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Unread 10-19-2012, 07:23 AM  
shirkaster
The Wary

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Quote:
I'm not sure if the messages in the chat log are reliably different enough to distinguish them,
There is one difference. NPC kills are "Your mighty blow defeated someone" and monster kills are "Your might blow topless someone".
I dont know if this is of any help.
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Unread 10-15-2012, 08:40 PM  
K1R4D3L
The Undying
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While I'm here, I might as well provide another update. As I just mentioned, I haven't had access to Bullroarer for the last 4 months and I have no idea when that's going to change. I really need to get on there in order to test some of the changes I made over the spring/summer with character levels/classes that I don't have access to otherwise, so this project has just been on hold...frustrating!

Of course now that RoR is out, I need to test the whole thing all over again, and see if/how I can take advantage of any of the new LUA stuff. Lots of good stuff there, assuming it all works correctly, but most of it doesn't apply to this plugin. I should have some time within the next few weeks to dig back in with RoR and see what I'm dealing with - hopefully back to code complete and waiting to test on Bullroarer before too long.
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Unread 10-15-2012, 08:30 PM  
K1R4D3L
The Undying
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Quote:
Originally Posted by shirkaster
Could you make something that track only kills of players i nPvMP? Something
like that would be great.
Hmm...I'd have to see how I could differentiate between those player/monster kills and regular kills. I'm not sure if the messages in the chat log are reliably different enough to distinguish them, and that's all I have to go on. I could certainly add the ability to delete rows from the log, or turn the logging on/off, perhaps even tell that you're in PvMP via the chat channels or something....

I'd have to play with this, and I don't usually play PvMP except to test on Bullroarer, which I haven't had access to in 4 months (and even there, I've never had a player/monster kill...just been killed plenty of times ). I think this would be best implemented as a spin-off copy of this project, rather than trying to bundle it into this one and over-complicate it. I'll put it on my wish list though.
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Unread 10-06-2012, 04:08 PM  
shirkaster
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Could you make something that track only kills of players i nPvMP? Something like that would be great.

Cheers
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Unread 06-25-2012, 12:22 PM  
K1R4D3L
The Undying
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v0.9.6 coming soon...with player defeats

Just providing an update:

I have another big release coming soon, v0.9.6, including:
  • player defeat tracking
  • confirmed support for all known special devices (different types of traps, snares and gourds)
  • full support for skins (including the default Monster Play theme)
  • support for several new kill message formats that I found while parsing the game files
Parsing the game files also enabled me to ensure that the FR/DE logic is correct for chat message parsing, as I was able to locate particular message formats across the localized resource files by ID.

I just need to wait on Bullroarer to come back up so that I can finish testing with various character types and grab a few missing FR/DE translations for the new device types. Should be able to upload within a few days of Bullroarer being available again.

Unless I have to patch for some reason, the next release after v0.9.6 should be v1.0.0, including best-effort support for fellowship/raid kills, the most requested and obviously missing feature, as a separate metric that can be turned on/off. That shouldn't be terribly hard to implement, so maybe a couple of weeks after v0.9.6, depending on my schedule. I'm calling that v1.0.0 because I think that really locks in all of the core functionality for this plugin. Looking at mob coordinate logging after that (will require a manual button click since the API doesn't support it), with a possible tie-in to Moormaps and/or Waypoint....
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Unread 06-16-2012, 04:55 PM  
K1R4D3L
The Undying
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v0.9.5 should resolve the performance problems. The new save file format was great for import/export, but took a big performance hit once a large history was accumulated, or on slower machines. I reverted back to the old save file format and made some other performance tweaks and am no longer able to see an issue.

Of course, let me know if the issues persists for any of you.
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Unread 06-14-2012, 09:12 AM  
K1R4D3L
The Undying
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OK, no need to send me your data file - I was able to generate a very large data file (1000 different enemies and over 500,000 total kills) and reproduce the problem on my machine (I have a pretty powerful machine...still only a sub-second pause, but enough to see the effect). I'll work on optimizing the code - should have a fix out this weekend.

Thanks for the feedback!
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Unread 06-14-2012, 08:11 AM  
K1R4D3L
The Undying
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Quote:
Originally Posted by Indy_UKCM
But then the problem started

The more you kill, the longer it takes to register that kill with the plugin
Wow, that's certainly a serious problem...sorry for the troubles. Would you be able to send me your AllServers\KillTracker.plugindata file so I can troubleshoot? PM me if you're willing and I'll give you my email address - doesn't look like we have any way to attach files on here. I've personally tested this with over a thousand kills without any problems, so I'm very curious to see what's causing the slowdown on your system. Should be solvable in any case...just need to play with it a bit.

Is anybody else having similar issues? Surprised this is the first I've heard of this.
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Unread 06-14-2012, 05:44 AM  
Indy_UKCM
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I gave this a run to see what it was like.

First impressions were, it was a good addition to keep track of your kills

But then the problem started

The more you kill, the longer it takes to register that kill with the plugin

I started a toon from scratch, each kill was getting registered
It got worse the higher level I got
By the time I had reached level 16, it was taking between 3 and 5 seconds to register.
My toon would just stand there in the middle of a skill animation waiting for the kill shot.

It was as if the plugin was saying "please wait while i write this down"
Then it got even worse.
Fighting Goblins in the Greenfields. I would kill one, wait for the tracker to catch up, then be surrounded by 3 or 4 goblins that weren't there a moment ago.
As though the tracker was saying "please wait while I write this down. Oh my you have quite a few kills I need to count them up and add this one"

It has gotten so bad that i have had to remove the plugin. Which is a pity
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Unread 05-11-2012, 01:31 AM  
K1R4D3L
The Undying
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Quote:
So it just tracks when you get a killing blow, right?

If so, is there a possibility of having a setting to track kills that occur in a raid/fellowship?
Right, only when you get the killing blow.

I'd have to explore the Party object a bit, but I think I can at least get the party member names. The accuracy would be a lot lower than for the player directly though. I wouldn't have access to InCombat state, or either hit log, which I use to confirm that the kill was actually done by the player. Without this, I wouldn't be able to count party members' pets/soldier/devices because I would have no way of verifying who they belonged to purely by name. Even the accuracy of the direct kills by a party member would be much lower than for the player, since all I'd have to go on for them would be names, which can be duplicated by anyone's pets/soldiers that are in the area.

My preference is to stick to the data that I can ensure has a fairly high degree of accuracy, but even with all of those caveats, if you think having rough numbers to represent what may be fellowship/raid kills would be helpful, I can think about storing it as a separate metric and having a setting to show it, maybe as another number with a slash, e.g. 2/6(0/1) would mean 2 kills by the player, 0 since the plugin was last loaded (this is a new feature coming in the next version), 6 kills by party members, 1 since the plugin was last loaded.
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Unread 05-10-2012, 08:39 PM  
fwskateboard
The Wary

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So it just tracks when you get a killing blow, right?

If so, is there a possibility of having a setting to track kills that occur in a raid/fellowship?

Great plugin idea,
Fwskateboard
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Unread 05-08-2012, 03:17 PM  
Adder
The Undying
 
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Thanks for the heads up - I was aware of Plugin Compendium, but had never checked it out myself and forgot all about it. It is pretty sweet - now I'm hooked myself!

I submitted KillTracker for inclusion in the plugins list and added the extra file. Hopefully it will be approved soon...
Thanks for the update for PC compatibility!
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Unread 05-06-2012, 07:36 AM  
K1R4D3L
The Undying
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Quote:
One request... Could you possibly make this compatible with Plugin Compendium? That just makes it SOOOO much easier to keep updated. Thanks!
Thanks for the heads up - I was aware of Plugin Compendium, but had never checked it out myself and forgot all about it. It is pretty sweet - now I'm hooked myself!

I submitted KillTracker for inclusion in the plugins list and added the extra file. Hopefully it will be approved soon...
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Unread 05-06-2012, 03:33 AM  
Adder
The Undying
 
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This looks pretty sweet and I'm looking forward to trying it out later today.

One request... Could you possibly make this compatible with Plugin Compendium? That just makes it SOOOO much easier to keep updated. Thanks!
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