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Unread 04-05-2019, 12:04 AM  
Adra
The Undying
 
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@psynexus
About the windowed map

Hi, and thank you for your feedback,

Since years I answer these questions again and again, so I just added new entries concerning the windowed map in the faq on this page

I have no more knowledge about this subject than I logged there.



@Juraviel
About turning invisible a whole panel or a panel element

Hi,

I'm not sure to really understand what you mean / wish to do.

I think Thurallor gave you the best reasonable answer

However, I can introduce you on the evilish corrupted path of skins customization if your actually wish is to play a warden without seeing its gambit bar

It's possible to "definitely" turn the gambit bar invisible, I mean without having any switch available to turn it visible on demand.

The way to proceed, as for any user interface element sourced in the Lotro skinning pack (in the SkinDictionary.xml file of this archive file), is to define its width and height to 1 pixel each, and report/log the customized code in the skindefinition.xml file from the targeted skin folder inside your documents folder, using a text editor software as Window's Notepad or Wordpad or the excellent and free software Notepad++

You can insert your customized panel code at the end of the text, but pay attention to place it BEFORE the line
Code:
</opt>
which represents the end of the file.

Here is the edited and shortened code to copy-paste in you Jappme's skindefinition.xml file to turn your warden' gambit invisible.
Be careful to target the right folder/file : There is 1 skindefinition.xml file per theme and theme variation !

Code:
<PanelFile ID="ID_UISkin_GamePlay_GambitBar">
  <Element ID="GamePlay_GambitBar" X="710" Y="591" Width="1" Height="1"> 
  </Element>
</PanelFile>
Last point : The first X and Y values in a panel's code represent its default location on the screen before the user customize it using [Control] +[*] (on azerty keyboards at least).
Some UI elements, as mail panel, fail to memorize custom location, so, for such buggy panels, editing default location can help to fit your needs.

Last edited by Adra : 04-06-2019 at 02:17 AM.
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Unread 04-04-2019, 04:50 PM  
psynexus
The Wary

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MapBackground XML

First of all, good work on the skins here. I've tried them all and all of them look fantastic. Good job!

So I've been trying to find a way to stop my fullscreen map from stretching for years. After some quick research, I found that you can tweak the SkinDefinition.xml file to make a custom size. I see that the skins here also modify the file so I was wondering - is there a way to keep the 4:3 AR of the map and center it in the window?

So for instance, if I run at 1920x1080, and want to prevent horizontal stretching, I could set a custom resolution to 14401080 so I'm utilizing the full verticality of the window, but avoiding stretching, and then center the map. I've played around with this a little bit but haven't quite gotten it to work yet. Any help would be greatly appreciated as I could apply this to all the skins and keep the great interface and fix the map to my liking.
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Unread 04-04-2019, 08:48 AM  
Thurallor
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Re: JappMe Gambit window

Quote:
Hi again, quick question. Is there a way to move or hide the Gambit window when using the JappMe ui mod from your collection?

Any help would be appreciated,

Thank you.

PS - I have tried everything I can think of.
It's not possible to hide the Gambit window, regardless of which skin you're using.

However, you can move it in the usual way (Ctrl+\, or whatever you have define for the "Reposition UI" hotkey).

And you can make it smaller (Options -> UI Settings -> Class Ability Bars slider) and move it behind something else.
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Unread 04-03-2019, 04:00 PM  
Juraviel
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JappMe Gambit window

Hi again, quick question. Is there a way to move or hide the Gambit window when using the JappMe ui mod from your collection?

Any help would be appreciated,

Thank you.

PS - I have tried everything I can think of.
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Unread 02-04-2019, 02:23 PM  
Adra
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Re: Thanks for the updates and question.

@ Nadia
You're welcome

@ JDrakul
User request : Adding a new full theme in the JRR collection

Hello, unfortunately at the current day, I have to answer you no, for those reasons :

- The skins I chose to revive through this pack were highly outdated / abandoned since years when I started to restore them, I don't think this is the case for this one.

- I do not actively develop the JRR Skins Collection anymore. I mostly work on keeping it up to date.

- I had a quick look at this skin, and it seems to NOT reach the same level of customization than there is in the other skins from the pack, I would have to double its amount of files/code, which would be a huge and long work.

Last edited by Adra : 04-06-2019 at 02:14 AM.
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Unread 02-03-2019, 12:16 PM  
JDrakul
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Thanks for the updates and question.

First to all, thanks for maintain this alive , second a question, is possible add this skin to the collection:
https://www.lotrointerface.com/downl...ry_REBORN.html
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Unread 02-03-2019, 08:06 AM  
Nadia
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Thanks so much for the update, Adra! Loads of kudos to you!
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Unread 01-26-2019, 11:59 AM  
Adra
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Re: Re: Map

@ Tangaar

You're welcome


@ matziq11
About panels resizing including the windowed map

Hi and thanks for you feedback
Generally speaking, skinning can't add any new feature in the game, contrary to the plugins.
Consequently, skinning can't add the ability to resize at-the-fly any static size panel.
Skinning can act on panel size only by defining another static size, and this is not easy to do as there is no user side tool for that, as far as I know.
I personally manually calculate new values one by one in the skindefinition.xml file then I test it by relaunching Lotro and looking at the ingame result. This can be a very long process...

Fortunately, some interface elements without a handle on their frame can be resized using sliders in the option menu of Lotro, in "UI settings".

SSG developers are currently trying to add the ability to change the text font size on the whole game interface. Wait and see...

Concerning the "windowed" map :
You can edit the skindefinition.xml file and manually change the size width and height of the map, but it's not intended to be done, because it can fail to load the skin in case of unrecognized values or more probably lead to report wrong coordinates when hovering the map with your mouse cursor. This is what occurred when I tested it, a few years ago.

To restore the fullscreen map simply delete these line from the skindefinition.xml file from the folder of theme you wish it to be done :

Code:
<PanelFile ID="ID_UISkin_MapPanel">
<Element ID="MapBackground" X="0" Y="0" Width="1024" Height="768"> </Element>
</PanelFile>

Last edited by Adra : 04-06-2019 at 03:08 AM.
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Unread 01-26-2019, 10:06 AM  
matziq11
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Re: Map

Nevermind - I read the FAQ.
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Unread 01-25-2019, 04:14 PM  
Tangaar
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@ Tangaar

Here are the lines to add into the inspect panel for 8th slot correct location :

Code:
          <Element ID="InspectDisplay_Inventory_Outfit8_Text" X="358" Y="140" Width="118" Height="17"> </Element>
          <Element ID="InspectDisplay_Inventory_Outfit8"      X="342" Y="144" Width="10" Height="10"> </Element>
Thanks man! RESPECT
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Unread 01-25-2019, 12:30 PM  
Adra
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@ Tangaar

Here are the lines to add into the inspect panel for 8th slot correct location :

Code:
          <Element ID="InspectDisplay_Inventory_Outfit8_Text" X="358" Y="140" Width="118" Height="17"> </Element>
          <Element ID="InspectDisplay_Inventory_Outfit8"      X="342" Y="144" Width="10" Height="10"> </Element>
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Unread 01-25-2019, 11:24 AM  
Tangaar
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Bro you found anything about the 8th slot? I messaged Sil too just in case she could throw some info for this
Im sooooo glad they did the quest log like this and being able to extend it. I better remove the extender code like you did too

Hopefully we get the skinning pack early this year :/
Love your work man
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Unread 01-24-2019, 08:22 AM  
matziq11
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Map

Hello. Thanks for a wonderful skin pack. I've used it for years and would be very sad if it were gone.
Question. How can I adjust some of the panels to be bigger.
For one, when I run at a higher resolution the map is tiny.
How can I individually control the size of the map so that it can be, for example, as big as my current screen size?
The same for other panels that are tiny and hard to read. Can I set them at a size different than the overall resolution of the game itself?
Thanks!
John
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Unread 01-20-2019, 08:31 AM  
Adra
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Re: cosmetic slots

@4andreas

Quote:
There was recently added 8th cosmetic slot, when inspecting someone, it is not aligned properly.
Hi and thank you for your feedback, it will be fixed with the next JRR update

Last edited by Adra : 01-20-2019 at 08:33 AM.
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Unread 01-19-2019, 04:26 PM  
Drono
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cosmetic slots

There was recently added 8th cosmetic slot, when inspecting someone, it is not aligned properly.
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