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11-10-2012, 04:30 PM
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The Undefeated
Forum posts: 6
File comments: 38
Uploads: 1
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Should work again...
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11-17-2012, 02:35 AM
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The Wary
Forum posts: 0
File comments: 39
Uploads: 0
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Thank you for reviving this project again
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11-19-2012, 01:46 PM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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Hi Lumbra,
Was playing my lvl 50 RK and during a battle I got the following messages
...s Online\Plugins\KragenBars2\KragenBars\RuneBars.lua :277: attempt to index field 'Inlay' (a nil value)
...s Online\Plugins\KragenBars2\KragenBars\RuneBars.lua :309: attempt to index field 'Inlay' (a nil value)
Didn't seem to adversely affect my fight tho.
Minj
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11-19-2012, 02:23 PM
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The Undefeated
Forum posts: 6
File comments: 38
Uploads: 1
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Hi Minbaran,
which inlays did you try to use?
Greetz,
Lumbra
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11-20-2012, 04:33 AM
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The Wary
Forum posts: 0
File comments: 14
Uploads: 0
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Hi,
First I want to thank you also for putting in that great work - I couldn't play without that great plugin, got so used to it!
But I have a problem with your neew versions: I couldn't use any of them - and now again with 6.0 I get the message when trying to load:
.Rings Online\Plugins\KragenBars2\KragenBars\Main.lua:1: Unable to resolve package "VindarPatch.Patch".
Could you tell me what I am missing?
Thanks
Matthi
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11-20-2012, 02:22 PM
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The Wary
Forum posts: 0
File comments: 39
Uploads: 0
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Hello Everyone,
I have found fix for the problem mentioned by MatthiM:
.Rings Online\Plugins\KragenBars2\KragenBars\Main.lua:1: Unable to resolve package "VindarPatch.Patch".
and thought I would share with those suffering from it, before author is back.
Problem is caused by the missing package.
To fix it:
1. Download VindarPatch from this forum here (click):
2. Place ValindarPatch folder in your plugins folder. Here is how it should look like:
Inside Plugins folder: (click for larger versions)
Inside Patch folder:
3. Now you can run Kragenbars2 normally.
Good luck!
PS. I have noticed that in custom made bars, it is only possible to slot one skill, the rest wont get in (dragged from skills window) no matter how big is the custom bar.
Last edited by rafalek : 11-20-2012 at 02:53 PM.
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11-20-2012, 03:01 PM
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The Undefeated
Forum posts: 6
File comments: 38
Uploads: 1
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Ah, sorry, I forgot to remove the import statement for Vindar patch.
You don't need to load the patch itself, if you remove the first line at the main.lua
I will upload a corrected version now.
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11-20-2012, 03:06 PM
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The Wary
Forum posts: 0
File comments: 39
Uploads: 0
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Quote:
Ah, sorry, I forgot to remove the import statement for Vindar patch.
You don't need to load the patch itself, if you remove the first line at the main.lua
I will upload a corrected version now.
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Thanks Lumbra!
Would you be so kind to also look into Custom Bar creation?
It seems regradless of the size you pick it will only accept one skill dragged from the skills panel. Then it is also impossible to remove it.
Thanks!
Last edited by rafalek : 11-20-2012 at 03:07 PM.
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11-21-2012, 07:03 AM
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The Wary
Forum posts: 0
File comments: 14
Uploads: 0
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Thanks a lot, Rafa and Lumbra!
Seems to work now!
Matthi
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11-21-2012, 09:27 AM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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Quote:
Hi Minbaran,
which inlays did you try to use?
Greetz,
Lumbra
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Hi lumbra,
Sorry for not getting back to you sooner, I don't play my RK that often so I had to log in and check *lol*. Anyway in this particular case it was the Ancient Silver Inlay that I was using. I've got your latest build (6.01) and will give it a try this weekend (which starts tomorrow with Thanksgiving day).
Min
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11-21-2012, 01:03 PM
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The Wary
Forum posts: 0
File comments: 14
Uploads: 0
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One more small thing: On Minstrel (Warspeech) Call to Fate is missing and I didn't succeed to put it by hand ...
Thanks
Matthi
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11-21-2012, 02:41 PM
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The Undefeated
Forum posts: 6
File comments: 38
Uploads: 1
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@MatthiM, is it an own skill or one of those that changes their mode of action with stance changes?
Last edited by Lumbra : 11-21-2012 at 02:42 PM.
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11-26-2012, 10:37 AM
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The Wary
Forum posts: 0
File comments: 14
Uploads: 0
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Quote:
@MatthiM, is it an own skill or one of those that changes their mode of action with stance changes?
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Call to Fate is a Warspeech-only skill - should be shown/active when in Warspeech
And found another error:
Call to Eärendil is a Harmony-only skill - should be shown/active when in Harmony
Hth
Matthi
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11-28-2012, 04:37 AM
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The Wary
Forum posts: 0
File comments: 14
Uploads: 0
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Sorry - doesn't work
Online\Plugins\KragenBars2\KragenBars\ClassBar.lua :82: attempt to index global 'KragenBars' (a nil value)
Online\Plugins\KragenBars2\KragenBars\MiniBars.lua :235: attempt to index global 'KragenBars' (a nil value)
Online\Plugins\KragenBars2\KragenBars\ClassBar.lua :77: attempt to index global 'KragenBars' (a nil value)
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11-28-2012, 02:45 PM
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The Undefeated
Forum posts: 6
File comments: 38
Uploads: 1
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Editing the plugindata-file
If you have used the VindarPatch before and you don't want to reconfigure every char, open you plugindata-file and replace the line
Code:
["vers"] = "<num>6,000000</num>",
with
Code:
["versRevis"] = "<num>0,000000</num>",
["versBuild"] = "<num>1,000000</num>",
["versMinor"] = "<num>1,000000</num>",
["versMajor"] = "<num>6,000000</num>",
Last edited by Lumbra : 11-29-2012 at 02:59 PM.
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