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Unread 05-09-2018, 12:29 AM  
DD1369
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Re: Can't load the plugin

Hi! I installed this plugin with the plugin compendium, but for some reason it isn't loading when I log in the game...

====================================

I had the same problem. If you look in your "...\The Lord of the Rings Online\Plugins" folder, you will see a sub-folder called "StableGuy". I renamed it to "RadicusPlugins", and it's working for me.

Last edited by DD1369 : 05-09-2018 at 12:31 AM.
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Unread 05-05-2018, 04:01 PM  
Punkbitca
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Can't load the plugin

Hi! I installed this plugin with the plugin compendium, but for some reason it isn't loading when I log in the game (I set it to automatically load for all characters in the ingame plugin manager).

This is the error I get:

Quote:
Unable to resolve package "RadicusPlugins.StableGuy.Main".
Any way on how I can solve this? Thanks in advance!
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Unread 05-21-2017, 12:11 PM  
Peter1632
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Stableguy v7.04

Hey thanks for the update! Figured the bad path but now DL'd the latest! Great catch Radicus.
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Unread 09-14-2016, 03:30 PM  
Garan
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Quote:
Originally Posted by _r2h
Is there a way to send the plugin output to a specific chat tab, rather than just general?
There may be some minor confusion between chat tabs and channels. "General" is a tab. "Standard" is a chat channel. Each chat tab can have one or more channels displayed on it. Radicus is correct about how Lua is implemented and that it can only programmatically output text to the Standard or Error channels without additional user interaction. However, if you want the output from the plugin (and all other information in the Standard channel in a separate tab, just create a new tab, right click the tab and select "Standard" in the chat filters. You can then also remove Standard from the General tab and the text will no longer appear in General but will still appear in the new tab. You should be aware though that plugins are not the only thing that display in the Standard channel so you might still want Standard selected in the General tab, it all depends on your reasons for wanting the plugin output separate.

Note, plugins can also write to the "Error" channel so you might want to enable that channel in the chat filters for your new tab as well.
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Unread 09-14-2016, 10:22 AM  
Radicus
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Post to another channel

As far as I understand, I don't think it's possible to that because the Turbine.Shell.WriteLine() command will only post text to your own window, and the only way to insert a /wd or /glff that is not treated as "text" is to bind it to a button, which means that you need to press a button multiple times to send each location one line at a time.

I could write a loop that binds each location to a button and when it is pressed it changes it to the next location and so on until the chain is displayed.

eg...

bind 1: /wd location a
bind 2: /wd location b
bind 3: /wd location c

etc until all the locations have been displayed

I did try adding the channel in a dropdown list, but it would only display the list to my own console... it actually shows "/wd location info" to my own console rather than to world chat.

I guess they built that into the writeln command so that people cant spam the chat the channels
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Unread 07-02-2016, 11:54 PM  
_r2h
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Is there a way to send the plugin output to a specific chat tab, rather than just general?
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Unread 06-29-2016, 09:46 AM  
Inkling
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Great addon, thank you!
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Unread 05-26-2016, 08:28 AM  
Radicus
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Hey thanks for the bug report... I missed Dunharrow completely it seems!
Unless they added the stable and campsite in another update which wouldn't surprise me.

I've made the additions on my end for the next build.
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Unread 05-17-2016, 09:16 AM  
Grunior
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Dunharrow locations missing/defect

Hello,

first of all a very big Thank You for this marvellous plugin!

After installing the new version I bounced into a minor bug: When searching the route from Dunharrow, the plugin crashes.

Dijkstra.lua is missing the entries for both the Dunharrow camp site and milestone

NewNode("West Rohan: Dunharrow (70.3S, 71.4W) Camp");
NewEdge("West Rohan: Dunharrow (70.3S, 71.4W) Camp", "West Rohan: Underharrow (67.3S, 73.7W) Stable", 2);

NewNode("West Rohan: Dunharrow (70.3S, 71.5W) Milestone");
NewEdge("West Rohan: Dunharrow (70.3S, 71.5W) Milestone", "West Rohan: Underharrow (67.3S, 73.7W) Stable", 2);

TableData.lua is missing the entry for the Dunharrow camp site

"West Rohan: Dunharrow (70.3S, 71.4W) Camp",

After adding these lines to the respective files, it worked fine.
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Unread 12-02-2015, 04:30 AM  
Radicus
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Re: Name of folder for latest update

Just downloaded the latest update and noticed the name of the folder is Radius... and not Radicus... like the previous one.
Is that a mistake?

Oops! yes, please rename it to Radicus! I'll update that now.
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Unread 11-26-2015, 01:42 PM  
Jethpriel
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Name of folder for latest update

Just downloaded the latest update and noticed the name of the folder is Radius... and not Radicus... like the previous one.
Is that a mistake?
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Unread 10-29-2015, 02:50 AM  
Abu-Dun
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Thanks for the 5.0 update. Great changes! Any chance of getting a translated version? I could help with the German version.
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Unread 09-16-2015, 04:36 AM  
Raebidus
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Search

I love this plugin. The only thing is, I am very bad with names. So if I want to go to, let's say Forlaw, I just don't know which region that is, and I have to scroll all my way through the stables.

Is it possible to make a search option?

Raebidus Legend of Evernight

Last edited by Raebidus : 09-16-2015 at 04:37 AM.
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Unread 09-02-2015, 01:14 AM  
Radicus
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Loading Settings Should Be Resolved Now

Thanks for the comments and bug report, didn't pick that one up. Should be fixed now with the updated version. It wasn't taking into account first time installs, where the settings file did not exist.

Also added latest Central & Eastern Gondor Stable Masters, Milestones & Campsites.

Please let me know if there's any more issues!
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Unread 08-12-2015, 11:53 AM  
Jethpriel
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Plugin not loading

Quote:
This plugin has a bug in it that prevents it from working if it has not previously created the settings file (which is always true the first time you run it on a new machine). It must have been introduced after the author and most users created their settings file with a previous version of the plugin.

You can fix the problem yourself by editing the file RadicusPlugins/StableGuy/Window.lua. Change the third line in that file from
Code:
local Settings = Turbine.PluginData.Load(Turbine.DataScope.Character, "StableGuySettings");
to
Code:
local Settings = Turbine.PluginData.Load(Turbine.DataScope.Character, "StableGuySettings") or {};
Thanks alot. The plugin didn't load, but this solution worked for me

Last edited by Jethpriel : 08-12-2015 at 11:56 AM.
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