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Unread 03-01-2014, 09:33 AM  
Garan
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Re: Bug?

Quote:
Originally Posted by sigin
This is a really cool plugin. I like it a lot.

However, I've found that the search function does not work with the current version (1.03). It appears the problem is the absence of TMSearch.plugin. If I import it from an earlier version, the search function begins working.

A user upgrading from a previous version wouldn't see the problem, but a new user like myself will encounter it.

EDIT:

Also, I'd like to suggest a small usability change to the search form. Adding the following at line 26 of Search.lua will prevent confusing entry errors caused by hitting the enter key in the text input field:

searchText:SetMultiline(false)
Thanks for the feedback.

The missing TMSearch.plugin is indeed a bug. I will get a new upload ASAP, hopefully later today.

Thanks for the comment on the Enter key. I already have an item on my todo list to run the search on Enter since I have caught myself trying to hit Enter as well.

EDIT:
The Enter key issue and a couple of other search related bugs are now fixed.

Last edited by Garan : 03-01-2014 at 10:27 PM.
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Unread 02-28-2014, 11:16 PM  
sigin
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Bug?

This is a really cool plugin. I like it a lot.

However, I've found that the search function does not work with the current version (1.03). It appears the problem is the absence of TMSearch.plugin. If I import it from an earlier version, the search function begins working.

A user upgrading from a previous version wouldn't see the problem, but a new user like myself will encounter it.

EDIT:

Also, I'd like to suggest a small usability change to the search form. Adding the following at line 26 of Search.lua will prevent confusing entry errors caused by hitting the enter key in the text input field:

searchText:SetMultiline(false)

Last edited by sigin : 02-28-2014 at 11:33 PM.
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Unread 02-03-2014, 02:50 AM  
Mennhabar
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Quote:
Thanks for the feedback

Most of the instanced exterior/underground locations exist in parts of the world that are unreachable - a lot of them were in northern mirkwood but seem to have been moved, perhaps in preparation for accessible areas there (I'm cautiously optimistic). The interior locations have an "inside" parameter in their locations which does seem to indicate that they exist in a completely different set of map coordinates.

FWIW, in the tool that I use to maintain the giant jigsaw puzzle that is behind TerrainMap (a utility plugin called MapMaker), I have a third zone that I call "Junk" where I place all of the tiles that aren't duplicates but don't fit in with the world as we know it. I've assembled small groups that seem to represent instanced areas. For instance, one is the glittering caves.
Thank you for the very interesting info. it's always a great pleasure learning a bit more of the "inner workings" of something. Just to know.
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Unread 02-01-2014, 03:06 PM  
Garan
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Quote:
Originally Posted by Mennhabar
Thank you! You don't know how big a gift this is for me...
I have a sort of 'fetish' for maps in general and I spent many many hours, since I discovered this great plugin of yours last year, looking at the map while playing.
My next step will be (when I will feel crazy enough) to do a lot of screen saving, editing, printing and collating to create a wall-sized poster of Middle Earth.

A curiosity: the maps of building interiors and of many instances are on a map system different from both Eriador and Rhovanion? Many instances and session plays show coordinates that don't make much sense... (the session play with Isildur in Gondor of vol III, for example, shows coords that would place Gondor far to the north and west of Forochel...)
Thanks for the feedback

Most of the instanced exterior/underground locations exist in parts of the world that are unreachable - a lot of them were in northern mirkwood but seem to have been moved, perhaps in preparation for accessible areas there (I'm cautiously optimistic). The interior locations have an "inside" parameter in their locations which does seem to indicate that they exist in a completely different set of map coordinates.

FWIW, in the tool that I use to maintain the giant jigsaw puzzle that is behind TerrainMap (a utility plugin called MapMaker), I have a third zone that I call "Junk" where I place all of the tiles that aren't duplicates but don't fit in with the world as we know it. I've assembled small groups that seem to represent instanced areas. For instance, one is the glittering caves.

Last edited by Garan : 02-01-2014 at 10:59 PM.
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Unread 02-01-2014, 01:52 PM  
Mennhabar
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Quote:
Ver 1.03 is now available with Western Rohan map tiles and default data...
Thank you! You don't know how big a gift this is for me...
I have a sort of 'fetish' for maps in general and I spent many many hours, since I discovered this great plugin of yours last year, looking at the map while playing.
My next step will be (when I will feel crazy enough) to do a lot of screen saving, editing, printing and collating to create a wall-sized poster of Middle Earth.

A curiosity: the maps of building interiors and of many instances are on a map system different from both Eriador and Rhovanion? Many instances and session plays show coordinates that don't make much sense... (the session play with Isildur in Gondor of vol III, for example, shows coords that would place Gondor far to the north and west of Forochel...)
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Unread 01-25-2014, 11:08 PM  
kathi1206
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Quote:
Originally Posted by Kathi1206
Ver 1.03 is now available with Western Rohan map tiles and default data. Note that since some NPCs are subject to phasing they might be listed twice in the search results or they may only be shown at one possible location. I will add additional locations for phased NPCs as I run alts through the zone in a later update. There may also be a few points of interest that are not on the map since I may not have stumbled upon them yet. If you know of something that you believe should be on the map and isn't, let me know.


Hello,
I know from RoM that plugins can be quite useful. I tried to download and unzip 2 plugins (Terrainmap + huge bag) in the directory you suggested ( C:\users\my name\the lord of the rings online\plugins ) after creating a plugin folder in the same directory of course, but it won't work. When i try to load the installed plugins i get a message "unable to load (name of plugin). I have Win7! So what am i possibly doing wrong?

By the way, my LOTRO folder includes a "PluginData" folder, i even tried to download the plugins in there but that didnt work either.
Thanks for your help in advance.
The simplest solution is to use Lunarwater's Plugin Compendium. It will allow you to select from a list of plugins to download and then it will download and extract them to the correct location for you as well as allowing you to keep track of updates. The windows version is available at:
http://www.lotrointerface.com/downlo...nfo.php?id=663

Thank you so much for your help, especially the link.
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Unread 01-23-2014, 08:40 AM  
Garan
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Quote:
Originally Posted by Kathi1206
Ver 1.03 is now available with Western Rohan map tiles and default data. Note that since some NPCs are subject to phasing they might be listed twice in the search results or they may only be shown at one possible location. I will add additional locations for phased NPCs as I run alts through the zone in a later update. There may also be a few points of interest that are not on the map since I may not have stumbled upon them yet. If you know of something that you believe should be on the map and isn't, let me know.


Hello,
I know from RoM that plugins can be quite useful. I tried to download and unzip 2 plugins (Terrainmap + huge bag) in the directory you suggested ( C:\users\my name\the lord of the rings online\plugins ) after creating a plugin folder in the same directory of course, but it won't work. When i try to load the installed plugins i get a message "unable to load (name of plugin). I have Win7! So what am i possibly doing wrong?

By the way, my LOTRO folder includes a "PluginData" folder, i even tried to download the plugins in there but that didnt work either.
Thanks for your help in advance.
The simplest solution is to use Lunarwater's Plugin Compendium. It will allow you to select from a list of plugins to download and then it will download and extract them to the correct location for you as well as allowing you to keep track of updates. The windows version is available at:
http://www.lotrointerface.com/downlo...nfo.php?id=663
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Unread 01-22-2014, 11:39 PM  
kathi1206
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Ver 1.03 is now available with Western Rohan map tiles and default data. Note that since some NPCs are subject to phasing they might be listed twice in the search results or they may only be shown at one possible location. I will add additional locations for phased NPCs as I run alts through the zone in a later update. There may also be a few points of interest that are not on the map since I may not have stumbled upon them yet. If you know of something that you believe should be on the map and isn't, let me know.


Hello,
I know from RoM that plugins can be quite useful. I tried to download and unzip 2 plugins (Terrainmap + huge bag) in the directory you suggested ( C:\users\my name\the lord of the rings online\plugins ) after creating a plugin folder in the same directory of course, but it won't work. When i try to load the installed plugins i get a message "unable to load (name of plugin). I have Win7! So what am i possibly doing wrong?

By the way, my LOTRO folder includes a "PluginData" folder, i even tried to download the plugins in there but that didnt work either.
Thanks for your help in advance.
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Unread 01-20-2014, 01:44 AM  
Garan
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Ver 1.03 is now available with Western Rohan map tiles and default data. Note that since some NPCs are subject to phasing they might be listed twice in the search results or they may only be shown at one possible location. I will add additional locations for phased NPCs as I run alts through the zone in a later update. There may also be a few points of interest that are not on the map since I may not have stumbled upon them yet. If you know of something that you believe should be on the map and isn't, let me know.
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Unread 11-12-2013, 08:33 AM  
Garan
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Quote:
Originally Posted by Rostas
Very nice add-on. Are you planning on adding a player icon that moves as your character moves and a key binding to open up the map?
Thanks. Both of the features you requested are only partially possible with the current Lua interface and are already implemented.

While it is possible to open the plugin in response to the 'm' key, it is not possible to suppress the built-in map (In LotRO, Lua can only respond to 'actions' not actual key presses) so that would result in both maps being displayed which would not be acceptable. The only other way to respond (and the way currently implemented) is for the user to bind the chat command '/terrainmap show' to a built-in quickslot and use the binding to that quickslot. Use the '/shortcut' command, for example '/shortcut 1 /terrrainmap show' to cause the first built-in quickslot, the '1' key, to open the map. Alternately, you can use '/terrainmap toggle' so that the map will toggle on/off with the bound key. With HD, there will be far fewer skills available so some quickslot will become available for other uses such as this.

In terms of displaying the player icon, the player position and heading are not directly exposed to Lua. That is why the player position is only updated when the player clicks the position icon - that button has the '/loc' command bound to it which generates your location information in the chat window which is then parsed and the player location is updated. Players with programmable keyboards can set up macros to automatically send the /loc chat command every few seconds to cause an update but that is the only way currently available to dynamically update the position.

Last edited by Garan : 11-12-2013 at 08:38 AM.
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Unread 11-12-2013, 02:29 AM  
Rostas
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Very nice add-on. Are you planning on adding a player icon that moves as your character moves and a key binding to open up the map?

Last edited by Rostas : 11-12-2013 at 02:30 AM.
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Unread 08-19-2013, 12:44 PM  
Garan
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Re: Icon

Quote:
Originally Posted by Gaould
Hi, I'm looking on my screen lotro window but I cant find the icon anywhere. What does it look like and where can I find it?
The icon is in the top left corner by default and looks like a map with brown and green terrain. Usually you would move it by holding Ctrl and dragging it, but if you can not see it, you can use the Options window to move it to another location.

First, load the plugin, then use the chat command "/terrainmap show" to display the map. Open the Options window by clicking the gears icon on the map. Change the icon position to a location you can see it and click 'Save'.
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Unread 08-19-2013, 09:28 AM  
Gaould
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Icon

Hi, I'm looking on my screen lotro window but I cant find the icon anywhere. What does it look like and where can I find it?
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Unread 08-14-2013, 08:14 AM  
Garan
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Re: Umm

Quote:
Originally Posted by Fyndir
Hate to be the one to ask, but I am sure I've got this plugin installed correctly, as I am running many more successfully, but all I seem to get is a grey screen upon loading the map.

Don't see anything in your documentation regarding this issue. Maybe I am doing something wrong, but the plugin itself seems to be loading correctly, just getting a grey map.

Thanks!
Fyn
Did you try scrolling? There isn't anything on the map in the top left corner so it is blank grey. You have to scroll a tiny bit to the right (toward Forochel) or down (toward Ered Luin) before there's anything to see. I've considered changing the default location from the top left to something that is populated to avoid this confusion.
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Unread 08-14-2013, 06:57 AM  
Fyndir
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Umm

Hate to be the one to ask, but I am sure I've got this plugin installed correctly, as I am running many more successfully, but all I seem to get is a grey screen upon loading the map.

Don't see anything in your documentation regarding this issue. Maybe I am doing something wrong, but the plugin itself seems to be loading correctly, just getting a grey map.

Thanks!
Fyn
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