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Unread 05-29-2020, 11:41 AM  
akourbat
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Minstrel's Codas

Ok, I did some more testing. The rotation I tested is quite simple - since ballads are always "usable" and coda is usable only when there are 3 ballads buffs, and neither of those have a cooldown, I do a shout first, then check is Coda is "usable" and if it is - do Coda, then 3 ballads, then 2 anthems, but only if anthem buffs expired. That's all. It loops, and Coda should fire.

In practice the plugin is unable to pick up the fact that Coda is usable if it is tested right after the third ballad, thus I put it after shout.

In Melody stance all is working more or less as expected, sometimes the rotation gets stuck on shout (does the shout and stops, trying to cast it again, even thought it is on cooldown). Shout is surrounded by "if ready", but that still happens once in a while, but I can live with that.

However, if I go into any of the other two stances - Coda starts acting up - it does execute, but often it gets stuck on itself - it is greyed-out (since it consumed all ballads buffs) and just refuses to move on. My guess would be it misses the fact that is successfully executed. I tried both options for determining the execution - with and without "secondary method", but the bug still happens.

Again, I did not observe this behaviour in Melody stance, only in Dissonance and Resonance.

Last edited by akourbat : 05-29-2020 at 11:47 AM.
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Unread 05-28-2020, 05:43 PM  
Thurallor
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Re: Codas

Quote:
Originally Posted by akourbat
re Codas - no, I don't think the conditional works, as a workaround I had to put condition to check if any anthem is castable (codas and anthems share the requirement of 3 ballad buffs present to become invokable). I am not 100% sure though, but my rotation broke a few times on target dummy when I used different stance than Melody while relying on Coda of Melody's avalability conditional. I'll re-check tomorrow to make sure.
Remember, there are three conditions related to skill availability. Two of them apply to this skill:
  • "Skill is usable" will be FALSE when combat begins, and true after you've done a few ballads.
  • "Skill is ready" will be TRUE except when the skill is on cooldown.
(The other is "Skill is trained", which should always be true for this skill.)

If you can't get it to work, please PM me an export of your sequence ("Export" in the right-click menu) and describe the exact scenario in which the behavior does not match your expectations.
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Unread 05-28-2020, 04:23 PM  
akourbat
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Codas

re Codas - no, I don't think the conditional works, as a workaround I had to put condition to check if any anthem is castable (codas and anthems share the requirement of 3 ballad buffs present to become invokable). I am not 100% sure though, but my rotation broke a few times on target dummy when I used different stance than Melody while relying on Coda of Melody's avalability conditional. I'll re-check tomorrow to make sure.

Last edited by akourbat : 05-28-2020 at 04:25 PM.
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Unread 05-28-2020, 03:55 PM  
Thurallor
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Re: Minstrel's Codas

Quote:
Originally Posted by akourbat
If you'll have some time, could you please look into Minstrel's Codas (there are 3, one for each stance - https://lotro-wiki.com/index.php/Coda), whereas the plugin only recognizes Coda of Melody (and one other, which appears to be either obsolete or has to do with mounted combat). I have used the plugin in all stances, hoping it would "pick-up" missing codas, but no joy... That's what I see in the edit window https://1drv.ms/u/s!AkUfQANqQ5Oyt2gO...EXkXK?e=bI2kw3
Hi akourbat,

Just to be clear -- The only problem is that the name of the skill is wrong in the dropdown list. The conditional still works, regardless of stance. Right?

This appears to be another case of a single skill (under the hood) having different names in different circumstances. The alternate names aren't included in moebius92's SkillData database, so I have to add them when I come across them.

Last edited by Thurallor : 05-28-2020 at 03:56 PM.
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Unread 05-28-2020, 11:11 AM  
akourbat
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Minstrel's Codas

Hi, first of all - brilliant plugin, thanks so much for keeping it developed and updated! If you'll have some time, could you please look into Minstrel's Codas (there are 3, one for each stance - https://lotro-wiki.com/index.php/Coda), whereas the plugin only recognizes Coda of Melody (and one other, which appears to be either obsolete or has to do with mounted combat). I have used the plugin in all stances, hoping it would "pick-up" missing codas, but no joy... That's what I see in the edit window https://1drv.ms/u/s!AkUfQANqQ5Oyt2gO...EXkXK?e=bI2kw3

Thanks in advance

Last edited by akourbat : 05-28-2020 at 11:16 AM.
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Unread 04-22-2020, 08:54 PM  
Thurallor
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Re: Re: Re: RAID MEMBER (BY NAME) ISSUE

Do you have the "require target" box ticked?

Does the sequence progress to the next slot when you click the "select target" slot?
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Unread 04-18-2020, 06:57 PM  
danglor
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Re: Re: RAID MEMBER (BY NAME) ISSUE

1. I am in raid.

2. Target cannot be selected by clicking slot.

- Creating the slot was successful.

- No special characters.
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Unread 04-17-2020, 08:34 PM  
Thurallor
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Re: RAID MEMBER (BY NAME) ISSUE

Quote:
INSERT SPECIAL SLOT--SELECT TARGET--RAID MEMBER (BY NAME) ,not successful
1. Are you in a raid or a fellowship?

2. What do you mean by "not successful"?

- Creating the slot was unsuccessful. Was there an error message in the chat window?

- Clicking the slot was unsuccessful. What is the name of the character you were targeting? Did it have special German characters (ß, ä, ö, ü)?

Last edited by Thurallor : 04-17-2020 at 08:39 PM.
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Unread 04-17-2020, 07:47 PM  
danglor
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RAID MEMBER (BY NAME) ISSUE

INSERT SPECIAL SLOT--SELECT TARGET--RAID MEMBER (BY NAME) ,not successful
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Unread 04-08-2020, 04:02 PM  
Thurallor
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Re: Re: Re: (BATTLE MEMORY I )Skills of wardens

Quote:
Get skill icons,

Is it feasible?
I don't understand the question.

Do you mean, to read the skill icon from the Battle Memory quickslot? No, not possible.
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Unread 04-08-2020, 12:10 AM  
danglor
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Re: Re: (BATTLE MEMORY I )Skills of wardens

Get skill icons,

Is it feasible?
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Unread 04-07-2020, 04:55 PM  
Thurallor
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Re: (BATTLE MEMORY I )Skills of wardens

Quote:
How to use(BATTLE MEMORY I ) skills in SequenceBars

SKILL IS READY
SKILL IS TRAINED
SKILL IS USABLE,It's all wrong
"READY" and "TRAINED" seem to work OK, but "USABLE" seems to be broken. (There is nothing I can do to fix this.)

There is no way to detect whether a gambit has been "memorized".
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Unread 04-07-2020, 03:10 AM  
danglor
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(BATTLE MEMORY I )Skills of wardens

How to use(BATTLE MEMORY I ) skills in SequenceBars

SKILL IS READY
SKILL IS TRAINED
SKILL IS USABLE,It's all wrong
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Unread 03-28-2020, 05:14 PM  
Thurallor
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Re: Set unequip destination

Quote:
Originally Posted by Olos
i have no plan how i can use it.

Set unequip destination must i use bevor i uneqip or after ?
and how does the nummer adresse the target in my bag? like if use more then one bag, like 3rd space in bag 6.

if some have some tipps would be great
I have updated the help page for this feature. Please let me know if you still have questions.
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Unread 03-28-2020, 02:53 AM  
Olos
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Set unequip destination

i have no plan how i can use it.

Set unequip destination must i use bevor i uneqip or after ?
and how does the nummer adresse the target in my bag? like if use more then one bag, like 3rd space in bag 6.

if some have some tipps would be great
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