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Unread 07-07-2019, 12:09 PM  
Thurallor
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Re: Re: Re: Re: Warden Skill issue

Quote:
I hate to be a lazy noob but does anyone have some good profiles for this? I.E. something I can download that will already have everything configured. I get so impatient trying to set things up that I inevitably just give up. :| Thanks!
I included the import/export feature to make it easier for people to share the "bars" they have configured, but that doesn't seem to have caught on. I linked a warden gambit example below.

What are you trying to use the plugin for? Maybe I or someone else will have some suggestions.
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Unread 08-31-2019, 06:11 AM  
Jok
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Text Editing

Hi, plugin question.

I wanted to modify some sequence bars via a text editor (I consistently mess up my conditionals with the drag and drops).

When I open up the plugin data file I find the data is numbered but not necessarily in any logical order. I'm guessing it is saved in the order it of "last touched/modified."

Can I just re-sequence it numerical order? Will that have any impact?

Last edited by Jok : 08-31-2019 at 06:12 AM.
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Unread 08-31-2019, 02:33 PM  
Thurallor
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Re: Text Editing

Quote:
I wanted to modify some sequence bars via a text editor (I consistently mess up my conditionals with the drag and drops).
Can you be more specific about the difficulty? If it's a problem with the UI, maybe I can improve it.

The important thing is to always make sure there is a corresponding "}" for each "{" in the sequence. (If you accidentally delete one or the other, you can create a new if/then conditional, delete the bracket you don't need, and move the remaining one wherever it is needed.)

You can leave blank slots in the sequence editor without affecting the operation of the sequence. This might make nested conditionals easier to understand. Another way to reduce complexity is by using the "include" feature to encapsulate sequences that are used repeatedly in larger sequences.

Quote:
When I open up the plugin data file I find the data is numbered but not necessarily in any logical order. I'm guessing it is saved in the order it of "last touched/modified."
The order is unpredictable for hash tables with non-numeric keys. Every table in SequenceBars.plugindata has non-numeric keys, because of a workaround required to support multiple client languages. All numeric keys and values in the file are converted to strings with "#" prefixed at the beginning. (String keys / values have a "$" prefix.)

Quote:
Can I just re-sequence it numerical order? Will that have any impact?
You can put the items in the file in any order. The keys ("#x") determine the order in which the slots will appear in the bar.

Last edited by Thurallor : 08-31-2019 at 02:53 PM.
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Unread 09-21-2019, 11:31 AM  
Jok
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Re: Re: Text Editing

Thank you very much, I was unaware I could use blank space to break things up. That helps alot when setting up something that context heavy like gambits checking various mastery CD's.

Now I'm having a problem with my hunter....

Fire-oil and improved quick shot seems to be breaking my sequence bar. The bar simply will not advance past quick shot with the oil active. I've checked this with the debugger. (Note: I have all skills set to "Advance when executed" and "Requires Target")

My bar works fine with no oil applied.

Whether or not fire-oil is applied improved quick shot appears to have the same skill id. At least according to the Alerter plugin. Still, I tried adding skills with and without fire-oil. No Luck.

Am I doing something wrong or is this perhaps a bug?
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Unread 09-21-2019, 03:20 PM  
Thurallor
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Re: Re: Re: Text Editing

Quote:
Thank you very much, I was unaware I could use blank space to break things up. That helps alot when setting up something that context heavy like gambits checking various mastery CD's.

Now I'm having a problem with my hunter....

Fire-oil and improved quick shot seems to be breaking my sequence bar. The bar simply will not advance past quick shot with the oil active. I've checked this with the debugger. (Note: I have all skills set to "Advance when executed" and "Requires Target")

My bar works fine with no oil applied.

Whether or not fire-oil is applied improved quick shot appears to have the same skill id. At least according to the Alerter plugin. Still, I tried adding skills with and without fire-oil. No Luck.

Am I doing something wrong or is this perhaps a bug?
It's either a bug in the plugin, or in the Lua interface library. Some skills, especially toggle skills and stances, don't generate the correct output and/or event when you click them, so the plugin may not be able to detect them. And for skills whose names can change, I have to do special handling to expect the alternate name(s) in the chat log.

A couple of questions to help isolate the problem:
  1. If you change the "Advance when executed" option to "Advance on left-click", does the problem go away?
  2. If you uncheck the "requires target" option, does the problem go away?
  3. Which skill(s) are exhibiting the problem?
  4. When you click the offending skill, do you see a corresponding message in the chat log (Player Combat channel) containing the skill name?
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Unread 09-21-2019, 05:09 PM  
Jok
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Re: Re: Re: Re: Text Editing

1. Yes, it will advance on the left click option
2. Problem persists with target option on and off
3. I tested all the red line skills and found this problem occurs with only Improved Penetrating Shot and Improved Quick Shot.

4. Skill names

No fire oil:
Improved Penetrating Shot
Improved Quick Shot

With fire oil:
Imp. Penetrating Shot: Burn Through
Imp. Quick Shot: Flaming Arrow
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Unread 09-21-2019, 06:05 PM  
Thurallor
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Re: Re: Re: Re: Re: Text Editing

Quote:
1. Yes, it will advance on the left click option
2. Problem persists with target option on and off
3. I tested all the red line skills and found this problem occurs with only Improved Penetrating Shot and Improved Quick Shot.

4. Skill names

No fire oil:
Improved Penetrating Shot
Improved Quick Shot

With fire oil:
Imp. Penetrating Shot: Burn Through
Imp. Quick Shot: Flaming Arrow
Thanks, that helps. Apparently all I need to do is add those alternate skill names to the chat log parser.

If not for the need to figure out French and German translations, it would be a very quick fix.

Edit: I guess I'll go ahead and add the alternate names for light oil, too. There are probably a lot of other skills whose names change, too. But I don't intend to investigate all of them. Let me know if there are any specific other ones you want to use. Otherwise, if anyone else wants to do the research, I'll add the data to the plugin. This feature is based on the original research done by moebius92 in compiling his SkillData database, which doesn't include such aliases.

Last edited by Thurallor : 09-21-2019 at 07:14 PM.
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Unread 09-21-2019, 06:35 PM  
Jok
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Re: Re: Re: Re: Re: Re: Text Editing

Thanks for taking the time!
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Unread 09-21-2019, 07:39 PM  
Thurallor
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Re: Re: Re: Re: Re: Re: Re: Text Editing

Fixed in version 3.36.

Last edited by Thurallor : 09-22-2019 at 01:03 PM.
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Unread 09-22-2019, 10:16 PM  
danglor
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Hope to increase(if time>second then)

Hope to increase(if time>second then)
Hunter's penetrating shot skill buff for 10 seconds
I plan to release penetrating shot skill in 10 seconds.

Last edited by danglor : 09-22-2019 at 10:24 PM.
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Unread 09-23-2019, 01:59 PM  
Thurallor
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Re: Hope to increase(if time>second then)

Sorry, I don't understand the question.
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Unread 09-23-2019, 06:50 PM  
danglor
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Re: Re: Hope to increase(if time>second then)

Release Penetrating Shot skills once every 10 seconds, how to do it
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Unread 09-24-2019, 01:35 PM  
Thurallor
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Re: Re: Re: Hope to increase(if time>second then)

Quote:
Release Penetrating Shot skills once every 10 seconds, how to do it
Use a delay slot.

In the sequence editor, right-click an empty slot and choose "Insert special slot" -> "Delay".



Then spam-click the bar.
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Unread 09-24-2019, 07:04 PM  
danglor
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Re: Re: Re: Re: Hope to increase(if time>second then)

Using a delay of 10 seconds will affect the action of the next skill, which is not the result I want. Can you add a time difference (if time>seconds then) in a special slot, similar to the "datediff" function.
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Unread 09-26-2019, 10:05 PM  
Kossorri
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Missing Target has effect?

I see there should be a conditional for target has effect but I can't see it in the dropdown. Any ideas or anyone else not see it either?

-edit- Nevermind I see its commented out due to buggy effects.

Last edited by Kossorri : 09-27-2019 at 11:49 AM.
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