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Unread 04-05-2015, 05:49 AM  
Ischabux
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To give you an update: I'm in the middle of it right now. You can expect a first version tomorrow.
I took the liberty to work through the complete german localization file because I think it needs a bit of love right now.
I'll keep you posted
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Unread 04-04-2015, 09:45 AM  
gjpc
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Quote:
Something told me to be careful to post here. I should have heeded the warning.
I'll give it a try
Thanks very much, Ischabux. I am releasing a new version 4.4.1 today. I got the German client running now. Berorning buffs probably will not work until these phrases are translated in de.lua, so you don't have to look at the entire file:

Code:
Line 234
L["DmgTypeEnum"] = {{"Allgemein","Allgemein"},{"Feuer","Feuer"},{"Blitz","Blitz"},{"Frost","Frost"},{"S\195\164ure","S\195\164ure"},{"Schatten","Schatten"},{"Licht","Licht"},
                    {"Bele","Beleriand"},{"West","Westernis"},{"UZ","Uralte Zwergenart"},{"OC","Orc-craft"},{"FW","Fell-wrought"},{"Kein","Kein"}}

Line 1144
L["ResetCommand"] = "reset";

L["CommandUsage"] = "Verwendung: /ca "..L.Options.." | "..L.SaveCommand.." | "..L.LoadCommand.." | "..L.ToggleCommand.." | "..L.ShowCommand.." | "..L.HideCommand.." | "..L.LockToggleCommand.." | "..L.LockCommand.." | "..L.UnlockCommand.." | "..L.ResetCommand;

Line 1158
L["Beorning"] = {"Beorning","BRN"};

Line 1299
-- 11) Beorning
-- Traits
L["WayofTheHide"] = "Way of the Hide"
L["WayofTheClaw"] = "Way of the Claw"
L["WayofTheRoar"] = "Way of the Roar"

-- Buffs
L["EncouragingRoar"] = "Encouraging Roar";
L["RejuvenatingBellow"] = "Rejuvenating Bellow";
L["BracingRoar"] = "Bracing Roar";
L["Sacrifice"] ="Sacrifice";
L["BearUp"] ="Bear Up";
L["VigilantRoar"] = "Vigilant Roar";
L["AssertiveRoar"] = "Assertive Roar";
L["SluggishStings"] = "Sluggish Stings";
L["EnragingSacrifice"] = "Enraging Sacrifice";
L["DebilitatingBees"] = "Debilitating Bees";
L["EncouragingStrike"] = "Encouraging Strike";
L["ShakeFree"] = "Shake Free";
L["Takedown"] = "Takedown";
L["CripplingStings"] = "Crippling Stings";
L["CripplingRoar"] = "Crippling Roar";
L["ThickenedHide"] ="Thickened Hide";
L["Counter"] = "Counter";
L["CallToWild"] = "Call To Wild";

-- Crowd control
L["GrislyCry"] = "Grisly Cry";

-- Other
L["VagabondsCraft"] = "Vagabond's Craft";
L["StunImmunity"] = "Stun Immunity";
You can just post the translations here or private mail them to me. Thanks for the help

Last edited by gjpc : 04-04-2015 at 10:50 AM.
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Unread 04-04-2015, 08:07 AM  
Ischabux
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Something told me to be careful to post here. I should have heeded the warning.
I'll give it a try
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Unread 04-04-2015, 07:04 AM  
gjpc
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Quote:
The version 4.4.0 seems broke in the german version. I went back to 4.3.4
Could you do some german translation for me? I have no German.

No need to do this
Quote:
Simply open the file Locale/de.lua and the file in Locale/en.lua and add all the missing messages that are in en.lua to the de.lua file.
Look at the above post!

Thanks!

Last edited by gjpc : 04-04-2015 at 10:58 AM.
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Unread 04-04-2015, 06:03 AM  
Ischabux
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The version 4.4.0 seems broke in the german version. I went back to 4.3.4
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Unread 04-03-2015, 07:26 PM  
gjpc
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Quote:
Thank-you for the update. After I do /ca reset while in-combat it is unable to track stats properly. If I do a Reset Totals from the dropdown menu it is able to track stats again but the timer keeps ticking forever unless I unload and reload the plugin.
Your very welcome! There will be another update soon; I'll be sure a player can't reset while in combat.
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Unread 04-03-2015, 07:07 PM  
hdflux
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Thank-you for the update. After I do /ca reset while in-combat it is unable to track stats properly. If I do a Reset Totals from the dropdown menu it is able to track stats again but the timer keeps ticking forever unless I unload and reload the plugin.
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Unread 03-08-2015, 10:37 PM  
Artoo
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Re: Reset Commands

Quote:
OK fellas,

It is clear that the reset commands are wanted.

I'll post when they are ready, please realize "We are not there yet"

Thanks gjpc! I don't know what's involved in adding that to the code, but I did find a work around for the meantime.

If you have 2 empty quickslots you can do the following:

In the chat window type...
/shortcut <any open quickslot #> /plugins load CombatAnalysis

Then type...
/shortcut <a different open quickslot #> /plugins unload Vitals

You will now have 2 new “skills” that can be moved to other quickslots. Now the whole plugin can be loaded and unloaded with 2 clicks clearing all the data in the process.

I have tested this and it works.
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Unread 03-07-2015, 04:27 AM  
gjpc
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Reset Commands

OK fellas,

It is clear that the reset commands are wanted.

I'll post when they are ready, please realize "We are not there yet"

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Unread 03-06-2015, 11:07 PM  
Artoo
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Re: Re: Re: Re: reset totals via chat window

Quote:
How about commands for
/CA reset_me
/CA reset_mobs
/CA reset
Where /CA reset is the one that rules them all

---

Does /CA reset work yet? If you're planning on implementing that then that's a HELL YA from me!
When I type "/CA reset" I only get the options to:

usage: /ca options | save | load | toggle | show | hide | lock toggle | lock | unlock

Nothing to help reset the mob/encounter data.
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Unread 03-06-2015, 08:34 PM  
hdflux
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Re: Re: Re: reset totals via chat window

How about commands for
/CA reset_me
/CA reset_mobs
/CA reset
Where /CA reset is the one that rules them all

---

Does /CA reset work yet? If you're planning on implementing that then that's a HELL YA from me!
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Unread 03-06-2015, 07:22 PM  
gjpc
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Re: Re: reset totals via chat window

Quote:
Along these same lines...

I've noticed that when you "reset totals" that the data for each encounter/mob is still available.

Is there anyway to remove/reset those as well?

Thank you for your help and responses.
How about commands for
/CA reset_me
/CA reset_mobs
/CA reset
Where /CA reset is the one that rules them all
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Unread 03-06-2015, 05:27 PM  
Artoo
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Re: reset totals via chat window

Quote:
Is it possible to reset totals via the chat window? I was thinking of setting up an alias shortcut on my quickbar.
Along these same lines...

I've noticed that when you "reset totals" that the data for each encounter/mob is still available.

Is there anyway to remove/reset those as well?

Thank you for your help and responses.

Last edited by Artoo : 03-06-2015 at 05:33 PM.
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Unread 03-01-2015, 06:10 PM  
gjpc
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Re: Re: Re: Re: Re: Ca and Beornings

Bravo! Well it is time for a rev then. I'll add the Bear's debuffs and that heal buff so it can be seen in the bars.

As I am looking into this, Necrofeiline, please note that not all your listed "debuffs" are actually debuffs.

Bash, Bee swarm and Slash are Melee and Tatical attacks that do damage over time and are already tallied in the DMG tab.

Thanks, Necrofeline.

Last edited by gjpc : 03-02-2015 at 04:48 PM.
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Unread 03-01-2015, 05:18 PM  
NecroFeline
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Re: Re: Re: Re: Ca and Beornings

Welcome to to CA Necrofeline. We just ran our 32 level Beoring and all the attacks did appear in the damage window. We also see the damage that the MOB did to our toon. Would you be more specific about what you expect to see and where you expect to see it?

-------------------------------------------------------------------------------------

When I go into the Options and look at the Debuffs and click 'class' there is no Beorning.

All I wanted to do is to get my Buffbars to show any debuffs I do on mobs.

Edit - ah, I think I got it now. Just click 'Other and hand type all the debuffs in, but still not seeing all of them in Buffbars (Force Attack & Armour Rend).

Last edited by NecroFeline : 03-01-2015 at 06:11 PM.
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