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10-12-2014, 03:57 AM
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The Undying
Forum posts: 341
File comments: 980
Uploads: 20
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Re: Can't load the map
Quote:
Originally Posted by bleaur
Hi, I try to load the plugin, but no luck. On refresh I see both plugins, but cannot load; I get the following error messages:
..ngs Online\Plugins\GaranStuff\TerrainMap\Options.lua:4 : attempt to index field '?' (a nil value)
.. Rings Online\Plugins\GaranStuff\TerrainMap\Main.lua:150: Failed to import package "GaranStuff.TerrainMap.Options".
How do I solve this problem?
Note: I've enabled terrainmap for all characters from character selection screeen; I use win7.
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I suspect you are playing on the Russian server with the RU client. The Russian translation was never completed which left a number of bugs. You can edit main.lua and change line 111 from:
language=4
to:
language=1
That will force the plugin to use the English names but at least it will load.
EDIT:
If anyone would provide me with Russian translations for the English section of the strings.lua file I would be happy to at least translate the UI. Unfortunately, the search feature would still be based on English naming.
My rather clumsy Google translations are:
Code:
Resource[1]={};
Resource[1][1]="English";
Resource[1][2]="TerrainMap";
Resource[1][3]="Options";
Resource[1][4]="Language";
Resource[1][5]=" by Garan loaded";
Resource[1][6]=" by Garan unloaded";
Resource[1][7]="Save";
Resource[1][8]="Cancel";
Resource[1][9]="Left";
Resource[1][10]="Top";
Resource[1][11]="Width";
Resource[1][12]="Height";
Resource[1][13]="Eriador";
Resource[1][14]="Rhovanion";
Resource[1][15]="Load Minimised";
Resource[1][16]="Show Icon";
Resource[1][17]="Use Mini Icon";
Resource[1][18]="Map";
Resource[1][19]="Icon";
Resource[1][20]="N";
Resource[1][21]="S";
Resource[1][22]="E";
Resource[1][23]="W";
Resource[1][24]="Gondor";
translated to
Code:
Resource[4]={};
Resource[4][1]="русский";
Resource[4][2]="карта местности";
Resource[4][3]="Опции";
Resource[4][4]="Язык";
Resource[4][5]=" по Гаран загружалась";
Resource[4][6]=" по Гаран выгружен";
Resource[4][7]="Сохранить";
Resource[4][8]="Отменить";
Resource[4][9]="Левый";
Resource[4][10]="вершина";
Resource[4][11]="ширина";
Resource[4][12]="высота";
Resource[4][13]="Eriador";
Resource[4][14]="Rhovanion";
Resource[4][15]="Нагрузка к минимуму";
Resource[4][16]="Показать значок";
Resource[4][17]="маленькая иконка";
Resource[4][18]="карта";
Resource[4][19]="значок";
Resource[4][20]="C";
Resource[4][21]="Ю";
Resource[4][22]="B";
Resource[4][23]="З";
Resource[4][24]="Gondor";
Note I didn't even attempt translations for the regions Eriador, Rhovanion and Gondor and the map direction abbreviations for North, South, East and West (N,S,E,W) are probably incorrect. I don't have an RU installation currently and don't expect to have time to install one in the near future so I don't have any way to properly test the RU client.
Last I knew, another fairly significant concern is that the RU client runs a version or so behind the EN/DE/FR clients so a great many of the map assets will not be available to the latest terrain map client until the RU client catches up. A couple of map tiles have even swapped images/locations and will look a bit weird if viewed with an out of synch client.
Last edited by Garan : 10-12-2014 at 03:48 PM.
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10-14-2014, 08:32 AM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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Hi, you're right, I play on the Russian server.
Thanks for your help.
I'll give you a hand and translate the items that google had transtated wrong/not accurate.
Code:
Resource[4][5]="Гараном загружено";
Resource[4][6]="Гараном выгружено";
Resource[4][9]="Лево";
Resource[4][10]="верх";
Resource[4][13]="Эриадор";
Resource[4][14]="Рованион";
Resource[4][15]="Загружать минимизированным";
Resource[4][17]="использовать маленький значок";
Resource[4][24]="Гондор";
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10-14-2014, 12:16 PM
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The Undying
Forum posts: 341
File comments: 980
Uploads: 20
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Quote:
Originally Posted by bleaur
Hi, you're right, I play on the Russian server.
Thanks for your help.
I'll give you a hand and translate the items that google had transtated wrong/not accurate.
Code:
Resource[4][5]="Гараном загружено";
Resource[4][6]="Гараном выгружено";
Resource[4][9]="Лево";
Resource[4][10]="верх";
Resource[4][13]="Эриадор";
Resource[4][14]="Рованион";
Resource[4][15]="Загружать минимизированным";
Resource[4][17]="использовать маленький значок";
Resource[4][24]="Гондор";
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Thanks for the translations. The next version of TerrainMap will include a Russian UI option that will hopefully work correctly Unfortuntately, the map tiles will still be limited by the client and will probably lag behind the English version a bit.
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11-15-2014, 01:59 PM
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The Wary
Forum posts: 0
File comments: 12
Uploads: 0
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Thanks for this !
here is the result (low def with this link) :
But i don't find Zirakzigil...
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03-05-2015, 09:13 PM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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US update problem
heads up, I updated to 1.07 and I'm now getting this error:
...gs Online\Plugins\GaranStuff\TerrainMap\TMSearch.lua: 225: attempt to index global 'tmpMapInfo' (a nil value)
went back to 1.06 and it works fine.
i hope im the only one.
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03-05-2015, 09:26 PM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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update 1.07 continued
...gs Online\Plugins\GaranStuff\TerrainMap\TMSearch.lua: 225: attempt to index global 'tmpMapInfo' (a nil value)
I forgot to add im running Win7 and/or what do i need to do to fix the update
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03-06-2015, 08:49 AM
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The Undying
Forum posts: 341
File comments: 980
Uploads: 20
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Re: US update problem
Quote:
Originally Posted by PBLCelt
heads up, I updated to 1.07 and I'm now getting this error:
...gs Online\Plugins\GaranStuff\TerrainMap\TMSearch.lua: 225: attempt to index global 'tmpMapInfo' (a nil value)
went back to 1.06 and it works fine.
i hope im the only one.
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Thanks for reporting this. There is a bug in the TMSearch.lua file. I will have a fix posted later today.
EDIT: The bug is squished, the file is uploaded and should be available shortly.
Last edited by Garan : 03-06-2015 at 09:29 PM.
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03-21-2015, 09:20 PM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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Re: Re: US update problem
Quote:
Originally Posted by PBLCelt
heads up, I updated to 1.07 and I'm now getting this error:
...gs Online\Plugins\GaranStuff\TerrainMap\TMSearch.lua: 225: attempt to index global 'tmpMapInfo' (a nil value)
went back to 1.06 and it works fine.
i hope im the only one.
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Thanks for reporting this. There is a bug in the TMSearch.lua file. I will have a fix posted later today.
EDIT: The bug is squished, the file is uploaded and should be available shortly.
Glad I could help. I love this plugin. It has helped me in some hard places
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03-25-2015, 06:22 AM
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The Undying
Forum posts: 341
File comments: 980
Uploads: 20
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There is a known glitch in the zoom function that causes the map to zoom in/out based on the top left corner instead of the more intuitive center of view when changing zoom levels. This will be addressed in Ver 1.11 whenever that gets released. Ver 1.11 will also include the ability to zoom in/out (centered on mouse) with double left/right click.
Note, the Overview map is scaled to the screen so do not use the Overviews to compare different region sizes, instead use the x32 zoom level - depending on your resolution, Eriador may not all fit on one screen vertically and might require pasting two images.
Last edited by Garan : 03-25-2015 at 06:26 AM.
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03-25-2015, 06:44 AM
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LUA Patcher
Forum posts: 78
File comments: 36
Uploads: 5
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Simply Amazing!
I've been playing around with the latest version of Terrain Map!
It's like having a satellite view that you can zoom in and out on. "Google Earth" for LoTRO! I love it!
Last edited by Rrys : 03-25-2015 at 06:45 AM.
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03-25-2015, 04:43 PM
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The Undying
Forum posts: 341
File comments: 980
Uploads: 20
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Re: Simply Amazing!
Quote:
Originally Posted by Rrys
I've been playing around with the latest version of Terrain Map!
It's like having a satellite view that you can zoom in and out on. "Google Earth" for LoTRO! I love it!
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Thanks for the compliment. Glad you like it
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03-30-2015, 04:30 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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This is extremely cool.
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04-16-2015, 11:17 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Would be posible a super hyper mega ultra HD map of that image below?
My Idea is print it and put in a picture in my room´s wall
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04-22-2015, 10:59 AM
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The Wary
Forum posts: 0
File comments: 12
Uploads: 0
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Quote:
Would be posible a super hyper mega ultra HD map of that image below?
My Idea is print it and put in a picture in my room´s wall
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The resolution of the image is that of the game: not very high ...
But the image still weighs about 60 MB. I'll look where host to make it available.
But before that, I'll wait to add East Gondor.
And for the moment, TerrainMap (v. 1.10) does not see the map correctly on Bullroarer...
here is the result :
And just for fun, i made this map too (low def here) :
Last edited by Ekis : 04-22-2015 at 11:32 AM.
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04-22-2015, 12:17 PM
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The Undying
Forum posts: 341
File comments: 980
Uploads: 20
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Quote:
Originally Posted by Ekis
And for the moment, TerrainMap (v. 1.10) does not see the map correctly on Bullroarer...
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That's because the map info is not exposed via Lua and updating the map requires IRV and MapMaker, a couple of maintenance plugins I wrote for this purpose, and a significant number of hours. IRV helps identify the new map tiles (as well as identifying other new image resources) and MapMaker allows me to position them in the map while keeping track of which tiles are duplicates, etc. There is no way to programmatically update the map without violating the EULA, thus the need for manual intervention. TerrainMap should be updated shortly after update 16 is published on the live servers.
FWIW, I try to avoid offending Turbine so I don't publish the version of the plugins that work with Bullroarer. The Eastern Gondor/Osgiliath preview in TerrainMap 1.10 only uses the resources from the live client - a technicality but a fairly important one.
As to Edugorn's request for a large image, anyone can simply generate their own by setting their resolution as high as their system can handle and capture screenshots of the map and paste them together. I could generate the images via MapMaker the same way I generate the pre-zoomed tiles and then programmatically fit the resulting screenshots together but that wouldn't save all that much time and would require more time than I can currently allocate.
Ekis's world map is pretty nice as he worked in a nice background/border.
Last edited by Garan : 04-22-2015 at 12:29 PM.
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