Quantcast
VGInterface.com
Search Downloads


Go Back   LoTROInterface > LotRO Compilations


Post A Reply
Author Comments Comment Options
Unread 10-03-2011, 03:54 PM  
Goldnessel
The Wary

Forum posts: 1
File comments: 9
Uploads: 0
Quote:
I just realised your question has no link with JRR skin.

You should start a thread on developper's forum, or ask to original author.
I know, but i hoped, you could help me with this
But I´ll try on the dev part also
Goldnessel is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-03-2011, 03:47 PM  
Adra
The Undying
 
Adra's Avatar
Interface Author - Click to view interfaces

Forum posts: 116
File comments: 507
Uploads: 13
I just realised your question has no link with JRR skin.

I'm not familiar with those kind or custom placements.

You should start a thread on developper's forum, or ask the original author.

Last edited by Adra : 10-03-2011 at 04:14 PM.
Adra is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-03-2011, 03:30 PM  
Goldnessel
The Wary

Forum posts: 1
File comments: 9
Uploads: 0
I have done more than one relogg...
Goldnessel is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-03-2011, 02:29 PM  
Goldnessel
The Wary

Forum posts: 1
File comments: 9
Uploads: 0
Hi,
great UI!

But all of your toolbars are not suitable for me (I like all the buttons far right).
And I like to have my levelmeter at full screen width.
And here comes my problem (Look at screenshot)

How can I center the current/next EP text?

Here is my toolbar:
Quote:
<PanelFile ID="ID_UISkin_Toolbar">
<Element ID="ToolbarField" X="0" Y="1200" Width="1920" Height="200" Detach="1">
<Element ID="ToolbarFieldMain" X="0" Y="114" Width="1920" Height="90" />
<Element ID="GamePlay_FervorPipDisplay" X="751" Y="129" Width="428" Height="17" />
<Element ID="GamePlay_AimPipDisplay" X="751" Y="129" Width="428" Height="17" />
<Element ID="ViolentModeIndicator" X="249" Y="128" Width="1" Height="1" />

<Element ID="LevelMeter" X="0" Y="184" Width="1920" Height="15">
<Element ID="LevelMeterFill" X="10" Y="7" Width="1900" Height="10"><!-- 10 -->
<Element ID="LevelMeter_BonusMeter" X="10" Y="0" Width="1900" Height="10" />
</Element>
<Element ID="ToolbarButton_RestXP_TutorialHighlight" X="10" Y="7" Width="1900" Height="12" /><!-- 12 -->
<Element ID="ToolbarButoon_LevelUpXP_TutorialHighlight" X="10" Y="7" Width="1900" Height="12" />
<Element ID="ToolbarButton_Experience_TutorialHighlicht" X="10" Y="7" Width="1900" Height="12" />
<Element ID="LevelMeterText" X="10" Y="10" Width="1900" Height="12" />
</Element>

<Element ID="ToolbarFieldMain_LevelMeter_Left_Cap" X="0" Y="500" Width="1" Height="1" /><!-- Made invisible -->
<Element ID="ToolbarFieldMain_LevelMeter_Mid_Left_Cap" X="0" Y="500" Width="1" Height="1" /><!-- Made invisible -->
<Element ID="ToolbarFieldMain_LevelMeter_Glass_Overlay" X="0" Y="500" Width="1" Height="1" /><!-- Made invisible -->
<Element ID="ToolbarFieldMain_LevelMeter_Mid_Right_Cap" X="0" Y="500" Width="1" Height="1" /><!-- Made invisible -->
<Element ID="ToolbarFieldMain_LevelMeter_Right_Cap" X="0" Y="500" Width="1" Height="1" /><!-- Made invisible -->

<Element ID="AutoAttackIndicatorButton" X="680" Y="120" Width="63" Height="63" />
<Element ID="ToolbarButton_AutoAttack_TutorialHighlight" X="680" Y="120" Width="63" Height="63" />

<Element ID="Gameplay_AtunementUI" X="210" Y="1" Width="88" Height="60">
<Element ID="PipDisplay_Atunement_Pips" X="0" Y="0" Width="88" Height="60" />
</Element>

<Element ID="ToolbarButton_Slot_1" X="1720" Y="167" Width="25" Height="25" />
<Element ID="ToolbarButton_Slot_2" X="1745" Y="167" Width="25" Height="25" />
<Element ID="ToolbarButton_Slot_3" X="1770" Y="167" Width="25" Height="25" />
<Element ID="ToolbarButton_Slot_4" X="1795" Y="167" Width="25" Height="25" />
<Element ID="ToolbarButton_Slot_5" X="1820" Y="167" Width="25" Height="25" />
<Element ID="ToolbarButton_Slot_6" X="1845" Y="167" Width="25" Height="25" />
<Element ID="ToolbarButton_Slot_7" X="1870" Y="167" Width="25" Height="25" />

<Element ID="ToolbarButton_RightSlot_1" X="1720" Y="138" Width="25" Height="25" />
<Element ID="ToolbarButton_RightSlot_2" X="1745" Y="138" Width="25" Height="25" />
<Element ID="ToolbarButton_RightSlot_3" X="1770" Y="138" Width="25" Height="25" />
<Element ID="ToolbarButton_RightSlot_4" X="1795" Y="138" Width="25" Height="25" />
<Element ID="ToolbarButton_RightSlot_5" X="1820" Y="138" Width="25" Height="25" />
<Element ID="ToolbarButton_RightSlot_6" X="1845" Y="138" Width="25" Height="25" />
<Element ID="ToolbarButton_RightSlot_7" X="1870" Y="138" Width="25" Height="25" />

<Element ID="Toolbar_WebstoreButton" X="1657" Y="127" Width="63" Height="66" />
<Element ID="Toolbar_Quickslot" X="750" Y="149" Width="420" Height="35" />
<Element ID="ToolbarButton_CustomizeSlots" X="1" Y="1" Width="1" Height="1" /><!-- Made Invisible -->
<Element ID="ToolbarButton_MainMenu" X="1895" Y="167" Width="25" Height="25" />
</Element>
</PanelFile>
I hope, someone of you can help me with this.
Goldnessel is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-01-2011, 05:09 PM  
Adra
The Undying
 
Adra's Avatar
Interface Author - Click to view interfaces

Forum posts: 116
File comments: 507
Uploads: 13
I've posted v1.6b with the missing file restored.
(and yes this was the cause )

Last edited by Adra : 10-01-2011 at 05:19 PM.
Adra is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-01-2011, 05:06 PM  
dreamingxashley
The Unscathed
 
dreamingxashley's Avatar

Forum posts: 15
File comments: 31
Uploads: 0
I think I found your problem with the hope button. You have the no-hope-no-dread setting referencing a tga file that doesnt exist (gem_neutral.tga), but you have the neutral gem file listed as no-hope-no-dread. So I just renamed the tga file to gem-neutral.

I haven't tested it out though.
dreamingxashley is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-01-2011, 04:20 PM  
Adra
The Undying
 
Adra's Avatar
Interface Author - Click to view interfaces

Forum posts: 116
File comments: 507
Uploads: 13
Hi, and thanks for reporting bug and suggestions.

Effectively, the hope/dread gem is bugged, I publish a fixed release right now.

The ^ menu and lotro store are displayed at default position due to the fact all JRR included skins share the same setting and based on universal toobar, allowing to be correctly displayed on any screen resolution, without configuring anything, and allowing to swich from a skin to another without requiring any logout to apply the new settings.

Smallbar and artybar addons work diffrently and have custom buttons placements, which may satisfy users looking for a compact bar.

Concerning the icons at the bottom of the character panel of eorlingas mini, Jappme and eorlibngas grey, it's not a bug.
For these skins the icons inside the circles are turned invisible, because they are the same icons potentially displayed at the right and at the left of the main toolbar.
But I take your comment in consideration, and I'll work to turn the white circle invisible too on the next JRR update.

Last edited by Adra : 10-01-2011 at 10:51 PM.
Adra is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-01-2011, 04:03 PM  
dreamingxashley
The Unscathed
 
dreamingxashley's Avatar

Forum posts: 15
File comments: 31
Uploads: 0
The Eorlingas min skin there are some errors:

The hope/dread display on the minimap is a gray square.
On the character panel (where you un/equip weapons and armour and stuff), the tabs at the bottom show up as white circles with text next to them.

The ^ button for the system tabs shows up on the far side of toolbar, and would look better if it was setting on the bar next to the autoattack indicator.

The webstore button needs to be moved over closer to the toolbar as well.

I like the job you did with it though.
dreamingxashley is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-01-2011, 12:15 PM  
Adra
The Undying
 
Adra's Avatar
Interface Author - Click to view interfaces

Forum posts: 116
File comments: 507
Uploads: 13
JRR v1.6, designed for the Rise of Isengard, is released !

The three addons have been updated too.

Last edited by Adra : 10-01-2011 at 12:32 PM.
Adra is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 09-21-2011, 10:23 PM  
Gaelwing
The Wary

Forum posts: 0
File comments: 8
Uploads: 0
Hi,

The windowed map is displayed on its real size = 1024x728 pixels, this means no zoom, so no blur.

You can easily restore the original fullscreen map by deleting (with Windows Notepad) a few code lines near the end of the skin definition.xml file from the JRR theme(s) you use, the lines to erase are :

Code:
<!-- Map Window -->

<PanelFile ID="ID_UISkin_MapPanel">
  <Element ID="MapBackground" 			X="0" Y="0" Width="1024" Height="768"> </Element>
</PanelFile>

Thank you, didn't know how to get back to the original! Thanks for the info, and again, I do love your UI!
Gaelwing is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 09-21-2011, 06:59 PM  
Adra
The Undying
 
Adra's Avatar
Interface Author - Click to view interfaces

Forum posts: 116
File comments: 507
Uploads: 13
Hi,

The windowed map is displayed on its real size = 1024x728 pixels, this means no zoom, so no blur.

You can easily restore the original fullscreen map by deleting (with Windows Notepad) a few code lines near the end of the skin definition.xml file from the JRR theme(s) you use, the lines to erase are :

Code:
<!-- Map Window -->

<PanelFile ID="ID_UISkin_MapPanel">
  <Element ID="MapBackground" 			X="0" Y="0" Width="1024" Height="768"> </Element>
</PanelFile>

Last edited by Adra : 09-21-2011 at 07:38 PM.
Adra is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 09-21-2011, 06:12 PM  
Gaelwing
The Wary

Forum posts: 0
File comments: 8
Uploads: 0
1024 x 768 fixed map

I play at a higher resolution than 1024 x 768, so now my "full screen" map is no longer full screen. I would very much prefer to have my original full screen map back. Otherwise, I absolutely love this UI!
Gaelwing is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 09-08-2011, 06:31 AM  
Adra
The Undying
 
Adra's Avatar
Interface Author - Click to view interfaces

Forum posts: 116
File comments: 507
Uploads: 13
Version 1.5 is out !


Edit : J'ai remanié les textes de la page jusqu'à les rendre globalement cohérents lors d'une traduction en français par Google Translate.
(Et ça n'a pas été une mince affaire !) Désormais les moins anglophones d'entre nous devraient pouvoir s'y retrouver plus facilement !

Last edited by Adra : 09-11-2011 at 11:29 PM.
Adra is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 09-06-2011, 10:03 AM  
Adra
The Undying
 
Adra's Avatar
Interface Author - Click to view interfaces

Forum posts: 116
File comments: 507
Uploads: 13
Quote:
first of i would like to say looks like great skin but i wanted to no if u could change map look (or make it optional to change) same with the main vital bar look.

it would be nice to be able to make it look different when, you get bored if look but don't wanna change skin

apart from that im downloading this skin

(also "smallbar" thing will be helpful i guess

just an idea thanks

(unless smallbar already on it and i am blind)


Hi,

I don't really understood the integrality of your questions, but i'll try to answer some parts :

- Vital bars are fully customisable, and you can even use ones of another skin in JRR simply by overwritting it.

- For maps it's an other world, they are not intended to be parts of a skin. So, the possibilities are actually limited... and beyond my skills !
I you want to restore original fullscreen map just delete the "map window" associated 3 code lines of every 13 JRR's skindefinition.xml , or at least in the one you use

- Smallbar is downloadable as an addon and will prolly stay this way, due to his different approach of use and content.
I prefer keeping JRR main download pack simple of use, with universal toolbars and common panel settings for all skins, allowing to swich from one to another without requiring a logout.
Smallbar and Artybar use a specific code and a different installation process.

EDIT : I'm now thinking about releasing alternate vital bars addon pack in the future

Last edited by Adra : 09-11-2011 at 09:17 AM.
Adra is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 09-06-2011, 09:31 AM  
tigersclaws
The Wary

Forum posts: 0
File comments: 1
Uploads: 0
first of i would like to say looks like great skin but i wanted to no if u could change map look (or make it optional to change) same with the main vital bar look.

it would be nice to be able to make it look different when, you get bored if look but don't wanna change skin

apart from that im downloading this skin

(also "smallbar" thing will be helpful i guess

just an idea thanks

(unless smallbar already on it and i am blind)

Last edited by tigersclaws : 09-06-2011 at 09:31 AM.
tigersclaws is offline Report comment to moderator   Reply With Quote Reply With Quote
Post A Reply

 
Category Jump:
Search this Category:
 

All times are GMT -5. The time now is 11:07 AM.


Our Network
EQInterface | EQ2Interface | Minion | WoWInterface | VGInterface | LoTROInterface | MMOInterface | Swtorui