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Unread 03-19-2015, 03:55 AM  
moebius92
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You're missing the basic Turbine Lua files. You can get them here. (And probably a couple other places.)
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Unread 03-09-2015, 02:31 PM  
Synsear
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Hello

Really hoping you can help me with this. When I go to load the addon I get these error messages. I play on a laptop so I really hope to get this working to make my ui space for efficient. I would appreciate any help, thank you.

...Rings Online\Plugins\moebius92\ColorBar\ColorBar.lua:8: attempt to call global 'class' (a nil value)
...Rings Online\Plugins\moebius92\ColorBar\__init__.lua:1: Failed to import package "moebius92.ColorBar.ColorBar".
...e Rings Online\Plugins\moebius92\PartyFrame\Main.lua:5: Failed to import package "moebius92.ColorBar".
...Rings Online\Plugins\moebius92\ColorBar\ColorBar.lua:8: attempt to call global 'class' (a nil value)
...Rings Online\Plugins\moebius92\ColorBar\__init__.lua:1: Failed to import package "moebius92.ColorBar.ColorBar".
...e Rings Online\Plugins\moebius92\PartyFrame\Main.lua:5: Failed to import package "moebius92.ColorBar".
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Unread 02-18-2015, 08:58 AM  
Red Baron
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Thank you very much, this helped. We update come out much later. you already have the U14, and we only U13.

Last edited by Red Baron : 02-18-2015 at 08:58 AM.
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Unread 02-17-2015, 07:03 PM  
moebius92
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Hmm. Not familiar with the Russian version of LotRO - but looking at the error message, it looks like it's getting confused over the Beorning defaults.

Try adding the following line to moebius92/Misc/Misc.lua (after, say, line 2):
Code:
Turbine.Gameplay.Class.Beorning = 214;
I'm working with the assumption that the Russian version isn't up to date with Beornings or the Beorning LUA bits that got added. Not sure why/if they're missing, though.
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Unread 02-17-2015, 04:11 PM  
Red Baron
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Hi I am from Ru server I Mod gives this error.

Online\Plugins\moebius92\PartyFrame\Layout\Line.lu a:229: table index is nil
...ine\Plugins\moebius92\PartyFrame\Layout\__init_ _.lua:1: Failed to import package "moebius92.PartyFrame.Layout.Line".
...e Rings Online\Plugins\moebius92\PartyFrame\Main.lua:12: Failed to import package "moebius92.PartyFrame.Layout".
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Unread 02-06-2015, 07:11 AM  
Imiona
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Perfect, thank you!
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Unread 02-06-2015, 12:01 AM  
moebius92
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You'll need to make two edits.

moebius92/PartyFrame/LayoutInit.lua, line 37 is:
Code:
self:SetTextAlignment(Turbine.UI.ContentAlignment.MiddleLeft);
replace it with:
Code:
self:SetTextAlignment(settings.align or Turbine.UI.ContentAlignment.MiddleLeft);
moebius92/PartyFrame/Layout/GridIcon.lua, line 34 is:
Code:
settings = { x = 5, y = 0, z = 2, w = width - 10, h = size },
replace it with:
Code:
settings = { x = 5, y = height - size, z = 2, w = width - 10, h = size, align = Turbine.UI.ContentAlignment.MiddleCenter },
You'll need to make sure you keep your modified GridIcon.lua if PartyFrame ever gets another version and you update, but the changes in LayoutInit.lua'll be in any future versions.
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Unread 02-05-2015, 06:24 PM  
Imiona
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Thank you so much, thats how i wanted it to be *cheer*

Edith: Just one little thing, how do i put the Names at the Bottom Center of the Frame, i tried it with

self:SetTextAlignment(Turbine.UI.ContentAlignment. Bottom);

in the PartyFrame Layout.Ini but that didnt work

Last edited by Imiona : 02-05-2015 at 06:30 PM.
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Unread 02-05-2015, 04:37 PM  
moebius92
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Okay. I've added a Grid Icon layout which should display what you want.

I'm not entirely happy with how busy everything is and the size of the effect icons on the border - you may want to adjust the dimensions of things - see moebius92/PartyFrame/Layout/GridIcon.lua. At the top, there'll be four local variables defined ("size", "ssize", "height", and "width") - you can adjust those to change the size of, well, most things.
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Unread 02-05-2015, 06:21 AM  
Imiona
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Yes, as a Runekeeper this would help, because this Class has many Hots and after Running a Instance its a little hard to distinguish what hots are Running (at least for me). Also it would look nice^^
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Unread 02-05-2015, 03:32 AM  
moebius92
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I think so - do you mean have effect icons in the corners/sides instead of colored squares?

I'd considered that initially - I was worried that they'd block too much. I'll try adding them in and playing with the size some, to see if there's something that isn't too messy looking.
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Unread 02-04-2015, 09:27 PM  
Imiona
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Thx, now it works

Edith: Could it be possible to have Icons instead of coloured squares on the frame?

Last edited by Imiona : 02-04-2015 at 09:35 PM.
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Unread 02-04-2015, 01:42 AM  
moebius92
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...because I didn't actually test Grid mode.

I pretty much wrote Grid mode to test if all the code I'd written to handle new layouts, would actually handle a new layout. So, it doesn't get a lot of testing, because I don't actually use it.

Anyways, should be working now - also updated it to handle the [beorning] and [target] states (so Beornings should now have a brown morale bar to indicate their color, and if you target a player, their Grid should have an orange outline).

Edit: Also, thanks for catching that.

Last edited by moebius92 : 02-04-2015 at 01:46 AM.
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Unread 02-02-2015, 10:59 AM  
Imiona
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Why does the Grid Layout doesnt show up for me in 6 Player Groups? Line works fine
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Unread 11-06-2013, 06:07 AM  
Meat
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Still working?

Is this still working for people?

This seems like the perfect add-on for my needs but unfortunately it will not load into the game without giving an error.

Any plans to update in the near future for the realse of helms deep?
would be a shame not to be able to use this as the new expansion hits for raids
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