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Unread 04-04-2023, 02:37 AM  
bluesil
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Help!! Adding Skill Cooldown to Custom Skill Icons in LOTRO Plug Sequence Editor

I am looking for functionality in the plug. Can it be added if it doesn't exist? Thank you for your help.

To edit a sequence, you need to drag a skill from the "Skills" window to the "Sequence" window.

Then, left-click on the applied icon and select "Skill" in the "Appearance" menu.

Afterward, you can change the unique skill icon to the desired skill icon.

However, if you apply the LOTRO-provided unique skill icon to the sequence window, the skill cooldown will be applied. But if you change the unique skill icon arbitrarily, the skill cooldown will not be applied.

Is it possible to apply skill cooldown to an arbitrarily changed skill icon? If there is a related feature already available, please let me know.

Thank you.
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Unread 03-26-2023, 10:47 PM  
Bigdid
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Hi all,

Captain works completely, warden reworks completely with 4.18 rev.

Thanks for the good work .

Big
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Unread 03-25-2023, 05:48 PM  
Thurallor
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Thanks to Bigdid and others who sent me their .plugindata files.

The problem is due to the fact that SSG removed some skills from the game in Update 35, and the plugin doesn't properly handle the shortcuts that are, as a result, invalid.

Version 4.17 fixes this issue. If any obsolete skills appear in your bars, the slot(s) in which they appear will be cleared. Please pay close attention to the chat window the first time you load the plugin: It will give you a list of the affected bars and slot numbers.

Last edited by Thurallor : 03-25-2023 at 06:10 PM.
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Unread 03-25-2023, 04:14 PM  
Bigdid
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Hi again,

So far only the captain has problems editing some long/complex sequences:
"...ne\Plugins\Thurallor\SequenceBars\SequenceEdit or.lua:269: bad argument #1 to 'pairs' (table expected, got nil)"

Will send the file directly to Thurallor

Tks

Big
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Unread 03-25-2023, 03:30 PM  
Bigdid
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Hi,

Done.
I will test all characters to see if, besides the captain, other have problems editing some long and/or complex sequences...

Tks

Big
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Unread 03-24-2023, 05:31 PM  
Thurallor
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Re: Warden bars no more accessible since U35

Hi Bigdid,

Please send your non-working .plugindata file to [email protected], and I will have a look at it. I think that is the fastest way to diagnose the problem.

Thanks,
Thurallor
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Unread 03-24-2023, 02:54 PM  
Bigdid
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Warden bars no more accessible since U35

Hello Thurallor,

Long time no problems but I have no more access to my warden bars since U35 and SB 4.16. Everything is fine with the others toons; only the warden (which had a huge SB data: 850k).

When I try to load manually SB it loads but no bars and when trying to access the directory I have the following error: "...ne\Plugins\Thurallor\SequenceBars\BarTreeContr ol.lua:91: attempt to index a nil value"

So far, tried to load olders SequenceBars.plugindata, no good.
It works only if I delete the SBdata and let the plugin recreate an empty file.

Also tried to switch to old version: 4.13 and 3.55; no good.

I should have somewhere some partial gambits files to import but it seems quite a hassle.

Any tips?
Thanks in advance and continue the good work.

Big
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Unread 02-14-2023, 02:35 PM  
Thurallor
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Re: Next Raid Member Issue

Quote:
I created a bar that will target a raid member and cast a skill and then repeat. I was in a 12-person raid last night and the "Select Next Raid Member" was not functioning correctly. It would only select six people, and it was random. Not all six people in my raid group but random. It was always the same six people throughout the raid. I believe it had something to do with who was already in the raid group. The tanks and healers were invited first and I was the last healer to get invited.

I will test this theory. A little bulb just came on as I was typing this.
It could be a problem with the plugin's caching of raid/fellowship info. Next time, would you try reloading the plugin and see if that fixes it?
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Unread 02-14-2023, 09:17 AM  
smort
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Next Raid Member Issue

I created a bar that will target a raid member and cast a skill and then repeat. I was in a 12-person raid last night and the "Select Next Raid Member" was not functioning correctly. It would only select six people, and it was random. Not all six people in my raid group but random. It was always the same six people throughout the raid. I believe it had something to do with who was already in the raid group. The tanks and healers were invited first and I was the last healer to get invited.

I will test this theory. A little bulb just came on as I was typing this.
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Unread 02-05-2023, 05:25 PM  
akourbat
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Thank you

For this -> "There is a new kind of special slot: "Reset bar". This slot, when clicked (or when reached automatically in the sequence), simply resets the bar. (This is to avoid having to create a special user event and event behavior just for the purpose of resetting the current bar.)"

Last edited by akourbat : 02-05-2023 at 05:26 PM.
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Unread 02-03-2023, 04:49 PM  
Valdacil
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Quote:
The way I chose to address this (version 4.12) was by adding a new type of special slot: "Reset bar". It isn't exactly what you requested, but should be a little more convenient than generating a user-event and adding a "reset bar when user event occurs" behavior.

I think I have addressed the rest of your feature ideas and bug reports. If not, please let me know!
It all looks great. Thank you for your time with the mod and with its continued development.
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Unread 02-03-2023, 02:04 PM  
Thurallor
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Re: SequenceBars Wont load for me after the 4.12 update.

Quote:
SequenceBars wont load for me after I updated to 4.12 and give me these message's:
The Lord of the Rings Online/Plugins\Thurallor\SequenceBars\__init__.lua:41: Unable to resolve package "Thurallor.Common.UI.Zoomer_1".

The Lord of the Rings Online/Plugins\Thurallor\SequenceBars\Main.lua:1: Failed to import package "Thurallor.SequenceBars".
Thanks for reporting this. I will fix it shortly.

Edit: I have uploaded version 4.13. Sorry for the error!

Last edited by Thurallor : 02-03-2023 at 02:17 PM.
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Unread 02-03-2023, 10:09 AM  
Cairond
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SequenceBars Wont load for me after the 4.12 update.

Hello,
SequenceBars wont load for me after I updated to 4.12 and give me these message's:
The Lord of the Rings Online/Plugins\Thurallor\SequenceBars\__init__.lua:41: Unable to resolve package "Thurallor.Common.UI.Zoomer_1".

The Lord of the Rings Online/Plugins\Thurallor\SequenceBars\Main.lua:1: Failed to import package "Thurallor.SequenceBars".
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Unread 02-03-2023, 12:08 AM  
Thurallor
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Quote:
Originally Posted by Valdacil
Regarding the bar reset, I was going to experiment today with adding a User Event at the end of each bar after the Gambit skill (ie. Reset Gambits), have it auto-advance then set each bar's event triggers to Reset on "Reset Gambits" user event. That should mean whenever I finish a gambit all bars are reset. I think that will work around the issue.
The way I chose to address this (version 4.12) was by adding a new type of special slot: "Reset bar". It isn't exactly what you requested, but should be a little more convenient than generating a user-event and adding a "reset bar when user event occurs" behavior.

I think I have addressed the rest of your feature ideas and bug reports. If not, please let me know!

Last edited by Thurallor : 02-03-2023 at 12:09 AM.
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Unread 01-22-2023, 06:54 PM  
Valdacil
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Quote:
Quote:
Originally Posted by Valdacil
Can you add an option at the group level to lock position so I don't have to lock each bar individually, then unlock all individual bars if I want to move the group.
Do you anticipate moving these bars often in the future? The plugin should cope well with screen resolution changes, once you've defined the appropriate "relative position anchor" for each bar. If not, I would like to know the scenario.

I know what you are describing is an annoyance. I will look into ways to mitigate it in the next version. There are several possibilities.

Have you considered
  • Adding a "reset bar/group when mouse departs" event behavior to these bars or their containing group?
  • Adding a hotkey that resets all bars?
With regard to the moving bars thing... right now I have the Gambit bars stacked in the same area where I would normally have my skillbars on other characters... but I left those skillbars blank. Whenever I level and gain new skills the game puts them in those skillbars. So I have to move the SequenceBars out of the way, get the auto skills moved, then put the bars back. So let's say I have 5 bars, align them, tell them to move by group, move them into position, then have to click each one and lock them individually. When I need to move them I have to unlock all 5 bars, move the group, then move them back and lock all 5 bars again. It works, just an inconvenience and seems like if they a set to move together as a group they should also lock/unlock as a group. Nothing breaking... just nice to have.

Regarding the bar reset, I was going to experiment today with adding a User Event at the end of each bar after the Gambit skill (ie. Reset Gambits), have it auto-advance then set each bar's event triggers to Reset on "Reset Gambits" user event. That should mean whenever I finish a gambit all bars are reset. I think that will work around the issue.
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