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04-24-2022, 06:09 PM
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The Indomitable
Forum posts: 11
File comments: 86
Uploads: 4
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Re: Re: Back after a Hiatus
Quote:
No need to apologise. We appreciate that such an addon is available to us, and we appreciate the time and effort you put into it. Welcome back
If you could add support for the new Brawler class... that would be epic
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Thanks Xanthion! Your are very kind. I shall endeavor to brawl the code.
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04-24-2022, 07:43 AM
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The Wary
Forum posts: 0
File comments: 18
Uploads: 0
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Re: Back after a Hiatus
Hi all,
I have been very absent from the Combat Analysis over the past year. I am back to playing after dropping ESO. Apologies, I'll try to pay more attention to the plugin starting now.
No need to apologise. We appreciate that such an addon is available to us, and we appreciate the time and effort you put into it. Welcome back
If you could add support for the new Brawler class... that would be epic
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04-10-2022, 06:25 PM
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The Indomitable
Forum posts: 11
File comments: 86
Uploads: 4
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Back after a Hiatus
Hi all,
I have been very absent from the Combat Analysis over the past year. I am back to playing after dropping ESO. Apologies, I'll try to pay more attention to the plugin starting now.
Last edited by gjpc : 04-10-2022 at 06:26 PM.
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11-06-2021, 02:33 PM
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The Wary
Forum posts: 0
File comments: 43
Uploads: 0
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Current Version 4.8.5
Bekomme Ich folgenden Fehler beim Hüter:
I get the following error with the Warden:
...he Lord of the Rings Online\Plugins\Darf\UI\util.lua:14: attempt to perform arithmetic on local 'red' (a nil value)
German Client
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08-23-2021, 08:44 PM
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The Wary
Forum posts: 0
File comments: 18
Uploads: 0
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Re: Possible fix for Buff uptime percentages
I believe I found a fix for a part of Xanthion's issue (I and a friend of mine had that issue as well):
CombatAnalysis/Data/SummaryData/BuffData.lua
Line 114, where you see
Code:
function BuffData:CurrentDuration(timestamp)
return self.duration+(self.durStart == nil and 0 or (timestamp-self.durStart));
end
Change the "nil" to "0", so that it is
Code:
function BuffData:CurrentDuration(timestamp)
return self.duration+(self.durStart == 0 and 0 or (timestamp-self.durStart));
end
Thank you Brolad for the tip. It did correct the issue of seeing xxxM% and so on. Now it correctly shows the percentage in accordance to time active vs time spent in battle.
Any tips on how to broadcast the number of times used to chat? The option must be there as CombatAnalysis shows it in its windows, but just doesn't report it to chat. I would try this myself, but I have no experience with lua.
Thank you again!
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04-08-2021, 06:52 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Possible fix for Buff uptime percentages
I believe I found a fix for a part of Xanthion's issue (I and a friend of mine had that issue as well):
CombatAnalysis/Data/SummaryData/BuffData.lua
Line 114, where you see
Code:
function BuffData:CurrentDuration(timestamp)
return self.duration+(self.durStart == nil and 0 or (timestamp-self.durStart));
end
Change the "nil" to "0", so that it is
Code:
function BuffData:CurrentDuration(timestamp)
return self.duration+(self.durStart == 0 and 0 or (timestamp-self.durStart));
end
Last edited by Brolad : 04-08-2021 at 06:53 AM.
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03-04-2021, 03:56 AM
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The Wary
Forum posts: 0
File comments: 18
Uploads: 0
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Buffs Component of Combat Analysis
Hello
I am brand new to this forum and have recently started looking into plugins for LOTRO.
I have been using CombatAnalysis now for a little while and I recently updated the database for buffs to include all of the Warden's trivial buffs. This is to track how often I use/rotate skills and to see if I am effectively utilising the gambits chains for defence.
1 thing I would like to do is link in chat the number of times that a buff/buffs was/were applied/reapplied during combat instead of just the default uptimer on buffs, which, gives me some reading like 900M% for a 20sec fight. Is there a way or could an option be integrated into CombatAnalysis to link in chat the number of times a buff, or even a skill was used?
Thank you.
I do love using CombatAnalysis. I haven't been able to successfully utilise the debuffs component yet, as I cannot get some of the Warden's debuffs to register.
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11-16-2020, 08:28 PM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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I've got a really weird error. The plugin loads and works properly for one of my characters (a level 30 alt). However it does not load for my max level char. when I type "plugins load combatanalysis" on this character the game outputs an error message in chat saying "unable to load combatanalysis".
Is there any individual character settings that can cause the plugin to not load?
I've tried disabling all other plugins.
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11-09-2020, 06:03 AM
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The Undying
Forum posts: 172
File comments: 691
Uploads: 13
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Hi, untill there is a better french translation & parse code, could you embed the file I posted some time ago ? https://uptobox.com/xddzilqab0pq
Maybe it is not perfect and should have its parse code audited, however it fixes some issues : chat channels outputs (fellowship and kinship), light / orc / fell wrought damage types, etc.
Regards.
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10-22-2020, 03:45 PM
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The Indomitable
Forum posts: 11
File comments: 86
Uploads: 4
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Quote:
Tried the usual, uninstall etc, any tips? Thank you <3
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Not really. I just updated and ran my hunter, and everything is working fine.
Are you using the latest version?
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10-22-2020, 08:23 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Since the last update, I get the "Failed to load traits, reset and continue?" message/
It is recommended you unload the plugin now. You can attempt to check your traits file for errors:
"Documents\The_Lord_of_the_Rings_Online\PluginData \<UserName>\<Server>\<CharacterName>\CombatAnalysi sTraits.plugindata"
or
...e Rings Online\Plugins\CombatAnalysis\Utils\Misc.lua:487: attempt to index field '?' (a nil value)
Tried the usual, uninstall etc, any tips? Thank you <3
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09-27-2020, 04:21 PM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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Re Buffs able to be sent to buffbar?
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09-26-2020, 09:28 PM
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The Indomitable
Forum posts: 11
File comments: 86
Uploads: 4
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Re: Buffs able to be sent to buffbar?
Quote:
Is there a way to pass along the buffs put on friends to buffbars?
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A long time ago, the ability to read even fellows stats was removed.
Quote:
also if you point me to the code, i'm willing to patch
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https://github.com/gjpc/CombatAnalysis
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09-26-2020, 08:10 PM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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Buffs able to be sent to buffbar?
Quote:
In addition, you can now track Debuffs and CC that you place on Mobs if running Combat Analysis 4.1.2+ with Buffbars 2.0.1+. Select the Mob Debuff and Mob CC triggers in Buffbars to get started.
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Is there a way to pass along the buffs put on friends to buffbars? In particular i'm a RK & looking to track who has DNF and when it expires. based on a day of experimenting it does not work, whereas tracking searing words application on mobs does work.
also if you point me to the code, i'm willing to patch
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08-08-2020, 10:24 AM
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The Undying
Forum posts: 172
File comments: 691
Uploads: 13
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Hello, in case this could help :
Long time ago, in 2016, I attempted to contribute to enhance the french translation.
Today, I've tried to update this old file to the most recent version of Combat Analysis.
The bad news is since I don't understand the code, it requires testing and audit of the parse's lines ^^
The french translation test file can downloaded here : https://uptobox.com/xddzilqab0pq
Des volontaires peuvent le tester, améliorer/compléter la traduction et/ou partir à la recherche des erreurs restantes ou ajoutées ^^.
Vigilance et maitrise du code : De ce que j'ai pu comprendre, la version FR du parse diffère de l'anglophone notamment sur les lignes concernant la manipulation (la suppression ?) des articles placés devant le nom du joueur (Le, le, l' ou rien du tout selon les cas de figure).
Une attention particulière doit être également portée sur les lignes incluant les types dégâts et le nombre de choix possibles, car il y a eu entre temps l'ajout des types "Orque" et "Maléfique".
Je ne sais pas trop non plus s'il faut finaliser le fichier avec un encodage ANSI, UTF8 ou autre.
Perso je l'ai passé au pifomètre en UTF8 (sans BOM) je ne sais pas si c'est le mieux indiqué, mais au moins ça permet de ne pas galérer avec les accents.
Autres changements que j'ai inclus pour correspondre à l'état actuel du client français : Correction des raccourcis pour les canaux de discussion de communauté, guilde et tribu, qui ont été dé-francisés et le type de dégâts lumière qui a été incorrectement re-traduit par "légère" (depuis Minas Morgul).
Last edited by Adra : 08-15-2020 at 11:51 AM.
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