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Unread 04-22-2012, 06:06 AM  
Styremius
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@ adra

wow what can i say, what an amazing job you have done with my one true favorite skin for lotro. You deserve a pat on the back or two.

Just a quick question, i have updated the JRR to 2.6 and azure glass to 2.6 but if i display the anniversay portrait frame it turns the ui to default, am i doing something wrong as i love the blue character portrait frame in the skin but would also like to display my 4 years of lotro as well.

Or is this something to come in a future update.
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Unread 04-21-2012, 11:20 AM  
Adra
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@ Binidj

Hi,

The patched Durin's Folk version is now outdated, and the regular JRR v2.6 has the correct attunement bar on durin's folk.

Concerning the bags, yes they have intentionally no borders, making them stackable to save a lot of space on the screen.



I've installed Hugebag as bags replacement on some rerolls and it is really interesting.

Last edited by Adra : 04-21-2012 at 11:31 AM.
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Unread 04-21-2012, 05:12 AM  
Binidj
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Quote:
... or just download and install this patched durin's folk release
An option that requires almost no effort on my part you say? Sold!

The attunement bar is displaying perfectly now, thanks!

Quote:
Shifting from Large to Small makes even the boxes vanish.

That's the goal. It switches to the small attunement located on the top of the auto-attack button.
Ooooh! Devious!

Of course this is me and I am never happy unless there's something to complain about so ... well actually this isn't a complaint, more a question. When opened, my bags are displaying only their contents, no graphical borders for each one. Is this working as intended? This is a common issue across the skins I use (Durin's, Eorlingas, Elfwood). I'm not hugely bothered either way but if the lack of border is intentional then I'll move the frames to be closer together or start using The One Bag (or similar).
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Unread 04-19-2012, 01:10 PM  
Adra
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JRR V.2.6 released !

- Added some code to deal with 5th anniversary new vitals, with different behaviour depending skins.
- Added new monster play anniversary vitals in a JRR edition.
- Some vitals enhancements / additions / fixes.
- The white Hand both tool bars are a bit enhanced for monster play.



Last edited by Adra : 04-19-2012 at 01:11 PM.
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Unread 04-14-2012, 10:44 AM  
Adra
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I've tried deleting the Attunement section of the file but I'm still seeing just a row of small boxes. Shifting from Large to Small makes even the boxes vanish.

There are 2 attunements codes (the toolbar one and the floating one) in each skindefinition file.
Ensure you edit the skindefinition file correspodning the rignt skin (durin small or large) then delete the right attunement code, don't forget to save changes then restart lotro if it was running, and it will be ok.

... or just download and install this patched durin's folk release

Shifting from Large to Small makes even the boxes vanish.

That's the goal. It switches to the small attunement located on the top of the auto-attack button.

Last edited by Adra : 04-14-2012 at 10:50 AM.
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Unread 04-11-2012, 09:39 AM  
Binidj
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Quote:
Oh damn, you're right, this compact attunement bar should not be there
I'll fix that on next release. Untill there, you can restore the default one by just editing the skindefinition.xml file with wordpad and delete :


You can also switch to mainbar's attunement : options -> ui settings -> the select box before "UI scale" select "small".
But you'll have to restore the attunement folder you deleted .
I'll give that a go, thanks ... also I renamed the folder rather than deleting it ... I've been caught by that before.

ETA:s
I've tried deleting the Attunement section of the file but I'm still seeing just a row of small boxes. Shifting from Large to Small makes even the boxes vanish.

Last edited by Binidj : 04-11-2012 at 11:39 AM.
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Unread 04-11-2012, 08:45 AM  
Adra
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Oh damn, you're right, this compact attunement bar should not be there
I'll fix that on next release. Untill there, you can restore the default one by just editing the skindefinition.xml file with wordpad and delete :

Code:
	<!-- Attunement -->
	<Mapping ArtAssetID="attunementFrame_bal" 					FileName="..\..\JRR CORE\attunement\attunementFrame.tga"></Mapping>
	<Mapping ArtAssetID="attunementFrame_dmg1" 					FileName="..\..\JRR CORE\attunement\attunementFrame.tga"></Mapping>
	<Mapping ArtAssetID="attunementFrame_dmg2" 					FileName="..\..\JRR CORE\attunement\attunementFrame.tga"></Mapping>
	<Mapping ArtAssetID="attunementFrame_dmg3" 					FileName="..\..\JRR CORE\attunement\attunementFrame.tga"></Mapping>
	<Mapping ArtAssetID="attunementFrame_dmg4" 					FileName="..\..\JRR CORE\attunement\attunementFrame.tga"></Mapping>
	<Mapping ArtAssetID="attunementFrame_heal1" 					FileName="..\..\JRR CORE\attunement\attunementFrame.tga"></Mapping>
	<Mapping ArtAssetID="attunementFrame_heal2" 					FileName="..\..\JRR CORE\attunement\attunementFrame.tga"></Mapping>
	<Mapping ArtAssetID="attunementFrame_heal3" 					FileName="..\..\JRR CORE\attunement\attunementFrame.tga"></Mapping>
	<Mapping ArtAssetID="attunementFrame_heal4" 					FileName="..\..\JRR CORE\attunement\attunementFrame.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_0" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_0.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_01" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_01.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_02" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_02.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_03" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_03.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_04" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_04.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_05" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_05.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_06" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_06.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_07" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_07.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_08" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_08.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_09" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_09.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_10" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_10.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_11" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_11.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_12" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_12.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_13" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_13.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_14" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_14.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_15" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_15.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_16" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_16.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_17" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_17.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_18" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_18.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_19" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_19.tga"></Mapping>
	<Mapping ArtAssetID="atunement_Pip_20" 						FileName="..\..\JRR CORE\attunement\atunement_Pip_20.tga"></Mapping>
	<Mapping ArtAssetID="damage_symbol" 						FileName="..\..\JRR CORE\attunement\damage_symbol.tga"></Mapping>
	<Mapping ArtAssetID="heal_symbol" 						FileName="..\..\JRR CORE\attunement\heal_symbol.tga"></Mapping>
	<Mapping ArtAssetID="rune_1" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_2" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_3" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_4" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_5" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_6" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_7" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_8" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_9" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_10" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_11" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_12" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_13" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_14" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_15" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_16" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_17" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_18" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
	<Mapping ArtAssetID="rune_19" 							FileName="..\..\JRR CORE\attunement\runeFrame.tga"></Mapping>
You can also switch to mainbar's attunement : options -> ui settings -> the select box before "UI scale" select "small".
But you'll have to restore the attunement folder you deleted .

Last edited by Adra : 04-11-2012 at 08:54 AM.
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Unread 04-11-2012, 06:42 AM  
Binidj
The Wary

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Hi I'm using the Durin's Folk JRR skin but I'd quite like to have the default attunement bar for Rune Keepers rather than the row of coloured squares I can see at the moment. Is there any way of replacing individual skin elements with defaults?

ETA:
I've had a fiddle about importing the attunement section from Delving Hills into the Durin's Folk Large folder and removing the attunement folder itself but all to no avail. Feels like I'm missing something obvious,

Last edited by Binidj : 04-11-2012 at 08:20 AM.
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Unread 04-09-2012, 06:14 AM  
Adra
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You're welcome
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Unread 04-08-2012, 10:25 PM  
stryker84
The Indomitable
 
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@ shirlzknight

I'm still looking for a solution for the portrait which becomes smaller (or bigger !) after entering a new area.
This is a bug included in official Turbine's vital bar from their skinning pack.
You can avoid it by setting your vital scale on 1.0
Deleting the custom vital code from JRR also fixes it, I'm thinking about it for the next JRR release.

EDIT : The portrait bug is fixed ! (next JRR release comes very soon !)
A huge respect and gratitude to the author of Eclipse UI for its perfect code, it saved me one more time ! ^^


Awesome, awesome, awesome. Downloading/extracting as I type! Thanks much!
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Unread 04-06-2012, 06:04 PM  
Adra
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@ shirlzknight

JRR v2.4 is already released
(and Azure Glass v2.4 will be released tomorrow or sunday)


Last edited by Adra : 04-06-2012 at 08:14 PM.
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Unread 04-06-2012, 05:58 PM  
shirlzknight
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Once Again Many Thanks!!

@ shirlzknight

I'm still looking for a solution for the portrait which becomes smaller (or bigger !) after entering a new area.
This is a bug included in official Turbine's vital bar from their skinning pack.
You can avoid it by setting your vital scale on 1.0
Deleting the custom vital code from JRR also fixes it, I'm thinking about it for the next JRR release.

EDIT : The portrait bug is fixed ! (next JRR release comes very soon !)
A huge respect and gratitude to the author of Eclipse UI for its perfect code, it saved me one more time ! ^^


Guess ill be setting the vitals to standard till the new fix comes along, great stuff. S
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Unread 04-06-2012, 05:44 PM  
Adra
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JRR V.2.4 released !

- Many enhancements in war panel, wallet, join instance, soldier vitals and plugin manager.

- Fixed the player/opponent portrait becoming smaller or bigger after every area loading (it occurred only if vital scale wasn't set to 1.0)


Last edited by Adra : 04-06-2012 at 05:46 PM.
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Unread 04-05-2012, 06:35 PM  
Adra
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@ shirlzknight

I'm still looking for a solution for the portrait which becomes smaller (or bigger !) after entering a new area.
This is a bug included in official Turbine's vital bar from their skinning pack.
You can avoid it by setting your vital scale on 1.0
Deleting the custom vital code from JRR also fixes it, I'm thinking about it for the next JRR release.

EDIT : The portrait bug is fixed ! (next JRR release comes very soon !)
A huge respect and gratitude to the author of Eclipse UI for its perfect code, it saved me one more time ! ^^

Last edited by Adra : 04-06-2012 at 10:05 AM.
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Unread 04-05-2012, 05:10 PM  
shirlzknight
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Superb!! But.....

You're welcome, and I'm glad all works fine now
This isnt a big problem infact its a small one (teehee) my portrait keeps getting smaller and smaller untill it becomes a dot!! I reloaded and that sorted it out but was wondering if it is something I can easily fix? this was using the japme (L) but i noticed it too with Spirit of Elfborn and Durins Folk. It certainly wont stop me using the package but would be nice if I could find a way of stopping it! Sorry for being a pain!! Many thanks
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