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Category: LotRO Tools & Utilities for UsersVinny Loader
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Name: Vinny Loader   Popular!
Author:
Date: 02-05-2024 10:36 PM
Size: 38.32 Kb
Version: 1.4
Rate File: 5 out of 5 with 2 votes  
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VinnyLoader window
 
Description
Vinny Loader provides a simple 1-click tool for loading any of my other plugins. If the plugin is already loaded, it will open its window (except ET). The following plugins are supported:

CampSite: A reference for campsites, rally points, Hunter Guide to and Warden Muster skills.
CookingRef: A reference for all known cooking recipes and ingredients.
CraftMats - A tool from tracking crafting mats and their uses over multiple characters.
DailyTasks: A tool for tracking Daily Tasks and trophy items over multiple characters.
EventTimer: A tool for tracking events and cooldown times over multiple characters.
LostLore: A reference for locating Lost Lore pages and other rare items.
RepRef: A reference for reputation items, rewards and factions.
RuneUse: a tool for managing runes and tracery enhancements on multiple characters.
TravelRef: A reference for all known stables and travel routes. Can find the best route to any stable location, including milestones, Return to, Guide to, Muster, and Sail to skills.
WarbandRef: A reference for the warbands of Rohan.

Basic commands:
/vl (toggles the visibility of the VL window)
/vla <plugin> (permanently add the plugin to the window)

NOTICE: When installing for the first time, be sure to follow the instructions in the ReadMe file to avoid problems.

Recent updates:
02/05/24 1.4 Added support for other plugins.
05/11/22 1.3.5 Changed Apartment back to Vinny.
04/18/22 1.3.4 Added tooltips for the icons displayed.
04/06/22 1.3.3 Fixed plugincompendium Name field.
04/06/22 1.3.2 Fixed Plugin Compendium ID.
04/04/22 1.3.1 Added reload option.
04/02/22 1.3 Added support for RuneUse.
03/15/22 1.2 Added support for LostLore.
12/12/21 1.1.1 Made sure window is visible if the screen is shorter.
11/07/19: 1.1 Added support for CraftMats
06/28/13: 1.0.1 Removes debug prints.
06/28/13: 1.0 - Made the icon window draggable and saveable.
06/26/13: 0.9.1 Added support for Warband Ref.
02/10/13: 0.9 - Initial public release.
02/09/13: 0.8 - Added open window call for loaded plugins.
02/08/13: 0.7 - Added window auto-open option to Plugin Manager.
02/07/13: 0.6 - First functional loading of plugins.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
1.3.5
37.73 Kb
Vinny
05-11-2022 01:52 PM
1.3.2
36.97 Kb
Vinny
04-06-2022 11:21 PM
File Statistics
User Rating:
5 out of 5 with 2 votes
Downloads: 33005
Views: 74088
Favorites: 21
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Last Modified: N/A

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Unread 02-05-2024, 10:55 PM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 776
Uploads: 11
Exclamation Version 1.4

This is a significant enhancement that lets you add additional plugins by other authors to the quick load bar. You can add any plugin listed by the "/plugins list" command. It is best to copy and paste the name from the list because it has to be an exact match. Added plugins will be permanently included. I may add a command to remove them, but right now the only way is to edit the options file "VinnyLoader_Opt". If a plugin is deleted from Lotro, it won't show.

There are a few limitations to the added plugins. First, it has to have an icon displayed in the Plugin Manager or it will just appear as a white box (the tooltip will show the name). Next, unlike my plugins that have support for clicking to open its window after being loaded, the first click will load the plugin, but additional clicks will give an "already loaded" error. Lastly, if "small icons" are selected, the displayed icon will only be the upper-left quadrant of the icon.
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Unread 06-17-2023, 10:01 PM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 776
Uploads: 11
Re: Feature Request: Hide behind loading screens

I'll make a note of the request, but I have plugins with needed updates that take priority over a cosmetic defect.
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Unread 06-14-2023, 01:20 PM  
ghuff07
The Wary
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 20
Uploads: 2
Feature Request: Hide behind loading screens

Is it possible to have the Loader icons hide behind loading screens? It's the only addon I have with visible buttons that stay on top of the UI elements like the loading screens.
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Unread 05-11-2022, 02:00 PM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 776
Uploads: 11
Exclamation Version 1.3.5

After reconsidering to benefits of having plugins in different apartments, I've decided to revert to having them all in the same apartment so that clicking on an already loaded plugin icon will once again open the plugin window. This will also require new versions of my other plugins. To restore the functionality in the other plugins before I've published updates for them, you can edit their .plugin to contain the following line: <Configuration Apartment="Vinny"/>

I've also added a tooltip to the icons displayed to identify which plugin they represent.
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Unread 04-06-2022, 11:31 PM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 776
Uploads: 11
Exclamation Version 1.3.2

I've added support for a new plugin that I will add soon called RuneUse which helps to sort out when to use runes and which characters can use them. I fixed a bad Id field used by Plugin Compendium and I updated the documentation.

I also added an option to force a plugin to reload that saves significant time when testing plugins but will have limited use for regular users. Holding down the Alt key when clicking on a plugin image will request it to be reloaded, but requires the plugin to support it (I'll be updating them over time).
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Unread 03-16-2022, 12:54 AM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 776
Uploads: 11
Exclamation Version 1.2

I've added support for a new plugin, LostLore, which is an in-game reference for Lost Lore pages and other rare items like Treasure Chests and Dwarf Markers. I'm still developing it, so only some zones are currently available.

I also made a fix so that when loaded on a smaller-sized screen than the default, the window will still be visible.
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Unread 05-17-2020, 05:25 AM  
Azkarath
The Wary

Forum posts: 0
File comments: 10
Uploads: 0
Re: Version 1.1

I really love your work and plugins. But CraftMats wont load for me when I use the ingame Ikon.

I have CraftMats 0.9 installed.
I have VinnyLoader 1.1 installed
I see the Ikon of CraftMats ingame.

But when I click it I get this message:

VL: CraftMats is not updated for VL open action.

I have deleted the whole Vinny folder and reinstalled both of the plugins 2 times.

First time installing CraftMats first and then VinnyLoader. Second time the other way around. Both times with same result.
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Unread 05-08-2020, 03:29 PM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 776
Uploads: 11
Version 1.1

I added support for a new plugin, CraftMats, that I've been developing since last year. I waited on releasing this version until the new plugin was also released.

This new plugin is for crafters with many alts to help keep track of who has what mats and which ones can benefit from processing the mats. CraftMats can be found here: http://www.lotrointerface.com/downloads/info1077

Last edited by Vinny : 05-08-2020 at 03:32 PM.
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Unread 01-20-2019, 11:45 AM  
SidTheMadHatter
The Wary
 
SidTheMadHatter's Avatar

Forum posts: 4
File comments: 9
Uploads: 0
Hey Vinny,

Excellent work on all of the plugins. I typically run Campsite, CookingRef and TravelRef and was overjoyed to find this loader as well.

I do have one request though. Is there any way you could please make the 'little line' to grab and move the icon bar a little bigger, or even better put a window border around the entire thing? It is soooo difficult to grab at the resolution I run at, usually takes me at least 5 minutes to click on the right location.

Thank you for all the work you've done - you have made my game a lot better!
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Unread 02-20-2015, 11:01 PM  
Rodor
The Wary

Forum posts: 2
File comments: 6
Uploads: 0
Re: Re: Loader position

There is a thin line between the icons that can be used to drag the window. As documented in the ReadMe file, when you have the window in the desired position, you can save it by setting the auto-open option (turn it off first if needed).

ok I admit I only skimmed the readme and missed it. Sorry my bad. I shall report for flogging directly.
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Unread 02-18-2015, 07:06 PM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 776
Uploads: 11
Re: Loader position

Quote:
I did read below that you were working on the moving but didnt want the loader code to get too large. I dont mind having to move it all the time so saving position for me is not an issue.
There is a thin line between the icons that can be used to drag the window. As documented in the ReadMe file, when you have the window in the desired position, you can save it by setting the auto-open option (turn it off first if needed).
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Unread 02-13-2015, 12:11 PM  
Rodor
The Wary

Forum posts: 2
File comments: 6
Uploads: 0
Loader position

I am by no means a plugin coder.
I enjoy using your plugins as do most of the people in my kin.

With the recent addition of full screen windowed to the graphics options I have stumbled on an irritant. several plugins wont go farther to the bottom of the screen than where it would be if it was in true window mode. due to the placement of other objects on my screen that I am used to the loader now appears in the middle of my chat window. I poked around a little and couldn't get it to display at the lower left anymore where I liked it. I did see that you had a drag feature coded but it did not work for me. I figured out how to increase the window width that allowed me to move use the drag option but I now have a big white square at the end of the loader.

All that aside, would you be able to modify your loader to move without the white square or still load in the visible lower left or even the upper left could work.

I did read below that you were working on the moving but didnt want the loader code to get too large. I dont mind having to move it all the time so saving position for me is not an issue.
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Unread 07-05-2013, 05:04 AM  
edwar368
The Wary

Forum posts: 0
File comments: 20
Uploads: 0
Thanks

Just to say "Thanks" for implementing this, works fine for me and am now using it again now it no longer covers my other plugins
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Unread 06-29-2013, 03:25 PM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 776
Uploads: 11
Re: Re: Re: Re: Version 1.0.1

Quote:
Just trying to open whatever is the default.
Is this the first time that you have tried to use it? The error indicates that the icon file for one of the plugins that it loads is missing. If you have an old copy of one of my other plugins installed, then it might be missing the .tga file for the icon. Do all the plugins have an icon that shows up in the About tab of the Plugin Manager?
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Unread 06-29-2013, 09:25 AM  
keli
The Undefeated

Forum posts: 5
File comments: 25
Uploads: 0
Re: Re: Re: Version 1.0.1

Quote:
Is this with the small icon setting?
Hmm, I have no idea since it won't open therefore I haven't configured it at all. Just trying to open whatever is the default. From your instructions you have to check for small icons which I have not done.

Last edited by keli : 06-29-2013 at 09:25 AM.
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