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Unread 10-14-2014, 12:16 PM  
Garan
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Quote:
Originally Posted by bleaur
Hi, you're right, I play on the Russian server.
Thanks for your help.
I'll give you a hand and translate the items that google had transtated wrong/not accurate.
Code:
Resource[4][5]="Гараном загружено";
Resource[4][6]="Гараном выгружено";
Resource[4][9]="Лево";
Resource[4][10]="верх";
Resource[4][13]="Эриадор";
Resource[4][14]="Рованион";
Resource[4][15]="Загружать минимизированным";
Resource[4][17]="использовать маленький значок";
Resource[4][24]="Гондор";
Thanks for the translations. The next version of TerrainMap will include a Russian UI option that will hopefully work correctly Unfortuntately, the map tiles will still be limited by the client and will probably lag behind the English version a bit.
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Unread 10-14-2014, 08:32 AM  
bleaur
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Hi, you're right, I play on the Russian server.
Thanks for your help.
I'll give you a hand and translate the items that google had transtated wrong/not accurate.
Code:
Resource[4][5]="Гараном загружено";
Resource[4][6]="Гараном выгружено";
Resource[4][9]="Лево";
Resource[4][10]="верх";
Resource[4][13]="Эриадор";
Resource[4][14]="Рованион";
Resource[4][15]="Загружать минимизированным";
Resource[4][17]="использовать маленький значок";
Resource[4][24]="Гондор";
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Unread 10-12-2014, 03:57 AM  
Garan
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Re: Can't load the map

Quote:
Originally Posted by bleaur
Hi, I try to load the plugin, but no luck. On refresh I see both plugins, but cannot load; I get the following error messages:

..ngs Online\Plugins\GaranStuff\TerrainMap\Options.lua:4 : attempt to index field '?' (a nil value)

.. Rings Online\Plugins\GaranStuff\TerrainMap\Main.lua:150: Failed to import package "GaranStuff.TerrainMap.Options".

How do I solve this problem?

Note: I've enabled terrainmap for all characters from character selection screeen; I use win7.
I suspect you are playing on the Russian server with the RU client. The Russian translation was never completed which left a number of bugs. You can edit main.lua and change line 111 from:
language=4
to:
language=1

That will force the plugin to use the English names but at least it will load.

EDIT:
If anyone would provide me with Russian translations for the English section of the strings.lua file I would be happy to at least translate the UI. Unfortunately, the search feature would still be based on English naming.
My rather clumsy Google translations are:
Code:
Resource[1]={};
Resource[1][1]="English";
Resource[1][2]="TerrainMap";
Resource[1][3]="Options";
Resource[1][4]="Language";
Resource[1][5]=" by Garan loaded";
Resource[1][6]=" by Garan unloaded";
Resource[1][7]="Save";
Resource[1][8]="Cancel";
Resource[1][9]="Left";
Resource[1][10]="Top";
Resource[1][11]="Width";
Resource[1][12]="Height";
Resource[1][13]="Eriador";
Resource[1][14]="Rhovanion";
Resource[1][15]="Load Minimised";
Resource[1][16]="Show Icon";
Resource[1][17]="Use Mini Icon";
Resource[1][18]="Map";
Resource[1][19]="Icon";
Resource[1][20]="N";
Resource[1][21]="S";
Resource[1][22]="E";
Resource[1][23]="W";
Resource[1][24]="Gondor";
translated to
Code:
Resource[4]={};
Resource[4][1]="русский";
Resource[4][2]="карта местности";
Resource[4][3]="Опции";
Resource[4][4]="Язык";
Resource[4][5]=" по Гаран загружалась";
Resource[4][6]=" по Гаран выгружен";
Resource[4][7]="Сохранить";
Resource[4][8]="Отменить";
Resource[4][9]="Левый";
Resource[4][10]="вершина";
Resource[4][11]="ширина";
Resource[4][12]="высота";
Resource[4][13]="Eriador";
Resource[4][14]="Rhovanion";
Resource[4][15]="Нагрузка к минимуму";
Resource[4][16]="Показать значок";
Resource[4][17]="маленькая иконка";
Resource[4][18]="карта";
Resource[4][19]="значок";
Resource[4][20]="C";
Resource[4][21]="Ю";
Resource[4][22]="B";
Resource[4][23]="З";
Resource[4][24]="Gondor";
Note I didn't even attempt translations for the regions Eriador, Rhovanion and Gondor and the map direction abbreviations for North, South, East and West (N,S,E,W) are probably incorrect. I don't have an RU installation currently and don't expect to have time to install one in the near future so I don't have any way to properly test the RU client.

Last I knew, another fairly significant concern is that the RU client runs a version or so behind the EN/DE/FR clients so a great many of the map assets will not be available to the latest terrain map client until the RU client catches up. A couple of map tiles have even swapped images/locations and will look a bit weird if viewed with an out of synch client.

Last edited by Garan : 10-12-2014 at 03:48 PM.
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Unread 10-12-2014, 03:10 AM  
bleaur
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Can't load the map

Hi, I try to load the plugin, but no luck. On refresh I see both plugins, but cannot load; I get the following error messages:

..ngs Online\Plugins\GaranStuff\TerrainMap\Options.lua:4 : attempt to index field '?' (a nil value)

.. Rings Online\Plugins\GaranStuff\TerrainMap\Main.lua:150: Failed to import package "GaranStuff.TerrainMap.Options".

How do I solve this problem?

Note: I've enabled terrainmap for all characters from character selection screeen; I use win7.
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Unread 09-23-2014, 05:55 PM  
tpstigers
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Windows 8 Issues

Just got a new computer, and it's running Windows 8. I've decided to give the new OS a chance before I repave the thing and revert to Win7. So far, I have been unable to get this plugin to work. At first, LOTRO couldn't see the plugin at all. I finally found that the folder unzips as "GaranStuff", which seemed to be confusing the issue. I changed the name to "TerrainMap" and it allowed LOTRO to see both plugins (TerrainMap and TMSearch) on a refresh, but an attempt to load TerrainMap gets an error that says there's a problem with the file "TerrainMap.main". I don't know what this means, nor do I know if the problem is Windows 8 or the recent update. I'm assuming it's Windows 8.

Thought you'd want to know. Cheers.

Update: Well, that was stupid. By default, the 'Lord of the Rings Online' folder inside 'Documents' had no permissions assigned to it. Once I assigned myself permissions, everything worked without a hitch. I didn't need to change a thing.

Last edited by tpstigers : 09-23-2014 at 07:23 PM.
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Unread 06-20-2014, 03:46 PM  
tpstigers
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Quote:
The old LotRO web site had an interactive map which was actually a Google map (hosted by Google). When Turbine ceased publishing that map I asked permission to host one using the art assets from the game (the tiles used for Terrain Map) since the assets are 200x200 pixels which is the native size used by the Google map API. It would have been fairly easy to implement but unfortunately Turbine declined to allow me to use their assets (they are copyrighted with all rights reserved)
Hopefully they just didn't want their content piped through the Google Maps API. Otherwise I may be seeing a C&D coming my way.
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Unread 06-20-2014, 03:05 PM  
Garan
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Quote:
Originally Posted by tpstigers
Well, I just couldn't help myself. Using this plugin (and a bunch of other stuff), I have begun the process of making a slippy map of Middle Earth ('slippy' map is just another term for a tiled map, the sort of web map we see all the time. Like Google Maps). So far I have gotten the bulk of Eriador plugged in (except Forochel) and at least basically labelled. To be honest, though, only Bree-Land is currently labelled to my satisfaction.

Anyway, I made this for my own use, but there's no reason anyone else shouldn't use it if they're so inclined. The map can be found at http://home.comcast.net/~tpstigers13/middle_earth.html

It is a work in progress, so forgive me any shortcomings. I will continue to improve it as time allows. Constructive criticism is quite welcome.
The old LotRO web site had an interactive map which was actually a Google map (hosted by Google). When Turbine ceased publishing that map I asked permission to host one using the art assets from the game (the tiles used for Terrain Map) since the assets are 200x200 pixels which is the native size used by the Google map API. It would have been fairly easy to implement but unfortunately Turbine declined to allow me to use their assets (they are copyrighted with all rights reserved)
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Unread 06-20-2014, 01:57 PM  
tpstigers
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Well, I just couldn't help myself. Using this plugin (and a bunch of other stuff), I have begun the process of making a slippy map of Middle Earth ('slippy' map is just another term for a tiled map, the sort of web map we see all the time. Like Google Maps). So far I have gotten the bulk of Eriador plugged in (except Forochel) and at least basically labelled. To be honest, though, only Bree-Land is currently labelled to my satisfaction.

Anyway, I made this for my own use, but there's no reason anyone else shouldn't use it if they're so inclined. The map can be found at http://home.comcast.net/~tpstigers13/middle_earth.html

It is a work in progress, so forgive me any shortcomings. I will continue to improve it as time allows. Constructive criticism is quite welcome.
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Unread 05-03-2014, 01:00 PM  
Garan
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Re: Thanks

Quote:
Originally Posted by tpstigers
This map rocks. I am a mapping/GIS professional and I have been dreaming about getting a better look at these maps. I would LOVE to get a look at the code for this plugin.
Thanks for the compliment. The code is actually pretty straightforward and easy to view since plugins use non-compiled Lua code - that is, the code is compiled by the run-time each time it is loaded so the source files are in plain text. The actual map resources are 200x200 pixel images that are used by the game client to display the in-game compass. Basically, all this plugin does is create a grid of resource IDs (I have a separate utility plugin that I use to determine which resource image is mapped to which grid coordinates, kind of like a giant puzzle) which are displayed via a viewport so that not all images are in memory at once. As the user scrolls, the grid elements are moved within the viewport until the edge is reached at which point each grid element is loaded with the next column or row, moved back to their start position and the new column or row is loaded at the border and the scrolling starts all over again. In terms of map software it's pretty primitive. It's actually very similar to the second example I published for the ScrollBar code sample post, "Slip Sliding Away", of the Writing LotRO Lua Plugins for Noobs thread:
https://www.lotro.com/forums/showthr...95#post5857895
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Unread 05-03-2014, 11:36 AM  
tpstigers
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Thanks

This map rocks. I am a mapping/GIS professional and I have been dreaming about getting a better look at these maps. I would LOVE to get a look at the code for this plugin.
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Unread 03-01-2014, 09:33 AM  
Garan
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Re: Bug?

Quote:
Originally Posted by sigin
This is a really cool plugin. I like it a lot.

However, I've found that the search function does not work with the current version (1.03). It appears the problem is the absence of TMSearch.plugin. If I import it from an earlier version, the search function begins working.

A user upgrading from a previous version wouldn't see the problem, but a new user like myself will encounter it.

EDIT:

Also, I'd like to suggest a small usability change to the search form. Adding the following at line 26 of Search.lua will prevent confusing entry errors caused by hitting the enter key in the text input field:

searchText:SetMultiline(false)
Thanks for the feedback.

The missing TMSearch.plugin is indeed a bug. I will get a new upload ASAP, hopefully later today.

Thanks for the comment on the Enter key. I already have an item on my todo list to run the search on Enter since I have caught myself trying to hit Enter as well.

EDIT:
The Enter key issue and a couple of other search related bugs are now fixed.

Last edited by Garan : 03-01-2014 at 10:27 PM.
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Unread 02-28-2014, 11:16 PM  
sigin
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Bug?

This is a really cool plugin. I like it a lot.

However, I've found that the search function does not work with the current version (1.03). It appears the problem is the absence of TMSearch.plugin. If I import it from an earlier version, the search function begins working.

A user upgrading from a previous version wouldn't see the problem, but a new user like myself will encounter it.

EDIT:

Also, I'd like to suggest a small usability change to the search form. Adding the following at line 26 of Search.lua will prevent confusing entry errors caused by hitting the enter key in the text input field:

searchText:SetMultiline(false)

Last edited by sigin : 02-28-2014 at 11:33 PM.
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Unread 02-03-2014, 02:50 AM  
Mennhabar
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Quote:
Thanks for the feedback

Most of the instanced exterior/underground locations exist in parts of the world that are unreachable - a lot of them were in northern mirkwood but seem to have been moved, perhaps in preparation for accessible areas there (I'm cautiously optimistic). The interior locations have an "inside" parameter in their locations which does seem to indicate that they exist in a completely different set of map coordinates.

FWIW, in the tool that I use to maintain the giant jigsaw puzzle that is behind TerrainMap (a utility plugin called MapMaker), I have a third zone that I call "Junk" where I place all of the tiles that aren't duplicates but don't fit in with the world as we know it. I've assembled small groups that seem to represent instanced areas. For instance, one is the glittering caves.
Thank you for the very interesting info. it's always a great pleasure learning a bit more of the "inner workings" of something. Just to know.
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Unread 02-01-2014, 03:06 PM  
Garan
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Quote:
Originally Posted by Mennhabar
Thank you! You don't know how big a gift this is for me...
I have a sort of 'fetish' for maps in general and I spent many many hours, since I discovered this great plugin of yours last year, looking at the map while playing.
My next step will be (when I will feel crazy enough) to do a lot of screen saving, editing, printing and collating to create a wall-sized poster of Middle Earth.

A curiosity: the maps of building interiors and of many instances are on a map system different from both Eriador and Rhovanion? Many instances and session plays show coordinates that don't make much sense... (the session play with Isildur in Gondor of vol III, for example, shows coords that would place Gondor far to the north and west of Forochel...)
Thanks for the feedback

Most of the instanced exterior/underground locations exist in parts of the world that are unreachable - a lot of them were in northern mirkwood but seem to have been moved, perhaps in preparation for accessible areas there (I'm cautiously optimistic). The interior locations have an "inside" parameter in their locations which does seem to indicate that they exist in a completely different set of map coordinates.

FWIW, in the tool that I use to maintain the giant jigsaw puzzle that is behind TerrainMap (a utility plugin called MapMaker), I have a third zone that I call "Junk" where I place all of the tiles that aren't duplicates but don't fit in with the world as we know it. I've assembled small groups that seem to represent instanced areas. For instance, one is the glittering caves.

Last edited by Garan : 02-01-2014 at 10:59 PM.
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Unread 02-01-2014, 01:52 PM  
Mennhabar
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Quote:
Ver 1.03 is now available with Western Rohan map tiles and default data...
Thank you! You don't know how big a gift this is for me...
I have a sort of 'fetish' for maps in general and I spent many many hours, since I discovered this great plugin of yours last year, looking at the map while playing.
My next step will be (when I will feel crazy enough) to do a lot of screen saving, editing, printing and collating to create a wall-sized poster of Middle Earth.

A curiosity: the maps of building interiors and of many instances are on a map system different from both Eriador and Rhovanion? Many instances and session plays show coordinates that don't make much sense... (the session play with Isildur in Gondor of vol III, for example, shows coords that would place Gondor far to the north and west of Forochel...)
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