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Unread 04-09-2015, 06:08 PM  
moebius92
The Undying
Interface Author - Click to view interfaces

Forum posts: 51
File comments: 44
Uploads: 15
It looks like you want "self.options.controls[self.index]" - this will give you the configuration options for the control within the control itself.

Look at the PMCMorale (specifically PMCMorale:SetMorale) and PMCPower (specifically PMCPower:SetPower) controls. Both of them read configuration information directly - PMCMorale reads ".threat" to determine the size of the size of the spike damage window, and PMCPower reads ".fill" to determine how much of the end of the power bar to highlight.
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Unread 04-11-2015, 04:17 AM  
Rafaello
The Wary

Forum posts: 0
File comments: 5
Uploads: 0
That´s it! Thanks!

Alright, with that we were able to include some features our team requested:
There is the new field MoralNumber, which is in the middle of a Grid unit per default, and it allows to display the morale as a number in different ways: as morale deficit / morale lost; as a number / an amount of morale points; as current morale vs max morale; and as percentage of max morale.
It will update, just as the colored bars for morale and power are updated.

All of these can be defined via the options, like the other fields. Translated texts are available.

If you, Moebius, or anybody else wants to have the code with the new field available in Grid layout, here it is (sorry for the download portal, I took the first free one I could find, and it has several download buttons, some of which seem to want to install something... don´t. Just a zip file.).
@Moebius, feel free to include the changes into the standard version if you like.

A few caveats:
  • Only one of the 4 indicators will be used in the new field (the last one). No point in entering more than one, currently.
  • The color that you can set in the new field will not be considered during runtime (although I´d love to do that, but would need a hint from Moebius where to look). It´s white, white or ... white at the moment.
  • Death is indicated with "+ + +" currently. Not meaning to hurt anybody´s religions feelings, though. Feel free to replace it with any symbol you like.
  • Tests done mostly on a German and English client.

Enjoy!
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Unread 06-25-2015, 12:27 PM  
Imiona
The Wary
 
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Forum posts: 3
File comments: 20
Uploads: 0
Just wanted to say thanks for Maintaining this plugin
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Unread 06-29-2015, 07:06 AM  
Imiona
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Forum posts: 3
File comments: 20
Uploads: 0
Is it possible to make the Background in Grid Layout not Transparent?
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Unread 02-03-2016, 04:29 PM  
medouneu
The Wary

Forum posts: 0
File comments: 2
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Note: Requires Turbine Class Library

I've used this plugin in the past, and upon coming back to LotRO, I was looking forward to using it to help me with healing. However, I was having trouble getting it to work at first because I forgot to include the
Turbine Class Library. So if you're also having trouble getting it to work, make sure you install it. Now it works just like I remember.

FYI, you just need to add the TURBINE folder to PLUGINS; the TURBINEPLUGINS contains examples you absolutely don't need or want.

Thanks to lmiona in the LotRO forums for the tip.

Last edited by medouneu : 02-04-2016 at 10:50 PM.
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Unread 06-06-2016, 08:10 AM  
Limerish
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File comments: 3
Uploads: 0
Would anyone have a real screenshot (not just a cutout of party frame) with resolution notes for reference? (looking for something that would look good in 1360x768 resolution, or with option to resize)
Does grid view have option to show buffs/debuffs with option to only show dispellable effects/effects cast by you?
I will try this out, but screenshots are really not informative at all.

Also, does it work correctly with beornings?

Last edited by Limerish : 06-06-2016 at 08:11 AM.
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Unread 07-04-2016, 01:41 PM  
cichard
The Wary

Forum posts: 0
File comments: 1
Uploads: 0
Import/Export

Would it be possible to export your current layout and party frame order, so that it can be imported to other characters. I multibox and i use your plugin to manage the party frames, It would be wonderful if once i set up the location and order of hte party frame on 1 character that i could export that to a file and than import it on the rest so that they all align.
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