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07-01-2023, 02:48 PM
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The Wary
Forum posts: 1
File comments: 19
Uploads: 0
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Hi Adra,
It seems the original forums have been taken down and there's no way to brose them.. I remember the small changes I made with your help to your JappMe skin, but one change I can't seem to remember or find..
How does one hide the rader taxt please? I remember it was creating a new Panelfile I think.. but as original forums are down, I can't seem to recover it.
Any chance you have an idea how?
Looking forward to your response and thanking you once more for keeping JRR skins alive and well! 
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06-16-2023, 06:49 AM
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The Undying
Forum posts: 170
File comments: 673
Uploads: 13
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@Caerulean
Hi, sorry for the late reply, lotrointerface failed (as often) to aware me about your message.
- The 3D portrait from my vital bar zoom or dezoom each time I load a new area.
This is a well known issue since years. It is caused by the player vital panel code used in skins. This bug comes from the lotro client itself, I cannot fix it through the skin code, I can only disable the 3d portrait sizing line of code in the skins to bypass it, like it was the case in JRR skins and E&E panels before I re-enabled it in order to fix the other 3D portrait zooming and de-centering issues introduced by lotro update 33.1. So, whatever I do some people will be unsatisfied until the devs fix some of their game bugs. However, while waiting for a game fix there are several ways to overcome it, choose one among them :
- Set your vital frame size to 1.00 in ui settings options tab.
- Disable 3D portrait in lotro ingame options.
- Roll back to JRR Skins collection v33 while praying for the devs decide some day to spend a few minutes to fix their fucking bugs.
- Delete this line of code from the skindefinition.xml file of each skin you use (but this will also reactivate the present issues of zooming and de-centering) : <Element ID="PlayerPortrait" Height="55" Width="55" Y="26" X="25"> </Element>
- You also have the possibility to fully replace the "regular" player vital frame by a plugin made one, as for example : https://www.lotrointerface.com/downl...1-Athelas.html
- In v34, I enlarged the target of target vital frame, targeted objects frame is almost unchanged.

Last edited by Adra : 06-16-2023 at 06:53 AM.
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06-03-2023, 08:42 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 1
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Hi. I have an issue that started with version 34 and is still present with the latest version. I've been using the last version before v34 to avoid this issue, which is perfectly fine so if you can't figure out, it's all right, I can manage.  But it'd be nice if I can use your latest work. (Regardless, thanks for all the work you've put in this plugin.)
Screenshot: https://drive.google.com/file/d/1JnK...ew?usp=sharing
The Target Selection Indicator vitals(?) is larger than both the player vitals and the target vitals. Also, the player avatar becomes smaller.
Ignore the stretched graphics, haha. I took the screenshot in the wrong resolution (I have a square monitor but I have the resolution set to 1280x720 and so screenshots look like this unless I switch the aspect ratio to 16:9 first, which will look fine in the screenshot but will look compressed to me in-game).
Last edited by Caerulean : 06-03-2023 at 09:02 AM.
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06-01-2023, 07:57 PM
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The Undying
Forum posts: 170
File comments: 673
Uploads: 13
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Re: Re: Re: Re: Re: Family tree picture
@Thranduil
You're welcome 
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06-01-2023, 02:30 PM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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Re: Re: Re: Re: Family tree picture
Thanks again,
i downlowded xnview and there i could convert the picture into a tga file. Now i have the perfect mixture with the rest of your beautiful design. ( Spend many hours since i found your collection 2 days ago for my 7 characters  ) Can not await to enjoy the new gaming experience now.
So not only thanks for those so amazing and different looking designs in every detail but also for your great and really fast support.
Kind regards,
Thranduil
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06-01-2023, 11:43 AM
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The Undying
Forum posts: 170
File comments: 673
Uploads: 13
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Re: Re: Re: Family tree picture
@Thranduil
I use xnview to convert tga files to png and vice versa
You can replace files and change their location on your hard drive as you wish in the skindefinition.xml file or you can replace the content of a picture and keep the same filename to avoid editing the skindefinition.xml file.
Last edited by Adra : 06-01-2023 at 11:47 AM.
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06-01-2023, 07:46 AM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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Re: Re: Family tree picture
Thanks for your fast answer.
I found the tga files in both folders. but is there a chance to copy the original picture and save as an own file. it was not possible and also i did not manage to to work with the tga file and exchange the picture in there. Is there a special program needed to open and work with tga files? Or a special size of other pictures needed before putting them in there?
Thank you so much again 
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05-31-2023, 04:57 PM
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The Undying
Forum posts: 170
File comments: 673
Uploads: 13
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Re: Family tree picture
@Thranduil
Hi and thanks for your kind feedback.
In the skindefinition.xml file look for pedigree_bg to get the name of the corresponding picture.
For jappme it is a shared file in JRR Core folder : bio.tga
For grey wizard it is family_tree_bg.tga in misc folder.
Regards.
Last edited by Adra : 05-31-2023 at 04:58 PM.
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05-31-2023, 04:20 PM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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Family tree picture
Hallo and thanks for the amazing design collection. You are giftet and shared your talent with so many.
I am new to the topic and love to use some of them on my characters. But i would like to ask a question. I wanted to change the family tree picture of the grey wizard or japp me theme but in both cases i couldnt make out the original picture , the .jpg file used and where its saved. So it was impossible to exchange. But in other themes are seen so beautiful ones i would love to see there instead.
I would be really thankful if you could answer me to this question.
Kind regards.
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05-12-2023, 05:30 AM
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The Undying
Forum posts: 170
File comments: 673
Uploads: 13
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@Dexter
This is normal, I didn't reworked everything
In this case only the linear frame part is customized.
Last edited by Adra : 05-12-2023 at 06:48 AM.
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05-09-2023, 08:48 AM
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The Wary
Forum posts: 0
File comments: 10
Uploads: 0
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05-08-2023, 04:34 AM
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The Undying
Forum posts: 170
File comments: 673
Uploads: 13
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@Dexter
Concerning the cut vital frame, I don' have this issue so I don't know what causes it
Vital frames panel codes share the same settings through all the skins in JRR skins collection, except for Grey Wizard WoW themes which hide the elite/boss orange animation.
There are not many grey default vital portrait frames as you say. All are custom/reworked, except for the last supporter pack vital frames, as I just cannot edit it yet.
If you log off then log back your character after selecting a skin you should not have portrait frame cut.
Last edited by Adra : 05-12-2023 at 05:25 AM.
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05-05-2023, 09:08 AM
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The Wary
Forum posts: 0
File comments: 10
Uploads: 0
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Ok, you have to change the skindefinition.xml for some, so similar to the change with the map to full screen.
But this does not solve the problem with the target NPC/player skins, even though there may not be an easy solution.
edit:
Now I think I understand. BGM is written in such a way that everything is changed. Isn't that the point of a UI skin?
While the others still show the grey "frames/rings" from the standard Lotro UI on many portraits.
Last edited by Dexter : 05-05-2023 at 11:06 PM.
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05-05-2023, 06:54 AM
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The Undying
Forum posts: 170
File comments: 673
Uploads: 13
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@Dexter
Effectively I don't understand your previous message.
Can these 2 tips from the questions and answers help you solve these issues ?
- I just installed JRR and selected one of the skins on my character, some panels are displayed in a strange manner, like upside down.
Logout then login back, this is a necessary step to apply the new custom panel settings.
Once you did it, and since you stay on JRR universal toolbar skins, you will be able to switch from a skin to another one without having to logout again.
All the skins included in the main JRR pack are universal toolbar skins, except Delving Hills short, Monsters Lair short, BGM short and Erebor *custom*.
- On skins containing "custom" in their name, my toolbar is not centered or its buttons cannot be clicked
These particular profiles require the user to edit the corresponding skindefinition.xml file to position the toolbar in order to fit his own game resolution.
The way to proceed is logged at the beginning of the skindefinition.xml file from the skin you want to fiddle. Open it with any text editor, like Wordpad or Notepad.
Any higher resolution is supported, just calculate it as explained in the beginning of the skindefinition from each skin embedding a custom toolbar.
I you play in window mode or switch between window mode and fullscreen mode, you can bypass the "Y" issue by simply setting the toolbar scale to a value different than 1.00 ( in lotro option panel -> UI settings tab) (0.99 or 1.01 is ok).
Last edited by Adra : 05-05-2023 at 06:55 AM.
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05-05-2023, 04:56 AM
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The Wary
Forum posts: 0
File comments: 10
Uploads: 0
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I hope we understand each other, I'm from Germany and I can read a bit, but I need an aid to write.
Some are also a bit strange, the standard skin is used, but the colouring of the UI skin, with others nothing changes at all.
With some BGM skins, the page buttons on the main bar are not displayed correctly.
A good point to test is Gundabad "Halle Vérnozal", with the mission givers Ausma/Hórin, the quartermaster next to it always gets the changed skin with me, the two only with some skins.
Bar
BGM Custom
Player/NPC Target Skin
JRC AuC
JRR Bree
JRR GreenLeaves
JRR Grey Wizard -Wide- Cold
JRR Grey Wizard -Wide- Gondor
JRR Grey Wizard -Wide- Clear
JRR Grey Wizard -Light- Draigoch
JRR Grey Wizard -Light- NoXPBar
JRR JappME
JRR Main theme
JRR Monsters Lair
JRR The White Hand
I have 2 favourites, JappMe has the problem, the other one I haven't noticed yet.
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