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Unread 05-22-2014, 11:41 AM  
Adra
The Undying
 
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@ GCT


Hi, I'm not playing Lotro anymore, and I don't plan to work on new content to add in the skins.

Last edited by Adra : 05-22-2014 at 11:55 AM.
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Unread 05-22-2014, 11:32 AM  
GCT
The Undefeated

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I just came back to the game again, and I am so glad to see that this was updated! It really adds to my immersion, thank you so much!

One thing I noticed is that some of the skins do not have a 7-year vital graphic. Will you be providing these in the future?
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Unread 05-08-2014, 01:49 AM  
Adra
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SomeEngineer has released the skinning pack for U13.1 : http://www.lotrointerface.com/downlo...nfo.php?id=877
this is a really good news for the future of the lotro skinning
(without skinning packs from Turbine it not possible for authors to maintain the skins)
I was worrying about the possibility of Ransroth being fired and not replaced at this particular unofficial position in Turbine.
Long live to the skins !

Last edited by Adra : 05-08-2014 at 01:58 AM.
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Unread 05-01-2014, 02:43 PM  
zarden
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Awesome! Thank you for the great UIs. Great Job as always.
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Unread 05-01-2014, 12:53 AM  
Adra
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I just released the JRR skins family in version 4.13.
It only customizes the 4 bags greyed icons introduced in Lotro Update 13.

Last edited by Adra : 05-01-2014 at 04:21 PM.
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Unread 03-06-2014, 01:06 PM  
Adra
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https://www.lotro.com/forums/showthr...68#post7115368

Quote:
Originally Posted by Mar-Evayave (on the lotro forum)
How do I report bugs? For example, the Delving small doesn't look the way the picture shows.
Also, is there a way to make the quest log resizable? I love the skin, but as I play in windowed mode (larger than the minimum size, though) I don't care for big windows. xD
Hi,

Skinning can't introduce new capabilities in the panels, it only permits to adjust the already existing values which define the appearance of the User Interface.
The original quest log isn't resizable, so I cant' make the custom one being resizable, and this is precisely the reason why I changed its default size.

Delving Hills small uses a "custom" toolbar, this require a special effort to the user to edit a file (skindefinition.xml) in a particular folder to position the toolbar on the screen depending the resolution, and custom toolbars have issues with windowed mode.

You can simply report bugs in the comments on the JRR download page, but I think at the present day all fixable bugs have already been reviewed and solved (There are many known issues which come from the Lotro client).

In other hand, to be honest, I don't play anymore Lotro, the announce about no new raid released in 2014 neither no new scaled instance was just unacceptable for me. I used to farm ost dunhoth and barad guldur since lv65, that is more than enough.
Concerning future lotro client updates and changes in skins, I dunno if I'll spend again a crazy time to maintain the skins, I don't even know if there will still be someone in Turbine to publish skinning update packs to make it possible.
The only thing I can tell today is that I don't plan to be active anymore on JRR development.
Anyway I considered the development of the skins was achieved on JRR v4.11 (for Lotro update 11).
In my opinion, update 12 was a major downgrade as well for the skins than for the game
What a pity Turbine took so bad decisions for the present and the future of Lotro.

In any case, the JRR pack is designed to be 100% modular.
Every skin folder is considered as an addon and is independent from the other ones. So each skin folder can be deleted from the pack or modified without affecting the other skins.
Every skin folder interacts with no other folder than "JRR CORE" folder. This folder contains the common files of all the JRR skins (this is the only folder which must not be deleted to get the skins working).
This makes easy for anyone to freely publish a new skin, a patched or customized edition of a skin, to plug in JRR, in addition or as replacement of existing skin(s).

Quote:
Originally Posted by Mar-Evayave
My windowed mode resolution IS larger than 1024x768, but the AH panel is still too large. It is fully displayed, but is difficult for me to use as it covers up my inventory bags. xD However, I do like it's appearance. Is there a way to make it smaller without losing the artwork of the skin used on it?
Using the Spirit of Elfwood as an example, I located the Auction House section of the .xml file. I'm not super savvy with this type of programming, but which x/y coordinates should I change (and by how much) if I want to KEEP the skin but reduce the size?
Also, it seems like not all of them are the same. Some skins have the standard fullscreen map, for example, while others use the resized map window.
Auction house is absolutely not easily resizable. There are maybe 100 values to edit to change its size, and you would also have to resize its background picture.

JRR skins are designed for current high resolution screens.
1024x768 resolution in fullscreen mode is the strict minimum to get JRR skin not bugged, but this is absolutely not sensed to be comfortable at a such resolution.
1440x900 is the minimum resolution I recommend to actually enjoy the skins. (My own screen displays 2560x1440 and I love playing games using this resolution... even if it induces a huge load on my graphic card ^^)
Il only released one skin without any enlarged panel, dedicated to work well with the low resolution screens of the cheapest laptops : JRR SmallBar on the JRR SmallBarNo-Ext. profile.

All JRR skins share at 99% the same custom panels codes, I can't remember all the settings of the approximately 40 different skindefinition.xml files, but in principle all skins include the windowed map.
Having common settings makes possible for the user to switch the current skin without requiring to relog its character to get the new skin correctly displayed.
However switching to a skin embedding a custom toolbar requires a relog to display properly the new toolbar.

Last edited by Adra : 03-06-2014 at 02:50 PM.
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Unread 02-01-2014, 05:51 PM  
Adra
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@ devla

Hi,

Usually Cairenn validates it faster than a thunder strike, even during the week end !
... Seems like she's taking a few hours away from her keyboard

Last edited by Adra : 02-01-2014 at 08:25 PM.
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Unread 02-01-2014, 05:47 PM  
devla
The Wary

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Hi

Returned to Lotro many times over the years and one of the first things I do is download JRR Skins collection. Thanks so much for all your work!

Just out of curiosity, how long does it take for a pending file to be approved? JRR says it was updated like 4 hours ago but the file is still pending? Is there an alternate download?

Last edited by devla : 02-01-2014 at 05:47 PM.
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Unread 02-01-2014, 01:42 PM  
Adra
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JRR Skins Collection v4.12 - Helm's deep release !

- Fixed the customization of the tooltip windows.
- Customized the traits panel.
- Customized the big battles panels.
- Updated character's panel level shield background.
- Customized the pop up class skill slots.
- Delving Hills : Panels have a new title bar.
- All skins : Some vital bars have been enhanced.
- Customized the "great battles" toolbar menu icon.
- Updated the player & opponent vital codes.
- Many minor enhancements on most skins.

Last edited by Adra : 02-03-2014 at 04:10 AM.
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Unread 12-26-2013, 12:11 PM  
Nihrial
The Wary

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Man, I was just looking to update my JappMe interface after being away for nearly a year and found this thread. THANK YOU for taking the time to put all this together! Having all the great work together in one area makes it so much easier to try the others. I've used JappMe since...well hell...for a long damn time.

Thanks again man!
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Unread 12-22-2013, 08:59 PM  
asarms87
The Wary

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Looks good now thanks again
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Unread 12-22-2013, 02:32 PM  
Adra
The Undying
 
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@ asarms87

Hi and you're welcome.
The portrait bug is already fixed in JRR v4.11b (unless I forgot a skin ^^)
Turbine apparently changed a part of the vital bar code.
The problem is untill now there was a bug on the vital bar code provided in the skinning pack. This bug was precisely located on the line defining the portrait location.
Bypassing this lines of code was the only way to get a custom vital bar without bug... but now this generates a new one
So let's cross fingers the previous bug was fixed (portrait growing bigger or smaller when you enter/exit an instanced area).

Last edited by Adra : 12-22-2013 at 02:37 PM.
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Unread 12-22-2013, 04:58 AM  
asarms87
The Wary

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@Adra

Worked like a charm thanks! I had found a Gambit Panel skin I really liked, and it didn't revert it to default. Removing those lines just put the Gambit Title back up, which is exactly what I wanted.

Thanks not only for upkeeping all these skins but for the very quick and helpful replies you've given to a lot of us. Keep up the good work!

EDIT: Do you know what causes this? I noticed this before I started using another skin but didn't think much of it, thought it could have just been fixed with a relog. That isn't working though, do you have an idea?

http://i.imgur.com/iHNWRzC.jpg

Last edited by asarms87 : 12-22-2013 at 05:13 AM.
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Unread 12-21-2013, 11:08 AM  
Adra
The Undying
 
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@ asarms87

Hi, to get the defaut gambit, simply delete the lines from the XML file(s) from the skin(s) you use :

Code:
 <!-- Gambit combo name removal -->
 <PanelFile ID="ID_UISkin_GamePlay_GambitBar">
 <Element ID="GamePlay_GambitBar" X="710" Y="591" Width="281" Height="118">
 <Element ID="GambitBar" X="0" Y="20" Width="281" Height="98">
 <Element ID="GambitWindow_GambitCashout_Name" X="0" Y="0" Width="1" Height="1"> </Element>
 </Element>
 </Element>
 </PanelFile>
@ cantossit : You're welcome

Last edited by Adra : 12-21-2013 at 11:24 AM.
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Unread 12-20-2013, 01:04 AM  
asarms87
The Wary

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Quote:
@asarms87

Hi, this is not a bug but a design choice to get a cleaner UI.
Thanks for the response. Any chance this could change, or you could tell me how I could get a Gambit panel I like from another skin to work with any of these?
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