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Unread 04-21-2013, 08:11 PM  
Adra
The Undying
 
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@ jasonspeed

No it's ok thanks, I've already fixed and published it

Last edited by Adra : 04-21-2013 at 09:03 PM.
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Unread 04-21-2013, 08:09 PM  
jasonspeed
The Undying
 
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@ jasonspeed

Hi and thanks for reporting me this issue.
You're right, JRR is not not concerned, but Greyskin and SmallBar addons are.
I fix it and upload patched releases right now.

Sorry, I should have mentioned it's on smallbar. That's still my favorite.

Jacket of the Hytbold Shield (warden chest piece) icon is missing also. Do you want me to let you know what else I find or you got it down?
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Unread 04-21-2013, 07:56 PM  
Adra
The Undying
 
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@ jasonspeed

Hi and thanks for reporting me this issue.
You're right, JRR is not not concerned, but Greyskin and SmallBar addons are.
I fix it and upload patched releases right now.
Sorry for the inconvenience

Last edited by Adra : 04-21-2013 at 08:09 PM.
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Unread 04-21-2013, 04:45 PM  
jasonspeed
The Undying
 
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The icons for recipes and the icons for skirmish soldier landscape tokens on the skirmish vendors are missing. So far that's all I've found but it's just a blank square with the newest version.

Last edited by jasonspeed : 04-21-2013 at 07:33 PM.
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Unread 04-21-2013, 12:29 PM  
Adra
The Undying
 
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Version 4.6b April 21 2013 Critical update

- A bug introduced in v4.6 was blocking the display of the master loot panel and the need/greed/pass window (present in non-scalable instances), this is now fixed, thanks to DaBear78my for reporting me this issue and my apologies for it.
- updated the 6 years anniversary portraits in Delving Hills.
- Fixed the winter festival opponent portrait in AuC.

Last edited by Adra : 04-21-2013 at 09:06 PM.
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Unread 04-21-2013, 09:45 AM  
Adra
The Undying
 
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@ DaBear78

Hi and thanks for the feedback.

Oh, I'll have a look on it very soon.

Edit : Found it, it was a mistaken keyboard strike in a width value. The first width in this panel is intended to be 874.

Code:
<!-- Expanded master loot window (20 items max instead of 10), by Eric Led, updated by Adra -->
  <PanelFile ID="ID_UISkin_GamePlay_ItemRollBox">
  <Element ID="GamePlay_ItemRollBox" 		X="304" 	Y="58" 		Width="874" 	Height="520">
I upload a patched release in a few minutes, and I apologize for the inconvenience.

Last edited by Adra : 04-21-2013 at 10:52 AM.
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Unread 04-21-2013, 02:18 AM  
DaBear78
The Undefeated
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I love these skins, but I'm having a big problem with the newest version. Every time I'm in a group and someone loots something where everybody has to roll for need/greed/pass I can't do so, because the frame for rolling isn't shown for me. It doesn't matter which of your skins I choose, the frame isn't shown (even when I press Ctrl+# for moving around all the frames it is not shown). When I disable your skins and log off and back on everything is working fine, the frame is shown (Ctrl+#) and I can roll on things. I asked a few players from my kinship who also use your skins, they have the same problem. Maybe it is a problem with the german client (we all use it)? Hope you have an idea how to fix it, I miss those skins already
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Unread 04-20-2013, 06:02 PM  
Adra
The Undying
 
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@ Kynta

To modify the graphic elements of a skin you just have to be able to work on .TGA files, that's it, that's all

I already received more than a dozen of users requests for updating Eclipse UI. The fact is its author forbid me to do it. End of the story.

Last edited by Adra : 04-20-2013 at 06:07 PM.
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Unread 04-20-2013, 09:37 AM  
Kynta
The Wary
 
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If i ever figure out how to, I'll let you know. I know the Spirit of Elfwood one could use a change in the icons, as I tend to lose them in the wonderful design. :P If i ever figure out how to modify UI elements, I'll let you know.

Also, ever thought about adding Eclipse to this pack, perhaps? I know I and a few other friends of mine really enjoy that theme though it sadly is no longer being updated. Just a thought for consideration.
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Unread 04-16-2013, 08:56 PM  
Adra
The Undying
 
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JRR V4.6 available for download.

- I've skinned the remote looting window and the Lotro Store panel borders.
- I've drawn a more visible red frame around unusable item icons.
- Delving Hills theme : A few minor additions, based on the original "Delving Hills" release v1.19, created and maintained by Wicked Mouse. Drawn the 6 years anniversary portraits.
- I re-wrote the credit informations in each Skindefinition.xml files to convert it into a short introduction speech.
- I changed my monitor, the consequence is that the skins based on a custom toolbar (delving hills short, BGM opaque short and Monsters Lair short) are now tuned by default for 2560x1440 resolution.
- Still not found the stable master panel background element name/code
- Modified the extended master loot windows panel code.

Last edited by Adra : 04-16-2013 at 08:57 PM.
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Unread 04-16-2013, 08:54 PM  
Adra
The Undying
 
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@ Kynta

Hi,

If you ever have the will and the time to draw all the missing vital elements to rebuild a dedicated vital pack for the few skins which still have not their own, I'll add it with pleasure in JRR.

Last edited by Adra : 04-16-2013 at 08:59 PM.
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Unread 03-27-2013, 10:33 AM  
Kynta
The Wary
 
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Hello!

I want to say I really love this collection as I like to give each of my characters a skin based on class/race/ect and this collection has a lot of my favorites in one place.

However, I have to admit that I tend to go back to the originals because of the vitals (and being a graphic designer, its hard for me to not not notice it). I know you have a comment about it previously but if you can incorporate the original vital bars to the skins, I would greatly appreciate it! The BMG vitals just make the sets look off to me. I don't know if there is a way I could do it, as I know nothing of skinning only designing, so its just a suggestion for you to consider.
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Unread 03-22-2013, 08:24 PM  
Adra
The Undying
 
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@ Zoomer

Hi and thanks for the feedback.

In fact I don't remember precisely the reasons which made I chose BGM old style vitals instead of original JappMe ones. I think it was a summ of little arguments and time saving. Probably for the compact design and the sobriety of BGM, added to its richness allowing monster play and session play vitals.

The JRR edition was originally "just" an alternate edition of JappMe, the fans of the original one still had the opportunity to download the original release to enjoy the full skin contents, but it is true this situation has evolved.

The vitals have also changed a bit since Jappme Isengard, many vitals are missing, and their dimensions are a bit different.

The JappMe Isengard vitals counts 23 elements, the JRR CORE vital folder which is used by JRR JappMe counts 72 elements !

On some other skins, I effectively imported the original vitals, fully reworked it and designed the missing elements, but it has been a very long and painfull work

I'm not an artist and I don't feel at all to design all the JappMe missing elements

So I don't plan to include original JappMe vitals in JRR.

Last edited by Adra : 03-25-2013 at 10:26 PM.
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Unread 03-22-2013, 04:52 PM  
Zoomer
The Wary

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Thank you for your work. It's nice to see someone cares about keeping those fantastic UI skins up to date. Thank you.

I'm terribly sorry for bothering you with my question but still:
I see that in some of the skins from your compilation pack you keep original skin's vitals, yet in e.g. JappMe (my favorite skin) you use vitals from "CORE" folder. I wonder if you plan on adding original JappMe vitals? Or is it too much of a hassle? Or is it somehow impossible?

I'm poking around xml files right now thinking of the way to easily replace current vitals with the ones from the JappMe skin. It looks like I have to reposition the artwork and the vitals bars or something like that... hmmm.
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Unread 03-19-2013, 08:15 PM  
Adra
The Undying
 
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Thank you very much for these positive feedbacks !

Last edited by Adra : 03-19-2013 at 08:17 PM.
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