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Unread 10-28-2012, 04:40 PM  
Galuhad
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Re: Re: Re: Does not detect Ingots in my inventory

Quote:
...
This is very unusual. I am not able to recreate this on my computer on any of my alts. They all show the ingots just fine. Are these ingots that you crafted with the plugin open? Or were they already in your inventory before hand?

These are already in my inventory. I just recreated it simply by string the game from fresh, logging into my char, started craft comp, as before it does not show the ingots. I then opened the Lotro Craft window, that shows that I have an ingot in my bag, also opened my bag and the ingot is there.
Screenshot showing craftcomp, Lotro Craft window and my bag is here
http://i83.photobucket.com/albums/j2...nShot00000.jpg
Could you do me a favour please? Could you try without the bag plugin loaded that you are using? I know there are sometimes issues with events overwriting one another sometimes from one plugin to another, just wondering if this could be a cause.
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Unread 10-28-2012, 02:56 PM  
edwar368
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Re: Re: Does not detect Ingots in my inventory

...
This is very unusual. I am not able to recreate this on my computer on any of my alts. They all show the ingots just fine. Are these ingots that you crafted with the plugin open? Or were they already in your inventory before hand?

These are already in my inventory. I just recreated it simply by string the game from fresh, logging into my char, started craft comp, as before it does not show the ingots. I then opened the Lotro Craft window, that shows that I have an ingot in my bag, also opened my bag and the ingot is there.
Screenshot showing craftcomp, Lotro Craft window and my bag is here
http://i83.photobucket.com/albums/j2...nShot00000.jpg
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Unread 10-27-2012, 06:08 PM  
Galuhad
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Re: Does not detect Ingots in my inventory

Quote:
The bulk recipes purchased from the skirmish crafting vendors are missing from the recipe list.
Are these recipes that you learned while the plugin was loaded? If so then you will need to unload and reload the plugin to get the recipe to show. There seems to be some issues within the API that are preventing the recipes updating properly when you learn a new one.

Quote:
Hi,
Using version 1.2.0 and the plugin does not seem to be detecting Ingots in my inventory.
I have the plugin window open and also my inventory window open. I want to make several items that use Dwarg-iron ingots and High-Grade steel ingots, but the plugin says I do not have any in my inventory, yet they are right there in my7 inventory window of the char that I am actually using the plugin with
This is very unusual. I am not able to recreate this on my computer on any of my alts. They all show the ingots just fine. Are these ingots that you crafted with the plugin open? Or were they already in your inventory before hand?
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Unread 10-27-2012, 05:41 PM  
mostly harmless
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Bulk recipes missing

The bulk recipes purchased from the skirmish crafting vendors are missing from the recipe list.
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Unread 10-26-2012, 08:07 PM  
edwar368
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Does not detect Ingots in my inventory

Hi,
Using version 1.2.0 and the plugin does not seem to be detecting Ingots in my inventory.
I have the plugin window open and also my inventory window open. I want to make several items that use Dwarg-iron ingots and High-Grade steel ingots, but the plugin says I do not have any in my inventory, yet they are right there in my7 inventory window of the char that I am actually using the plugin with
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Unread 10-25-2012, 08:49 PM  
Galuhad
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Quote:
1. The tooltip appears behind lotro's own item tooltip. I experimented and it seems lotros tooltip appears differently depending on where abouts you hover over the icon. If you hover in the top half the tooltip appears below (obstructing yours), if you hover at the bottom then yours is visible.
I can't over-ride Turbine's built in tooltips - however I should point out that my tooltip isn't linked to the item control - it's actually linked to the entire line it sits on in the list. So you can hover the mouse over the label instead of the icon to see it clearer.

Quote:
2. Is there anyway (i have found this with other plugins) to make the window disappear when pressing esc. i do it a lot to get rid of all windows but if i just have a plugin open it gives me the system menu (like when pressing escape on a window free screen).
Yes - this is added in the newest build v1.2.0

Quote:
3. When you open the inventory window. a search would be fantastic in there. Dunno how hard that is to implement. Also it would be nice for it to show where the items are (IE vault, on the character or in a chest)
Quote:
Edit: one more thing. (Resize able Inventory window ? just a thought :P)
The inventory window will get some more love in the future. Whilst the inventory window isn't very specific (it will tell you what character has but not where), the tooltips are a bit more generous showing where the item can be found and if it's in a character's backpack or vault.

Quote:
4. Does the plugin have to be open as soon as logging in. Thought that might be something I can change, maybe.
No, this is something you can adjust in the Plugin Manager in-game.

Quote:
Other than that it seems like a really useful plugin. I like the idea of being able to check if I have item X on any character by hovering rather than rummaging through the bags and vaults of 4 or 5 alts. is it possible to show non crafting items there too. that maybe useful, The main use of this plugin for me would be to find/keep track of items. I have all the recipe stuff in my normal craft log. Let me know if any of that is possible.
No, this is not something I plan to include. You may wish to check out Garan's really incredible plugin called Alt Inventory which does pretty much what you are looking for.

Hope you enjoy v1.2.0 thanks for the feedback and suggestions so far.
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Unread 10-25-2012, 03:45 AM  
Galuhad
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Hi,

I'm still trying to work out the best way of handling cross character crafting where you can view unknown recipes. I have a couple of methods I have tried but they all increase the load time of the plugin significantly. This is something that will need more work and perhaps a few more builds before it gets included. However the shopping list feature will be included in the next update. You'll be able to right-click an ingredient and add it to the list which can then be viewed across your alts.

The next update has quite a few changes which I hope you'll all like. The plugin will tell you how much xp is remaining to max out the tier, then for each recipe how many you would need to craft. There's also a quantities text box with each recipe so you'll be able to update the required ingredients based on how many you want to make.

As requested I've also added ESC button recognition to close the windows.

I will eventually add a search box to the recipes list, and also to the inventory along with other improvements, but those most probably won't make it into the next update.

Thank you for the suggestions so far, they really do help improve things
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Unread 10-16-2012, 06:27 PM  
bsmorgan
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First of all, great plugin!

I have a Historian (Scholar, Farmer, Weaponsmith) and a Tinker (Jeweller, Cooking, Prospector). As you can see, there's two vital links here (Farming, Cooking and Prospector, Weaponsmith) that cross toon boundaries so, for example, I'd really like to see this plugin provide me with information on the Weaponsmith about not only finished ingredients on the Prospector, but what ingredients the Prospector can make.

I don't know if this is the shopping list feature you talked about or something else.

The other task I've undertaken since RoR released is making all the guild items to raise guild reputation. The Cooking guild is a nightmare. It would be fantastic if I could click on all those recipes and get a list of everything needed (and of course, a list of what my Farmer needs to grow). I think this may be the shopping list feature.

Regards,

Brad

Last edited by bsmorgan : 10-16-2012 at 06:28 PM.
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Unread 10-16-2012, 05:52 PM  
Guiaca
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Hey there. Pretty new to plugins but I have tried a few and now yours (been waiting for RoR).

Heres some observations and feature requests (yay!).

1. The tooltip appears behind lotro's own item tooltip. I experimented and it seems lotros tooltip appears differently depending on where abouts you hover over the icon. If you hover in the top half the tooltip appears below (obstructing yours), if you hover at the bottom then yours is visible.

2. Is there anyway (i have found this with other plugins) to make the window disappear when pressing esc. i do it a lot to get rid of all windows but if i just have a plugin open it gives me the system menu (like when pressing escape on a window free screen).

3. When you open the inventory window. a search would be fantastic in there. Dunno how hard that is to implement. Also it would be nice for it to show where the items are (IE vault, on the character or in a chest)

4. Does the plugin have to be open as soon as logging in. Thought that might be something I can change, maybe.

Other than that it seems like a really useful plugin. I like the idea of being able to check if I have item X on any character by hovering rather than rummaging through the bags and vaults of 4 or 5 alts. is it possible to show non crafting items there too. that maybe useful, The main use of this plugin for me would be to find/keep track of items. I have all the recipe stuff in my normal craft log. Let me know if any of that is possible.

Great work, I hope the feedback is useful.

Edit: one more thing. (Resize able Inventory window ? just a thought :P)

Last edited by Guiaca : 10-16-2012 at 05:55 PM.
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Unread 10-15-2012, 05:50 PM  
Galuhad
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Re: Thanks

Yep there was an over-sight in one of the functions which can be easily modified and will be fixed in the next update.. I will be working on this plugin a bit more now RoR has launched and I can properly access it again. I was hoping Bullroarer would have been left on over the last weekend but unfortunately it wasn't.

If you keep experiencing this error. You can make a quick change to the code using notepad at line 65 in Inventory.lua...

Where you see..

Code:
local NEWITEMNAME = NEWITEM:GetName();

for k,v in pairs (_INGREDIENTLIST) do
insert between them:
if _INGREDIENTLIST == nil then return end;

Code:
local NEWITEMNAME = NEWITEM:GetName();
if _INGREDIENTLIST == nil then return end;
for k,v in pairs (_INGREDIENTLIST) do
That will prevent the error repeating itself.

Quote:
downloaded this a few weeks ago and been waiting to try it out. I do get a whole load of errors when I log in
...ne\Plugins\GaluhadPlugins\CraftingComp\Inventor y.lua:65: bad argument #1 to 'pairs' (table expected, got nil
This is repeated loads of times.
however.... The plugin still loads, and upon opening my vault, straight away I can see what I can craft and who has what mats. This is a great start, I cannot wait to see how you might enhance this.

Thanks again, I pine slightly less for WoW's plugins now

edited to add:
I just noticed someone else posted the same error below. Just to say I got the error immediately on logging in, so presumably when the plugin was initialising

Last edited by Galuhad : 10-15-2012 at 05:51 PM.
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Unread 10-15-2012, 04:51 PM  
edwar368
The Wary

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Thanks

downloaded this a few weeks ago and been waiting to try it out. I do get a whole load of errors when I log in
...ne\Plugins\GaluhadPlugins\CraftingComp\Inventor y.lua:65: bad argument #1 to 'pairs' (table expected, got nil
This is repeated loads of times.
however.... The plugin still loads, and upon opening my vault, straight away I can see what I can craft and who has what mats. This is a great start, I cannot wait to see how you might enhance this.

Thanks again, I pine slightly less for WoW's plugins now

edited to add:
I just noticed someone else posted the same error below. Just to say I got the error immediately on logging in, so presumably when the plugin was initialising

Last edited by edwar368 : 10-15-2012 at 05:05 PM.
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Unread 10-13-2012, 05:01 AM  
Queekusme
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Worked fine for me, cannot wait to use it when ROR goes live.
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Unread 09-24-2012, 01:51 PM  
bsmorgan
The Undefeated

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Quote:
This is really interesting, thanks for posting. When you were getting this message, do you remember if you had a recipe selected or not?
[...]
I've added a qualifier to the code for the next update which should prevent this error happening, but it would be great if you could confirm as it's not a bug I've seen myself.
I did not have a recipe selected. In fact, I just logged in to a character with the plugin loaded. I made the following change just to get rid of the message.

Code:
	local NEWITEMNAME = NEWITEM:GetName();
	if _INGREDIENTLIST == nil then return; end
	for k,v in pairs (_INGREDIENTLIST) do
Brad

Last edited by bsmorgan : 09-24-2012 at 01:53 PM.
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Unread 09-24-2012, 03:41 AM  
Galuhad
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This is really interesting, thanks for posting. When you were getting this message, do you remember if you had a recipe selected or not? This code belongs to a function that is only called when your inventory changes. If a recipe is selected then it updates the inventory quantities in the recipe view, however if no recipe was selected then I can see why it may bug out. I've added a qualifier to the code for the next update which should prevent this error happening, but it would be great if you could confirm as it's not a bug I've seen myself.

Thank you.

Quote:
Lots of:

...ne\Plugins\GaluhadPlugins\CraftingComp\Inventor y.lua:65: bad argument #1 to 'pairs' (table expected, got nil)
...ne\Plugins\GaluhadPlugins\CraftingComp\Inventor y.lua:65: bad argument #1 to 'pairs' (table expected, got nil)

I have 3 characters on Bullroarer. Switching between characters is dicey at best so there may have been a client crash on logout at least once.

Let me know if you need any additional information.

Brad
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Unread 09-23-2012, 05:47 PM  
bsmorgan
The Undefeated

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Lots of:

...ne\Plugins\GaluhadPlugins\CraftingComp\Inventor y.lua:65: bad argument #1 to 'pairs' (table expected, got nil)
...ne\Plugins\GaluhadPlugins\CraftingComp\Inventor y.lua:65: bad argument #1 to 'pairs' (table expected, got nil)

I have 3 characters on Bullroarer. Switching between characters is dicey at best so there may have been a client crash on logout at least once.

Let me know if you need any additional information.

Brad
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