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10-19-2021, 04:23 PM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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assistee function
Hi,
great addon!
may anyone tell me how the assistee function works?
I would like to always target the target of my tank which would be the assistee. Yet I have no clue how to set the tank as assistee?
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10-18-2021, 10:57 AM
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The Wary
Forum posts: 0
File comments: 23
Uploads: 0
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Re: Re: Re: Captain mark
"
Version 3.50 enables target effect tracking. Please give it a try!
"
Hello,
Thanks, it does work and recognize the blue mark.
Good job
Did
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10-17-2021, 11:45 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: Check if character is in fellowship/raid?
Quote:
Originally Posted by ghuff07
Is it possible to add a conditional to check if my character is in a fellowship/raid or not? Something that enables me to do:
[If not in Fellow/Raid] [Skill] [End-If]
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Yes, it is possible. Thanks for the idea. I will add it in the next version.
In the meantime, you can use the "Lua script" option for the desired effect. Put the following Lua code in the box:
local _, player = ...; return player:GetParty();
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10-16-2021, 10:07 AM
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The Wary
Forum posts: 0
File comments: 20
Uploads: 2
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Check if character is in fellowship/raid?
Is it possible to add a conditional to check if my character is in a fellowship/raid or not? Something that enables me to do:
[If not in Fellow/Raid] [Skill] [End-If]
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10-15-2021, 06:18 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: Advancing the icons without mouse clicks
Quote:
Originally Posted by roodie
Hey, a quick question - is it possible at all to configure a bar that advances the icons without using the mouse? Tried it quickly but wasn't working with hotkeys.
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No, sorry.
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10-15-2021, 08:41 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Advancing the icons without mouse clicks
Hey, a quick question - is it possible at all to configure a bar that advances the icons without using the mouse? Tried it quickly but wasn't working with hotkeys.
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10-07-2021, 10:54 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: Re: Re: Re: Re: Re: Captain mark
You are right, danglor.
The LOTRO Lua API is buggy, and doesn't work correctly in this case. Since "Fire-lore" is added at the same time as another effect ("Turn up the heat"), the effect is not reported correctly by the API, and there's nothing I can do to fix it.
I am sorry if you wasted your time trying to use this feature. Unfortunately I can't predict for every scenario whether it will work or not. I will keep trying to find a workaround for the bug, but I am not optimistic.
-Thurallor
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10-07-2021, 08:44 PM
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The Wary
Forum posts: 0
File comments: 19
Uploads: 0
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Re: Re: Re: Re: Re: Captain mark
LORE-MASTER:FIRE-LORE AND FROST-LORE
It doesn't work
{
["#1"] =
{
["$condArgs"] =
{
["$effect"] = "$\"Fire-lore\""
},
["$condExpr"] = "$return (not Thurallor.Utils.Watcher.TargetHasEffect(<effect>)) ;",
["$automatic"] = true,
["$background"] = "$Thurallor/SequenceBars/Images/if.tga",
["$condName"] = "$NotTargetEffectOther",
["$toolTip"] = "$IF",
["$class"] = "$Turbine.UI.Control",
["$type"] = "$If"
},
["#3"] =
{
["$toolTip"] = "$END-IF",
["$background"] = "$Thurallor/SequenceBars/Images/end-if.tga",
["$automatic"] = true,
["$class"] = "$Turbine.UI.Control",
["$type"] = "$EndIf"
},
["#2"] =
{
["$Data"] = "$0x70003EBE",
["$class"] = "$Turbine.UI.Lotro.Quickslot",
["$type"] = "#6"
}
},
Last edited by danglor : 10-07-2021 at 10:29 PM.
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10-07-2021, 08:20 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: Re: Re: Re: Captain mark
Quote:
Originally Posted by danglor
How to use?
use "target doesn't have effect" or "target has effect"
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You can use any of the new conditions: - Target has effect / Effekt auf dem Ziel / L'effet est présent sur la cible
- Target doesn't have effect / Effekt auf dem Ziel nicht aktiv / L'effet n'est pas présent sur la cible
- Target has debuff: Disease / Debuff auf Ziel aktiv: Krankheit / La cible a un debuff: Maladie
- Target has debuff: Fear / Debuff auf Ziel aktiv: Furcht / La cible a un debuff: Peur
- Target has debuff: Poison / Debuff auf Ziel aktiv: Gift / La cible a un debuff: Poison
- Target has debuff: Wound / Debuff auf Ziel aktiv: Wunde / La cible a un debuff: Blessure
However: - This plugin only knows about the effects that you have observed while the plugin is running. If the desired effect is not included in the list, you must do whatever is necessary to make the effect appear on your character, so the plugin can ‘‘discover’’ it.
- Dieses Plugin erkennt nur solche Effekte, die beobachtet wurden während das Plugin aktiv ist. Sollte der gewünschte Effekt nicht in der Liste aufgeführt sein, dann muss dieser Effekt auf dem eigenen Charakter ausgelöst werden, damit das Plugin ihn ‚‚entdecken‘‘ kann.
- Ce plugin ne reconnait que les effets utilisés quand le plugin est actif. Si l'effet désiré n'est pas inclus dans la liste, à vous de faire ce qu'il est nécessaire pour le faire apparaitre sur votre personnage afin que le plugin puisse le « découvrir ».
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10-07-2021, 07:40 PM
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The Wary
Forum posts: 0
File comments: 19
Uploads: 0
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Re: Re: Re: Captain mark
How to use?
use "target doesn't have effect" or "target has effect"
Last edited by danglor : 10-07-2021 at 07:55 PM.
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10-06-2021, 10:21 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: Re: Captain mark
Bigdid,
Version 3.50 enables target effect tracking. Please give it a try!
-Thurallor
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10-03-2021, 07:32 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: Captain mark
Bigdid,
The "blue mark" effect appears on your target, not on yourself.
Regrettably, due to bugs in the Lua API, SequenceBars currently does not support target effects tracking (L'effet est présent sur la cible). The last time I tried to develop a workaround, it was impossible. I'm not sure when/if I will try again. Some other recent plugins seem to be doing a decent job of target effects tracking, so perhaps it is possible now.
-Thurallor
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10-03-2021, 03:47 PM
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The Wary
Forum posts: 0
File comments: 23
Uploads: 0
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Captain mark
Got the bug
You cannot use the effect present/ not present for the blue mark; only the skill (abilities)/ "compétence" in french.
That does'nt help me . I want to be able to click either marks (red, yellow or blue) only if not active so I dont click again and deactivate the mark...
I know this is push-buttons no brain sequence but useful ^^
PS: Have aggro works great, tks.
Big
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10-03-2021, 02:24 PM
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The Wary
Forum posts: 0
File comments: 23
Uploads: 0
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Hi, tks for the qick answer.
This is why I made a blue tree to get the blue mark active
I will redo it, quit and relaoad to let you know..
++
Big
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10-03-2021, 02:01 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: Captain mark
Quote:
Originally Posted by Bigdid
Not essential, if you have time to investigate the revealing mark for cpt.
I made a sequence to use red mark (2 conditions) if effect not present and if morale above 60%; same for yellow mark; both works fine.
I would like to incorporate the blue mark in the sequence: if not present and if morale below 60% but I cannot find it in the effect listing..
In french: "marque révélatrice" and revealing mark in english I suppose.
I have even redone my trait tree to have a blue tree (the above being for red or yellow tree) and see if the blue mark appears in the effect listing.. nothing.
Any clue?
Thanks for the good work, I am going to try the aggro plugin.
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The plugin only knows about effects that it has previously observed on your character. If you put the effect on your character while the plugin is running, later you should be able to find it in the pulldown menu. If not, then there is a bug (in the plugin or the game client). Let me know, and I will investigate.
-Thurallor
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