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09-27-2019, 10:49 PM
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The Undying
Forum posts: 202
File comments: 458
Uploads: 20
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I'm out of town and away from my computer, but I'll address all unanswered questions when I return.
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09-29-2019, 02:12 PM
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The Wary
Forum posts: 0
File comments: 10
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Automatic delay broken
Seems the automatic delay is sporadic. Set this for a 0.75 delay to wait for one of my skills to be usable but it didn't process. Not to mention debug didn't catch any of the conditionals.
Setting delay to left click works, sporadically. click delay seems to hang halfway through the timer and won't advance even after it fired.
Debug log below:
3259.70 Window cleared
3262.55 MOUSE arrived
3264.17 MOUSE clicked slot 1
3264.25 EVENT received: InCombatChanged
3264.41 MOUSE clicked slot 1
3264.75 MOUSE clicked slot 1
3265.05 MOUSE clicked slot 1
3265.43 MOUSE clicked slot 2
3265.75 MOUSE clicked slot 2
3266.14 MOUSE clicked slot 2
3266.46 MOUSE clicked slot 2
3267.25 MOUSE clicked slot 3
3267.62 MOUSE clicked slot 3
3267.95 MOUSE clicked slot 3
3268.10 SPECIAL-SLOT (slot 4) executing: Delay
3268.28 MOUSE clicked slot 28
3268.59 MOUSE clicked slot 28
3268.96 MOUSE clicked slot 28
3269.26 MOUSE clicked slot 28
3269.62 MOUSE clicked slot 28
3270.39 MOUSE departed
3280.09 EVENT received: InCombatChanged
3280.09 BAR reset
Also had issues with click advancing to next step when the skill was set to advance on execute.
4436.45 ADVANCE to slot 1
4436.61 MOUSE clicked slot 1
4436.84 MOUSE clicked slot 1
4437.06 MOUSE clicked slot 1
4437.28 MOUSE clicked slot 1
4437.51 MOUSE clicked slot 1
4437.66 ADVANCE to slot 2
4437.99 MOUSE clicked slot 2 <--Skill was set to advance on execute
4437.99 ADVANCE to slot 3 <--Seems click advanced instead
4438.30 MOUSE clicked slot 3
4438.61 MOUSE clicked slot 3
4439.06 MOUSE clicked slot 3
4439.32 MOUSE clicked slot 3
4439.54 MOUSE clicked slot 3
Last edited by Kossorri : 09-29-2019 at 02:32 PM.
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09-30-2019, 06:01 PM
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The Undying
Forum posts: 202
File comments: 458
Uploads: 20
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Quote:
Originally Posted by danglor
Using a delay of 10 seconds will affect the action of the next skill, which is not the result I want. Can you add a time difference (if time>seconds then) in a special slot, similar to the "datediff" function.
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I think I will add a generic "Lua command" slot, since that would satisfy the needs of you and several others.
Quote:
Originally Posted by Kossorri
Seems the automatic delay is sporadic. Set this for a 0.75 delay to wait for one of my skills to be usable but it didn't process. Not to mention debug didn't catch any of the conditionals.
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Thanks for reporting the problem. I am not able to easily reproduce it, but I haven't tried every combination of settings. Please export your bar(s) and paste the data into a PM to me. That'll help me verify when I've reproduced and fixed it.
Quote:
Originally Posted by Kossorri
Also had issues with click advancing to next step when the skill was set to advance on execute.
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Looking into this now.
Last edited by Thurallor : 09-30-2019 at 06:29 PM.
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09-30-2019, 09:00 PM
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The Wary
Forum posts: 0
File comments: 10
Uploads: 0
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Export sent
Had to split the export in two PMs but you have them now. Let me know if you need anything else. Much thanks!
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09-30-2019, 10:29 PM
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The Undying
Forum posts: 202
File comments: 458
Uploads: 20
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Re: Export sent
Thanks. I've tried out your bar, and so far haven't reproduced the problem.
I did notice, however, that you have a "Reset bar when combat begins" event behavior. If you initiate combat by clicking the first slot of the bar, the bar will reset after that, and thus you will have to click the slot again to advance to the next slot.
I'd remove that event behavior; it's redundant, since you already have "Reset bar when combat ends".
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09-30-2019, 11:23 PM
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The Wary
Forum posts: 0
File comments: 10
Uploads: 0
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That is correct. There is another bug where the bar does NOT reset when combat ends and is stuck at the last slot to still be executed. Setting the reset to happen before and after combat isn't that big a deal since I can afford the CD for a ballad to happen twice. Better than stuck waiting on a slot that requires 3 ballads.
The delay timer freezing tends to happen more often while I'm in Spec 2 with dissonance stance on. Some times it runs for awhile before freezing. Seems to happen more often when outside the training hall. Not sure if the combat resetting in the hall is why it doesn't hang as often.
The failure to advance on execute is very reproducable by setting the Anthem of the third age - Resonance to advance on execute instead of having it on the click to advance. Its also the reason for the delay timer after it.
I use this with Spec 1 and in resonance stance.
I'll set up some vid capture to show you the bugs when they happen.
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09-30-2019, 11:32 PM
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The Undying
Forum posts: 202
File comments: 458
Uploads: 20
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Quote:
I'll set up some vid capture to show you the bugs when they happen.
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Before you do that, hold off for a while. I'm going to upload a new version with some additional debug output, and danglor's feature request. It also has a bug fix that may be related to your problems, although I haven't yet reproduced your particular symptoms.
Should be later tonight.
Last edited by Thurallor : 09-30-2019 at 11:37 PM.
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10-01-2019, 12:56 PM
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The Undying
Forum posts: 202
File comments: 458
Uploads: 20
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Re: Re: Re: Re: Re: Hope to increase(if time>second then)
Quote:
Using a delay of 10 seconds will affect the action of the next skill, which is not the result I want. Can you add a time difference (if time>seconds then) in a special slot, similar to the "datediff" function.
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Version 3.37 can now do this. Here's an example:
In slot 2, I created a Lua script slot, with the code
Code:
currentTime = Turbine.Engine.GetGameTime();
In slot 4 (shown below), I created an if-then conditional, with the code
Code:
elapsedTime = Turbine.Engine.GetGameTime() - (currentTime or 0);
return (elapsedTime > 10);
After slot 1 is executed, the time will be recorded (slot 2). Any other skills can be placed in 3, and then the time elapsed is checked in 4. Please let me know how/whether this works for you.
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10-01-2019, 01:00 PM
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The Undying
Forum posts: 202
File comments: 458
Uploads: 20
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Kossorri, please try the latest version.
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10-01-2019, 09:22 PM
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The Wary
Forum posts: 0
File comments: 10
Uploads: 0
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Still doesn't advance on execute when Anthem of the Third age- resonance is fired.
Delay freezing still occurs as well when set to left-click. Automatic just bypasses it as though it isn't there.
Last edited by Kossorri : 10-01-2019 at 09:24 PM.
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10-01-2019, 10:30 PM
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The Wary
Forum posts: 0
File comments: 19
Uploads: 0
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"Improved Merciful Shot" skill issue
["sequenceItemInfo"] = {
{
["automatic"] = true;
["background"] = "Thurallor/SequenceBars/Images/if.tga";
["class"] = "Turbine.UI.Control";
["condArgs"] = {
["skillName"] = "\"Improved Merciful Shot\"";
};
["condExpr"] = "return (Thurallor.Utils.Watcher.SkillUsable(<skillName>)) ;";
["condName"] = "SkillUsable";
["toolTip"] = "IF";
["type"] = "If";
};
Why is 50% blood available, not 70% blood available?
Last edited by danglor : 10-01-2019 at 10:31 PM.
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10-02-2019, 12:52 AM
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The Undying
Forum posts: 202
File comments: 458
Uploads: 20
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Re:
Quote:
Originally Posted by danglor
Why is 50% blood available, not 70% blood available?
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I'm sorry, I don't understand the question. Maybe it is obvious to someone who plays hunter, but not me. Can you be more precise?
Quote:
Originally Posted by Kossorri
Still doesn't advance on execute when Anthem of the Third age- resonance is fired.
Delay freezing still occurs as well when set to left-click. Automatic just bypasses it as though it isn't there.
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Something really strange is going on for you. I'll send you a PM with some questions.
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10-02-2019, 01:48 AM
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The Wary
Forum posts: 0
File comments: 19
Uploads: 0
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Re: Re:
IMPROVED MERCIFUL SHOT
Fast 40m
Range Ranged Skill
A massively damaging shot that unlocks when the target is below 70% health, removing Corruptions.
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10-02-2019, 02:06 AM
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The Undying
Forum posts: 202
File comments: 458
Uploads: 20
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Re: Re: Re:
Quote:
IMPROVED MERCIFUL SHOT
Fast 40m
Range Ranged Skill
A massively damaging shot that unlocks when the target is below 70% health, removing Corruptions.
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Ah, I think I understand your question now: Why doesn't the "Advance when skill is executed" option work for this skill?
Because you are using light oil or fire oil, and this changes the name of the skill in the combat log.
Like I said before: I have to manually add support for such skills, one at a time. You did not request me to add support for "Improved Merciful Shot" -- you only requested "Improved Penetrating Shot" and "Improved Quick Shot".
I will add "Improved Merciful Shot" in the next release. If you have any other skills whose names change in the combat log when light/fire oil is applied, and you wish to use them with the "Advance when skill is executed" option enabled, let me know.
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10-02-2019, 09:08 PM
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The Wary
Forum posts: 0
File comments: 10
Uploads: 0
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Info sent along with the files/videos to your email.
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All times are GMT -5. The time now is 05:24 PM.
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