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Unread 07-11-2020, 07:38 AM  
Garan
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Quote:
Thank you for your answers and explanation of the plugin, but I still have additional questions

- based on what you wrote, do not allow users to add their own annotations to the Berry Deeds map module, but can the user create their own database? if so, how do I do it, then I want to be able to work with such a database similar to the Berry Deeds map module. so I will open a window where I will have written categories such as the Berry Deeds map which I will click and choose the individual item recorded by me (for example slayer deed warg)

- Furthermore, what is the difference between the two annotations that the plugin contains. I mean custom annotations maintenance and overlay maintenance (see picture) I tried to create a craft item in overlay maintenance but I don't know how to work with it and it actually serves something in general and I mainly use custom annotations maintenance since I understood that I can add various points on the plugin map

Data driven overlays are not yet implemented other than the built-in Berry's Deed maps. I only mentioned them to indicate that I had been working on generalizing the mechanism used to display Berry's Deed maps but it is no where near complete. Currently, only single image overlays are implemented. Since I no longer play LotRO, data driven overlays are still on my ToDo list, but they are a very low priority.

As you noted, while Annotations and Overlays are similar, they serve different purposes. Annotations represent individual points on the map. Overlays are intended to show more complex images that cover more than one point, that is, general areas for slayer deeds, paths to locations, even diagrams of strategies for instances. They are meant to be images that cover the entire map but are transparent so that the map shows through the Overlay. That way, one image can represent lots of information with very little overhead. For instance, if you wanted to indicate where to find copper ore nodes in Breelands, you can capture custom annotations for every ore node you see as you travel the landscape but eventually you will have several hundred custom annotations and it will begin to affect performance. Instead, you can take a screenshot of the custom annotations, then using a paint program, you can create a single transparent image that indicates the areas with greatest concentration and save that as an overlay (simple instructions on creating a transparent overlay are in the readme.txt file). You can then remove all of the custom annotations and show just the one image which is much more efficient and will not affect performance. That is the difference between Annotations and Overlays.

Note, while recording a demonstration of the ore node example described above I came across a bug in the ore node tier filter which was introduced back in version 1.39 and will be addressed in the next update.

Last edited by Garan : 07-11-2020 at 07:45 AM.
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Unread 07-11-2020, 06:05 AM  
vecny.samotar
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Quote:
I stopped playing LotRO before the Bingo Boffin quests were introduced which is why I have not completed them and why they do not appear in MoorMap. I may eventually find the time to complete them in which case the quest items may be added to MoorMap.

The easiest way to tell me about any missing annotations is to note the coordinates and send them to me in a private message on this forum.

All custom annotations are stored at the Account scope so they are shared with all characters on all servers.
Thank you for your answers and explanation of the plugin, but I still have additional questions

- based on what you wrote, do not allow users to add their own annotations to the Berry Deeds map module, but can the user create their own database? if so, how do I do it, then I want to be able to work with such a database similar to the Berry Deeds map module. so I will open a window where I will have written categories such as the Berry Deeds map which I will click and choose the individual item recorded by me (for example slayer deed warg)

- Furthermore, what is the difference between the two annotations that the plugin contains. I mean custom annotations maintenance and overlay maintenance (see picture) I tried to create a craft item in overlay maintenance but I don't know how to work with it and it actually serves something in general and I mainly use custom annotations maintenance since I understood that I can add various points on the plugin map

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Unread 07-10-2020, 05:57 PM  
Beriahim
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Re: Re: Re: Re: Re: Re: Unable to load

That did the trick. Thanks Garan. You're a great person.
In answer to your question, yes I am a returning player from many many years ago .
I must have installed Moormap with the intention of trying it but never did before I left.
Very much looking forward to exploring your plugin. I probably abandoned the game before because I kept getting lost and I think this will help me.
Quote:
Thanks for the file. Part of the mystery is solved. That is a VERY old settings file (like version 1.0 or 1.01). That also explains why it was in the AllServers folder. Did you perhaps install an old version of MoorMap, perhaps back in 2011 or so and then stop playing LotRO/using MoorMap for many years? I'm going to have some fun figuring out just where the backwards compatibility broke, but it sure looks like that's the problem. Anyway, deleting the file is by far the simplest solution since most of the plugin's current settings didn't even exist back then so you won't be losing anything. Let me know if deleting the file resolves the issue for you (I will add a fix for this backwards compatibility bug in the next update but you shouldn't have any issue once the old file is deleted and recreated).

Last edited by Beriahim : 07-10-2020 at 06:00 PM.
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Unread 07-10-2020, 07:46 AM  
Garan
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Quote:
you write that I should send you the coordinates of important points I should send you. I think the series of quests for Bingo Boffin are among those points.
but I don't know how to write it, I'd rather write you a link to a series of quests on the wiki. these are quests of serial numbers 11 to 13 and you will find the surdnice in Walkthrough & Notes for each of the quests I mentioned
link: https://lotro-wiki.com/index.php/Que...l_to_Adventure

one more additional question: if I create my own database of annotations on one character, will I be able to use such a database on other characters on the same account? so I will see such a database on other characters as well
I stopped playing LotRO before the Bingo Boffin quests were introduced which is why I have not completed them and why they do not appear in MoorMap. I may eventually find the time to complete them in which case the quest items may be added to MoorMap.

The easiest way to tell me about any missing annotations is to note the coordinates and send them to me in a private message on this forum.

All custom annotations are stored at the Account scope so they are shared with all characters on all servers.
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Unread 07-10-2020, 04:03 AM  
vecny.samotar
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Quote:
Hi,
Thanks for the questions.
#1 - that's actually a bug. The Waypoint integration should work with the temporary annotations added by the Berry's overlays the same as it works for any other annotation. Once fixed, all you will have to do is hover over the annotation (the number on the map) to bring up the coordinates and then simply click on the coordinates to set the destination in Waypoint. This is currently working correctly for other annotations, I just need to find out why the temporary annotations from the overlays are not working correctly. I may also add a "Set Waypoint Destination" option in the

#2 - I have no plans to modify the existing Berry Deeds map overlays nor do I have any plans to allow users to customize the information in the built-in overlays. There are a few changes to Overlays in the works to allow users to more easily create data driven overlays like the Berry Deeds overlays but there is no planned publication date for those changes at this time.

#3 - I am still considering a number of methods of allowing users to add additional annotation types but have not finalized any plans. Unfortunately, the biggest challenge is the limited Lua API. Meanwhile, as previously discussed with jojobean in this thread, there have been a lot of revamps, especially in the lower level areas, so if you come across any significant annotations that are missing such as quest starters, treasure caches, etc., just send the coordinates to me and I will see if they should be added to the default data.

Note, items that only advance a quest that is already in progress and are displayed in the built-in map quest tracker will probably not be added since there is already an easy way to locate them, there are wayyyy to many of them and they clutter up the map - I would add them if there was a way to access quest info via Lua and only display them when you have the quest but that functionality does not exist in the API. Items that advance a quest but are not easily located with the quest tracker (either not shown or their location is not precise) are still eligible to be added to default data.
response to my questions
first I would like to thank you for a quick reply

add 1: thank you for explaining how to work with the waypoint plugin in the MoorMap plugin and I'll let you know if it works as you described it

add 2: it's a pity that it is not possible to edit or add Berry Deeds map, I was soon thinking about the possibility of adding more coordinates to an existing deed (example: npc mob warg I mentioned) since I have already encountered the object from the search object (NPC; item) occurs in multiple locations within a single map

add 3: hm I hope you will finally be able to make plans for adding other types of annotations. the idea of ​​adding another type of annotation occurred to me when I was doing a series of quests in Lone-Lands Bingo Boffin and in the quests of serial numbers 11 to 13 according to the wiki I had to find items (mostly they were chests).

add note: as I wrote in add 3, I did a series of quests from Bingo Boffin and items, the objects I had to find I didn't have marked on the map, although I had the task marked. I had to find jasor in three different places in the chest, and finally I had to find and bring a box of goods and a basket. I had to go to the wiki and look for a series of quets and in Walkthrough & Notes the coordinates were listed

you write that I should send you the coordinates of important points I should send you. I think the series of quests for Bingo Boffin are among those points.
but I don't know how to write it, I'd rather write you a link to a series of quests on the wiki. these are quests of serial numbers 11 to 13 and you will find the surdnice in Walkthrough & Notes for each of the quests I mentioned
link: https://lotro-wiki.com/index.php/Que...l_to_Adventure

one more additional question: if I create my own database of annotations on one character, will I be able to use such a database on other characters on the same account? so I will see such a database on other characters as well
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Unread 07-09-2020, 10:04 AM  
Garan
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Quote:
I have a few questions, the questions are about the Berry's Deed Maps module

1. it is possible to do that when I click on the map of the plugin and select the checkbox icon, the waypoint plugin is started, ie to show the arrow without having to manually enter the display / way target coordinates in the chat

2. on the Lone-lands map I did a deed slayer and I had to kill npc wargs and I found another place where they occur in vadsomov so I wanted to add this place directly to the Berry's Deed Maps module but after clicking in the plugin and selected add annotation mi offered only the creation of a new folder so I could not add coordinates to the existing category to a specific deed. So did I try to create a new database? but i forbid it added a character icon to the plugin map not like you have in the original number, so my question is like I can add to your database in Berry's Deed Maps
add or edit a specific item ?. as an example I will give deed slayer warg you have there specified coordinates of the occurrence of these npc and I would like to add another place where they occur

3. I do a series of quests Quest: The Call to Adventure from NPC Bingo Boffin and in the new annotation in the type item I miss the type of annotation of the quest type, could this type of annotation not be added in the next update?
I think quests like find and bring me it's a lot in the game so it could be useful
Hi,
Thanks for the questions.
#1 - that's actually a bug. The Waypoint integration should work with the temporary annotations added by the Berry's overlays the same as it works for any other annotation. Once fixed, all you will have to do is hover over the annotation (the number on the map) to bring up the coordinates and then simply click on the coordinates to set the destination in Waypoint. This is currently working correctly for other annotations, I just need to find out why the temporary annotations from the overlays are not working correctly. I may also add a "Set Waypoint Destination" option in the

#2 - I have no plans to modify the existing Berry Deeds map overlays nor do I have any plans to allow users to customize the information in the built-in overlays. There are a few changes to Overlays in the works to allow users to more easily create data driven overlays like the Berry Deeds overlays but there is no planned publication date for those changes at this time.

#3 - I am still considering a number of methods of allowing users to add additional annotation types but have not finalized any plans. Unfortunately, the biggest challenge is the limited Lua API. Meanwhile, as previously discussed with jojobean in this thread, there have been a lot of revamps, especially in the lower level areas, so if you come across any significant annotations that are missing such as quest starters, treasure caches, etc., just send the coordinates to me and I will see if they should be added to the default data.

Note, items that only advance a quest that is already in progress and are displayed in the built-in map quest tracker will probably not be added since there is already an easy way to locate them, there are wayyyy to many of them and they clutter up the map - I would add them if there was a way to access quest info via Lua and only display them when you have the quest but that functionality does not exist in the API. Items that advance a quest but are not easily located with the quest tracker (either not shown or their location is not precise) are still eligible to be added to default data.

Last edited by Garan : 07-09-2020 at 12:30 PM.
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Unread 07-09-2020, 09:11 AM  
vecny.samotar
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I have a few questions, the questions are about the Berry's Deed Maps module

1. it is possible to do that when I click on the map of the plugin and select the checkbox icon, the waypoint plugin is started, ie to show the arrow without having to manually enter the display / way target coordinates in the chat

2. on the Lone-lands map I did a deed slayer and I had to kill npc wargs and I found another place where they occur in vadsomov so I wanted to add this place directly to the Berry's Deed Maps module but after clicking in the plugin and selected add annotation mi offered only the creation of a new folder so I could not add coordinates to the existing category to a specific deed. So did I try to create a new database? but i forbid it added a character icon to the plugin map not like you have in the original number, so my question is like I can add to your database in Berry's Deed Maps
add or edit a specific item ?. as an example I will give deed slayer warg you have there specified coordinates of the occurrence of these npc and I would like to add another place where they occur

3. I do a series of quests Quest: The Call to Adventure from NPC Bingo Boffin and in the new annotation in the type item I miss the type of annotation of the quest type, could this type of annotation not be added in the next update?
I think quests like find and bring me it's a lot in the game so it could be useful

Last edited by vecny.samotar : 07-09-2020 at 09:11 AM.
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Unread 07-08-2020, 08:38 PM  
Garan
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Re: Re: Re: Re: Re: Unable to load

Quote:
Originally Posted by Beriahim
Thanks Garan. I have sent the file.
Thanks for the file. Part of the mystery is solved. That is a VERY old settings file (like version 1.0 or 1.01). That also explains why it was in the AllServers folder. Did you perhaps install an old version of MoorMap, perhaps back in 2011 or so and then stop playing LotRO/using MoorMap for many years? I'm going to have some fun figuring out just where the backwards compatibility broke, but it sure looks like that's the problem. Anyway, deleting the file is by far the simplest solution since most of the plugin's current settings didn't even exist back then so you won't be losing anything. Let me know if deleting the file resolves the issue for you (I will add a fix for this backwards compatibility bug in the next update but you shouldn't have any issue once the old file is deleted and recreated).

Last edited by Garan : 07-08-2020 at 09:12 PM.
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Unread 07-08-2020, 04:56 PM  
Beriahim
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Re: Re: Re: Re: Unable to load

Thanks Garan. I have sent the file.
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Unread 07-08-2020, 08:05 AM  
Garan
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Re: Re: Re: Unable to load

Quote:
Originally Posted by Beriahim
Hey thank you Garan.
I seem to still be getting the error after unloading plugins, refreshing and loading moormaps.
LOTRO screencap
Hi,

It seems you shared the link as 'Restricted' instead of 'Anyone with the link' (dropdown box when getting a sharable link in Google drive) so I am unable to see the image you linked. Fortunately, it should not really matter.

If unloading all plugins, making sure the accessory plugins are not set to autoload and manually loading MoorMap did not fix the issue then the next likely problem is that your settings file for MoorMap has somehow gotten corrupted in a way for which MoorMap does not automatically account. The solution at this point is to delete the MoorMap settings file. If you would like to help identify the source of the original corruption, you can email me the file before you delete it - I have sent you an email address in a private message on this forum. The file in question is "MoorMapSettings.plugindata"
in the "Documents\The Lord of the Rings Online\PluginData\accountName\serverName\characterName" folder. Make sure the client is not running, email the file if you wish and then delete the file - it will be recreated the next time MoorMap is loaded and unloaded.

To test the plugin's stability and be sure the problem is not going to immediately return, load the client, use "/plugins unload" to unload any automatically loaded plugins, use "/plugins load MoorMap" to manually load MoorMap and then switch maps within MoorMap several times (switching actually unloads and reloads the plugin behind the scenes). If this works, then you can set MoorMap to load automatically if desired and relog your character to reload all automatically loaded plugins. If the plugin still continues to function and all other plugins load then there is no ongoing conflict and you are all done.

Last edited by Garan : 07-08-2020 at 11:18 AM.
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Unread 07-08-2020, 02:24 AM  
Beriahim
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Re: Re: Unable to load

Hey thank you Garan.
I seem to still be getting the error after unloading plugins, refreshing and loading moormaps.
LOTRO screencap

Quote:
The most likely issue is setting one of the accessory plugins, MoorMapLoader, MMSearch, MMExport, or MMCust to load automatically. The only plugin that should be loaded by the user or set to load automatically is MoorMap.

If you tried setting any of the others to load automatically it can corrupt the settings file and lead to such errors but the plugin should automatically adjust by simply setting them not to load automatically, unloading all active plugins with the chat command "/plugins unload" and then manually loading moormap with the "/plugins load moormap" chat command. Once the corrupted settings are fixed, you can go back to setting MoorMap to load automatically and reload any other plugins (or just log out and back in to automatically reload any plugins that are set to load automatically).

If this was not the issue, or manually loading moormap did not fix the issue, let me know.

Last edited by Beriahim : 07-08-2020 at 02:26 AM.
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Unread 07-04-2020, 10:14 PM  
Garan
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Re: Unable to load

Quote:
Hi everyone. I'm getting this error. What am I doing wrong?
Code:
Online\Plugins\GaranStuff\MoorMap\Main.lua:26: bad argument #1 to 'gsub' (string expected, got nil)
I installed with LOTRO Plugins Compendium.
The most likely issue is setting one of the accessory plugins, MoorMapLoader, MMSearch, MMExport, or MMCust to load automatically. The only plugin that should be loaded by the user or set to load automatically is MoorMap.

If you tried setting any of the others to load automatically it can corrupt the settings file and lead to such errors but the plugin should automatically adjust by simply setting them not to load automatically, unloading all active plugins with the chat command "/plugins unload" and then manually loading moormap with the "/plugins load moormap" chat command. Once the corrupted settings are fixed, you can go back to setting MoorMap to load automatically and reload any other plugins (or just log out and back in to automatically reload any plugins that are set to load automatically).

If this was not the issue, or manually loading moormap did not fix the issue, let me know.

Last edited by Garan : 07-04-2020 at 10:15 PM.
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Unread 07-04-2020, 08:28 PM  
Beriahim
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Unable to load

Hi everyone. I'm getting this error. What am I doing wrong?
Code:
Online\Plugins\GaranStuff\MoorMap\Main.lua:26: bad argument #1 to 'gsub' (string expected, got nil)
I installed with LOTRO Plugins Compendium.
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Unread 07-04-2020, 05:27 AM  
Garan
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Re: Overlays

Quote:
Originally Posted by Ohio2Texas
Is there a tutorial on how to build overlays?

Thank you
There is not yet a tutorial on Overlays. They are explained in the readme.txt file and there are a couple of sample Overlays provided with MoorMap. They are actually incredibly easy to make once you understand the process, the hardest part is creating the actual .tga file. I have found that Paint.net works great as an editor for this as it supports multiple layers in an easy to learn UI (and it's free).

Basically, you pick a map for which you want to create an overlay, then create a screenshot of that map. It is preferable to use the native resolution of the map - all parchment maps are natively 1024x768, the interior maps vary but you can get the map size from the defaults.lua file included with MoorMap (most map entries have a comment with the name of the map). The easiest way to get the screenshot is to change your client resolution to the desired map resolution (full screen) and use the in-game screenshot function. Then open your picture editor and load that screenshot as the main layer for a new image (create image and paste the screenshot). Then add a layer on top of the main layer and draw whatever it is you want the Overlay to display. Once you have drawn your overlay, simply remove the main layer and you are left with just the overlay which you can save as a transparent .tga file. Follow the instructions in the readme.txt to save the file in the Overlays folder and to set up the overlay attributes in the overlay maintenance window in the plugin.

I did not incorporate any mechanism for publishing overlays since they are just an image that can be shared as a zip file with instructions to fill in the overlay maintenance window values. Unfortunately, Turbine's implementation of Lua does not make importing/exporting of user data easy so the simplest mechanism is to let users maintain them.
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Unread 07-04-2020, 04:02 AM  
Ohio2Texas
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Overlays

Is there a tutorial on how to build overlays?

Thank you
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