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Unread 04-03-2022, 10:00 PM  
BlackKnight6667
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Re: Re: Will nested

Quote:
If I nest two "IF"s together, will they "And" or just break?

For Example, If ChampFervor>5, If TargetMorale>20%, Execute, Else End

Basically, I want to have the execute function only show if the target's morale is low enough and I have 5 fervor...

Scratch that...

Found the Advanced Conditionals Documentation...
So, tried to execute the following, So basically Champs are Build and Spend, so two sequences, one with all the build skils that build fervor. The other sequence is Spend. Build works fine...
Spend however does not seem to work. Here it is

If Fervor >5
If TargetMorale >20%
Merciful Strike
Else
If Fervor >5
Ferocious Strike
Else
If Fervor >4
Remorseless Strike
Else
If Fervor >3
If Morale >75%
Bracing Attack
Else
If Fervor >3
Brutal Strike
Else
If Fervor >2 Feral Strike
Else
Clobber
End
End (Etc, one for each If statement)

Any idea what I'm doing wrong???

PS> As I'm going through, I think I may have answered my own question. The Ends line up to their specific If then Else... So I had deleted a couple of Ends at the beginning and just cloned some to compensate They look like they all need their specific corresponding If then Else Ends (they are all linked) So cloning breaks all the links
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Unread 04-03-2022, 08:56 PM  
BlackKnight6667
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Re: Will nested

If I nest two "IF"s together, will they "And" or just break?

For Example, If ChampFervor>5, If TargetMorale>20%, Execute, Else End

Basically, I want to have the execute function only show if the target's morale is low enough and I have 5 fervor...

Scratch that...

Found the Advanced Conditionals Documentation...
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Unread 04-03-2022, 08:53 PM  
BlackKnight6667
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Will nested "If" statements "And" together?

If I nest two "IF"s together, will they "And" or just break?

For Example, If ChampFervor>5, If TargetMorale>20%, Execute, Else End

Basically, I want to have the execute function only show if the target's morale is low enough and I have 5 fervor...
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Unread 01-21-2022, 03:53 PM  
Arzakon
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Whoa, I did not expect such answer

Thanks a lot for this amazing job.
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Unread 01-20-2022, 09:50 PM  
Thurallor
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Hi Arzakon,

Thanks for the feature ideas. They are implemented in version 3.52.

Quote:
Originally Posted by Arzakon
For example... is there any way to reset a sequence when I rez? For example, at login I want to set up some things (pets, resource tracking and/or generic toggle buffs like Find the Path), and I can do that well, but I don't know how to bring the bar back after I retreat and all of these gets dispelled.
You can now select "when you are incapacitated" or "when you are revived" for the trigger for an event behavior (in the bar/group settings).

Quote:
Also, it would be interesting to have an option to randomize skills. Maybe it exists already, but I didn't find it. I mean, something like the IF structure, but that it would only execute one - and only one - skill from between the brackets at random. It may be used to add flare to some emotes or announces, providing alternate ways to say something to the chat, for example. Or to rotate between your favorite pets / mounts / emotes at random, without the need of another specific launcher.
You can now choose "Random (x% chance)" for the test condition in an if/then slot. For example, if you wanted to randomly choose among three skills with equal likelihood:
  1. if (random, 33% chance) {
  2. skill 1
  3. } else {
  4. if (random, 50% chance) {
  5. skill 2
  6. } else {
  7. skill 3
  8. }
  9. }
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Unread 01-20-2022, 02:15 PM  
Arzakon
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This is one of my few must-have plugins in LotRO, but I don't think I get all the juice of my sequences.

For example... is there any way to reset a sequence when I rez? For example, at login I want to set up some things (pets, resource tracking and/or generic toggle buffs like Find the Path), and I can do that well, but I don't know how to bring the bar back after I retreat and all of these gets dispelled.

Also, it would be interesting to have an option to randomize skills. Maybe it exists already, but I didn't find it. I mean, something like the IF structure, but that it would only execute one - and only one - skill from between the brackets at random. It may be used to add flare to some emotes or announces, providing alternate ways to say something to the chat, for example. Or to rotate between your favorite pets / mounts / emotes at random, without the need of another specific launcher.

Insanely useful, though.
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Unread 01-09-2022, 03:02 AM  
Red Wolf
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Re: Re: Re: Re: attempt to index a nil value

Quote:
It's a bug, thanks for reporting it. In particular, if you have a "Select Target" slot with "Raid Leader" as the target, then you may see this error message when you're not in a raid/fellowship.

This is fixed in version 3.51, but in order to utilize the fix you will need to delete and recreate your "Select Target" slot.
Yup, I have that exactly in one of my sequences (Apply LM SI to tank). Recreating is a simple matter. Thx for the quick response.
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Unread 01-07-2022, 11:55 PM  
Thurallor
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Re: Re: Re: attempt to index a nil value

Quote:
> Please post the entire error message (including the file path) and I'll take a look at it.

That one line is all I see in the chat window. Is there a setting somewhere to enable additional logging to include the information you need?
It's a bug, thanks for reporting it. In particular, if you have a "Select Target" slot with "Raid Leader" as the target, then you may see this error message when you're not in a raid/fellowship.

This is fixed in version 3.51, but in order to utilize the fix you will need to delete and recreate your "Select Target" slot.

Last edited by Thurallor : 01-08-2022 at 12:16 AM.
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Unread 01-07-2022, 11:02 PM  
Red Wolf
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Re: Re: attempt to index a nil value

> Please post the entire error message (including the file path) and I'll take a look at it.

That one line is all I see in the chat window. Is there a setting somewhere to enable additional logging to include the information you need?

Last edited by Red Wolf : 01-07-2022 at 11:18 PM.
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Unread 01-07-2022, 06:19 PM  
Thurallor
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Re: attempt to index a nil value

Quote:
Getting these messages in chat on occasion. Couple days ago it seemed to be in a loop and was getting them constantly. Using 3.50.

[string "local watcher = ...; return watcher.GetPart..."]:1: attempt to index a nil value
Please post the entire error message (including the file path) and I'll take a look at it.
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Unread 01-07-2022, 02:35 AM  
Red Wolf
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attempt to index a nil value

Getting these messages in chat on occasion. Couple days ago it seemed to be in a loop and was getting them constantly. Using 3.50.

[string "local watcher = ...; return watcher.GetPart..."]:1: attempt to index a nil value
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Unread 10-31-2021, 05:44 AM  
danglor
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help

How do I get other players' class/Race in the plugin.

Last edited by danglor : 10-31-2021 at 05:49 AM.
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Unread 10-20-2021, 02:53 PM  
aromatee
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activation method

Is there any way to activate the sequence bar with a hotkey?
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Unread 10-19-2021, 04:57 PM  
aromatee
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Re: Re: assistee function

Quote:
Originally Posted by aromatee
great addon!

may anyone tell me how the assistee function works?

I would like to always target the target of my tank which would be the assistee. Yet I have no clue how to set the tank as assistee?
Your fellowship/raid leader must add the tank as an "assist target":
  • Right-click the tank's portrait
  • Select "Fellowship/Raid"
  • Select "Add as Fellowship/Raid Assist Target"

awesome, thank you!

there seems to be quite some "lag" if I input target assistee target 1 upfront to every skill?
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Unread 10-19-2021, 04:44 PM  
Thurallor
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Re: assistee function

Quote:
Originally Posted by aromatee
great addon!

may anyone tell me how the assistee function works?

I would like to always target the target of my tank which would be the assistee. Yet I have no clue how to set the tank as assistee?
Your fellowship/raid leader must add the tank as an "assist target":
  • Right-click the tank's portrait
  • Select "Fellowship/Raid"
  • Select "Add as Fellowship/Raid Assist Target"
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