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06-24-2015, 10:53 AM
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The Wary
Forum posts: 3
File comments: 20
Uploads: 0
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Is it possible to implement the Small Bar into the JappMe Skin? I love this Theme for my hunter
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06-24-2015, 06:02 PM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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@Imiona
EDITED
Hi, yes it is possible to include the SmallBar's toolbar into the JRR skins collection's JappMe theme.
This is how to proceed :
Make a copy of your JappMe folder, beside the original one (in JRR skins collection installation folder), give it the name you want.
Open it, delete the folder named " _JappMe - Large"
Open " toolbar" folder located in THE MAIN JappMe installation folder, delete all its content except the folder named "attunement" (and its own content).
Now copy and paste the " toolbar" folder from smallbar folder in your new skin main folder. (say "ok" to fuse both new and existing "Toolbar" folders).
Open (with notepad or notepad++) and edit the " skindefinition.xml" file of the new skin (located in "_JappMe - Short"), delete the top of the old text (name, etc) and replace it by the text from "Smallbar default" folder's skindefinition.xml file, more precisely :
Copy-paste it from the beginning until "<!-- end of custom toolbar part -->"
Now change the name mentioned in the line <SkinName Name="
for example, change it for : <SkinName Name="JRR JappMe *smallbar*"></SkinName>
save the changes in the skindefinition.xml file (as xml file format)
On the next launch of lotro, the skin newly created should appear in the list of your available skins
Last edited by Adra : 06-25-2015 at 08:56 AM.
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06-25-2015, 06:29 AM
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The Wary
Forum posts: 3
File comments: 20
Uploads: 0
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06-25-2015, 08:25 AM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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Ah, yes, my bad.
Open the "toolbar" folder located in the main folder of the original jappme theme.
copy the "attunement" folder and paste it at the same location in your new jamme theme.
It's now fixed ^^
Last edited by Adra : 06-25-2015 at 08:25 AM.
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06-25-2015, 08:34 AM
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The Wary
Forum posts: 3
File comments: 20
Uploads: 0
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Perfect, thank you!
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06-25-2015, 08:47 AM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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You're welcome
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07-07-2015, 05:30 PM
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The Undefeated
Forum posts: 6
File comments: 16
Uploads: 0
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SmallBar alternate vitals problem
Howdy! Thanks for keeping this up for so long! I'm recently back and was trying to use the SmallBar alternate vitals theme. I'm not seeing it change the size of the vitals box though, they are still the same big block size as the normal default. Unless of course I'm doing something wrong? When I try to move the target frames to the bottom of the screen they stop about too soon coz the 'target frame' is too big. Thanks again!
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07-07-2015, 07:48 PM
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The Undefeated
Forum posts: 6
File comments: 16
Uploads: 0
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SmallBar No extended panels
Sorry, I meant the theme 'no extended panels'.
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07-07-2015, 08:04 PM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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Hi, yes, the vital bars have the default size, intended to support the display of several lines of buffs and debuffs.
Last edited by Adra : 07-07-2015 at 08:07 PM.
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07-08-2015, 08:03 PM
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The Undefeated
Forum posts: 6
File comments: 16
Uploads: 0
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Vital Bars
But at one time one of the small bar options had a smaller default size to allow for placement of the vital bar lower on the screen (and yes, potentially missing out on some buffs/debuffs etc if you get stacked with them). One of them used to work and I thought it was no extended panels, but yeah.. if they are all as intended.. how hard would it be to modify one to support what I'm talking about?
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07-09-2015, 09:54 AM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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You're right, with U12.1 Turbine changed the code of the vital bars, and ancient codes were not compliant, so I didn't bother to re-calculate the potentially buggy shortened vitals, and just replaced it with the new vitals code of the JRR skins.
You can open with Notepad.exe and then edit the skindefinition.xml file to replace the vital codes by these ones (no guaranty at all it will work correctly) :
part 1
Code:
<!-- Update 12.1 player and opponent vital bars, corrected and adjusted by Adra -->
<!-- Player vital bar -->
<PanelFile ID="ID_UISkin_AvatarPanel">
<Element ID="AvatarPanel" X="0" Y="0" Width="280" Height="180">
<Element ID="VitalsParent" X="0" Y="20" Width="300" Height="180">
<Element ID="PlayerName" X="87" Y="3" Width="191" Height="36"> </Element>
<Element ID="PlayerEffectDisplay" X="92" Y="74" Width="169" Height="128"> </Element>
<Element ID="VitalsBg" X="88" Y="42" Width="175" Height="27"> </Element>
<Element ID="VitalsField" X="96" Y="34" Width="168" Height="42">
<Element ID="PowerField" X="0" Y="17" Width="164" Height="23"> <!-- x = 0 instead of 1 -->
<Element ID="CurrentPowerMeter" X="0" Y="6" Width="164" Height="9">
<Element ID="meter_fill" X="-1" Y="0" Width="165" Height="9">
<Element ID="meter_fill_image" X="0" Y="0" Width="165" Height="9"> </Element>
</Element>
</Element>
<Element ID="TemporaryPowerMeter" X="0" Y="6" Width="164" Height="9"> </Element>
<Element ID="CurrentPowerText" X="3" Y="3" Width="162" Height="16"> </Element>
</Element>
<Element ID="HealthVitalField" X="0" Y="0" Width="164" Height="23">
<Element ID="DreadField" X="164" Y="0" Width="0" Height="23">
<Element ID="DreadMeter" X="0" Y="12" Width="0" Height="9">
<Element ID="meter_fill" X="-164" Y="0" Width="164" Height="9">
<Element ID="meter_fill_image" X="0" Y="0" Width="164" Height="9"> </Element>
</Element>
</Element>
</Element>
<Element ID="CurrentHealthText" X="0" Y="8" Width="162" Height="16"> </Element>
<Element ID="HealthField" X="0" Y="0" Width="164" Height="23">
<Element ID="TemporaryHealthMeter" X="0" Y="12" Width="164" Height="9"> </Element>
<Element ID="CurrentHealthMeter" X="0" Y="12" Width="164" Height="9">
<Element ID="meter_fill" X="0" Y="0" Width="158" Height="9">
<Element ID="meter_fill_image" X="0" Y="0" Width="158" Height="9"> </Element>
</Element>
</Element>
</Element>
</Element>
</Element>
<Element ID="AvatarPanel_BG" X="-1" Y="1" Width="273" Height="125"> </Element>
<!-- The following line is disabled to bypass a bug affecting the portrait when vital scale isn't 1.00
<Element ID="PlayerPortrait" X="21" Y="21" Width="64" Height="64"> </Element>
-->
<Element ID="PlayerVitals_Animations" X="2" Y="0" Width="277" Height="104"> </Element>
<Element ID="AvatarPanel_COVER_LOWRES" X="22" Y="21" Width="64" Height="62"> </Element>
<Element ID="PlayerLevel_HWField" X="35" Y="84" Width="33" Height="17"> <!-- width = 33 instead of 32 -->
<Element ID="PlayerLevel" X="1" Y="0" Width="1" Height="1"> </Element> <!-- level nimber made invisible -->
</Element>
<Element ID="PlayerLevel_BG" X="21" Y="78" Width="65" Height="32"> </Element>
<Element ID="PlayerScaledLevel_HWField" X="35" Y="84" Width="38" Height="17">
<Element ID="PlayerScaledLevel" X="0" Y="0" Width="1" Height="1">
<Element ID="PlayerScaledLevel" X="2" Y="1" Width="15" Height="15"> </Element>
</Element>
</Element>
<Element ID="PlayerLeaderIcon" X="74" Y="68" Width="16" Height="16"> </Element>
<Element ID="PlayerAssistantIcon" X="74" Y="68" Width="16" Height="16"> </Element>
<Element ID="PlayerVoiceChat" X="71" Y="11" Width="20" Height="20"> </Element>
<Element ID="PlayerSendingData" X="71" Y="11" Width="20" Height="20"> </Element>
<Element ID="PlayerPVP_Info" X="-4" Y="-3" Width="34" Height="98">
<Element ID="PlayerPVP_RankDisplay" X="2" Y="4" Width="32" Height="32"> </Element> <!-- y = 4 instead of 0 -->
</Element>
<Element ID="PlayerVoiceChatSquelched" X="71" Y="11" Width="20" Height="20"> </Element>
</Element>
<Element ID="HiddenDragBox_DragBox" X="0" Y="20" Width="280" Height="180">
<Element ID="Box_01_Empty_InnerShadow" X="1" Y="1" Width="278" Height="178">
<Element ID="InnerShadow_TopLeft" X="0" Y="0" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_MidLeft" X="0" Y="9" Width="9" Height="160"> </Element>
<Element ID="InnerShadow_BottomLeft" X="0" Y="269" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_BottomMid" X="9" Y="269" Width="260" Height="9"> </Element>
<Element ID="InnerShadow_BottomRight" X="269" Y="269" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_MidRight" X="269" Y="9" Width="9" Height="160"> </Element>
<Element ID="InnerShadow_TopRight" X="269" Y="0" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_TopMid" X="9" Y="0" Width="260" Height="9"> </Element>
</Element>
<Element ID="Box_01_Empty_LeftBorder" X="0" Y="0" Width="1" Height="180"> </Element>
<Element ID="Box_01_Empty_BottomBorder" X="1" Y="279" Width="278" Height="1"> </Element>
<Element ID="Box_01_Empty_RightBorder" X="279" Y="0" Width="1" Height="180"> </Element>
<Element ID="Box_01_Empty_TopBorder" X="1" Y="0" Width="278" Height="1"> </Element>
</Element>
<Element ID="HiddenDragBox_DragBar" X="0" Y="0" Width="280" Height="20"> </Element>
<Element ID="HiddenDragBox_TitleText" X="13" Y="0" Width="254" Height="20"> </Element>
</Element>
</PanelFile>
<!-- End of player vital bar -->
Last edited by Adra : 07-09-2015 at 09:58 AM.
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07-09-2015, 09:55 AM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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part2
Code:
<!-- Opponent vital bar -->
<PanelFile ID="ID_UISkin_OpponentPanel">
<Element ID="OpponentPanel" X="254" Y="0" Width="310" Height="180"> <!-- width = 310 instead of 305 -->
<Element ID="LockOnOverlay" X="278" Y="33" Width="31" Height="31"> </Element>
<Element ID="VitalsParent" X="0" Y="20" Width="310" Height="180"> <!-- width = 310 instead of 305 -->
<Element ID="InanimateObject_SelectionField" X="40" Y="1" Width="228" Height="84">
<Element ID="InanimateObject_BigBattlesMedalImageField" X="0" Y="40" Width="32" Height="32"> </Element>
<Element ID="InanimateObjectPanel_BG" X="7" Y="26" Width="215" Height="51"> </Element>
<Element ID="InanimateObjectForeground" X="-2" Y="19" Width="231" Height="66"> </Element>
<Element ID="InanimateObjectName" X="11" Y="29" Width="205" Height="47"> </Element>
</Element>
<Element ID="OpponentDisplayParent" X="0" Y="0" Width="309" Height="180"> <!-- width = 309 instead of 302 -->
<Element ID="Opponent_SelectionField" X="-8" Y="0" Width="309" Height="120"> <!-- width = 309 instead of 304 -->
<Element ID="OpponentsVitals_BG" X="42" Y="40" Width="176" Height="32"> </Element>
<Element ID="OpponentVitalsField" X="42" Y="34" Width="168" Height="42">
<Element ID="OpponentHealthVitalField" X="1" Y="0" Width="163" Height="23"> <!-- x = 1 instead of 0 --> <!-- from here 21 replacements of 164 by 163 -->
<Element ID="OpponentHealthField" X="0" Y="0" Width="163" Height="23">
<Element ID="TemporaryOpponentHealthMeter" X="0" Y="12" Width="163" Height="9">
<Element ID="meter_fill" X="163" Y="0" Width="0" Height="9">
<Element ID="meter_fill_image" X="-163" Y="0" Width="163" Height="9"> </Element>
</Element>
</Element>
<Element ID="CurrentOpponentHealthMeter" X="0" Y="12" Width="163" Height="9">
<Element ID="meter_fill" X="163" Y="0" Width="0" Height="9">
<Element ID="meter_fill_image" X="-163" Y="0" Width="163" Height="9"> </Element>
</Element>
</Element>
</Element>
<Element ID="CurrentOpponentHealthText" X="4" Y="8" Width="163" Height="16"> </Element>
</Element>
<Element ID="OpponentPowerField" X="1" Y="19" Width="163" Height="23">
<Element ID="TemporaryOpponentPowerMeter" X="0" Y="4" Width="163" Height="9">
<Element ID="meter_fill" X="163" Y="0" Width="0" Height="9">
<Element ID="meter_fill_image" X="-163" Y="0" Width="163" Height="9"> </Element>
</Element>
</Element>
<Element ID="CurrentOpponentPowerMeter" X="0" Y="4" Width="163" Height="9">
<Element ID="meter_fill" X="163" Y="0" Width="0" Height="9">
<Element ID="meter_fill_image" X="-163" Y="0" Width="163" Height="9"> </Element>
</Element>
</Element>
<Element ID="CurrentOpponentPowerText" X="5" Y="0" Width="163" Height="16"> </Element>
</Element>
</Element>
<Element ID="OpponentPanel_BG" X="31" Y="1" Width="273" Height="125"> </Element> <!-- width = 273 instead of 277 -->
<Element ID="OpponentClass" X="211" Y="72" Width="20" Height="20"> </Element>
<Element ID="OpponentPortrait" X="218" Y="21" Width="64" Height="64">
<Element ID="Target_Image" X="0" Y="0" Width="64" Height="64"> </Element> <!-- x = 0 instead of 8 (macabra portrait bug) -->
</Element>
<Element ID="OpponentLevelHiddenSkull" X="218" Y="79" Width="65" Height="32"> </Element>
<Element ID="OpponentName" X="1" Y="3" Width="217" Height="36"> </Element>
<Element ID="OpponentVitals_Animations" X="28" Y="-1" Width="277" Height="104"> </Element>
<Element ID="OpponentPanel_COVER_LOWRES" X="218" Y="22" Width="64" Height="62"> </Element>
<Element ID="OpponentLevel_BG" X="217" Y="78" Width="65" Height="32"> </Element>
<Element ID="OpponentLevel" X="233" Y="84" Width="32" Height="17"> </Element> <!-- x = 233 instead of 232 -->
<Element ID="OpponentPVP_RankDisplay" X="274" Y="0" Width="32" Height="32"> </Element> <!-- y = 0 instead of -3 -->
</Element>
<Element ID="OpponentOpenTapping" X="12" Y="38" Width="36" Height="36">
<Element ID="OpponentOpenTapping_TutorialHighlight" X="2" Y="0" Width="30" Height="34">
<Element ID="TutorialHighlighter_LeftBorder" X="0" Y="0" Width="3" Height="34"> </Element>
<Element ID="TutorialHighlighter_BottomBorder" X="3" Y="31" Width="24" Height="3"> </Element>
<Element ID="TutorialHighlighter_RightBorder" X="27" Y="0" Width="3" Height="34"> </Element>
<Element ID="TutorialHighlighter_TopBorder" X="3" Y="0" Width="24" Height="3"> </Element>
</Element>
</Element>
<Element ID="OpponentEffectDisplay" X="37" Y="74" Width="170" Height="180"> </Element>
<Element ID="OpponentDisplay_BigBattlesMedalImageField" X="0" Y="40" Width="32" Height="32"> </Element>
</Element>
</Element>
<Element ID="HiddenDragBox_DragBox" X="0" Y="20" Width="305" Height="180">
<Element ID="Box_01_Empty_InnerShadow" X="1" Y="1" Width="303" Height="178">
<Element ID="InnerShadow_TopLeft" X="0" Y="0" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_MidLeft" X="0" Y="9" Width="9" Height="160"> </Element>
<Element ID="InnerShadow_BottomLeft" X="0" Y="269" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_BottomMid" X="9" Y="269" Width="285" Height="9"> </Element>
<Element ID="InnerShadow_BottomRight" X="294" Y="269" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_MidRight" X="294" Y="9" Width="9" Height="160"> </Element>
<Element ID="InnerShadow_TopRight" X="294" Y="0" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_TopMid" X="9" Y="0" Width="285" Height="9"> </Element>
</Element>
<Element ID="Box_01_Empty_LeftBorder" X="0" Y="0" Width="1" Height="180"> </Element>
<Element ID="Box_01_Empty_BottomBorder" X="1" Y="279" Width="303" Height="1"> </Element>
<Element ID="Box_01_Empty_RightBorder" X="304" Y="0" Width="1" Height="180"> </Element>
<Element ID="Box_01_Empty_TopBorder" X="1" Y="0" Width="303" Height="1"> </Element>
</Element>
<Element ID="HiddenDragBox_DragBar" X="0" Y="0" Width="305" Height="20"> </Element>
<Element ID="HiddenDragBox_TitleText" X="25" Y="0" Width="254" Height="20"> </Element>
</Element>
</PanelFile>
<!-- End of opponent vital bar -->
<!-- End od Update 12.1 player and opponent vital bars -->
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07-09-2015, 06:51 PM
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The Undefeated
Forum posts: 6
File comments: 16
Uploads: 0
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*wince*
Ugh.. I think you just called me ancient. I'll give this a try now! Thanks!!
----------------
You're right, with U12.1 Turbine changed the code of the vital bars, and ancient codes were not compliant, so I didn't bother to re-calculate the potentially buggy shortened vitals, and just replaced it with the new vitals code of the JRR skins.
You can open with Notepad.exe and then edit the skindefinition.xml file to replace the vital codes by these ones (no guaranty at all it will work correctly) :
part 1
Code:
<!-- Update 12.1 player and opponent vital bars, corrected and adjusted by Adra -->
<!-- Player vital bar -->
<PanelFile ID="ID_UISkin_AvatarPanel">
<Element ID="AvatarPanel" X="0" Y="0" Width="280" Height="180">
<Element ID="VitalsParent" X="0" Y="20" Width="300" Height="180">
<Element ID="PlayerName" X="87" Y="3" Width="191" Height="36"> </Element>
<Element ID="PlayerEffectDisplay" X="92" Y="74" Width="169" Height="128"> </Element>
<Element ID="VitalsBg" X="88" Y="42" Width="175" Height="27"> </Element>
<Element ID="VitalsField" X="96" Y="34" Width="168" Height="42">
<Element ID="PowerField" X="0" Y="17" Width="164" Height="23"> <!-- x = 0 instead of 1 -->
<Element ID="CurrentPowerMeter" X="0" Y="6" Width="164" Height="9">
<Element ID="meter_fill" X="-1" Y="0" Width="165" Height="9">
<Element ID="meter_fill_image" X="0" Y="0" Width="165" Height="9"> </Element>
</Element>
</Element>
<Element ID="TemporaryPowerMeter" X="0" Y="6" Width="164" Height="9"> </Element>
<Element ID="CurrentPowerText" X="3" Y="3" Width="162" Height="16"> </Element>
</Element>
<Element ID="HealthVitalField" X="0" Y="0" Width="164" Height="23">
<Element ID="DreadField" X="164" Y="0" Width="0" Height="23">
<Element ID="DreadMeter" X="0" Y="12" Width="0" Height="9">
<Element ID="meter_fill" X="-164" Y="0" Width="164" Height="9">
<Element ID="meter_fill_image" X="0" Y="0" Width="164" Height="9"> </Element>
</Element>
</Element>
</Element>
<Element ID="CurrentHealthText" X="0" Y="8" Width="162" Height="16"> </Element>
<Element ID="HealthField" X="0" Y="0" Width="164" Height="23">
<Element ID="TemporaryHealthMeter" X="0" Y="12" Width="164" Height="9"> </Element>
<Element ID="CurrentHealthMeter" X="0" Y="12" Width="164" Height="9">
<Element ID="meter_fill" X="0" Y="0" Width="158" Height="9">
<Element ID="meter_fill_image" X="0" Y="0" Width="158" Height="9"> </Element>
</Element>
</Element>
</Element>
</Element>
</Element>
<Element ID="AvatarPanel_BG" X="-1" Y="1" Width="273" Height="125"> </Element>
<!-- The following line is disabled to bypass a bug affecting the portrait when vital scale isn't 1.00
<Element ID="PlayerPortrait" X="21" Y="21" Width="64" Height="64"> </Element>
-->
<Element ID="PlayerVitals_Animations" X="2" Y="0" Width="277" Height="104"> </Element>
<Element ID="AvatarPanel_COVER_LOWRES" X="22" Y="21" Width="64" Height="62"> </Element>
<Element ID="PlayerLevel_HWField" X="35" Y="84" Width="33" Height="17"> <!-- width = 33 instead of 32 -->
<Element ID="PlayerLevel" X="1" Y="0" Width="1" Height="1"> </Element> <!-- level nimber made invisible -->
</Element>
<Element ID="PlayerLevel_BG" X="21" Y="78" Width="65" Height="32"> </Element>
<Element ID="PlayerScaledLevel_HWField" X="35" Y="84" Width="38" Height="17">
<Element ID="PlayerScaledLevel" X="0" Y="0" Width="1" Height="1">
<Element ID="PlayerScaledLevel" X="2" Y="1" Width="15" Height="15"> </Element>
</Element>
</Element>
<Element ID="PlayerLeaderIcon" X="74" Y="68" Width="16" Height="16"> </Element>
<Element ID="PlayerAssistantIcon" X="74" Y="68" Width="16" Height="16"> </Element>
<Element ID="PlayerVoiceChat" X="71" Y="11" Width="20" Height="20"> </Element>
<Element ID="PlayerSendingData" X="71" Y="11" Width="20" Height="20"> </Element>
<Element ID="PlayerPVP_Info" X="-4" Y="-3" Width="34" Height="98">
<Element ID="PlayerPVP_RankDisplay" X="2" Y="4" Width="32" Height="32"> </Element> <!-- y = 4 instead of 0 -->
</Element>
<Element ID="PlayerVoiceChatSquelched" X="71" Y="11" Width="20" Height="20"> </Element>
</Element>
<Element ID="HiddenDragBox_DragBox" X="0" Y="20" Width="280" Height="180">
<Element ID="Box_01_Empty_InnerShadow" X="1" Y="1" Width="278" Height="178">
<Element ID="InnerShadow_TopLeft" X="0" Y="0" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_MidLeft" X="0" Y="9" Width="9" Height="160"> </Element>
<Element ID="InnerShadow_BottomLeft" X="0" Y="269" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_BottomMid" X="9" Y="269" Width="260" Height="9"> </Element>
<Element ID="InnerShadow_BottomRight" X="269" Y="269" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_MidRight" X="269" Y="9" Width="9" Height="160"> </Element>
<Element ID="InnerShadow_TopRight" X="269" Y="0" Width="9" Height="9"> </Element>
<Element ID="InnerShadow_TopMid" X="9" Y="0" Width="260" Height="9"> </Element>
</Element>
<Element ID="Box_01_Empty_LeftBorder" X="0" Y="0" Width="1" Height="180"> </Element>
<Element ID="Box_01_Empty_BottomBorder" X="1" Y="279" Width="278" Height="1"> </Element>
<Element ID="Box_01_Empty_RightBorder" X="279" Y="0" Width="1" Height="180"> </Element>
<Element ID="Box_01_Empty_TopBorder" X="1" Y="0" Width="278" Height="1"> </Element>
</Element>
<Element ID="HiddenDragBox_DragBar" X="0" Y="0" Width="280" Height="20"> </Element>
<Element ID="HiddenDragBox_TitleText" X="13" Y="0" Width="254" Height="20"> </Element>
</Element>
</PanelFile>
<!-- End of player vital bar -->
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07-10-2015, 04:15 PM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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Lol, I meant *previous*
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07-10-2015, 10:38 PM
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The Undefeated
Forum posts: 6
File comments: 16
Uploads: 0
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Thanks again
Well, I tried the new panels and they work just like I remember, and now I know how to make other UIs do it as well thanks so much for all the help as usual. Best author ever!
------------------
Lol, I meant *previous*
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All times are GMT -5. The time now is 08:01 AM.
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