|
10-03-2021, 02:24 PM
|
|
The Wary
Forum posts: 0
File comments: 23
Uploads: 0
|
Hi, tks for the qick answer.
This is why I made a blue tree to get the blue mark active
I will redo it, quit and relaoad to let you know..
++
Big
|
|
|
10-03-2021, 02:01 PM
|
|
The Undying
Forum posts: 202
File comments: 458
Uploads: 20
|
Re: Captain mark
Quote:
Originally Posted by Bigdid
Not essential, if you have time to investigate the revealing mark for cpt.
I made a sequence to use red mark (2 conditions) if effect not present and if morale above 60%; same for yellow mark; both works fine.
I would like to incorporate the blue mark in the sequence: if not present and if morale below 60% but I cannot find it in the effect listing..
In french: "marque révélatrice" and revealing mark in english I suppose.
I have even redone my trait tree to have a blue tree (the above being for red or yellow tree) and see if the blue mark appears in the effect listing.. nothing.
Any clue?
Thanks for the good work, I am going to try the aggro plugin.
|
The plugin only knows about effects that it has previously observed on your character. If you put the effect on your character while the plugin is running, later you should be able to find it in the pulldown menu. If not, then there is a bug (in the plugin or the game client). Let me know, and I will investigate.
-Thurallor
|
|
|
10-03-2021, 01:47 PM
|
|
The Wary
Forum posts: 0
File comments: 23
Uploads: 0
|
Captain mark
Hello Thurallor,
Not essential, if you have time to investigate the revealing mark for cpt.
I made a sequence to use red mark (2 conditions) if effect not present and if morale above 60%; same for yellow mark; both works fine.
I would like to incorporate the blue mark in the sequence: if not present and if morale below 60% but I cannot find it in the effect listing..
In french: "marque révélatrice" and revealing mark in english I suppose.
I have even redone my trait tree to have a blue tree (the above being for red or yellow tree) and see if the blue mark appears in the effect listing.. nothing.
Any clue?
Thanks for the good work, I am going to try the aggro plugin.
Big
|
|
|
07-01-2021, 09:18 PM
|
|
The Wary
Forum posts: 0
File comments: 22
Uploads: 2
|
Re: Re: Possible Bug?
Quote:
Thanks for reporting the issue. I briefly tried to reproduce the issue, but was unable. Does the problem persist even after unloading/reloading the plugin?
|
You were totally right. It was just a bug on my side. Works as intended. And really excellent plugin by the way. I use it constantly.
|
|
|
06-30-2021, 09:01 PM
|
|
The Undying
Forum posts: 202
File comments: 458
Uploads: 20
|
Re: Possible Bug?
Quote:
I noticed when I use the conditionals "Debuff: Poison (curable)" or "Debuff: Poison" they always evaluate to true even when not poisoned. This is on a Beorning if that matters. The other conditionals work fine.
|
Thanks for reporting the issue. I briefly tried to reproduce the issue, but was unable. Does the problem persist even after unloading/reloading the plugin?
|
|
|
06-27-2021, 05:21 PM
|
|
The Wary
Forum posts: 0
File comments: 22
Uploads: 2
|
Possible Bug?
I noticed when I use the conditionals "Debuff: Poison (curable)" or "Debuff: Poison" they always evaluate to true even when not poisoned. This is on a Beorning if that matters. The other conditionals work fine.
|
|
|
06-23-2021, 06:36 PM
|
|
The Undefeated
Forum posts: 5
File comments: 7
Uploads: 0
|
Ah, ok. I was misinformed as to the extent of the usage. It is a great plugin and I intend to use it for raids. I completely understand about the botting issue though. Thanks for clearing that up
|
|
|
06-16-2021, 02:20 PM
|
|
The Undying
Forum posts: 344
File comments: 984
Uploads: 21
|
Quote:
Originally Posted by Zyriel
I got this plugin at the recommendation of another raider, but it doesn't do what he says it does.
I was looking for a plugin that would execute a healing skill when my health was low while in combat.
I setup a detector to continuously look at my health and generate a "Health Low" user event when it was less than 50%. Then, I set the main skill bar behavior to start executing when that user event was detected. Problem is, nothing happens...it does not fire off the skill. Is this a bug or did I not set it up correctly?
|
It sounds as if you are expecting the plugin to automatically execute the actual skill for you. That is not possible. Lua plugins are specifically prohibited from programmatically executing skills. Instead, what plugins can do is present a quickslot control that has the appropriate skill so that the user can then click on the skill without having to search for it. It still requires user interaction. This is to prevent botting.
|
|
|
06-16-2021, 02:00 PM
|
|
The Undefeated
Forum posts: 5
File comments: 7
Uploads: 0
|
I got this plugin at the recommendation of another raider, but it doesn't do what he says it does.
I was looking for a plugin that would execute a healing skill when my health was low while in combat.
I setup a detector to continuously look at my health and generate a "Health Low" user event when it was less than 50%. Then, I set the main skill bar behavior to start executing when that user event was detected. Problem is, nothing happens...it does not fire off the skill. Is this a bug or did I not set it up correctly?
|
|
|
05-18-2021, 11:14 PM
|
|
The Wary
Forum posts: 4
File comments: 15
Uploads: 0
|
Re: Re: Select Target - Raid member by name
> Did you try moving the mouse out of the window and back in?
I don't recall if I have done that or not. I'll try next time I'm in raid as LM.
|
|
|
05-13-2021, 08:03 PM
|
|
The Undying
Forum posts: 202
File comments: 458
Uploads: 20
|
Re: Select Target - Raid member by name
Quote:
Is there a special action (other than pressing return) you need to do for it to recognize the member name you just typed in? 99% of the time, I still get "None" (in red) displayed.
|
Not sure, and I don't have time to test it now. If the person is currently in your raid, their name should appear in green.
Did you try moving the mouse out of the window and back in?
|
|
|
05-13-2021, 06:55 PM
|
|
The Wary
Forum posts: 4
File comments: 15
Uploads: 0
|
Select Target - Raid member by name
Is there a special action (other than pressing return) you need to do for it to recognize the member name you just typed in? 99% of the time, I still get "None" (in red) displayed.
|
|
|
05-04-2021, 06:06 PM
|
|
The Undying
Forum posts: 202
File comments: 458
Uploads: 20
|
Re: Echoes of Battle
Quote:
Originally Posted by Candy
Hi! Great plugin. I rely on it more than I probably should and have built some reasonably complex sequences.
I have one thing I can't figure out yet: Some skills (like Echoes of Battle or Track Mines) become active when used.
Echoes places an effect on the target which I don't think I can use in a sequence. Is there a way to detect if the skill is running (i.e. has a crawling border)?
|
Unfortunately, no. The Lua API doesn't support it. The only way to possibly support it in a plugin would be by watching the chat log and remembering the last "activated" message (if any). Such a feature is on my to-do list, but I don't have much time these days for working on my plugins. Maybe that will change in a few months.
|
|
|
05-04-2021, 01:24 PM
|
|
The Wary
Forum posts: 0
File comments: 1
Uploads: 0
|
Echoes of Battle
Hi! Great plugin. I rely on it more than I probably should and have built some reasonably complex sequences.
I have one thing I can't figure out yet: Some skills (like Echoes of Battle or Track Mines) become active when used.
Echoes places an effect on the target which I don't think I can use in a sequence. Is there a way to detect if the skill is running (i.e. has a crawling border)?
|
|
|
04-09-2021, 01:27 PM
|
|
The Undying
Forum posts: 202
File comments: 458
Uploads: 20
|
Re: Hide descriptions on mouseover
Tappo: Sorry for the delay in replying to you. I hope to have some time this weekend to look into your issue.
Quote:
Originally Posted by lord_magister
First of all: amazing job. I'm a new player to LotRO, so I'm still learning the gameplay, but this addon worth everything. I simply set up my rotation, and only have to execute it, without searching the skills on the action bars. Really amazing!
|
Thanks!
Quote:
I want to ask about one thing only. Is it possible to hide the description of the spells in the addon's bars? I've positioned my two sequences to the center above the quickslot bars, and the descriptions displayed on mouseover during execution are covering quite a big surface from the screen. I was trying to find an option for that, but I didn't manage to do so.
|
There is no SeqenceBars option, because tooltips are not handled by the plugin. The options relating to "tooltips" are in the main Options window of the game.
You can adjust the "Tooltip Delay" (amount of time you have to hover your mouse over something before the tooltip appears) in the "UI Settings" panel of the Options window.
In that same panel, there is an option to "Enable static placed tooltips", which will cause the tooltips to display somewhere else on the screen (configurable with Ctrl+\) instead of near the mouse cursor.
|
|
|
|
|
All times are GMT -5. The time now is 10:34 AM.
|
|