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Category: OtherCombat Analysis
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Name: Combat Analysis   Popular!
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Date: 05-24-2022 01:20 PM
Size: 620.62 Kb
Version: 4.8.11a
Rate File: 5 out of 5 with 3 votes  
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CA overview panel with averages
 
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CA new Details Panel
 
Description
Now on GitHub
  • Ability for Benefits to be sent to BuffBars, thanks Argonui
  • Added Fell Wrought damage, /ca cleanup function and Dromo's button fix
  • Has a larger stat font option for those ever increasing resolution screens, see the General Options Panel German by Cimmino
  • Hit details are now separated into Normal Critical and Devastate with percentages and rates
  • Experimental French translation by Mayara(Sirannon), Ardi(Estel) if you are unhappy with how this performs Please delete the fr.lua directory from your CombatAnalysis/Lua directory and CA will be in English
  • Accurate German translations by Dero/Amtholdiel/Ischabux, Vielen Dank!
  • Now has orc-craft and fell-wrought damage types, thank you Pulse!!
  • Reset the statistics with the chat command "/ca reset" or "/ca reset totals"
  • View your Damage Dealt, Damage Taken, Outgoing & Incoming Healing and Power Restore information in game in real time.
  • View information about how long buffs were kept up on you and how long you kept debuffs on mobs.
  • See a breakdown of per skill information and a wide range of combat statistics.
  • Extremely Customizable UI (it is strongly recommended you read the instructions below to discover all the available features).
  • Automatically generate messages to post your total values to the chat window.
  • Save/Load & Share your combat data.
  • Track debuffs/CC on your buffbar if using Buffbars 2.0.1+ with Combat
  • Analysis 4.1.2+ (see the Mob Debuff and Mob CC trigger options in Buffbars).
  • Extensive customizations in the LoTRO Plugin Manager's Options tab
  • Now without Evendale's Naughty Bits
  • In the public Domain

Translations:
English: All features available. Currently works with Beorn!!!
German: All features available. Currently works with Beorn translations
French: Currently seeking the french addon Helpers
Russian: See this link.

Original Author: Evendale

Getting Started:
0) If you have a previous version of CombatAnalysis installed, delete the old CombatAnalysis folder first or move it out of your Plugins Directory.
1) Download the .zip file.
2) Extract the CombatAnalysis folder from inside the .zip file into your LOTRO "Plugins" directory: "(My) Documents/The Lord of the Rings Online/Plugins" (you may need to create this folder if it doesn't already exist, which has to be called Plugins with a capital "P"). Ensure you have the folder called CombatAnalysis (not CombatAnalysisZip) directly inside the Plugins folder.
3) Open up the Lord of the Rings client (if not already running).
4) Type /plugins refresh, followed by /plugins load CombatAnalysis, or use the in-game Plugin Manager.
5) If you have not modified the buffs, please go to the about tab in the plugin manager and reload the traits to have Beoring buffs appear


Notes on the evolution of Turbine's LoTRO LUA
Combat Analysis was developed at a time when LoTRO allowed your entire fellowships' combat statistics be shared with each member. This is not the case now, but in hopes that access to this information will be restored I am leaving the multiple character features in the code. So please be patient with the "All Character" and named Character selections as you traverse the data to be displayed selection items.

Instructions

First and foremost there is a little icon at the bootom of the Stats Overview window that lives a triple life and is your best CA friend. It allows you to control what you see and when you want to see it. Right and left clicking on the button will move it through its three states:

When the icon looks like this, never show the details window

When the icon looks like this, show me the details window at all times

When the icon looks like this, show me the details when I mouse over a particular entry in the overview window

If you would like all the CA windows to toggle on and off left click on this icon. You may move this icon on the screen by using LoTRO's <ctl>\ window arrange mode. Right clicking on this icon when the CA menus are visible gives you a menu for locking the windows, Save or Load data and a convenient link to open the Plugin manager.

Important Instruction Image UPDATES:
The X now means take this window away, I never want to see it again. Yes that's how it works in windows but not what you may expect in a LUA plugin.If you exercised your X privileges you must build a new window.
  1. Open the Lotro Plugin manager (in the LoTRO System menu in the toolbar)
  2. select CA
  3. select the options tab.
  4. Once you see the General, UI, Buffs, and About tabs, select UI.
  5. You now see 3 more tabs called Tabs, Windows and Stats.
  6. Select the Windows tab
  7. Drag as many squares representing tabs on your new window as you wish to see. When you drag the first tab into the box it will create a window. Then you may either add tabs to that window or make new windows containing other tabs.



Note version 4 and higher show a third column which is the average damage.






Statistics Calculations:

Most of the stated values are fairly obvious. Some of the calculations that may not be so straightforward are listed below:

Totals %: When viewing a player, this shows the total amount the player contributed as a percentage of the total amount contributed by all players. When viewing a skill, it shows the total amount contributed by that skill as a percentage of the total amount contributed by all skills (for the relevant player).
Attacks %: Similar to Totals %.

Average: Does not include attacks that did no damage, but does include partial hits
Minimum: Does not includes attacks that did no damage, but does include partial hits

Critical Hits % = critical hits / (hits - partial avoids)
Devastates % = devastates / (hits - partial avoids)

Hits %
= hits (includes partials) / attacks
Absorbs % = absorbs / hits
Immune % = immunes / attacks
Misses % = misses / attacks
Deflects % = deflects / attacks
Resists % = resists / (attacks - misses - deflects) [NB: deflects to be included in equation in v4.2.3]

Physical Avoids: Includes blocks, parrys, & evades, as well as partial blocks, partial parrys, & partial evades
Full Avoids: Includes only blocks, parrys, & evades
Partial Avoids: Includes only partial blocks, partial parrys, & partial evades

Any Avoidance % = avoid / (attacks - misses - deflects) [NB: deflects to be included in equation in v4.2.3]

Interrupts: Only increments when you successfully interrupt a target.
Corruptions: Only increments when you successfully remove a corruption.

Damage Type % = damage of that type / total damage

4.4.0+ New Features
  • You may now zero out your accumulated statistics by typing "/ca reset" in your chat window!
  • Beoring buffs and debuffs are now in traits, reload your traits in Combat Analysis->Options->About panel
4.1.0+ New Features

Breakdown of information by Crits/Devs/Partials/etc
In the stats panel, the selected skill is now shown more visibly under the title bar. Additionally, there is a new drop down menu that shows additional stat information. Selecting any on of the items in the list (eg: crits & devs) will show the total amount/proportion of damage done by that type of attack, as well as the average damage, etc.


Temporary Morale Tracking
Temporary Morale is now tracked. It shows up in purple along with other Heal information. It is included in the Send to Chat Data. The stats panel shows the amount of temporary morale heals that were wasted (timed out).

Note that only INCOMING temporary morale values can be recorded. The size of outgoing temporary morale bubbles is not recorded, as this does not appear in the player's combat log.


Buff/Debuff Tracking
Combat Analysis now tracks the proportion of time that certain buffs were kept on the player, and that you kept certain debuffs on mobs. There are two new tabs that display this information, and it can also be sent to the chat window. The list of tracked buffs/debuffs can be configuration via the menu

Note that debuff tracking is based on the Combat Log data, so will be inaccurate when debuffs are applied to mobs with the same name.

The buff/debuff information is displayed in new tabs that aren't shown by default. To bring up this info, right click on any tab, and select "Restore Tab -> Buff" (or Debuff), or use the menu.

In addition, you can now track Debuffs and CC that you place on Mobs if running Combat Analysis 4.1.2+ with Buffbars 2.0.1+. Select the Mob Debuff and Mob CC triggers in Buffbars to get started.


Loading/Saving You can load and save your data!

Very useful for comparing runs on the same skirmish for different toon builds!

Access the file dialog screen by clicking the load or save icons in the mini menu accessed by right clicking the Combat Analysis Logo, by typing "/ca save" or "/ca load", or by clicking the load/save buttons in the menu (accessible by typing "/ca options").

When saving, you select all the encounters that you want to include in the save file. Saved files can be combined (or you can select multiple files and combine them when loading).

Saved data is accessible from any character on the same account.

Note that the file dialog allows all the file options you would expect (save, rename, delete, combine), but the LUA API doesn't really allow the deletion of files, etc, so the list you see in game may not represent what really exists in the file system.

You can load save files that are given to you by someone else by inserting them into your "Documents\The Lord of the Rings Online\PluginData\<account name>\AllServers" folder. The file won't appear in the file dialog in game, but you can type in the name of the file (ignoring the "CombatAnalysisDataFile_" prefix) manually to load it.

Advanced Information

Pets:
Note that as of the first update after Isengard, many pet actions are actually listed under the player's name including:

- Most (maybe all) heals or power restores
- Any bleeds

Combat Entry/Exit and DPS values:
Encounters begin when you enter combat, and end when you leave combat.

The DPS values for individual mobs are calculated based on the start-time being when you first hit the mob (or were hit by the mob), and the end time being the moment the mob died (or when combat ends if the mob did not die). These values will always be slightly lower than the DPS values based on combat starting and ending (and are in most cases comparable to old cstats parses).

The minimum duration on all fights is set to one second.

Multi-Mob Encounters:
If you are fighting multiple mobs with the same name, there is no way to detect which one you are hitting, so we make the assumption that you are always hitting the same mob, until it dies, and then assume you are now hitting a new mob (after a 1.5 second grace period).


Change Log

Update 4.8.11 Another of Adra's complete french translation update, Merci Adra

Update 4.8.10 Add Brawler buffs to German and French files

Update 4.8.9 Add Brawler to German and French files

Update 4.8.8 Correct percent buf calculations, thanks Xanthion, add brawler class & some brawler buffs

Update 4.8.7 Adra's complete french translation update, Merci Adra

Update 4.8.6 Simple; update the french chat to kin command

Update 4.8.5 argonui Add ability for Benefits to be sent to BuffBars

Update 4.8.4 Revert French locale to 4.8.0 version, sorry Julie Charrier

Update 4.8.3 Fix French locale, thanks Julie Charrier

Update 4.8.2 Temporary fix to really allow French client communications 30 Dec 2019

Update 4.8.1 Temporary fix to allow French client communications 28 Dec 2019

Update 4.8.0 by Landal, Dromo and hdflux (5 Dec 2019)
Added Fell Wrought damage, /ca cleanup function and Dromo's button fix

Update 4.7.1 by Landal (10 June 2016)
Fix crash for first time users caused by larger font feature

Update 4.7.0 by Landal (5 June 2016)
Added option to increase stat's font size

Update 4.6.0 by hdflux (4 June 2016)
/ca cleanup clears the stats and reduces memory used

Update 4.5.0 by Ravdor/Bamor and Landal/gjpc (20 February 2016)
Hit details are now separated into Normal Critical and Devastate with percentages

Update 4.4.6 by Landal/gjpc (6 July 2015)
Backed out badness
Placed the code on GitHub for collaboration

Update 4.4.5 by Landal/gjpc (17 May 2015)
Added hdflux's "/ca reset totals" command
increased the size of the file names for Dave & hdflux
Adjusted some mounted combat stat acquisition

Update 4.4.3 by Landal/gjpc (17 May 2015)
Corrected data type handling of debuff timers that generated unsightly error messages

See the README.md file in you CA directory for the full history.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
4.8.11
634.21 Kb
gjpc
05-24-2022 12:50 PM
4.8.10
619.58 Kb
gjpc
05-05-2022 10:06 AM
4.8.9
619.39 Kb
gjpc
05-04-2022 02:16 PM
4.8.8
619.25 Kb
gjpc
05-03-2022 01:22 PM
4.8.7
617.82 Kb
gjpc
04-30-2022 09:31 AM
4.8.6
616.88 Kb
gjpc
04-28-2022 10:52 AM
4.8.5
638.41 Kb
gjpc
09-28-2020 04:50 AM
4.8.4
1.51 MB
gjpc
08-07-2020 12:35 PM
4.8.3
1.51 MB
gjpc
08-01-2020 02:08 PM
4.8.2
1.45 MB
gjpc
12-28-2019 08:25 PM
4.8.0
1.42 MB
gjpc
12-05-2019 11:27 AM
4.7.1
623.66 Kb
gjpc
06-10-2016 11:27 AM
4.7.0
623.62 Kb
gjpc
06-05-2016 02:25 PM
4.6.0
622.94 Kb
gjpc
06-04-2016 11:17 AM
4.5.1
622.82 Kb
gjpc
02-20-2016 04:46 PM
4.5.0
1.46 MB
gjpc
07-06-2015 09:25 PM
4.4.5
600.91 Kb
gjpc
07-03-2015 05:52 PM
4.4.3
605.26 Kb
gjpc
05-17-2015 01:24 PM
4.4.2
605.26 Kb
gjpc
04-12-2015 10:05 AM
4.4.1
606.50 Kb
gjpc
04-04-2015 10:48 AM
4.4.0
695.30 Kb
gjpc
03-29-2015 05:52 PM
4.3.4
569.13 Kb
gjpc
07-08-2014 08:54 AM
4.3.3
568.71 Kb
gjpc
07-07-2014 08:59 AM
4.3.0
557.80 Kb
gjpc
07-05-2014 12:51 PM
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Unread 10-30-2023, 04:19 AM  
LOTROVern
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Checking in to find out how the update is going... Update 38 comes in next week (11/8, unless they find another reason to delay it another week.) Toggle-able options for:

Damage done per character, instead of per session.
Displaying whole numbers in damage sections, bypassing modifiers k, m, b, etc.

Could these be done?
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Unread 09-21-2023, 05:03 PM  
Xanthion
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Re: Error for Captain class

Quote:
I did not realize you were using the Plugin Manager->Combat analysis->Options->Buffs->Trait Configuration feature.
Ahh... that makes sense. I was getting very frustrated with myself wondering why I am the only person with this issue and even after a clean install, it didn't fix it.
The error seems to be in the Lead the Charge section of the CombatAnalysisTraits.plugindata file. My fix is working perfectly and I am happy to use it. Other members many need a little more explanation on the fix as I was very vague in explaining what I actually did. But if they ask, I will be happy to share in more detail.
I love messing around with the Trait Configuration feature. CA still comes pre-loaded with buffs and debuffs that no longer exist or have been changed/renamed, as well as new buffs and debuffs are missing. So I manually add them per class.

I don't know how big of a project it might be, but it would be really cool if one day, CA could be updated to sub-categorise buffs to the players who applied them to you. Such as, damage is sub-categorised by you, your pet, your escorts. Likewise, healing is the same. Sub-categorises your healing, then any other player that healed you. At the moment, I manually delete all buffs from CA and then re-add them for just me. Having every buff applied by every player when they are not categorised into the players who applied them is information overload. Not necessary, but wishful thinking.
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Unread 09-21-2023, 04:36 PM  
gjpc
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Re: Re: Re: Re: Error for Captain class

Quote:
So this is very weird. I manually edited the CombatAnalysisTraits.plugindata. Before doing this, in game, I created a new Red configuration and called it 'Red spec'. Then in the file, I deleted the section 'Lead the Charge', put 'Red spec' in its place but renamed the title to 'Lead the Charge'. Its working now.

I will restart the game and see if it fixed it.
I Apologize Xanthion, I did not realize you were using the Plugin Manager->Combat analysis->Options->Buffs->Trait Configuration feature.
I thought you were simply changing traits in the LOTRO traits panel. Blue line to red line etc.

As you may know, I did not originate CA code, Evandale did. Truthfully I don't know what that panel does and I have never used it. Interestingly my new River hobbit produces the error in the Skills.lua just as your does. My very old Man Captain only produces the LUA error Online\Plugins\CombatAnalysis\Utils\Misc.lua:488: attempt to index field '?' (a nil value) on any change.

Are you happy using your fix and leaving the more enthusiastic CA users to find the solution here in this thread? I'll look at the code sooner or later and see if I can apply a fix in the next release.
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Unread 09-21-2023, 04:05 PM  
Xanthion
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Re: Re: Re: Error for Captain class

Quote:
Xan, Great hint: "Lead the Charge" I'll take a look at that.
So this is very weird. I manually edited the CombatAnalysisTraits.plugindata. Before doing this, in game, I created a new Red configuration and called it 'Red spec'. Then in the file, I deleted the section 'Lead the Charge', put 'Red spec' in its place but renamed the title to 'Lead the Charge'. Its working now.

I restarted the game it fixed it.

Last edited by Xanthion : 09-21-2023 at 04:09 PM.
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Unread 09-21-2023, 03:58 PM  
gjpc
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Re: Re: Error for Captain class

Xan, Great hint: "Lead the Charge" I'll take a look at that.
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Unread 09-21-2023, 03:54 PM  
Xanthion
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Re: Error for Captain class

Quote:
Hey Xanthion,
I have been running a lore master river hobbit since the update and before that I did a River Hobbit Hunter on bullrun, all are working fine. For a further check I created a river hobbit captain this morning and get no error messages. I am truely at a loss trying to replicate your error. I'll spend a little more time on this. Do your other captains all work?
Best,
Landal aka gjpc
I just created a Man Captain to test it out. As soon as I entered the game, I opened up CA and tried changing to Red without making any changes and the error happened again.
Yet on my River Hobbit Rune Keep, there is no issues. All my other classes seem fine. It must be something to do with my client... Even after a fresh download and clean reinstall, the error persists with just that specific trait specialisation. While is Yellow or Blue trait configuration, I can created a new Red configuration without issue. It seems it doesn't like the name Lead the Charge lol. I'll keep troubleshooting, but I am almost out of ideas.
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Unread 09-21-2023, 11:41 AM  
gjpc
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Re: Re: Re: Re: Re: Re: Re: Error for Captain class

Quote:
Hi gjpc
I am using 4.8.11a. I tried your instructions, and the same error keeps occurring. So, to be safe, I completely deleted CombatAnalysis from my plugins and removed my captain's profile folder. I did a fresh download and a clean reinstall of CA. Opened up the traits configuration and without even changing anything, I tried to select Red, and the same error happened. Is it potentially because my Captain is a River Hobbit and Comat Analysis does not yet recognise River Hobbits? Apart from that, I don't know why this is happening. If so, CA could potentially run into other issues with other classes that are River Hobbits.
Hey Xanthion,
I have been running a lore master river hobbit since the update and before that I did a River Hobbit Hunter on bullrun, all are working fine. For a further check I created a river hobbit captain this morning and get no error messages. I am truely at a loss trying to replicate your error. I'll spend a little more time on this. Do your other captains all work?
Best,
Landal aka gjpc
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Unread 09-20-2023, 11:53 PM  
Xanthion
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Re: Re: Re: Re: Re: Re: Error for Captain class

Quote:
Hi Xanthion.
I just tried switching between blue and red lines on my captain. I did not get any error message from CA. Are you running CA 4.8.11? If you did any customization in the plugin options panel, would you please back them out. Better would be to backup up your CombatAnalysis.plugindata file and then delete it. The file is in the Documents\The Lord of the Rings Online\PluginData\<user>\<server>\<captain name> directory then see if you still get the error.
Hi gjpc
I am using 4.8.11a. I tried your instructions, and the same error keeps occurring. So, to be safe, I completely deleted CombatAnalysis from my plugins and removed my captain's profile folder. I did a fresh download and a clean reinstall of CA. Opened up the traits configuration and without even changing anything, I tried to select Red, and the same error happened. Is it potentially because my Captain is a River Hobbit and Comat Analysis does not yet recognise River Hobbits? Apart from that, I don't know why this is happening. If so, CA could potentially run into other issues with other classes that are River Hobbits.

Last edited by Xanthion : 09-20-2023 at 11:56 PM.
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Unread 09-20-2023, 06:45 PM  
gjpc
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Re: Re: Re: Re: Re: Error for Captain class

Quote:
It is the default trait configuration setup that comes built into Combat Analysis. I have not yet added or removed anything. I discovered this bug as I tried switching to Red to customise this configuration. This is in English. So this list of traits will be whatever comes pre-loaded with CA by default. Thanks you for your assistance in this gjpc. Appreciate the support.
Hi Xanthion.
I just tried switching between blue and red lines on my captain. I did not get any error message from CA. Are you running CA 4.8.11? If you did any customization in the plugin options panel, would you please back them out. Better would be to backup up your CombatAnalysis.plugindata file and then delete it. The file is in the Documents\The Lord of the Rings Online\PluginData\<user>\<server>\<captain name> directory then see if you still get the error.
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Unread 09-20-2023, 04:49 PM  
Xanthion
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Re: Re: Re: Re: Error for Captain class

Code:
Thanks, that helps a lot Xanthion. Would you please give me a list of all your red traits and add what language you are using?
It is the default trait configuration setup that comes built into Combat Analysis. I have not yet added or removed anything. I discovered this bug as I tried switching to Red to customise this configuration. This is in English. So this list of traits will be whatever comes pre-loaded with CA by default. Thanks you for your assistance in this gjpc. Appreciate the support.
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Unread 09-20-2023, 08:09 AM  
gjpc
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Re: Re: Re: Error for Captain class

Quote:
When I initially load Combat Analysis, it is set to Yellow - Leader of Men. I can switch to Blue - Hands of Healing without incident. I can switch between blue and yellow fine. When I try to change to Red - Lead the Charge, I get \Plugins\CombatAnalysis\Players\Skills.lua:1226: table index is nil. Once I have selected Red, no trait loads. But if I try to switch back to either blue or yellow, I get this error instead... \Plugins\CombatAnalysis\Utils\Misc.lua:488: attempt to index field '?' (a nil value).

As long as I don't touch the Lead the Charge trait configuration, I seem to be ok. I also have to make sure that if I restart LOTRO or unload and then reload Combat Analysis, that I go back to either yellow or blue, otherwise Combat Analysis crashes and wants me to reset everything.
Thanks, that helps a lot Xanthion. Would you please give me a list of all your red traits and add what language you are using?

Last edited by gjpc : 09-20-2023 at 08:25 AM.
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Unread 09-20-2023, 05:06 AM  
Xanthion
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Re: Re: Error for Captain class

Could you provide a bit more detail? When you restart does it work with the changed to traits? How many traits trees do you have? What color trait trees? How many traits in each? Can you get it working again with the any trait tree?

When I initially load Combat Analysis, it is set to Yellow - Leader of Men. I can switch to Blue - Hands of Healing without incident. I can switch between blue and yellow fine. When I try to change to Red - Lead the Charge, I get \Plugins\CombatAnalysis\Players\Skills.lua:1226: table index is nil. Once I have selected Red, no trait loads. But if I try to switch back to either blue or yellow, I get this error instead... \Plugins\CombatAnalysis\Utils\Misc.lua:488: attempt to index field '?' (a nil value).

As long as I don't touch the Lead the Charge trait configuration, I seem to be ok. I also have to make sure that if I restart LOTRO or unload and then reload Combat Analysis, that I go back to either yellow or blue, otherwise Combat Analysis crashes and wants me to reset everything.
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Unread 09-19-2023, 06:27 PM  
gjpc
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Re: Error for Captain class

Quote:
Anyone know a fix for the Captain class with Combat Analysis?
When I try to change trait configurations, I receive the error ...ngs Online\Plugins\CombatAnalysis\Players\Skills.lua:1 226: table index is nil. If I try chaning configurations again, I get a new error ...e Rings Online\Plugins\CombatAnalysis\Utils\Misc.lua:488: attempt to index field '?' (a nil value).

I don't have this issue with any other class, only the Captain.
Could you provide a bit more detail? When you restart does it work with the changed to traits? How many traits trees do you have? What color trait trees? How many traits in each? Can you get it working again with the any trait tree?
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Unread 09-19-2023, 05:19 PM  
Xanthion
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Error for Captain class

Anyone know a fix for the Captain class with Combat Analysis?
When I try to change trait configurations, I receive the error ...ngs Online\Plugins\CombatAnalysis\Players\Skills.lua:1 226: table index is nil. If I try chaning configurations again, I get a new error ...e Rings Online\Plugins\CombatAnalysis\Utils\Misc.lua:488: attempt to index field '?' (a nil value).

I don't have this issue with any other class, only the Captain.
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Unread 02-21-2023, 09:18 PM  
Karl419
The Wary

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Is there a way to get a debuff bar for targets working with this? I was referred here from "BuffMonitor" plug-in page. It stated that this "CombatAnalysis" plug-in (together with the patch) worked together with BuffMonitor to be able to track target debuffs. Unfortunately, I haven't been able to get that to work.

Any assistance on this? A dummy's guide to get this working would be greatly appreciated!
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