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01-26-2019, 11:59 AM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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Re: Re: Map
@ Tangaar
You're welcome
@ matziq11
About panels resizing including the windowed map
Hi and thanks for you feedback
Generally speaking, skinning can't add any new feature in the game, contrary to the plugins.
Consequently, skinning can't add the ability to resize at-the-fly any static size panel.
Skinning can act on panel size only by defining another static size, and this is not easy to do as there is no user side tool for that, as far as I know.
I personally manually calculate new values one by one in the skindefinition.xml file then I test it by relaunching Lotro and looking at the ingame result. This can be a very long process...
Fortunately, some interface elements without a handle on their frame can be resized using sliders in the option menu of Lotro, in "UI settings".
SSG developers are currently trying to add the ability to change the text font size on the whole game interface. Wait and see...
Concerning the "windowed" map :
You can edit the skindefinition.xml file and manually change the size width and height of the map, but it's not intended to be done, because it can fail to load the skin in case of unrecognized values or more probably lead to report wrong coordinates when hovering the map with your mouse cursor. This is what occurred when I tested it, a few years ago.
To restore the fullscreen map simply delete these line from the skindefinition.xml file from the folder of theme you wish it to be done :
Code:
<PanelFile ID="ID_UISkin_MapPanel">
<Element ID="MapBackground" X="0" Y="0" Width="1024" Height="768"> </Element>
</PanelFile>
Last edited by Adra : 04-06-2019 at 03:08 AM.
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02-03-2019, 08:06 AM
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The Wary
Forum posts: 2
File comments: 45
Uploads: 2
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Thanks so much for the update, Adra! Loads of kudos to you!
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02-03-2019, 12:16 PM
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The Wary
Forum posts: 0
File comments: 8
Uploads: 0
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Thanks for the updates and question.
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02-04-2019, 02:23 PM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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Re: Thanks for the updates and question.
@ Nadia
You're welcome
@ JDrakul
User request : Adding a new full theme in the JRR collection
Hello, unfortunately at the current day, I have to answer you no, for those reasons :
- The skins I chose to revive through this pack were highly outdated / abandoned since years when I started to restore them, I don't think this is the case for this one.
- I do not actively develop the JRR Skins Collection anymore. I mostly work on keeping it up to date.
- I had a quick look at this skin, and it seems to NOT reach the same level of customization than there is in the other skins from the pack, I would have to double its amount of files/code, which would be a huge and long work.
Last edited by Adra : 04-06-2019 at 02:14 AM.
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04-03-2019, 04:00 PM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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JappMe Gambit window
Hi again, quick question. Is there a way to move or hide the Gambit window when using the JappMe ui mod from your collection?
Any help would be appreciated,
Thank you.
PS - I have tried everything I can think of.
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04-04-2019, 08:48 AM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: JappMe Gambit window
Quote:
Hi again, quick question. Is there a way to move or hide the Gambit window when using the JappMe ui mod from your collection?
Any help would be appreciated,
Thank you.
PS - I have tried everything I can think of.
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It's not possible to hide the Gambit window, regardless of which skin you're using.
However, you can move it in the usual way (Ctrl+\, or whatever you have define for the "Reposition UI" hotkey).
And you can make it smaller (Options -> UI Settings -> Class Ability Bars slider) and move it behind something else.
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04-04-2019, 04:50 PM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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MapBackground XML
First of all, good work on the skins here. I've tried them all and all of them look fantastic. Good job!
So I've been trying to find a way to stop my fullscreen map from stretching for years. After some quick research, I found that you can tweak the SkinDefinition.xml file to make a custom size. I see that the skins here also modify the file so I was wondering - is there a way to keep the 4:3 AR of the map and center it in the window?
So for instance, if I run at 1920x1080, and want to prevent horizontal stretching, I could set a custom resolution to 1440×1080 so I'm utilizing the full verticality of the window, but avoiding stretching, and then center the map. I've played around with this a little bit but haven't quite gotten it to work yet. Any help would be greatly appreciated as I could apply this to all the skins and keep the great interface and fix the map to my liking.
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04-05-2019, 12:04 AM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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@psynexus
About the windowed map
Hi, and thank you for your feedback,
Since years I answer these questions again and again, so I just added new entries concerning the windowed map in the faq on this page
I have no more knowledge about this subject than I logged there.
@Juraviel
About turning invisible a whole panel or a panel element
Hi,
I'm not sure to really understand what you mean / wish to do.
I think Thurallor gave you the best reasonable answer
However, I can introduce you on the evilish corrupted path of skins customization if your actually wish is to play a warden without seeing its gambit bar
It's possible to "definitely" turn the gambit bar invisible, I mean without having any switch available to turn it visible on demand.
The way to proceed, as for any user interface element sourced in the Lotro skinning pack (in the SkinDictionary.xml file of this archive file), is to define its width and height to 1 pixel each, and report/log the customized code in the skindefinition.xml file from the targeted skin folder inside your documents folder, using a text editor software as Window's Notepad or Wordpad or the excellent and free software Notepad++
You can insert your customized panel code at the end of the text, but pay attention to place it BEFORE the line which represents the end of the file.
Here is the edited and shortened code to copy-paste in you Jappme's skindefinition.xml file to turn your warden' gambit invisible.
Be careful to target the right folder/file : There is 1 skindefinition.xml file per theme and theme variation !
Code:
<PanelFile ID="ID_UISkin_GamePlay_GambitBar">
<Element ID="GamePlay_GambitBar" X="710" Y="591" Width="1" Height="1">
</Element>
</PanelFile>
Last point : The first X and Y values in a panel's code represent its default location on the screen before the user customize it using [Control] +[*] (on azerty keyboards at least).
Some UI elements, as mail panel, fail to memorize custom location, so, for such buggy panels, editing default location can help to fit your needs.
Last edited by Adra : 04-06-2019 at 02:17 AM.
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04-25-2019, 12:48 PM
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The Wary
Forum posts: 2
File comments: 2
Uploads: 0
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Color
Hi
I have looked into the mod and it seems that all buttons and such things are colored seperate, right?
so changing the color from yellow to a red is not that easy fix for me....
My question is, do you have it in red? i dont like the yellow but the overall skin looks cool
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04-26-2019, 02:35 AM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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Re: Color
@Kijan
Quote:
Hi
I have looked into the mod and it seems that all buttons and such things are colored seperate, right?
so changing the color from yellow to a red is not that easy fix for me....
My question is, do you have it in red? i dont like the yellow but the overall skin looks cool
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Hi, I'm not sure to really understand your question, could you be more specific ? In any case, at a few exceptions, the picture files are not organized by color.
Which skin about the 13 main themes included in the pack are you talking about ?
Last edited by Adra : 04-26-2019 at 02:55 AM.
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04-29-2019, 03:47 PM
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The Wary
Forum posts: 2
File comments: 2
Uploads: 0
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i am using JRR - B and it looks great
but i did not prefer the yellowish tint to highlight buttons for example.
The color yellow is in focus right next to the black at least for me it feels like that i would like to change this to a red-ish color but i think i have to recolor all the images right? similar to your JRR Azure Glass only in red ^^
ps: sorry for my english... it is not my main language
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04-30-2019, 04:23 AM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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@Kijan
about recoloring a whole theme
Hi, recoloring the highlight color of the buttons from yellow to red in JRR B theme can be a long and complicated process, in addition it will impact other themes using the same shared files.
It requires you to apply a color shifting to a selection of picture files within the JRR core folder (as all JRR B picture files are stored in this shared files folder).
The picture files having other colors than yellow should be edited manually.
XNView (a free software) can manage batch processing (the last icon at its top right) to avoid editing the picture one by one, the main difficulty is selecting the right files to edit.
for example :
- In "general" tab, select all the pictures you want to edit in one single process. Choose PNG file format (as TGA can lead to problems).
- Then, in "transformation" tab : in table -> HLS -> change the value of "tint" as it changes yellow to red
- Then reconvert the PNG files in TGA file format.
Last edited by Adra : 04-30-2019 at 04:28 AM.
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05-25-2019, 08:34 AM
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The Wary
Forum posts: 2
File comments: 22
Uploads: 0
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Hello, the big map is really beautiful, you have reduced its size, but I have a question, I can not move it, how to move it?
Thank you.
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05-25-2019, 08:49 AM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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@magdalena001
Salut,
Sympa la modification de portrait Est-ce le plugin VitalBar ?
En fait, la carte est affichée dans sa taille réelle (1024x768) plutôt que d'être zoomée comme c'est le cas par défaut. A ma connaissance, elle n'est pas déplaçable car elle n'a tout simplement pas été conçue dans cette optique, à l’origine, par les développeurs de Lotro.
Si tu veux la désactiver, jette un œil à la FAQ sur cette page.
Bon jeu !
Last edited by Adra : 06-03-2019 at 03:39 AM.
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