files.


Last edited by Adra : 04-06-2012 at 06:08 PM.
Adra is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 04-05-2012, 10:37 AM  
dreama
The Wary
 
dreama's Avatar

Forum posts: 2
File comments: 4
Uploads: 0
Ui

hi you know the UI you have creat. my question is how i do to do to the normal map. the map is now is small. and i want have orginal map. dreama
dreama is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 04-03-2012, 05:11 PM  
Adra
The Undying
 
Adra's Avatar
Interface Author - Click to view interfaces

Forum posts: 172
File comments: 693
Uploads: 13
You're welcome, and I'm glad all works fine now

Last edited by Adra : 04-04-2012 at 11:12 AM.
Adra is offline Report comment to moderator   Reply With Quote Reply With Quote
Post A Reply

 
Category Jump:
Search this Category:
 

All times are GMT -5. The time now is 04:15 AM.


Our Network
EQInterface | EQ2Interface | Minion | WoWInterface | ESOUI | LoTROInterface | MMOUI | Swtorui