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Unread 06-30-2020, 10:18 PM  
Red Wolf
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Set unequip destination

I have a sequence to load all my tank gear. I use the "remove equipment" action to first unequip the two earrings before I load these pieces. I use Bag 2 to hold all my equipment items so when I remove the equipment, I would like them to go into bag 2 and not bag 1. So I tried adding a "Set unequip destination" before the first unequip action and set the "Preferred Bag slot(s)" to 2. However, when I execute the sequence, removed items are still being put into bag 1. So maybe I need to specify the starting slot number in bag 2? Bag 1 has 70 slots but when I entered 71 for preferred bag slot it still put it into bag 1.

What am I missing in how this unequip destination works?

Thanks for the great plugin.
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Unread 06-10-2020, 10:42 PM  
vascoferreira
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Re: Re: Execute Skills

Quote:
No. That is prohibited by the design of the game's Lua API.
Thank you for your reply. The plugin is amazing.
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Unread 06-10-2020, 09:07 PM  
Thurallor
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Re: Execute Skills

Quote:
Is it possible to add a shortcut to the sequence so that I can execute all the skills in that sequence?

For example: I put the gambit builders in the sequence and when I press they key 1, it will send all the skills in the sequence.
No. That is prohibited by the design of the game's Lua API.
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Unread 06-10-2020, 07:55 PM  
vascoferreira
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Execute Skills

Is it possible to add a shortcut to the sequence so that I can execute all the skills in that sequence?

For example: I put the gambit builders in the sequence and when I press they key 1, it will send all the skills in the sequence.
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Unread 06-10-2020, 12:11 AM  
Thurallor
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Quote:
Thank you for replaying.
So is this how it's suppose to work?
https://i.imgur.com/S5pVBsx.gifv

Is it possible so that the first clicked skill is shown immediately at the back of fifth skill (like a loop) or must full sequence go though first?
Yes, that is the way it's supposed to work.

You could copy those 5 slots multiple times in your sequence, if you want it to seem like a loop.

I would suggest you use the "Include" feature (Insert special slot -> Include other sequence). Then you only have to define the sequence once, and you can include it many times in another sequence.
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Unread 06-09-2020, 02:57 AM  
yoco007
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Quote:
Quote:
Originally Posted by yoco007
Hi! Sorry for my noob question. I started with Captain class, I'm lvl 7, I have 5 combat skills I can use. I add these 5 skills to new bar, and when I use the skills, the first one (battle shout) dissapears and isn't visible for some time. Is this because of the 15s CD? Is it possible to make skills show when the last (fifth) skill is used?
Hi yoco007,

The basic idea of SequencBars is to allow you to click through a sequence of skills without having to remember them, and without having to move the mouse. By default, the bar should scroll to the left, each time you click the highlighted skill:



When you click the last skill in the sequence, the bar should move back to the right, so the first skill is highlighted again. If at any time you want to start the sequence again, you can click the title of the bar to reset it. (There are advanced settings to reset the bar automatically, e.g. when you enter/leave combat, or when the mouse arrives/departs.)

In the settings, the highlight is called the "cursor". You can specify if you want the cursor to be in the first slot, the second, or any other slot. The reason it's usually not in the first slot, is because after you click a skill, it sometimes fails to execute. And you want to be able to re-click that skill without resetting the sequence. If the cursor were in the first slot, then the failed skill would no longer be visible.
Thank you for replaying.
So is this how it's suppose to work?
https://i.imgur.com/S5pVBsx.gifv

Is it possible so that the first clicked skill is shown immediately at the back of fifth skill (like a loop) or must full sequence go though first?
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Unread 06-08-2020, 06:13 PM  
Thurallor
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Quote:
Originally Posted by yoco007
Hi! Sorry for my noob question. I started with Captain class, I'm lvl 7, I have 5 combat skills I can use. I add these 5 skills to new bar, and when I use the skills, the first one (battle shout) dissapears and isn't visible for some time. Is this because of the 15s CD? Is it possible to make skills show when the last (fifth) skill is used?
Hi yoco007,

The basic idea of SequencBars is to allow you to click through a sequence of skills without having to remember them, and without having to move the mouse. By default, the bar should scroll to the left, each time you click the highlighted skill:



When you click the last skill in the sequence, the bar should move back to the right, so the first skill is highlighted again. If at any time you want to start the sequence again, you can click the title of the bar to reset it. (There are advanced settings to reset the bar automatically, e.g. when you enter/leave combat, or when the mouse arrives/departs.)

In the settings, the highlight is called the "cursor". You can specify if you want the cursor to be in the first slot, the second, or any other slot. The reason it's usually not in the first slot, is because after you click a skill, it sometimes fails to execute. And you want to be able to re-click that skill without resetting the sequence. If the cursor were in the first slot, then the failed skill would no longer be visible.

Last edited by Thurallor : 06-08-2020 at 06:22 PM.
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Unread 06-08-2020, 03:11 PM  
yoco007
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Hi! Sorry for my noob question. I started with Captain class, I'm lvl 7, I have 5 combat skills I can use. I add these 5 skills to new bar, and when I use the skills, the first one (battle shout) dissapears and isn't visible for some time. Is this because of the 15s CD? Is it possible to make skills show when the last (fifth) skill is used?
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Unread 06-05-2020, 09:11 AM  
Davout
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Re: Re: Burglar Improved Feint Attack

Hello Thurallor

I PMd you the uncompressed export to you. Not sure if you wanted it compressed or not?

I also noted that there is a similar issue with Burglar skill, "Quite a Snag" (enhanced from "A Small Snag")

The issue seems the same. Both are enhanced from trait tree changes. Both only become available in certain trait trees, enhanced versions when points are pumped into the trait.

Quote:
Originally Posted by Davout
I am having an issue with the "Skill is Useable" option for "Improved Feint Attack". The skill is available to use as standard but, in SequenceBars, "Skill is Useable" is showing as false constantly, even though the skill is useable.
Hi Davout,

I think this is another case of the SkillData database being incomplete. I can add the necessary info, but I don't have a high-level burglar to test with.

To provide the necessary info to me, please do the following:
  1. Create a new bar
  2. Add only the "Improved Feint Attack" skill to it
  3. Export the bar (it's in the right-click menu) and send the data to me in a PM.
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Unread 06-04-2020, 11:14 PM  
Red Wolf
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Re: Re: recycle icon when using 1-slot width

> Okay, I see the problem. This is a bug, introduced in version 3.46. I will upload a fixed version shortly. Thanks for taking the time to report it.
> Meanwhile, as a workaround, after you set the bar width to 1 slot, go back to the right-click menu and choose Settings -> Cursor -> Home Position -> Slot 1.

Yup, that workaround fixes the issue. Thanks for the quick response!
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Unread 06-04-2020, 10:37 PM  
Thurallor
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Re: recycle icon when using 1-slot width

Quote:
Hi. I just started using this plugin today (well deserved kudos for your effort) and intend to use it for gear swapping and skill rotations. I watched the very helpful video as well before I started. So i was able to setup tank and dps bars but when I set the bar width to 1 slot, all I see is a recycle icon. Clicking on it does nothing. Switch it back to 2 slots and it works fine. The first slot in the sequence is to remove equipment - left earring.
That's weird. I'll take a look.

Edit: Okay, I see the problem. This is a bug, introduced in version 3.46. I will upload a fixed version shortly. Thanks for taking the time to report it.

Meanwhile, as a workaround, after you set the bar width to 1 slot, go back to the right-click menu and choose Settings -> Cursor -> Home Position -> Slot 1.

Last edited by Thurallor : 06-04-2020 at 10:42 PM.
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Unread 06-04-2020, 06:06 PM  
Red Wolf
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recycle icon when using 1-slot width

Hi. I just started using this plugin today (well deserved kudos for your effort) and intend to use it for gear swapping and skill rotations. I watched the very helpful video as well before I started. So i was able to setup tank and dps bars but when I set the bar width to 1 slot, all I see is a recycle icon. Clicking on it does nothing. Switch it back to 2 slots and it works fine. The first slot in the sequence is to remove equipment - left earring.

I pretty much followed what you did in your video but haven't added the events yet. I'm using 3.47.
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Unread 06-04-2020, 09:48 AM  
lefty
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Re: Re: Saved Targets

Thank you Thurallor, I'm looking forward to the next update!

----

Lefty,

Thanks for the detailed bug report. I was able to quickly reproduce the incorrect behavior on my setup. Unfortunately the problem is due to a limitation in the game client's Lua API, but I think I have found a couple of kludgy workarounds. Your example should work properly in the next release.

However, it doesn't seem to work for selecting foes -- only your pet and allies. I feel sure that that used to work. Could be that SSG broke something.

-Thurallor
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Unread 06-03-2020, 12:12 AM  
Thurallor
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Re: Saved Targets

Lefty,

Thanks for the detailed bug report. I was able to quickly reproduce the incorrect behavior on my setup. Unfortunately the problem is due to a limitation in the game client's Lua API, but I think I have found a couple of kludgy workarounds. Your example should work properly in the next release.

However, it doesn't seem to work for selecting foes -- only your pet and allies. I feel sure that that used to work. Could be that SSG broke something.

-Thurallor

Last edited by Thurallor : 06-03-2020 at 05:06 AM.
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Unread 06-02-2020, 12:02 PM  
lefty
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Saved Targets

Hi Thurallor, excellent plugin!

I can't seem to get the saved targets to function.

The following sequence works fine:

1) Select Target: Self
2) Save Target: #1
3) Select Target: Pet
4) Execute a skill
5) Select Target: Saved Target 1
It saves your initial target, switches targets then returns to the original target that was saved.

But the following sequence doesn't work:

1) Select Target: Pet
2) Save Target: #1
3) Select Target: Self
4) Execute a skill
5) Select Target: Saved Target 1

Step #5 results in "none" when you hover over the final step. It's like the pet target was never saved. The debug output of the 2 sequences are the same and everything advances.

It doesn't seem to matter if step 1 (the inital select) has the "require target" checked or not.

Attempting to save the "Current Target" instead of the "pet" has the same behaviour - it's like it isn't being saved. Only 'self' seems to get saved.

Any thoughts?

Thankyou for all the hard work on this plugin!
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